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Earl_of_Northesk

A moment of silence for everything we will lose due to RPF

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To anyone seeing how positive Magical Radar is for IJN DD look at something

 

1. check the speed of your glorious pedoboat

2. check the speed of USN DD on same tier

3. Check the speed of soviet DD on same tier

4. check the speed of cruisers on the same tier

5. check the speed of Ger DD

 

and now they know exactly where you are

 

:trollface:

 

Only Shitmakaze is not in deep crap

Edited by KaraMon
  • Cool 2

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[PRAVD]
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They should make RPF a 19 point skill so anyone who takes it is completely useless as they have no good skills on their captain. 

Then we will now at the start of the match who really like to be "that guy".

Leave the skill in and make the cost equal to the power of the skill, all or nothing.

Would have a good laugh to see who's stupid enough to spend 19 points on 1 skill.

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[TEAM_]
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Surely there should be an easy fix to this, keep RDF in but allow you to turn off your radio (like you can with AAA). You lose all input from from the rest of your team but don't appear on the RDF thing.

 

If you are just receiving and not sending you should be invisible. But WG doesn't implement this of course because reasons...

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Beta Tester
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Feel free to add! I think especially for competetive, we can get some even more damning examples.

Don't forget speccing Gremyashchy for maximum HE spam effectiveness for pure stealth firing range gameplay becoming very very attractive...

Instead of agressive capping/spotting, hunting enemy DDs and seeing if there's some cruiser offering citadel for APs.

(+ trying to find someone willing to sail into/sit in patch of sluggish torps)

 

Also Blyskawica would have same situation.

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Alpha Tester
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I think WG has to go a step further and add aim assist as a 5 or 6-point skill.

That way we can make a clear difference between pros and scrubs.

Edited by TheOneAndOnlyGoldstein

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IWeG5L3.jpg

 

Awesome! :D

 

No point in crying. I'll adapt to new play style and will put this skill on some ships for sure. Luckily I have 2 x 17 point Montana captains and one will have this skill for sure. ;)

When it comes to DD's, I wanted to play more with Russians :D

Edited by FaceFisted

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[2DQT]
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To anyone seeing how positive Magical Radar is for IJN DD look at something

 

1. check the speed of your glorious pedoboat

2. check the speed of USN DD on same tier

3. Check the speed of soviet DD on same tier

4. check the speed of cruisers on the same tier

5. check the speed of Ger DD

 

and now they know exactly where you are

 

:trollface:

 

Only Shitmakaze is not in deep crap

 

 Any IJN Torp Boat that dares play after Thurs will find out what it's like to be a hunted fox.

 

There will be ships out there that are faster and better armed than you, plus they will know exactly where you are. An end of game chase would become fairly comical for the hunters at least...

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Supertest Coordinator, Modder
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Am i the only who thinks that it would be quite viable to use RPF on a Shiratsuyu with 16 torps? to torpwall all skokescreens you see?

 

I had tons of situations where i had to wait for a shot from the enemy DD because i didn#t knew where he was heading too.. but dayum... that would make it even easier and better witha 16 torps torpwall...

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My USN DD's will happily show your IJN ones how fun that skill is.

Sorry, but Aerroon has only adressed the (few) upsides for IJN DD's while completely ignoring the downsides.

 

The downsides are pretty obvious. I'm not a fan of the skill either. 

Implementing RPF is just short of simply removing stealth from the game.

It's kinda not funny anymore to watch WG screw over this game in so many ways to cope with stealth instead of simply fixing CVs and turning them into spotting machines.

 

My point is thus not that RPF is good - the point is you can play around it.

Sure you can chase down solo IJN dds, but the old rule about having more backup than the enemy dd and better concealment = win still holds true. I will admit playing safe and spotting is not as much fun as playing the old Minekaze tho :child:

 

I dont sail IJN dds much as i favor gunboats :izmena: but one thing:

I just bought a Kamikaze recently to sealclub, and that thing really is stupidly overpowered. 

 

 

RPF will be mandatory for IJN DD's.  

Because IJN DD's will have to take it, on the basis that an enemy might have it, every DD will end up taking it, alongside with a bunch of the cruisers.  

Consider this: if his opponent had RPF at that point, could he not have predicted those torps?  

How will you know, as a DD close to enemies, which of the enemies has you RPF-detected?  

  

RPF is by far more detrimental to the class relying on stealth, than it is to those not.  

Just consider what knowing that you've been spotted already does. 

This used to cost a skill point.  

Also: tier 5 skill points are decreasing in point costs. Some are increasing, but gaining in effect. (fire prevention skill.. -10% fire chance, AND only 1 middle fire!).  

DD skills that change often get either nerfed, or increased in cost.  

Examples: -10% torpedo reload time? Tier 3, +1 captain point.

Survivability expert: down a tier, tier 3. But, nerfed down to +350HP/tier, instead of +400. Curiously, the lowered manual secondaries are fine..  

 

Can you imagine the gameplay of DD a having concealment expert and RPF, and DD B not having either?  

 

[edited]this patch, and sink the boat that brought it!

  

 

 

As above, I'm not a fan of RPF. It is the single greatest NERF OF SKILL in the history of this game.

Still, I have been reliably torping people in smoke as you describe since ranked S3.

Only in Ranked 5+ do people tend to move in smokes or sit bow in. Now RPF removes all the skill that took predicting where they stopped.

 

As to your concerns: Yes every damn DD in the game will HAVE to run RPF. Some CAs too.

Playing a DD will require extreme caution (or reroll Russian).

That will mean staying with the fleet - and requiring the fleet to support the DDs

As (high) Ranked games are already played out this fashion, I dont imagine too many changes happening here (gone will be the days of backdoor capping though). DDs will be smoke-bots torping + BBQing from extreme range like cruisers already do.

 

Randoms though....RPF + campy meta = rage by the boatload, as games stall when dds and camping bbs have to spend 100% of their efforts in chat instead of playing. So sad.

Edited by GulvkluderGuld

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To anyone seeing how positive Magical Radar is for IJN DD look at something

 

1. check the speed of your glorious pedoboat

2. check the speed of USN DD on same tier

3. Check the speed of soviet DD on same tier

4. check the speed of cruisers on the same tier

5. check the speed of Ger DD

 

and now they know exactly where you are

 

:trollface:

 

Only Shitmakaze is not in deep crap

 

My soon to be unlocked Akizuki will welcome any dds chasing her down this fashion :playing:

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To anyone seeing how positive Magical Radar is for IJN DD look at something

 

1. check the speed of your glorious pedoboat

2. check the speed of USN DD on same tier

3. Check the speed of soviet DD on same tier

4. check the speed of cruisers on the same tier

5. check the speed of Ger DD

 

and now they know exactly where you are

 

:trollface:

 

Only Shitmakaze is not in deep crap

 

hmmmm lemme check, I'm running out of speed flags so that would mean I'll soon stop using them, that would mean answer for no1 is 33kn

2. dunno how much but faster than 33kn

3. much faster than 33kn

4. depends on cruisers I guess but I am aware of quite a few faster than 33kn

5. I'd guess still faster than 33kn :P

while one could argue if they know "exacly" where I'll be for sure they will have in many cases approc of my position.....

 

and not only shimakaze dun forget that akatsuki also have that glorious speed :trollface:

 

but then jokes aside I still don;t like this skill >.>

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My soon to be unlocked Akizuki will welcome any dds chasing her down this fashion :playing:

 

No, you won't. She's a nice little boat but lacks horrifically the speed and agility to get into any extended fight. If you don't start it, you won't win it, and that's now, before the patch.
Edited by fruitnveg
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What is the point of people doing all this testing if WG are just going to completely ignore everything that is being said.

 

I haven't even seen a comment from WG on this to the EU, but they have proved over and over again that we are the lowest of the low as far as they are concerned, and should just be grateful for the scraps we get from RU.

 

In any other business this company would be going down the toilet...bit like WoWP which they ignored the feedback on too. For once I honestly hope that this loses them money so that maybe just maybe they will consider that the EU and player feedback is not just nonsense for entertainment purposes. In this world with all its current economic problems, companies are going bankrupt left and right but what the hell does WG care as long as their RU customers are happy.

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I haven't even seen a comment from WG on this to the EU, but they have proved over and over again that we are the lowest of the low as far as they are concerned, and should just be grateful for the scraps we get from RU.

 

Don't you worry, Putin will invade Europe soon and we will get all the perks from RU server. 

 

Хвалите товарища Путина, вы европейские крестьяне.

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Overall it's totally not needed and I can't understand WG pushing ahead with it despite the overwhelmingly negative feedback it has received, IMO that fact is more worrying than the skill itself, the 'to hell with your feedback' attitude are clearly displaying.


What is the point of people going on test and providing feedback, the supertesters providing feedback, the CCs providing feedback and then being ignored.

 

I'd also point out that whilst it may seem to benefit some ships in reality it doesn't because where it gives it also takes away.

 

For example, IJN DDs generally are screwed because Russian, German (though they have hydro anyway) and US DDs can hunt them, but then if we look at the Fletcher and Gearing as examples, their stealth is also damn high, that is then negated so they can't ambush that other DD at close range or that Cruiser then knows where they are, they can't stealth torp as easily and the lower tier ones can't ambush torp as easily.

 

Then we move again up the foodchain sure maybe the Russian DDs care less about being spotted but still the same applies, the Cruiser knows where you are, your ambush ability goes, your ability to fall back goes. 

 

Then we move up to the stealthy cruisers, your Zao, Atagos, Minotaurs, Belfast, sure it looks all rosy you can push onto the cap and know where the DDs are even without using radar and they can;t easily ambush you but then same applies to you fighting BBs, you can't ambush them as easily, you can't drop of detection and then pop up somewhere else, they will know more easily where you are in smoke etc.  

 

Really pros and cons of the skill appear at every level of the food chain, until we basically hit the top, with the BBs, the BBs are the only ships that pretty much exclusively benefit from this skill and the IJN DDs pretty much exclusively are screwed by it, all the other ships have pros and cons from the skill, in some situations they will benefit, in others they will lose out. Aside maybe the Moskova, which will also pretty much always benefit. 

 

Basically the worse a ships stealth, the more RPF benefits from it. 

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The skill isn't intended for BBs. It is meant for DDs so they can kill each other faster, and leave the actually important class in peace. It is a sly way of nerfing a class and buffing another, by making the nerfed class fight itself even harder.

 

If that is "sly", I don't want to know what "blatant" would be ... :wander_cap:

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RDF kills one of the best tactics in warfare......FLANKING

using stealth to reach a position, that gives u an advantage and thus high damage potential

now you must stick with your team or in a line between enemy and the next spotted friendly, not to reveal urself

 

total [edited]

totally killing any interesting skill play

 

camping will increase even more (a thing we need badly) *Kappa*

 

seriously WG......

 

[edited]off

 

and IJN DDs? screwed......i will mainly play khaba from now on. khaba with 48 kts, going head on to the RDF-indicator. no IJN DD will escape!

Edited by IceyJones

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Overall it's totally not needed and I can't understand WG pushing ahead with it despite the overwhelmingly negative feedback it has received, IMO that fact is more worrying than the skill itself, the 'to hell with your feedback' attitude are clearly displaying.

 

What is the point of people going on test and providing feedback, the supertesters providing feedback, the CCs providing feedback and then being ignored.

WG does not use common test and supertest to get feedback. They are simply needed in order to collect battle statistics.

Probably statistics told them that they are somehow going to earn more money by introducing RPF, so they decided to go on.

It will not be _my_ money, though,

 

 

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The skill isn't intended for BBs. It is meant for DDs so they can kill each other faster, and leave the actually important class in peace. It is a sly way of nerfing a class and buffing another, by making the nerfed class fight itself even harder.

 

I agree. RPF - or is it RL, for Radio Location, now? - will probably be used by destroyers and cruisers far more often than by battleships. It's going to be an offensive (pun intended) rather than a defensive skill, if I'm any judge.

 

I am speculating as to which will be the best first level 4 skill for destroyers and cruisers, Concealment Expert or Radio Location. I still think CE is going to be more versatile and useful in the long run. If you "locate" the enemy DD:s bearing first, but he's still the first to spot you, he will probably have the advantage.

 

Unless you spot him almost immediately afterward, having charged in with the help of Radio Location, and you already have your guns pointing in the right direction, in which case you will probably have the advantage.

 

Crap. This is just going to be a competition of skill choices, not of individual player skill.:amazed:

Edited by Procrastes

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If that is "sly", I don't want to know what "blatant" would be ... :wander_cap:

 

Well, blatant would be nerfing all DDs with 20% less HP or something like that. Or making BB superstructures immune to 130mm HE.

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My soon to be unlocked Akizuki will welcome any dds chasing her down this fashion :playing:

 

Got it and this ship is exception , i do not even plan to use Radio Potato Finding on it , just straight forward, concealment, survival expert and everything that increase gun dps :trollface:

 

Somehow Akizuki feels like it does not care about RPF , ship itself is strange . But yeah , you are not going to hunt anyone in it , not with that speed , and any DD hunting  (Aki don't give a crapis it Benson or a Gearing) must be prepared to take serious damage if take Aki too lightly . So in every scenario i find it only DD that do not need RPF for anything

 

Edited by KaraMon

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RPF favours ALL gunboats. it compensates their lack of concealment in most cases (gearing is exception).

but all DDs that rely on their stealth for efficient attacks (so all torp-boats) are screwed!

 

BBs with RDF see flanking attacks in advance and can react even before the torps are in the water at all

CAs with RDF will have the same advantages AND can hunt the DDs down (specially the fast CAs like atago or the RUS ones)

GUN- DDs with RDF can hunt down the torp-boats with their superior speed

 

pointless to play IJN DDs in the future

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Fighter plane duration is currently 360 sec, so this is actually a nerf. The double catapult plane does not look as appealing after that. But I agree BBs are hugely buffed now.

 

Yeah i know! Just felt like it was quite ironic that RPF or RL (as they call it nowdays) made it thru without a hickup even tho the entire world cried out in dispare. But the only little nerf stuck in between all the buffs the BBs get this patch, well that little tiny nerf they had to buff a little bit again, becasue apparently 3 guys playing BBs in Russia whined about that nerf .......

 

So lets keep the skill that kills all skilled DD gameplay and DDs actually playing their role in front of fleet , capping, but lets buff the 2 minimal nerfs we did to BBs (Planes 90 sec from 60 sec and less Firechans to 10% instead of 7%).

 

Because reasons apparently ......

 

Think WG should be president of USA! 

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A whole lot of good players that have played the game since beta is what we are going to lose.

 

Just imagine all the BB camping that is going to be happening after this disaster of a patch. "No! I am not going anywhere within 20km of that island! RDF tells me there is a DD lurking over there!".

 

IJN DDs are pretty much done for. May as well remove them from the game.

 

Any flanking attempts and ambushes will be a waste of time.

 

Welcome to World of Battleships ladies and gentlemen, where teams are made up 70% of BBs that form a battle line at each teams spawn and snipe at each other while anybody masochistic enough to play any other class serves as free ex for the BB overlords. We knew it was heading in that direction pretty much since release, now we are finally there. :(

 

Edited by SovietFury43

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