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StuntMan0369

Patch 0.6.0 Patch Notes - RPF is still a thing

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[NIKE]
Beta Tester
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Guys you missed the buff to Hydro , now vigilance stacks with it , combined with Target Acquisition  module ( idk if it stacks never used it ), i think u can get German hydro up to 8km+ ( aka hello 2 mins radar ) .

 

Vigilance only works on torps. Radar doesnt spot torps. So its not going to spot any more ships than it did before/be radar.

 

However that is going to be a rather large area of torp spotting for a long period of time

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[2DQT]
Players
8,241 posts

I like how you have to go to the other server and view the patchnotes to get some screenshots for the new Prem camos. GG WG.

 

 I'm on a mobile so can't view pictures on the news site.

 

Is the Amagi camo any good or is it just a green blobby thing with frothy white crap at the front? :teethhappy:

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Players
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so ... the two remaining BB's can align the RPF readings and find the EXACT position of the last -poor- enemy DD?

jesus

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[COSTS]
Alpha Tester
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Don't worry, by Friday, you will have a nice little mod to install which will transform the thingy into a nice little arrow.  A 3-men div and that poor DD will really feel helpless. :hiding:

 

I know people who have modded it already, but the mods only change the graphics not the accuracy of the skill itself.

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I know people who have modded it already, but the mods only change the graphics not the accuracy of the skill itself.

 

That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it.

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[COSTS]
Alpha Tester
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They didn't even go through the feedback yet. If someone thinks, WG HQ analyzed all the feedback within like 5 days, that's nuts. It'll take them at least 3 - 5 more weeks to get to the bottom of this. Then, I think, they'll remove it.

 

Cheers,

~t3h'Pâr4d0x

 

They mainly rely on statistical analysis, not written feedback, although they do read a summary of it. I was hoping that if enough people tried the skill on PT that would demonstrate why it should not be implemented. So unfortunately, we will have to live with it for the time being, before we can do the big I told you so.

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Alpha Tester
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before we can do the big I told you so

 

Will never happen. Why you ask, well because we don't have a clue what ' statistics ' they used.

 

My take: it's the statistics off crying BB's who don't like it when they are all alone against an enemy BB because they potato'd to hard prior ( paying attention to minimap, and not refusing to tank for team / do something meaningful except back of the pack sniping and then..

FSDIkE8.gif

...when their team is dead and a lone dd is capable of bullying them around ( as it SHOULD BE ). 

 

 

That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it.

 

Don't need to mod anything then, as even the unmodded graphics in a division should be enough for rough triangulation ( just takes some practise ). Also, it's not as easy as it sounds: you need to all be picking up the same enemy AND still be far enough from each other to get different bearings. Aka will only be possible in late game.

 

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[COSTS]
Alpha Tester
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That's why i mentioned the division. So the arrow will probably be on the middle of the sector. Giving DD' speeds an all that, it will be not hard to hunt it/evade it.

 

To me, it feels like they have already over nerfed the IJN DDs and this will be the final nail in the coffin. People used to complain all the time about higher tier torpedo soup and this is the result. It's inevitable that BBs will become too numerous with the knock on effect on cruiser numbers. My fear is that RPF will be a change too far and seriously upset the balance of the game. But obviously the devs don't agree, so we shall see.

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[TIPC]
[TIPC]
Players
98 posts
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It seems that commanders with 18 points, but less XP than 120.101 for next lvl get shafted by this patch:

"If, before the release of version 0.6.0, a player's Commander had 16 or more skill points and over 224,100 points of Commander XP accumulated for reaching the next skill point (up to and including the 18th skill point), or up to and including 120,100 points of Commander XP accumulated for reaching the 19th skill point, then, after the release of version 0.6.0, this Commander will receive the same number of skill points, the same amount of Commander XP accumulated for reaching the next skill point, and 47,000 Commander XP as a bonus."

To get 18 points before 6.0 we paid 1,540,000 XP, but after we get 1,408,000 XP worth commander + 47k as a "bonus". Are they spoiling us? :trollface:

 

P.S. I won't even comment on RPF, cause its pure BS ...

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Beta Tester
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Vigilance only works on torps. Radar doesnt spot torps. So its not going to spot any more ships than it did before/be radar.

 

However that is going to be a rather large area of torp spotting for a long period of time

I see then pardon my lack of knowledge , i never talked about radar ( i know radar doesn't spot torps ), what i meant it will have similar ranges to radar which is not true thankfully . 

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Beta Tester
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RPF is being included for purely commercial reasons. There must be a set of statistics relating to player retention, that highlight why new players are not sticking with the game or spending money. Or because a game that relies on skill and cunning does not sit well with millennials, or potatoes. Perhaps there is a majority of good longer term  players who regularly make life miserable for the mentally challenged. Personally I think they want quicker, more "exciting" brawling matches that appeal to the WoT zombie horde.

Edited by Akula971
  • Cool 1

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[FLPOT]
[FLPOT]
Players
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Abusing the s**t out of RPF is probably the only way to prove, that WG made a mistake... only hard server statistics might show the right way.

 

I'm already in the mindset to train all my captains with the radio position finding skill.  Just to prove that it's not good for the game.

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[FSKP]
[FSKP]
Players
359 posts

Hmmm, the situation reminds me of good old Blackberry: "Our customers demands touchscreens ? Forget it, we know it better, real keyboards are much better and will stay forever."

Has it paid off not to listen to your (paying) customers ?

 

Sorry WG, but it doesn't matter, if your devs really like RPF or not. Your economical success depends on your customers ! Better listen to them...

Edited by Tornado2769
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[THROW]
Players
234 posts
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So why exactly do we have to pay 2500 doubloons to create a clan? Especially considering they are limited to 30 members and they aren't actually any clan features apart from tags. Seems like such a pathetic money grab

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welp more interesting thing is those patch notes is that according to them current version akizuki should be able to penetrate 19mm hull armor of prettyy much all tier DDs

 

which she does not

 

at first I was enraged by "nerf" of akizuki's he penetration in patch notes and right now I'm wondering how much broken things are in WG dev team....

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However that is going to be a rather large area of torp spotting for a long period of time

 

Vigilance already stacks with hydro on the live server, and has done so for a very long time (1 year or more). 

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Personally, I think this is an awful decision by the Devs. I was expecting it, when they didn't make changes to RPF between the two Public Test versions. 

 

I still love the game and I hope it doesn't have as big an effect as I fear. I've decided I'm not going to use it myself, mainly because I do not want my HUD polluted by it. 

 

Unfortunately, the only way the Devs are going to change their minds about RPF is if statistical evidence persuades them to. 

 

And a lot of support tickets and game chat toxity because of "Cheaters! Hackers!" from people who don't understand why everyone already has his guns directed towards them before they are spotted.

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[BAD-A]
Beta Tester
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RPF is being included for purely commercial reasons. There must be a set of statistics relating to player retention, that highlight why new players are not sticking with the game or spending money. Or because a game that relies on skill and cunning does not still well with millennials, or potatoes. Perhaps there is a majority of good longer term  players who regularly make life miserable for the mentally challenged. Personally I think they want quicker, more "exciting" brawling matches that appeal to the WoT zombie horde.

 

I'm not sure I agree with this reasoning. I am inclined to think that they developed RDF (for whatever reason) and, rather than delay the introduction of the new skill tree, are determined to continue with its implementation as they just do not have time to conceive of and develop a replacement. It then comes down to them wanting a nice, symmetrical skill tree as opposed to just switching off RDF whilst they come up with a replacement skill. I honestly believe we will be made to suffer through a couple of patches of this garbage due to nothing more than aesthetics.

Edited by xxNihilanxx

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Players
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The real reason of the introduction of RPF is because somebody's cousin did the movey-flippy animation of the skills, and it would be such a shame to have to undo it now. And you know it.

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