[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #26 Posted January 17, 2017 Fighter plane only last 60 sec for BB. It will remain at 6 minutes for cruisers. The issue was previously battleships having it, and having it for so long. Several cruisers have to choose between having a fighter or having something else(like radar), and cruisers are suppossed to be the counters to DD. Battleships previously that are suppossed to be countered BY the destroyer had a plane flying around spotting torps/behind island, and they dont really need to give up anything for it, it was like a free 6 mins of hydro So yes, cruisers become better at countering DD. But BB become less self sufficient, and since we currently have an overpopulation of BB and a distinct lack of teamwork this isnt a bad thing in my view. If the 6 mins of double plane is shown to be OP it can be reduced for cruisers too. Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #27 Posted January 17, 2017 Conversely the fighter planes will now only be up for 60 seconds instead of 6 minutes. So theyre situational now instead of launch and forget. Concealment expert is now available for captains with 10 points instead of the previous 15 points. While this isnt exciting for people with full 18/19 point captains it is for new DD captains since they can now have concealment expert from about tier 5 onwards imstead of tier 8 previously. DE might well do 1% less fire chance, but its also cheaper. Same with survival expert. Previously with an 18 point captain you couldnt have DE+SE+CE. Now you can, and you can do it for 13pts. This means people that previously didnt take demo expert because they took survival instead can demo expert as well. So their firechance will actually have gone up from what they had before. The tier 1 skill of 30% reduction in module damage means if you do get hit by a HE shell you are less likely to lose your torps and turrets. So its not all bad Planes on cruisers will still stay for 6 minutes, CE is avalaible before but without RPF the enemy will know where you are and you wont, my kami will have CE and RPF (Even if I still hope they trow it to the trash) so 5.4 and I know where you are, really nice to new dd players, fat russian DDs, fat american DDs and overnerfed IJN DDs, really atractive gameplay. DE cost is 25% less but 33% less powerful, so yes a nerf (except for secondaries on bbs) The tier 1 skill is fine but I prefer BFT and for 3 points is way too expensive, even more in cases you have bad AA (IJN dds) so you dont care about it. And RPF is a needed skill on DDs, so you spend 8 points on compulsory skills (CE also) before it was only 5. Yeah much improvement . Share this post Link to post Share on other sites
[-N5C-] AgreeableSneaky Players 53 posts 15,017 battles Report post #28 Posted January 17, 2017 It will be interesting to see how that RDF-skill turns out. I'm not to concern, if I remember correct it cost 4 points. Which means that captain has do turn down other skills that could be useful. I agree with the one here writing about that good players mostly just have a "feeling" of where ships are based on experience. This skill I think will be most useful for not so experienced players, and I guess it can be quite handy specially in late games where there is few enemy ships left. Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #29 Posted January 17, 2017 It will be interesting to see how that RDF-skill turns out. I'm not to concern, if I remember correct it cost 4 points. Which means that captain has do turn down other skills that could be useful. I agree with the one here writing about that good players mostly just have a "feeling" of where ships are based on experience. This skill I think will be most useful for not so experienced players, and I guess it can be quite handy specially in late games where there is few enemy ships left. No brainer for dds, doesnt matter how good you are, if IJN you want to know if somebody is comming for you, with US dds you want to chase those IJN dds. Only the russians may not use it but it would be still usefull. Share this post Link to post Share on other sites
[-N5C-] AgreeableSneaky Players 53 posts 15,017 battles Report post #30 Posted January 17, 2017 (edited) that can be a usage, I'm not so sure it will benefit if the cost for choosing that skill is dropping example CE. But of course the skill can be strong, specially in a well drilled division. Edited January 17, 2017 by Hrezus Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #31 Posted January 17, 2017 I wont be using it on either IJN or US. With IJN as long as im not actually detected then im not being shot at. Since I have the lowest detection I'll see the US DD before he sees me. If he wants to chase the arrow into the teeth of my team he's welcome to. The only time your position is a suprise is if you try going around the edge and flanking. This is rarely if ever of any use. As a US DD I dont care if you know where I am. If I can keep you out of the cap then my job is 90% done. DE (for me) is a buff for my US DD. Because I can now take it. So my fire chance is going to be 2% better than it was. For my IJN CA that specced into fire its a slight knock to their fire chance (down to 21% from 22%). However I can get all the skills I want for the IJN CA in 10 points rather than 15, so I can spend those extra points on other things. Agree on BFT, I used that skill on all classes. If you feel RPF is compulsory then by all means take it but I wont be nor do I feel I am forced to take it Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #32 Posted January 17, 2017 I wont be using it on either IJN or US. With IJN as long as im not actually detected then im not being shot at. Since I have the lowest detection I'll see the US DD before he sees me. If he wants to chase the arrow into the teeth of my team he's welcome to. The only time your position is a suprise is if you try going around the edge and flanking. This is rarely if ever of any use. As a US DD I dont care if you know where I am. If I can keep you out of the cap then my job is 90% done. DE (for me) is a buff for my US DD. Because I can now take it. So my fire chance is going to be 2% better than it was. For my IJN CA that specced into fire its a slight knock to their fire chance (down to 21% from 22%). However I can get all the skills I want for the IJN CA in 10 points rather than 15, so I can spend those extra points on other things. Agree on BFT, I used that skill on all classes. If you feel RPF is compulsory then by all means take it but I wont be nor do I feel I am forced to take it On high tiers the difference in spotting range is minimal, like 300 meters? So there is no way you manage to dodge a fletcher/gearing going for you in a straight line. At the beggining you can find some cover with your teammates, at the end this skill can deny zones by itself On low tiers the difference is bigger so a high level IJN dd captain can easily find and permaspot any other country dd. Also ambushing from behind an island become almost impossible. And then we have ranked games with only 2 caps, you can magically know if they go for both caps or not. And with only 7 players any kind of flanking will be impossible. In my opinion this skill is for dds to counter dds, im not taking it in any other class except maybe very good camo cruisers. Share this post Link to post Share on other sites