Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Earl_of_Northesk

A moment of silence for everything we will lose due to RPF

75 comments in this topic

Recommended Posts

Players
2,447 posts
14,711 battles

 

No, we dont even need to waste our preparation time for that crap

 

You are dropping out? Interesting. Maybe all clans should do that. Certainly food for thought. A complete boycott. Let them keep their doubloons.

Share this post


Link to post
Share on other sites
Players
3,467 posts
22,105 battles

For competetive in particular:

- RPF will allow dds (well in advance) to know if another DD is approaching the "second" cap.

- RPF + maneuvers will allow DDs to basicly count how many other dds are around the cap

 

I predict dds dying a bit faster, more BBs and loads of camping in the next Ranked season, with dds relegated to the torpedo role.

 

 It's an expensive skill that a brain and Vigilance does for less. I won't be taking it in my BBs.

 

I agree completely as there are better skills.

BBs with RPF will still camp in smokes in ranked and as smokes get torped to a fare-the-well, get rekt RPF or no RPF.

 

Not sure if it is going to mean all that much for capping in competitive, as the meta of smoke clouds and more smoke clouds is still around. Time will tell.

 

Finally i dont understand all the IJN DD crying. Aerron showed on stream a perfectly good use of RPF for IJN dds, in fact I would argue that taking RPF themselves makes life a lot easier for IJN dds. BBs will not be taking RPF. They will take things like manual secondaries, AFT, fire prevention or concealment if they have half a brain

Share this post


Link to post
Share on other sites
[SCRUB]
Players
160 posts
20,580 battles

Well put Earl. I just can't see the sense in this skill. I haven't played on the TS but have watched the vid's about it.

It seems the biggest nerf this skill will bring is to actual skilful gameplay. If you know where the nearest enemy is and you can't see it, stealthy or island in your way you have a load of information that allows you to react to it. No more ambushes, sneaky torp attacks.

Good luck getting a solo warrior now. I had a game where I got it the other day, I had to kill someone to give us the points advantage before the time ran out in a DD. I played it so I could get the first few hits in on a low HP Hindenburg, kite away and finish him. RDF he would have had his guns pointed at me, his team mates would have be sailing at me, he most likely knowing what ship was alive, where I was and his situation would have sailed away from me not allowing me to do what I did.

 

Add to that a DD capping and circling around to get the advantage to a player trying to defend, now I just have to sail straight at that mark.

Maybe this skill needs to be a sort of ping every 30, 40, 50 or 60 seconds not permanently on so you can just follow it. Gives a chance to still ambush etc.

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
138 posts
9,010 battles

6. Torpedoboats. 

Why would you play Kagero?  

It isn't performing all that hot right now.  

With RPF, it won't have the speed to run away, and even with concealment, enemy will know where he is.  

Guns: 'meh'.  

Please feel free to disagree; but this is another blow to IJN DD's, another one which they absolutely did not need.  

 

7. prepare for even more passive gameplay.  

Whom wants to go first towards the enemy, knowing that all guns will be pointed in his direction the moment he is spotted?  

Stealth to become even more important.  

 

Share this post


Link to post
Share on other sites
Players
2,447 posts
14,711 battles

For competetive in particular:

- RPF will allow dds (well in advance) to know if another DD is approaching the "second" cap.

- RPF + maneuvers will allow DDs to basicly count how many other dds are around the cap

 

I predict dds dying a bit faster, more BBs and loads of camping in the next Ranked season, with dds relegated to the torpedo role.

 

I agree completely as there are better skills.

BBs with RPF will still camp in smokes in ranked and as smokes get torped to a fare-the-well, get rekt RPF or no RPF.

 

Not sure if it is going to mean all that much for capping in competitive, as the meta of smoke clouds and more smoke clouds is still around. Time will tell.

 

Finally i dont understand all the IJN DD crying. Aerron showed on stream a perfectly good use of RPF for IJN dds, in fact I would argue that taking RPF themselves makes life a lot easier for IJN dds. BBs will not be taking RPF. They will take things like manual secondaries, AFT, fire prevention or concealment if they have half a brain

 

My USN DD's will happily show your IJN ones how fun that skill is.

Sorry, but Aerroon has only adressed the (few) upsides for IJN DD's while completely ignoring the downsides.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
2,677 posts
12,073 battles

No more money from me, as long this skill is in the game. Simple.

After all great Stealth-Nerfs of the past that clearly made the game more dynamic and less campy, another one is needed!


@WoWs_Devs: Are you even playing your own game?

  • Cool 1

Share this post


Link to post
Share on other sites
[A_T_W]
Players
14 posts
9,112 battles

  Cheaters   wet  dreams  :  WALL ! And  WoW make it  a  '' skill ''  !

To  flank  enemy  with  a  DD or  even  go  behind  enemy lines ? To  go around   an island  ? Seems   WoW don't  like  that and  it  will  be  punished  lol . Japanese DD with  lowest  speed  of  their  kind  - how  i  am supose  to play      those ?

   P.S. In last months    several  times  had  some  strange  experiences when played  in  japanese  DD -  some  enemy  CC  were  after  me  even i was  not  spotted and basically  MIRROWED  my      moves BY SECOND ! I  turned  left  - CC turned  that way  => and so on OVER  AND  OVER  AGAIN ! I assume  those  guys already had  that  ''  skill  '' !!! And  ofcourse  -   when i tried   to  go  around  islands  =>  ALWAYS  those  guys  seems  already  knew  where  i   was :))) It was tested  live that  '' skill ''    in last months ??? Or at that time  it  was  just   a cheat ???

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

No more money from me, as long this skill is in the game. Simple.

 

After all great Stealth-Nerfs of the past that clearly made the game more dynamic and less campy, another one is needed!

 

@WoWs_Devs: Are you even playing your own game?

 

​Well they should know how well one sided coridor shooter gameplay is from WoT. I honestly suprised tehy go for anti steamth and nerf CVs even more and try to sell it as "giving us Options" BTW IJN DDs cant take it since they actually Need the Points to get their guns into a semi decent shape after Torps were nerfed  agist anything but a rushing enemy. CAs (if they survive so Long) Profit only in lategame it mainly boost BBs that actually lose a decent skill for it and US DDs. Plus CVs thogh i dont kow how the skill Looks like on the minimap.
Edited by Spellfire40

Share this post


Link to post
Share on other sites
Players
138 posts
9,010 battles

For competetive in particular:

- RPF will allow dds (well in advance) to know if another DD is approaching the "second" cap.

- RPF + maneuvers will allow DDs to basicly count how many other dds are around the cap

 

I predict dds dying a bit faster, more BBs and loads of camping in the next Ranked season, with dds relegated to the torpedo role.

 

I agree completely as there are better skills.

BBs with RPF will still camp in smokes in ranked and as smokes get torped to a fare-the-well, get rekt RPF or no RPF.

 

Not sure if it is going to mean all that much for capping in competitive, as the meta of smoke clouds and more smoke clouds is still around. Time will tell.

 

Finally i dont understand all the IJN DD crying. Aerron showed on stream a perfectly good use of RPF for IJN dds, in fact I would argue that taking RPF themselves makes life a lot easier for IJN dds. BBs will not be taking RPF. They will take things like manual secondaries, AFT, fire prevention or concealment if they have half a brain

 

RPF will be mandatory for IJN DD's.  

Because IJN DD's will have to take it, on the basis that an enemy might have it, every DD will end up taking it, alongside with a bunch of the cruisers.  

Consider this: if his opponent had RPF at that point, could he not have predicted those torps?  

How will you know, as a DD close to enemies, which of the enemies has you RPF-detected?  

  

RPF is by far more detrimental to the class relying on stealth, than it is to those not.  

Just consider what knowing that you've been spotted already does. 

This used to cost a skill point.  

Also: tier 5 skill points are decreasing in point costs. Some are increasing, but gaining in effect. (fire prevention skill.. -10% fire chance, AND only 1 middle fire!).  

DD skills that change often get either nerfed, or increased in cost.  

Examples: -10% torpedo reload time? Tier 3, +1 captain point.

Survivability expert: down a tier, tier 3. But, nerfed down to +350HP/tier, instead of +400. Curiously, the lowered manual secondaries are fine..  

 

Can you imagine the gameplay of DD a having concealment expert and RPF, and DD B not having either?  

 

[edited]this patch, and sink the boat that brought it!

  

 

Share this post


Link to post
Share on other sites
[BONUS]
[BONUS]
Beta Tester
3,211 posts
14,935 battles

I'll not be putting this on my IJN DDs at all.  I can see my enemy coming before they see me.  USN and Soviet DDs, whose job is partially to sink me will take it for sure.

Edited by Hedgehog1963

Share this post


Link to post
Share on other sites
[THESO]
Players
4,255 posts
33,550 battles

 

You are dropping out? Interesting. Maybe all clans should do that. Certainly food for thought. A complete boycott. Let them keep their doubloons.

 

out of likes meeeh. indeed that has been the first idea i had when reading newspost about the tourney (not that i'm in range to participate in any way anyway lol). i think that really would be a strong statement one not could oversee :great:!

Share this post


Link to post
Share on other sites
Beta Tester
11 posts
3,484 battles

Bye.

 

Lesson to be learned: never pay full game price for small things in game that should be microtransaction value or DLC max...

Share this post


Link to post
Share on other sites
Players
433 posts
6,031 battles

Good bye WoWs, hello War Thunder

 

Not exactly a good idea if you're trying to avoid stupid game features and horrible devs...

Share this post


Link to post
Share on other sites
Players
151 posts

 

RPF will be mandatory for IJN DD's.  

 

 

It would be mandatory if IJN DDs still had some use.

Why should I still play my IJN DD when I know all DD players in the enemy team have a pointer to my location in order to chase and kill me ? And while I am unable to do the best things a IJN DD could do before (stealth capping, stealth torping) ?

 

 

 

Share this post


Link to post
Share on other sites
Beta Tester
872 posts
5,885 battles

Down the shitter this game goes :(

 

 

​Been going that way for about 8 months now. Saw it happening back then and knew WG couldn't help them selves. Mass Market = $

Share this post


Link to post
Share on other sites
Players
135 posts
3,859 battles

I see a lot of opportunities for DDs..

 

If you know a DD is near and the direction, you are forced to maneuver to avoid a torp slam.. DDs could kite and force an enemy to expose their weak spots to the main fleet, and then when the enemy becomes targeted a DD could launch his torps.    

 

Sadly I fear that Wankers will turn 180* and hug the boarder, as soon as the RPF goes off.  Not sure if it will encourage less sniping from the majority of players 

Share this post


Link to post
Share on other sites
Beta Tester
3,274 posts
16,879 battles

Is this a whinethread? Probably, at least a bit, but it's also a serious take.

 

Apart from some North American youtubers with questionable game design ideas, the community seems to have a pretty good idea about how important it will be to have RPF on nearly every single cruiser and absolutely every DD - it is, pretty much, what situational awareness was before it went from a captain skill to a permanent feature. A necessety.

It's also one of those terrible game design choices which gives the player a tool that is absolutely uncounterable by anything. So, let's have some fond memories of things RPF will kill, shall we?

 

1.: The F3 torpedoes on Japanese high tier DD's.

Remember those? High risk, high reward, you need to get close, but the results are epic sometimes.

Flanking maneuvre around a bow-on battleship, killing it with a full salvo and a devastating strike.

Yeah, goodbye to those time. You can say: hey, it is not reeeaally worth it on a BB and you maybe right. The problem is not the BB that is detecting you, but the cruiser or DD around him. Those torps have you go so close you will always be the nearest target. Back to long range spamming then. Or realistically, just play Fletcher or Gearing and leave the Japanese completely. Not really a point anymore.

 

2.: Cap mindgames with DD's

Okay, it's not always smart to just rush the cap as fast as possible with a DD, but it is more often than not. Get in there, wait till you get detected (our outspot the enemy). Maybe be the smart guy who doesn't smoke to give his position away, so you can't get skillwalled! Epic knifefights right at the spart, giving you high intensitiy gameplay. First one is impossible now, the enemy DD will always now where you are, smoke or not (or even where exactly you are IN the smoke). Knifefights at the start will also be over, as it now will become a snailrace into the cap, because the first one is likely to get f*cked. You were angry about DD's not capping before? Watch how it can become even worse. We haven't even yet got to the part of CE on every cruiser, even in mid tier, which means they now can put very surprising strikes on DD's the second they are spotted. The new meta will be: the longer I stay away from the cap, the longer I survive. Fun.

 

3. Flanking maneuvres in general (or running away to win a game)

Ah, those games where the enemy team is just stupid and doesn't get the cap, so your clumsy low tier DD wins the game on points by the end. Now, apparently, stupidity needs to be rewarded now, as playing for the objectives is obviously not what we want (see 2.). Get hunted down by the enemy CV, which will be told exactly where you are. Or by faster (and now pretty stealthy) cruisers. Also, stealthy flanking maneuvers to open up campy games are for loosers. WG clearly knows we love those campy games. Fun and engaging boys!

........

Very good points.

 

One particular that i dont think many thought of is that the Meta will change. Ive played since Beta, consider myself to be above average, love to play DDs. If anyone seen my videos you know i always play aggressive and always go for caps. Me and i think alot of other DD players will hesitate alot of doing that in the future because it will pretty much be a suicide run to try. So just imagine all DDs are on a strike and will not go close to a cap without 2-3 allies pushing in with him for protection! Imagine the hate and rage in chat?

 

Same time i will of course load this skill on all my low detect cruisers like Belfast, Atago, Zao, Kutuzov, Des Moines, Chappy etc etc, in other words all my DD killers. At the start of the game i will of course annonce in chat that i have RPF and i will ping what i detect for the team and the CV, and then i will just go and kill those DDs. Before enemy team has come out of spawn all their DDs will be gone pretty much, fun eeh?

 

I will take this on my Fletcher and my Khaba, I say good luck to the DDs that doesnt take this skill and try to go for same caps as i. I will take this on all my IJN DDs aswell so i can stay clear from Khabas and US DDs. I will probably take this on many of my BBs aswell. What do BB players hate more then everything else? DDs and their torps! I know many say that BBs wont take this skill because they have to take away another usefull skill. But what is more usefull then always know where next batch of torps will come from at all times? If you always point youre bow towards the radio-bow and do some WASD hax you will pretty much negate every chans a DD has to torp you successfully?! Thats worth 4 captainskills right?

 

Shimas and other torpboats will of course start loading those long range lances again and will go back to that old torp spam from base playstyle because skillfull suprise attacks will be gona with this.

 

Im just baffled ...... and at the same time a bit impressed that WG just blatantly ignore the mayority of the playerbase and all the feedback and polls and just go full retard and implementing this inte live! Just a bit confused what all this second PTS try was all about? Ohh, wait, they just wanted to check if they could buff the only nerf they did to BBs, right? Buffing the fighterplane to 90 sec instead of just 60. Apparently WG hasent filled their quota with crutches for those BB captains this patch yet. I mean, they only got RPF, fewer firepoint on ships and less chans of fires, double amount of AA planes, access to more skills etc etc. 

 

I think i killed about 20 DDs in both PTS just using this skill to find them. So they could have been the best WoW players in the world and i could have been the worst and i would still found and killed him with this skill.

3 US DDs i torped in their giant smokecloud just by sailing by it and torping the "bow", didnt know where to torp otherwise. 

 

All DDs that will even try and go for a cap in the future will get the notice ingame that they are beeing tracked by RPF, how many of these DDs do you think will continue on to the cap? WG could just remove all 3-4 cap domination mode maps and Bastion and Epicentre with this patch and only do standard battle where DDs dont need to go in front and do their work.

Edited by collin_mats

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

The skill isn't intended for BBs. It is meant for DDs so they can kill each other faster, and leave the actually important class in peace. It is a sly way of nerfing a class and buffing another, by making the nerfed class fight itself even harder.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
151 posts

 

Ohh, wait, they just wanted to check if they could buff the only nerf they did to BBs, right? Buffing the fighterplane to 90 sec instead of just 60. 

 

Fighter plane duration is currently 360 sec, so this is actually a nerf. The double catapult plane does not look as appealing after that. But I agree BBs are hugely buffed now.

  • Cool 1

Share this post


Link to post
Share on other sites
[PKTZS]
Weekend Tester
2,567 posts
18,265 battles

Well, this game has been going from bad to worse since Closed Beta. This is just the final nail in the coffin.

 

RIP WoWs

  • Cool 1

Share this post


Link to post
Share on other sites
Quality Poster
1,695 posts
9,500 battles

Quite simply put, you're going to lose a lot of DD and CA players, some probably for good.

As I pointed out earlier, feedback overall, in all regions, appears to be negative, even on .ru did they rate the new skills overwhelmingly as very poor, unless google translate tripped me up.

It seems to me, feedback from supertesters and PTS alike was at best indifferent, at worst firmly against it, with no one being enthusiastic about it.

Nevertheless, WG insists on going ahead, possibly thinking the fallout won't be so bad.

See here for my view on why this will be bad.

But not only does this make the job of a DD or CA much harder, it is also a slap in the face of anyone who spent time and effort to test the new skills and provide feedback.

The one thing WG does not need right now is to make it even more clear that their customers are not important to them, especially not to EU players, of whom many already felt that way.

I feel sorry for everyone not involved in this decision, from the other devs and the modellers to the people who are going to have to deal with the resulting mess.

Share this post


Link to post
Share on other sites

×