SinkTheOthersNotMe Players 440 posts 5,824 battles Report post #1 Posted January 19, 2017 Just played a few games on the live server (co-op + randoms) with different builds and got some interesting results. In no way am I pretending this would prove to be statistical evidence but I found it quite puzzling. Of course many more battles are needed but I already love RPF/RDF on at least some of my BB/CA/CL. Tiers below 6: - IFHS: Quite handy for my DD/CA/CL - FP: Some difference but nothing conclusive - RL/RDF: Did not try as not needed at such low tiers Tiers 6+: - IFHS: Nice to have for DD/CL/CA - FP: Nice to have for my BBQ BB - RL/RDF: Will use it on most of my CL/CA/BB except some such as long range HE spammers - IFHS: Quite big difference on CA/CL/DD, did not really feel a huge difference in the number of fires lit but much more consistent dmg done with HE shells, with DD,CA,CL up to 180mm. Thought it would affect more the number of fires I usually start but did not notice a big difference yet, needs more statistical tests ofc. - FP: Quite a big difference too in favor of BB, went yolo with some BB both in co-op and randoms and getting less fire, ofc this needs to be further tested but I would say this could help my yamato and other BB that are usually used as camping fires by the red team. - RL/RPF/RDF: Will just say I went yolo in a cap against a kamikaze in my scharnhorst -> DD deleted and I capped. Of course I had a good idea at least one enemy DD was heading to the cap but When I arrived on the cap: - Our only DD was already dead - Cap was filled with 2 smokes - Enemy DD had enough time to completely switch position since it was last spotted Most important benefit of RL that time: - Pointed me to the left when, given the enemy's dd last know position on the minimap, the kamikaze should have been to the right, thus I avoided its torps and sank it. Tried also with the NO/Baltimore and results were also quite good when you are wondering if the dd went left or right and therefore allowed me to avoid the torps because my bow was pointing in the DD's direction -> light radar -> sink DD. Now all is left is for me to try RL/RDF/RPF on my DD. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #2 Posted January 19, 2017 Nice to see someone testing on live already I plan to later. One idea I have in my head is for a gunboat dd with good stealth to escort an ijn one. The idea being that if an enemy gunboat uses RPF to hunt the shima he instead finds a shima and a gearing for example. Or whatever combination. Also if the enemy larger ships are using RPF the two dds can take it in turns to be closest while the other one launched torps at an angle. Could be interesting in divisions but might encourage team play in solo randoms if you're lucky enough to get a willing ally. Share this post Link to post Share on other sites
[A-SLO] jure_eruj Players 235 posts Report post #3 Posted January 19, 2017 Play DDs, especially japanese line which relied on stealth and come back with results. Nobody is arguing BBs and cruisers won't profit from RL, the whole point of uproar is that DDs have become useless now. 1 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #4 Posted January 19, 2017 (...) the whole point of uproar is that DDs have become useless now. Not DDs, but all stealth dependant ships. There are couple of stealthy cruisers as well.It also breaks all those games which outcome depends on you hiding. Have to admit though, on test server over 50+ games I had almost no instances of people using this skill. Might be the luck or all ships that died happened to be far away. Who knows. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #5 Posted January 19, 2017 I've now specced Fiji and Leningrad into RPF with CE. It's my intent to *support* other dds against RPF. Will report back any success Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #6 Posted January 19, 2017 (edited) I decided to make a final and proper Inertia Fuse test. Enabled Training Room, trained my Chappy captain with it, and went to work on Amagis, Bismarcks and North Carolinas... Well, I never really got to the NCs, as I had already concluded some pretty impressive things. This would have been a 0 damage salvo without Inertia Fuse. Now I already knew that 152mm HE would be able to pen 32mm plating, but I wanted to see just how powerful it could be. With the likely prevalence of Fire Prevention, this appears to be the 'counter'. Landing potentially more than 6k per salvo with 152mm shells is very very powerful. Also of important note is that higher tier cruisers will no longer be safe either. You will pen them as easily as they pen you with their 203s. This will be absolutely downright crazy on Kutuzov, and this might make it the very best premium, supplanting Atago, as it has taken one of Atago's strengths for itself, the ability to pen all enemies pretty much anywhere with HE. Edited January 19, 2017 by Unintentional_submarine 1 Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #7 Posted January 19, 2017 I have a question regarding IFHS if they OP doesn´t mind. I want to experimentally spec my new Benson captain. Primary use would be hunting DDs, contest caps, and pew pew on CA and BB. This is the spec i am thinking about: http://shipcomrade.com/captcalc/01000000000000010000010000100010 My question is: will i pen more / deal more damage to enemy DDs with IFHS / CAs / BBs with Bensons guns? Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #8 Posted January 19, 2017 I have a question regarding IFHS if they OP doesn´t mind. I want to experimentally spec my new Benson captain. Primary use would be hunting DDs, contest caps, and pew pew on CA and BB. This is the spec i am thinking about: http://shipcomrade.com/captcalc/01000000000000010000010000100010 My question is: will i pen more / deal more damage to enemy DDs with IFHS / CAs / BBs with Bensons guns? Probably, this should result in more consistant HE damage hits, because your guns can now pen 25mm BB superstructure and CA hulls Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #9 Posted January 19, 2017 (edited) Probably, this should result in more consistant HE damage hits, because your guns can now pen 25mm BB superstructure and CA hulls BB superstructures are already penned by Benson. The value of Inertia Fuse on a Benson is being able to hurt German, Japanese and Russian cruiser hulls. The Americans have their 27mm plating which will protect them, and the British have 19mm so they are already vulnerable. And DDs, aside from Khaba, are all already vulnerable too, and Khaba's 50mm belt can't be penned even by 203s with Inertia Fuse. I would argue that that isn't worth it. Edited January 19, 2017 by Unintentional_submarine Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #10 Posted January 19, 2017 BB superstructures are already penned by Benson. The value of Inertia Fuse on a Benson is being able to hurt German, Japanese and Russian cruiser hulls. The Americans have their 27mm plating which will protect them, and the British have 19mm so they are already vulnerable. And DDs, aside from Khaba, are all already vulnerable too, and Khaba's 50mm belt can't be penned even by 203s with Inertia Fuse. I would argue that that isn't worth it. I just realized, that 130mm guns with IFHE can then pen the 27mm plating, as they get 28mm pen value. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #11 Posted January 19, 2017 Now I already knew that 152mm HE would be able to pen 32mm plating, but I wanted to see just how powerful it could be. With the likely prevalence of Fire Prevention, this appears to be the 'counter'. Landing potentially more than 6k per salvo with 152mm shells is very very powerful. Also of important note is that higher tier cruisers will no longer be safe either. You will pen them as easily as they pen you with their 203s. This will be absolutely downright crazy on Kutuzov, and this might make it the very best premium, supplanting Atago, as it has taken one of Atago's strengths for itself, the ability to pen all enemies pretty much anywhere with HE. This is just stupid. But at least the 203s still have the fire chance and AP pen going for them. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,111 battles Report post #12 Posted January 19, 2017 I decided to make a final and proper Inertia Fuse test. Enabled Training Room, trained my Chappy captain with it, and went to work on Amagis, Bismarcks and North Carolinas... Well, I never really got to the NCs, as I had already concluded some pretty impressive things. This would have been a 0 damage salvo without Inertia Fuse. Now I already knew that 152mm HE would be able to pen 32mm plating, but I wanted to see just how powerful it could be. With the likely prevalence of Fire Prevention, this appears to be the 'counter'. Landing potentially more than 6k per salvo with 152mm shells is very very powerful. Also of important note is that higher tier cruisers will no longer be safe either. You will pen them as easily as they pen you with their 203s. This will be absolutely downright crazy on Kutuzov, and this might make it the very best premium, supplanting Atago, as it has taken one of Atago's strengths for itself, the ability to pen all enemies pretty much anywhere with HE. You can do the same with AP and gain stealth on 4th skill or bufedd AAA. Low caliber RU ap are monster on everything not angled. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #13 Posted January 19, 2017 I just realized, that 130mm guns with IFHE can then pen the 27mm plating, as they get 28mm pen value. Hmm... I guess it comes down to the individual DD skipper then, if it is worth it. It removes a rather significant portion of damage against battleships, but it makes fighting cruisers much easier. We are talking high tiers. Something like a Farragut with IF will be a terror for the T6-7 battleships. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #14 Posted January 19, 2017 This is just stupid. But at least the 203s still have the fire chance and AP pen going for them. AP doesnt matter against BBs and fire chance per shells is easily outweighed by higher RoF on 152/155mm guns. This skill will probably be the biggest source of bullshít advice for the next time. I have already seeing ppl calling it useless after testing it only with 203mm guns, or ppl calling it a must have for all 127mm guns. I really dont know what is so difficult about basic math. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,111 battles Report post #15 Posted January 19, 2017 Hmm... I guess it comes down to the individual DD skipper then, if it is worth it. It removes a rather significant portion of damage against battleships, but it makes fighting cruisers much easier. We are talking high tiers. Something like a Farragut with IF will be a terror for the T6-7 battleships. High tier cruiser will eat you alive. There is no skill that will change that. And considering this on dd. You will give up stealth and rdf for this??? No thanks. Use ap instead. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #16 Posted January 19, 2017 This is just stupid. But at least the 203s still have the fire chance and AP pen going for them. They do still have that of course. But in a flying twisting fight or angling, or long range, the 152s will be able to match the 203s. You can do the same with AP and gain stealth on 4th skill or bufedd AAA. Low caliber RU ap are monster on everything not angled. You do know that I only fired at the broadside to ensure as many hits as possible right? I could have fired directly at the bow and gotten massive damage too. The point is that 152mm HE will be able to rain hell on T8-10 BBs from all ranges and angles. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,111 battles Report post #17 Posted January 19, 2017 They do still have that of course. But in a flying twisting fight or angling, or long range, the 152s will be able to match the 203s. You do know that I only fired at the broadside to ensure as many hits as possible right? I could have fired directly at the bow and gotten massive damage too. The point is that 152mm HE will be able to rain hell on T8-10 BBs from all ranges and angles. And you still will not gain more dps on 18-20 km plundgin he spam Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #18 Posted January 19, 2017 And you still will not gain more dps on 18-20 km plundgin he spam .......... because HE relies on kinetic engery upon impact for penetration. Lul. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,111 battles Report post #19 Posted January 19, 2017 Be easy on him, understanding game mechanics is not his strength. .......... because HE relies on kinetic engery upon impact for penetration. Lul. What school is out for today? Try to think what plunding fire hits. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #20 Posted January 19, 2017 AP doesnt matter against BBs and fire chance per shells is easily outweighed by higher RoF on 152/155mm guns. This skill will probably be the biggest source of bullshít advice for the next time. I have already seeing ppl calling it useless after testing it only with 203mm guns, or ppl calling it a must have for all 127mm guns. I really dont know what is so difficult about basic math. In my opinion, AP does matter against broadside BBs. I've tested this skill on the PTS; I won't use HEAP on 203s, but I will use it on most of my 152s and 127s (if I can spare the skill points). I don't know about the 220s of the Moskva though... Played it too few on the PTS to get a good opinion and on the live server I'm only at the Buddy. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #21 Posted January 19, 2017 What school is out for today? Try to think what plunding fire hits. I dont know, maybe 32mm or less of deck armor which will then be penetrated by the 152mm guns with now 32,9mm penetration thanks to IFHE. Is this again one of your seizures where you will insult everyone that has actually worked out the game mechanics? Edit: http://forum.worldofwarships.com/index.php?/topic/112361-dealing-damage-heapifhe-edition/ Yamato deck: 50mm Curryfurst (German tier 10 BB) deck: 50mm F der Grosse (German tier 9): 50-80mm Bismarck: 32-50mm (deck above bow/stern is 32mm, central portion of deck is 50mm) Iowa/Montana deck: 38mm North Carolina deck: 37mm Amagi deck: 32mm Scharnhorst deck: 25-50mm (same layout as Bismarck) Colorado deck: 25mm <- will get penetrated by 120mm HEAP Nagato deck: 25mm <-will get penetrated by 120mm+ HEAP Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,111 battles Report post #22 Posted January 19, 2017 (edited) really should finish primary school of math and than proceed to reading with understanding. your knowladge of game is abmisaly bad, but that is not problem perse, problem is lack of thinking. by taking this 4-th skill for your you must lose some other skills important on Ca (stealth, AAA or even RDF)....to gain none DPS increae due to smaleer amoutn of fire, due to dmg that AP can do (fast reload so no problem here) and due to fact that many HE on 18-20 kn hits nonprotected superstructures that HE doses dmg right now. i know that now you get 3-4 infomration and you can not process them...but you will after you enter teeneage years. Edited January 19, 2017 by 15JG52Adler Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #23 Posted January 19, 2017 IFHS = Essential for 152mm cruisers with HE. Wall hack = LUL ..but what to take first? Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #24 Posted January 19, 2017 really should finish primary school of math and than proceed to reading with understanding. your knowladge of game is abmisaly bad, but that is not problem perse, problem is lack of thinking. by taking this 4-th skill for your you must lose some other skills important on Ca (stealth, AAA or even RDF)....to gain none DPS increae due to smaleer amoutn of fire, due to dmg that AP can do (fast reload so no problem here) and due to fact that many HE on 18-20 kn hits nonprotected superstructures that HE doses dmg right now. i know that now you get 3-4 infomration and you can not process them...but you will after you enter teeneage years. I think you greatly underestimate the power of spamming shells that don't know about the concept of angling (which defeats AP) and which also cause DOT effects like fire, on top of shaving off all those utilitarian modules on the decks of ships like, say, anti-air guns, torpedo launchers and secondary guns. But hey, you go fire your AP at my angled cruiser while I rain brimstone and hellfire on you. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #25 Posted January 19, 2017 IFHS = Essential for 152mm cruisers with HE. Wall hack = LUL ..but what to take first? I wouldnt call it essential, you still have to invest a lot of captain points and you lower your firepower against stuff that has more than 32mm deck armor/plating due to less fire chance. really should finish primary school of math and than proceed to reading with understanding. your knowladge of game is abmisaly bad, but that is not problem perse, problem is lack of thinking. by taking this 4-th skill for your you must lose some other skills important on Ca (stealth, AAA or even RDF)....to gain none DPS increae due to smaleer amoutn of fire, due to dmg that AP can do (fast reload so no problem here) and due to fact that many HE on 18-20 kn hits nonprotected superstructures that HE doses dmg right now. - dont even try to back out now, we are not talking about captain builds but about the performance of IFHE - AP wont pen at long distances due to penetration loss and impact angle - loosing 3% fire chance doesnt mean you need longer to kill the enemy source: http://forum.wotlabs.net/index.php?/topic/26343-heap-testing-with-152mm-in-pt-060-2/&page=1 check this: and this: Although he plays against a bot, who doesnt extinguish any fire at all, which gives the fires the maximum effect, he needs 1 less minute with the IFHE skill to kill the enemy, despite the lower fire chance. i know that now you get 3-4 infomration and you can not process them...but you will after you enter teeneage years. Please dont stop making yourself a fool by insulting other ppl and throwing a hissy fit. Share this post Link to post Share on other sites