anonym_EFwxJOPWzlER Players 1,473 posts Report post #1 Posted January 17, 2017 Obviously nobody likes it before it has even reached the game, some players are quitting the game, are WG so arrogant they totally ignore their own community Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #2 Posted January 17, 2017 YES!!! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #3 Posted January 17, 2017 Sit back and await the mod closing hammer... Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #4 Posted January 17, 2017 Sit back and await the mod closing hammer... Probably won't take long Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,830 battles Report post #5 Posted January 17, 2017 Well... We all know how it's going to end. They had RPF, RPF either ruin or improve the game, we cry about how broken this skill is or not, they finally remove it or not. The end. Share this post Link to post Share on other sites
EldritchSigma Players 8 posts Report post #6 Posted January 17, 2017 Now that is some nice negative resonance they get for this horrific game breaking skill. Guess I sell my IJN DDs since its a waste of time to play them with enemies ALWAYS knowing where I am due to this awesome fun and engaging skill... Should have known better since random none skill based Detonations are still a thing. Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #7 Posted January 17, 2017 On the RU PTS subforum for 0.6.0 (second round) there was a poll. Over three quarters didn't like the new skills. Feedback on all forums appeared indifferent at best and mostly negative. You could call that mixed, but as far as I could tell, hardly anyone actively defended RPF. Probably WG just feels that they know their game best and that they can ignore customer feedback whenever they please. 2 Share this post Link to post Share on other sites
[CR33D] Runner357 Players 542 posts 18,076 battles Report post #8 Posted January 18, 2017 It's basically a wallhack skill so yes - remove it already Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #9 Posted January 18, 2017 Should RPF be removed? Are bears Catholic? Does the Pope..... well never mind what the Pope does in the woods. 1 Share this post Link to post Share on other sites
[A-SLO] jure_eruj Players 235 posts Report post #10 Posted January 18, 2017 Well, since RPF came into game, I suggest WG implement aim assist in the game too. Aim assist isn't accurate and just suggest players in general where to aim, as this [edited]wallhack just in general suggest where enemy is. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #11 Posted January 18, 2017 I wont quit the game .... BUT will seriously reconsider time invested into the game. I have already decided not to extend my premium account due to the current MM (specially T5 and T6). Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #12 Posted January 18, 2017 So, how many of the 74 who voted to remove RPF have actually tried it on the PTS? I voted no, because I wont vote yes, until I have tried it for a few weeks to see how it actually effects things. If after that it looks like it does have an unfair effect on DD's/gameplay, then I would have no hesitation in joining the growing voices to remove it, despite never playing DD's. 1 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #13 Posted January 18, 2017 We tried to argue like mad in the public test forums and still they steamrolled it over, don't hold your breath. It was not the only thing wrong with this new skill system, but that will be apparent as time goes on and new 1-posters come on the forums wondering 'wtf?!'. New skill system was not thought through, at all, but let them learn it the hard way then. Share this post Link to post Share on other sites
[CR33D] Runner357 Players 542 posts 18,076 battles Report post #14 Posted January 18, 2017 So you're questioning people if they have experience enough to have an opinion but then voted the other way yourself without having any experience? Hooookay Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #15 Posted January 18, 2017 Dont know if I want to play this game any more. My favourite line, IJN DD's are more or leas dead as is, with this there for sure dead. Sure as hell wont give WG more money the way this game is going. Fort the past 6 months or more they have done nothing but dumb the game down. With RPF the tactical options are all but obliterated. The stupidity companies keep doing never sees to surprise me but companies fail and go bankrupt to because of stupid decisions despite consumer, employees telling the once making the decisions this is a bad idea. Share this post Link to post Share on other sites
HidesHisFace Players 206 posts 3,576 battles Report post #16 Posted January 18, 2017 Absolutely, they should get rid of it, bury it, and fire a guy who proposed it and thought that built-in wallhack is a good idea. I simply refuse to play as long as this hack is present in game. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #17 Posted January 18, 2017 So you're questioning people if they have experience enough to have an opinion but then voted the other way yourself without having any experience? Hooookay So I should be a lemming and just agree with the majority? I question the right to demand something should be removed before the masses can try it for themselves. Try it, Annalise the data, then decide. Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #18 Posted January 18, 2017 It's funny actually, how WG starts a "remove all cheats and haxxorz and ban the offenders" campaign in WoWS and WoT, then introduces one themselfs and defends it despite a lot of negative feedback. Where they too successful in their hunt for haxxoring folks? Do they have a quota for minimum number of haxxorz that they feel the need to introduce one themself? Share this post Link to post Share on other sites
[SFSO] Joergensen Beta Tester 140 posts 17,048 battles Report post #19 Posted January 18, 2017 For me it wont help enymore, i will not engage in any WG game with passion again. The trust in the developers are gone, you can never tell what they do after a couple off months, i spend to much money and time on games i play and engage in. Its kinda sad because wows did have huge potensial for many of the older players, now the players hwo know what tactics and skill are will leave or quit playing (with playing a game i dont count the 1-2 times a week guys, but the players who creates comunitie) Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #20 Posted January 18, 2017 (edited) OP needs to update the topic as WG changed it to "Radio Location" But yes i'm also against this game breaker. I think it and also radars should not be a constant, as in real life they where pulsing as the radar disc was turning around, and i feel WG should update the Radio Location, Radars and Hydroacoustic sonars to be pulsing and not just a constant spotting as it would make it make a better experience when being detected by any of them, and the plays would still be able to hit them if it pulsed every 3-4 sec, it would just need abit more player skill to get as much out it. Anyway just my thoughts on it. Edited January 18, 2017 by Cpt_BrownBear Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #21 Posted January 18, 2017 I haven't mixed much in this discussion yet. I'll just find out myself. Not too overly concerned by this skill yet. I've noticed a change in the gameplay already: the yolosolo IJN DD style is becoming less succesfull in my experience anyway. When playing them (and other dd lines for that matter) I have made habit to check if I have backup before rushing a cap. No backup = no capping in my case. "surviving" is much more important than suicide rush a infested cap. From what I've seen about RPF on the YT channels I don't think it's that important. F.e. Aerroon: yes it came in very handy in that 1 vs 1 DD end phase. But how much does that particular situation actually occur? Also the other examples I saw were very situation particular. I think the best qualified ship to take it are in fact the IJN DD's themselves... Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #22 Posted January 18, 2017 I voted no, because I wont vote yes, until I have tried it for a few weeks to see how it actually effects things. If something looks and smells like excrement do you also stick your fingers into it and put it into your mouth to eat it to later decide if it was bad? This wall hack can never add anything to game but only remove lots from it: Ability to outsmart and outmaneuver enemy by some flanking or attack from surprising direction if enemy has it. And it also takes away need for skill in reading map and getting into enemy's head for where those undetected enemies might be. Also instead of capping being skill play for DDs in anticipating from where enemy DDs threat might come you can now expect enemy to have guns already pointed straight to you before even getting spotted. 1 Share this post Link to post Share on other sites
Capt_Wet_Pants Players 288 posts Report post #23 Posted January 18, 2017 What is RPF? Sorry for this noob question 1 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #24 Posted January 18, 2017 What is RPF? Sorry for this noob question It's what is called as wall hack in other games: Knowing/seeing precise direction of enemy even if you shouldn't be able to see him. In those FPS games it allows player with it to be ready to instantly shoot at that enemy when he comes around corner. It does same in this game by giving you reference where to aim guns to wait for enemy getting spotted before doing quick aim and pressing to mouse button. 1 Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #25 Posted January 18, 2017 What is RPF? Sorry for this noob question It's a really poorly thought out skill wg are implementing that will tell you the direction relative to you of the closest enemy ship, regardless of whether it is detected or not. It has the potential to eradicate any stealth play and tactical positioning. It's an abomination of game design and created by someone who is blatantly salty about getting their precious bb torpedoed by a flanking DD, neglecting completely the skill in creating such a situation on the part of the DD. There are many other instances where it will be game breaking, but fundamentally, it's a [edited]wall hack. Edited cause of autocorrect weirdness. Share this post Link to post Share on other sites