[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #26 Posted January 16, 2017 Even some of the most worthless rl AA guns get some decent values ingame, so I wouldn't count on it. Heh, french 37mm/50s disagree. 10 guns 12 dps... Leningrad 76mms, 4 guns 7 dps at 3-3.5 km range... Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #27 Posted January 16, 2017 Heh, french 37mm/50s disagree. 10 guns 12 dps... Leningrad 76mms, 4 guns 7 dps at 3-3.5 km range... Some, not all. Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,688 battles Report post #28 Posted January 16, 2017 Plot Twist : They will make the UP the most OP AA defence ever IG. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #29 Posted January 16, 2017 Some, not all. point taken, you never know WG I guess. 1 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #30 Posted January 16, 2017 Who the hell are the gimps voting yes for rockets and sp missiles? Give me their names immediately, they need to be shamed into infinity. I voted yes on unguided rockets. Cant see them do much harm from a gameplay pov, as long as they can balance them in a meaningful way. There are many possibilities to do so. As a mechanic, they would still be lead and click, just like guns. As an AA weapon in the form of the UP-launcher theyre are even less problematic. Just another DPS value at a short range. Voted no for missiles, but even they could *theoretically* work if implemented in a similar fashion than for example in AW (manual guidance). Not sure, but with WGs latest tendency to fck things up (looking at you, new Bastion and RPF), its probably not even worth the try. Mines are just a way to further passivate an already too passive game, no matter how you twist it. Absolutely worst contender for a new weapons system, imho. Share this post Link to post Share on other sites
[BOBS2] PassTheSalt Beta Tester 519 posts 24,073 battles Report post #31 Posted January 16, 2017 ship to air misiles please Share this post Link to post Share on other sites
wongman66 Beta Tester 191 posts Report post #32 Posted January 16, 2017 (edited) Premium ammo....for credits. If you have ever played WoT, nuff said. Edited January 16, 2017 by wongman66 Share this post Link to post Share on other sites
Dominico Players 533 posts 2,226 battles Report post #33 Posted January 16, 2017 The amount of yes-votes for mines is absolutely disturbing. An almost undetectable, unremovable (unless minesweepers), high-damage source that is essentially random and hampers movement and tactical positioning. Truly, that is just what the game needs. The meta is already too fast-paced and aggressive. The idea is almost as good as an always-on wallhack as a skill. Isn't that torpedoes Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #34 Posted January 16, 2017 MK 45 nuclear homing torpedoes please. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #35 Posted January 16, 2017 (edited) Isn't that torpedoes ... outplaying torps is the easiest thing in the world since its easily telegraphed either strategically or tactically. Mines are just there, no amount of preemptive turning or throttle can make you dodge them. Edited January 16, 2017 by Affeks Share this post Link to post Share on other sites
TheOneAndOnlyGoldstein Alpha Tester 474 posts 816 battles Report post #36 Posted January 17, 2017 Hell no for mines, missiles are quite OP because they will immediately cut through any ship and nuke it's citadel, rockets are kind of a yes granted they are slightly stronger but reload will be much slower (slower reload than torps for balance reasons). Share this post Link to post Share on other sites
[GMT] Phlogistoned Players 779 posts Report post #37 Posted January 17, 2017 Star shells maybe? Share this post Link to post Share on other sites
TheOneAndOnlyGoldstein Alpha Tester 474 posts 816 battles Report post #38 Posted January 17, 2017 How about you give us BB players fused grapeshot shells so DDs get actually threatened? Not everyone has the secondary range of the Germans, and shooting the main guns more often than not means you overpen (because you always, always get caught with AP loaded, not HE). Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #39 Posted January 17, 2017 Who the hell are the gimps voting yes for rockets and sp missiles? Give me their names immediately, they need to be shamed into infinity. 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #40 Posted January 17, 2017 WG are probably wanting to emulate this: Detonating German ships because Russia is stronk Skip to the end if you just want to watch something blow up! Aha! This actually is making sense: first let yourself been shot at and only then call battlestations! Now I understand why my Russian boats are being shot at 10 times before I can react! 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #41 Posted January 17, 2017 How about you give us BB players fused grapeshot shells so DDs get actually threatened? Not everyone has the secondary range of the Germans, and shooting the main guns more often than not means you overpen (because you always, always get caught with AP loaded, not HE). Because a single overpen doing anywhere between 8 to 10% to your counter-class' hp out of a salvo of 6 to 12 isn't enough? People need to start ****ing accepting that DDs counter BBs, and stop asking for ways to uber buff BBs any more than they already are. 2 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #42 Posted January 17, 2017 OP, what about potato cannon? Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #43 Posted January 17, 2017 Mines! As a new consumable for DDs. Why not, at least it is a semi-counter to RPF towards the end of game. Share this post Link to post Share on other sites
_Maou_ Players 206 posts 8,147 battles Report post #44 Posted January 17, 2017 Hmm i think mines would be pretty interesting since it would make dd playing more versatile and cruisers would be needed more in order to find those mines with radar and sonar maybe...but then depends on WG and as we all know they can be pretty unpredictable in that regard xd Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #45 Posted January 17, 2017 Aha! This actually is making sense: first let yourself been shot at and only then call battlestations! Now I understand why my Russian boats are being shot at 10 times before I can react! Maybe next patch they'll add that Russian dude as a special captain with a skill where one a game you get one shot that is guaranteed to get a citadel on any ship at any range with any gun... Share this post Link to post Share on other sites
TheOneAndOnlyGoldstein Alpha Tester 474 posts 816 battles Report post #46 Posted January 17, 2017 Because a single overpen doing anywhere between 8 to 10% to your counter-class' hp out of a salvo of 6 to 12 isn't enough? People need to start ****ing accepting that DDs counter BBs, and stop asking for ways to uber buff BBs any more than they already are. Yeah, like you will ever land a salvo of more than 1-4.even iwaki has no problem dodging fire. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #47 Posted January 17, 2017 Missiles are usually guided -> voted no Mines... meh. -> voted no Rockets are unguided -> voted yes https://en.wikipedia.org/wiki/Landing_Craft_Tank_(Rocket) Would be a bit like a Kitakami 1 Share this post Link to post Share on other sites
[S_F] Arctic_Nation Players 118 posts 8,470 battles Report post #48 Posted January 17, 2017 As long as mines are as invisible for the friendly team as the enemy, with the exception of a mine field indication on the minimap, they might be quite fun. Until they massively increase the number of "I got one-shotted in my DD/CL/CA" whine threads, that is. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #49 Posted January 17, 2017 Yeah, like you will ever land a salvo of more than 1-4.even iwaki has no problem dodging fire. 1 to 4 is anywhere between 10 and 50% of a DD's hp at low tiers. Is that not enough for you, or do you need to wreck your counterclass with even more ease? Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,277 battles Report post #50 Posted January 17, 2017 1 to 4 is anywhere between 10 and 50% of a DD's hp at low tiers. Is that not enough for you, or do you need to wreck your counterclass with even more ease? But but but my shells are huge! Just touching a DD with a single one of them should nuke it to the moon and back! *cries* Share this post Link to post Share on other sites