Bulrim Beta Tester 101 posts 4,099 battles Report post #51 Posted January 17, 2017 I think it'll be some sort of premium weapon, probably unguided rockets that act like torpedoes above the water. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #52 Posted January 17, 2017 Mines! As a new consumable for DDs. How about bot submarines starting to lay mine fields near map borders with fuzes reacting to high HP battleships? After all beyond simple contact fuze mines target size/signature discrimination started to be implemented in them also in reality. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #53 Posted January 17, 2017 I think it'll be some sort of premium weapon, probably unguided rockets that act like torpedoes above the water. The rockets are AA rockets like https://en.wikipedia.org/wiki/Unrotated_projectile or http://www.navweaps.com/Weapons/WNJAP_12cm_AA_Rocket.php Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #54 Posted January 17, 2017 The rockets are AA rockets like https://en.wikipedia.org/wiki/Unrotated_projectile or http://www.navweaps.com/Weapons/WNJAP_12cm_AA_Rocket.php Yeah, they weren't very effective. The UP was declared an outright failure, while the IJN 120mm rocket doesn't seem to have done much better either. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #55 Posted January 17, 2017 Yeah, they weren't very effective. The UP was declared an outright failure, while the IJN 120mm rocket doesn't seem to have done much better either. Pretty much, but hey atleast its some wierd makeshift thing you would only see in wars like those. So I want to see it ingame, failure or not. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #56 Posted January 17, 2017 manned torpedoes! Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #57 Posted January 18, 2017 manned torpedoes! But we got only one cook! Who is going to man the second one? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #58 Posted January 18, 2017 But we got only one cook! Who is going to man the second one? The guy constantly polishing one ofc. Share this post Link to post Share on other sites
moomoo2 Players 384 posts 12,670 battles Report post #59 Posted January 18, 2017 https://en.m.wikipedia.org/wiki/Unrotated_projectile There is a possibility of teamkilling yourself. That will be a fun addition to gameplay. Share this post Link to post Share on other sites
[LV-JS] MrAllko Beta Tester 75 posts Report post #60 Posted January 18, 2017 Heres my 5cents (pls dont kill me, i didnt even vote) From the options offered mines are the most realistic, reasons: * mines were used in the same time period as most of the in the game ships * we already have skills/ equipment to counter/negate mines (TAE -20% reload? ; Vigilance - 25% range mines go off? ... hydro = spot mines in the area?) My point is.... if WG suddenly decided to impliment mines... they could do it next patch.... just saying. Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #61 Posted January 18, 2017 The amount of yes-votes for mines is absolutely disturbing. An almost undetectable, unremovable (unless minesweepers), high-damage source that is essentially random and hampers movement and tactical positioning. Truly, that is just what the game needs. The meta is already too fast-paced and aggressive. The idea is almost as good as an always-on wallhack as a skill. You already know how mines are going to be implemented? Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #62 Posted January 18, 2017 You already know how mines are going to be implemented? Mines are a passive and hard to detect weapon by their very definition. Their intention is to cut of areas and hinder movement. They are literally designed to do all the things we do not want in an arcade-game that is already plagued by sniping BBs. You would have to alter them in a way that transforms them into something that are no longer sea-mines as we know them. Basically, if you make them more mobile, easier to detect and less random, you get torpedoes. Doh. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #63 Posted January 18, 2017 You already know how mines are going to be implemented? The answer is no, he doesn't! He then tries to describe 'IRL' when we know this is a game. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #64 Posted January 18, 2017 The answer is no, he doesn't! He then tries to describe 'IRL' when we know this is a game. Mines sure as heck wouldnt move around or come with a flashy warning sign - it would not be mines at all. Maybe when we get flying ships, but right now the blue stuff under them seems to repreresent water. Just like "IRL". Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #65 Posted January 18, 2017 (edited) Mines sure as heck wouldnt move around or come with a flashy warning sign - it would not be mines at all. Maybe when we get flying ships, but right now the blue stuff under them seems to repreresent water. Just like "IRL". You seem to try and state the obvious...yet still don't answer Lieut_Grubers question. By doing this is that suppose to fool us into forgetting you still don't know how mines will be implemented (even if they are the new weapon lol)? And again, the 'game' isn't IRL; look at Radar for example. There are many things in game that represent something in IRL, but have been modified for the game. Edit: Mines wouldn't come with a flashy warning sign....what like torpedoes with little arrows above them! Edited January 18, 2017 by Zathras_Grimm Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #66 Posted January 18, 2017 Ofc I dont know how they would be implemented exactly. But mines are defensive weapon-systems and you cant change that at all. No matter how "arcadey" you implement them and how far you stray from reality, it would be explosive charges lying around, waiting to explode. Because thats why they are sea-mines. I dont know whats so hard to get there. Now thats the opinion-part: The game doesnt need any incentive to stay even further back or ignore caps and other crucial spots because theres a chance they could be mined. Imho the game needs a new weapon that does the exact opposite. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #67 Posted January 18, 2017 Actually the point is you took 3 posts to admit you don't know how they would be implemented. The rest is speculation and we can all take part in that. For example, I have no idea why they have introduced the RPF attribute (I refuse to call it a skill). However, once your CAs and BBs who stay at the back most of the game venture forth to hunt with RPF at least I could lay mines to slow them down. Other than that I would class them as too dangerous to use unless they had 'always spotted' satus to my team and a proximity status to the enemy. Bet they would still end up killing my own team before the enemy! Lol Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #68 Posted January 18, 2017 Mines are a passive and hard to detect weapon by their very definition. Their intention is to cut of areas and hinder movement. They are literally designed to do all the things we do not want in an arcade-game that is already plagued by sniping BBs. Only good mines would be those near map borders reacting to those full hp coward BBs running to hide in there. 1 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #69 Posted January 18, 2017 How about you give us BB players fused grapeshot shells so DDs get actually threatened? Not everyone has the secondary range of the Germans, and shooting the main guns more often than not means you overpen (because you always, always get caught with AP loaded, not HE). So switching ammo is too hard for BB players? You won't be satisfied until you nuke a DD from your first salvo? You baBBy players have a lot already. If anything, you should get stuff taken away from you. 1 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #70 Posted January 18, 2017 Actually the point is you took 3 posts to admit you don't know how they would be implemented. OMFG. If you asked me if I was Jesus, would you really wait for me to give you the most obvious answer that is "no"? How should I know things like that, do I look like a dev or what? Naturally I understood that as a rhetorical question. My problem is that you play dumb in acknowledging the most simple thing: That mines are defensive weapons, pretty much regardless of details of implementation. More incentives to play passive is right up there with RPF in terms of pure sh1ttyness. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #71 Posted January 18, 2017 OMFG. If you asked me if I was Jesus, would you really wait for me to give you the most obvious answer that is "no"? How should I know things like that, do I look like a dev or what? Naturally I understood that as a rhetorical question. My problem is that you play dumb in acknowledging the most simple thing: That mines are defensive weapons, pretty much regardless of details of implementation. More incentives to play passive is right up there with RPF in terms of pure sh1ttyness. No need to get all crappy because I'm right And no I haven't played 'dumb', I stated that I would use mines exactly as a defensive measure. Seriously, I have no problem with you having a different opinion; why is it so hard for you to accept others may have a different opinion from you? Share this post Link to post Share on other sites