[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #126 Posted January 17, 2017 Guys you missed the buff to Hydro , now vigilance stacks with it , combined with Target Acquisition module ( idk if it stacks never used it ), i think u can get German hydro up to 8km+ ( aka hello 2 mins radar ) . Vigilance only works on torps. Radar doesnt spot torps. So its not going to spot any more ships than it did before/be radar. However that is going to be a rather large area of torp spotting for a long period of time Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #127 Posted January 17, 2017 I like how you have to go to the other server and view the patchnotes to get some screenshots for the new Prem camos. GG WG. I'm on a mobile so can't view pictures on the news site. Is the Amagi camo any good or is it just a green blobby thing with frothy white crap at the front? Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,730 battles Report post #128 Posted January 17, 2017 it was all for nothing Share this post Link to post Share on other sites
dperdik Players 2 posts 5,263 battles Report post #129 Posted January 17, 2017 so ... the two remaining BB's can align the RPF readings and find the EXACT position of the last -poor- enemy DD? jesus Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #130 Posted January 17, 2017 Don't worry, by Friday, you will have a nice little mod to install which will transform the thingy into a nice little arrow. A 3-men div and that poor DD will really feel helpless. I know people who have modded it already, but the mods only change the graphics not the accuracy of the skill itself. Share this post Link to post Share on other sites
[CATCH] DDMafiaAssociateMember Players 433 posts 6,031 battles Report post #131 Posted January 17, 2017 No no no no no no no no NO! NO! Just no! Just Remove this skill already! 1 Share this post Link to post Share on other sites
The_Great_SCH Players 374 posts 3,672 battles Report post #132 Posted January 17, 2017 I know people who have modded it already, but the mods only change the graphics not the accuracy of the skill itself. That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #133 Posted January 17, 2017 They didn't even go through the feedback yet. If someone thinks, WG HQ analyzed all the feedback within like 5 days, that's nuts. It'll take them at least 3 - 5 more weeks to get to the bottom of this. Then, I think, they'll remove it. Cheers, ~t3h'Pâr4d0x They mainly rely on statistical analysis, not written feedback, although they do read a summary of it. I was hoping that if enough people tried the skill on PT that would demonstrate why it should not be implemented. So unfortunately, we will have to live with it for the time being, before we can do the big I told you so. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #134 Posted January 17, 2017 before we can do the big I told you so Will never happen. Why you ask, well because we don't have a clue what ' statistics ' they used. My take: it's the statistics off crying BB's who don't like it when they are all alone against an enemy BB because they potato'd to hard prior ( paying attention to minimap, and not refusing to tank for team / do something meaningful except back of the pack sniping and then.. ...when their team is dead and a lone dd is capable of bullying them around ( as it SHOULD BE ). That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it. Don't need to mod anything then, as even the unmodded graphics in a division should be enough for rough triangulation ( just takes some practise ). Also, it's not as easy as it sounds: you need to all be picking up the same enemy AND still be far enough from each other to get different bearings. Aka will only be possible in late game. Share this post Link to post Share on other sites
[HOTEL] darkwingfighter Players 213 posts 7,882 battles Report post #135 Posted January 17, 2017 Again, how someone is supposed to get solo Warrior now? 1 Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #136 Posted January 17, 2017 That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it. To me, it feels like they have already over nerfed the IJN DDs and this will be the final nail in the coffin. People used to complain all the time about higher tier torpedo soup and this is the result. It's inevitable that BBs will become too numerous with the knock on effect on cruiser numbers. My fear is that RPF will be a change too far and seriously upset the balance of the game. But obviously the devs don't agree, so we shall see. Share this post Link to post Share on other sites
[TIPC] Klimons [TIPC] Players 98 posts 12,155 battles Report post #137 Posted January 17, 2017 It seems that commanders with 18 points, but less XP than 120.101 for next lvl get shafted by this patch: "If, before the release of version 0.6.0, a player's Commander had 16 or more skill points and over 224,100 points of Commander XP accumulated for reaching the next skill point (up to and including the 18th skill point), or up to and including 120,100 points of Commander XP accumulated for reaching the 19th skill point, then, after the release of version 0.6.0, this Commander will receive the same number of skill points, the same amount of Commander XP accumulated for reaching the next skill point, and 47,000 Commander XP as a bonus." To get 18 points before 6.0 we paid 1,540,000 XP, but after we get 1,408,000 XP worth commander + 47k as a "bonus". Are they spoiling us? P.S. I won't even comment on RPF, cause its pure BS ... Share this post Link to post Share on other sites
Spectre__ Beta Tester 109 posts 8,365 battles Report post #138 Posted January 17, 2017 Vigilance only works on torps. Radar doesnt spot torps. So its not going to spot any more ships than it did before/be radar. However that is going to be a rather large area of torp spotting for a long period of time I see then pardon my lack of knowledge , i never talked about radar ( i know radar doesn't spot torps ), what i meant it will have similar ranges to radar which is not true thankfully . Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #139 Posted January 17, 2017 (edited) RPF is being included for purely commercial reasons. There must be a set of statistics relating to player retention, that highlight why new players are not sticking with the game or spending money. Or because a game that relies on skill and cunning does not sit well with millennials, or potatoes. Perhaps there is a majority of good longer term players who regularly make life miserable for the mentally challenged. Personally I think they want quicker, more "exciting" brawling matches that appeal to the WoT zombie horde. Edited January 18, 2017 by Akula971 1 Share this post Link to post Share on other sites
[FLPOT] Temeteus82 [FLPOT] Players 157 posts 7,815 battles Report post #140 Posted January 17, 2017 Abusing the s**t out of RPF is probably the only way to prove, that WG made a mistake... only hard server statistics might show the right way. I'm already in the mindset to train all my captains with the radio position finding skill. Just to prove that it's not good for the game. Share this post Link to post Share on other sites
[FSKP] Ken_Itchi [FSKP] Players 359 posts Report post #141 Posted January 17, 2017 (edited) Hmmm, the situation reminds me of good old Blackberry: "Our customers demands touchscreens ? Forget it, we know it better, real keyboards are much better and will stay forever." Has it paid off not to listen to your (paying) customers ? Sorry WG, but it doesn't matter, if your devs really like RPF or not. Your economical success depends on your customers ! Better listen to them... Edited January 17, 2017 by Tornado2769 2 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #142 Posted January 17, 2017 I just don't get it. How can they be so dumb? Share this post Link to post Share on other sites
[THROW] Rhys566 Players 234 posts 14,648 battles Report post #143 Posted January 17, 2017 So why exactly do we have to pay 2500 doubloons to create a clan? Especially considering they are limited to 30 members and they aren't actually any clan features apart from tags. Seems like such a pathetic money grab 1 Share this post Link to post Share on other sites
anonym_IeSODQEBOEks Players 3 posts Report post #144 Posted January 17, 2017 I just don't get it. How can they be so dumb? If Alabama-gate and the WGEU Santa's convoys debacle didn't convince you of that already...well Share this post Link to post Share on other sites
ZoidFile ∞ Players 569 posts 12,052 battles Report post #145 Posted January 17, 2017 1 Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #146 Posted January 17, 2017 welp more interesting thing is those patch notes is that according to them current version akizuki should be able to penetrate 19mm hull armor of prettyy much all tier DDs which she does not at first I was enraged by "nerf" of akizuki's he penetration in patch notes and right now I'm wondering how much broken things are in WG dev team.... Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #147 Posted January 17, 2017 However that is going to be a rather large area of torp spotting for a long period of time Vigilance already stacks with hydro on the live server, and has done so for a very long time (1 year or more). Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #148 Posted January 17, 2017 Personally, I think this is an awful decision by the Devs. I was expecting it, when they didn't make changes to RPF between the two Public Test versions. I still love the game and I hope it doesn't have as big an effect as I fear. I've decided I'm not going to use it myself, mainly because I do not want my HUD polluted by it. Unfortunately, the only way the Devs are going to change their minds about RPF is if statistical evidence persuades them to. And a lot of support tickets and game chat toxity because of "Cheaters! Hackers!" from people who don't understand why everyone already has his guns directed towards them before they are spotted. Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #149 Posted January 17, 2017 (edited) RPF is being included for purely commercial reasons. There must be a set of statistics relating to player retention, that highlight why new players are not sticking with the game or spending money. Or because a game that relies on skill and cunning does not still well with millennials, or potatoes. Perhaps there is a majority of good longer term players who regularly make life miserable for the mentally challenged. Personally I think they want quicker, more "exciting" brawling matches that appeal to the WoT zombie horde. I'm not sure I agree with this reasoning. I am inclined to think that they developed RDF (for whatever reason) and, rather than delay the introduction of the new skill tree, are determined to continue with its implementation as they just do not have time to conceive of and develop a replacement. It then comes down to them wanting a nice, symmetrical skill tree as opposed to just switching off RDF whilst they come up with a replacement skill. I honestly believe we will be made to suffer through a couple of patches of this garbage due to nothing more than aesthetics. Edited January 17, 2017 by xxNihilanxx Share this post Link to post Share on other sites
salva_barbus Players 131 posts 8,949 battles Report post #150 Posted January 17, 2017 The real reason of the introduction of RPF is because somebody's cousin did the movey-flippy animation of the skills, and it would be such a shame to have to undo it now. And you know it. Share this post Link to post Share on other sites