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Affeks

New weapons poll

What weapons should be added to WoWs  

202 members have voted

  1. 1. Missiles

    • Yes
      22
    • No
      169
    • As a one off gimmick
      11
  2. 2. Mines

    • Yes
      78
    • No
      105
    • As a one off gimmick
      19
  3. 3. Rockets (unrotated projectile launchers)

    • Yes
      80
    • No
      122

71 comments in this topic

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[JUNK]
[JUNK]
Beta Tester
1,934 posts
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Even some of the most worthless rl AA guns get some decent values ingame, so I wouldn't count on it.

 

Heh, french 37mm/50s disagree. 10 guns 12 dps... Leningrad 76mms, 4 guns 7 dps at 3-3.5 km range...

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[TORAZ]
Beta Tester
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Heh, french 37mm/50s disagree. 10 guns 12 dps... Leningrad 76mms, 4 guns 7 dps at 3-3.5 km range...

 

Some, not all. :)

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[JUNK]
[JUNK]
Beta Tester
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Some, not all. :)

 

point taken, you never know WG I guess. 
  • Cool 1

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[BAZI]
Beta Tester
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Who the hell are the gimps voting yes for rockets and sp missiles? Give me their names immediately, they need to be shamed into infinity.

 

I voted yes on unguided rockets. Cant see them do much harm from a gameplay pov, as long as they can balance them in a meaningful way. There are many possibilities to do so. As a mechanic, they would still be lead and click, just like guns. As an AA weapon in the form of the UP-launcher theyre are even less problematic. Just another DPS value at a short range.

 

Voted no for missiles, but even they could *theoretically* work if implemented in a similar fashion than for example in AW (manual guidance). Not sure, but with WGs latest tendency to fck things up (looking at you, new Bastion and RPF), its probably not even worth the try.

 

Mines are just a way to further passivate an already too passive game, no matter how you twist it. Absolutely worst contender for a new weapons system, imho.

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Players
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2,226 battles

The amount of yes-votes for mines is absolutely disturbing.

 

An almost undetectable, unremovable (unless minesweepers), high-damage source that is essentially random and hampers movement and tactical positioning.  Truly, that is just what the game needs. The meta is already too fast-paced and aggressive. The idea is almost as good as an always-on wallhack as a skill.

 

Isn't that torpedoes

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[JUNK]
[JUNK]
Beta Tester
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Isn't that torpedoes

 

... outplaying torps is the easiest thing in the world since its easily telegraphed either strategically or tactically. Mines are just there, no amount of preemptive turning or throttle can make you dodge them.
Edited by Affeks

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Alpha Tester
474 posts
816 battles

Hell no for mines, missiles are quite OP because they will immediately cut through any ship and nuke it's citadel, rockets are kind of a yes granted they are slightly stronger but reload will be much slower (slower reload than torps for balance reasons).

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Alpha Tester
474 posts
816 battles

How about you give us BB players fused grapeshot shells so DDs get actually threatened? Not everyone has the secondary range of the Germans, and shooting the main guns more often than not means you overpen (because you always, always get caught with AP loaded, not HE).

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Players
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WG are probably wanting to emulate this:

 

 

 

Detonating German ships because Russia is stronk :sceptic:

 

Skip to the end if you just want to watch something blow up!

Aha! This actually is making sense: first let yourself been shot at and only then call battlestations! Now I understand why my Russian boats are being shot at 10 times before I can react! :teethhappy:

  • Cool 1

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[SICK]
Weekend Tester
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How about you give us BB players fused grapeshot shells so DDs get actually threatened? Not everyone has the secondary range of the Germans, and shooting the main guns more often than not means you overpen (because you always, always get caught with AP loaded, not HE).

 

Because a single overpen doing anywhere between 8 to 10% to your counter-class' hp out of a salvo of 6 to 12 isn't enough?

 

People need to start ****ing accepting that DDs counter BBs, and stop asking for ways to uber buff BBs any more than they already are.

  • Cool 2

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Players
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Hmm i think mines would be pretty interesting since it would make dd playing more versatile and cruisers would be needed more in order to find those mines with radar and sonar maybe...but then depends on WG and as we all know they can be pretty unpredictable in that regard xd

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[2DQT]
Players
8,241 posts

Aha! This actually is making sense: first let yourself been shot at and only then call battlestations! Now I understand why my Russian boats are being shot at 10 times before I can react! :teethhappy:

 

 Maybe next patch they'll add that Russian dude as a special captain with a skill where one a game you get one shot that is guaranteed to get a citadel on any ship at any range with any gun...

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Alpha Tester
474 posts
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Because a single overpen doing anywhere between 8 to 10% to your counter-class' hp out of a salvo of 6 to 12 isn't enough?

 

People need to start ****ing accepting that DDs counter BBs, and stop asking for ways to uber buff BBs any more than they already are.

 

Yeah, like you will ever land a salvo of more than 1-4.even iwaki has no problem dodging fire.

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Players
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As long as mines are as invisible for the friendly team as the enemy, with the exception of a mine field indication on the minimap, they might be quite fun. Until they massively increase the number of "I got one-shotted in my DD/CL/CA" whine threads, that is.

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[SICK]
Weekend Tester
5,151 posts
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Yeah, like you will ever land a salvo of more than 1-4.even iwaki has no problem dodging fire.

 

1 to 4 is anywhere between 10 and 50% of a DD's hp at low tiers.

 

Is that not enough for you, or do you need to wreck your counterclass with even more ease?

 

 

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[BAZI]
Beta Tester
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1 to 4 is anywhere between 10 and 50% of a DD's hp at low tiers.

 

Is that not enough for you, or do you need to wreck your counterclass with even more ease?

 

 

 

But but but my shells are huge! Just touching a DD with a single one of them should nuke it to the moon and back! *cries*

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