[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #1 Posted January 16, 2017 I may have forgotten some, do tell if that's the case. Unrotated projectile launchers are quite minor weapons, but I guess they could be used as a consumable for a short burst in DPS or something. Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #2 Posted January 16, 2017 4 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #3 Posted January 16, 2017 I'm shocked anyone at all voted on mines. While missiles and rockets would be either just gimmick or unnecessary (while i don't think particularly gamebreaking), you only need minute of thinking to get that mines would completely gut the game. 2 Share this post Link to post Share on other sites
anonym_XGuN6pHmfiJ9 Players 460 posts Report post #4 Posted January 16, 2017 Can you consider kamikaze as a new weapon? Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,191 battles Report post #5 Posted January 16, 2017 (edited) ets would be either just gimmick or unnecessary (while i don't think particularly gamebreaking), you only need minute of thinking to get that mines would completely gut the game Mine laying DD, where you give up torpedo's but get to lay strings of mines could be an interesting addition to the game would certainly bring a new dimension to tactics and team play Edited January 16, 2017 by Synth_FG 1 Share this post Link to post Share on other sites
Ghostychan Beta Tester 909 posts 14,641 battles Report post #6 Posted January 16, 2017 We definitively need mines! I'm tired of all these BBs pushing into the caps - and with the help of the mines, they will finally stay away from the caps! ... wait a second... 8 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #7 Posted January 16, 2017 Mine laying DD, where you give up torpedo's but get to lay strings of mines could be an interesting addition to the game would certainly bring a new dimension to tactics and team play At worst, it would deduct the dimension and turn the game to either total still or to total reliance on minelayers/sweepers. Also, playing minelayers/sweepers would be the least fun i can imagine. At best, it would dilute the teams by adding unnecessary crap. No, just as i say since alpha, mines would be absolutely worst addition for the game. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #8 Posted January 16, 2017 The amount of yes-votes for mines is absolutely disturbing. An almost undetectable, unremovable (unless minesweepers), high-damage source that is essentially random and hampers movement and tactical positioning. Truly, that is just what the game needs. The meta is already too fast-paced and aggressive. The idea is almost as good as an always-on wallhack as a skill. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #9 Posted January 16, 2017 Mine laying DD, where you give up torpedo's but get to lay strings of mines could be an interesting addition to the game would certainly bring a new dimension to tactics and team play Where should I place my mines? Probably somewhere where the enemy are likely to pass through. I know! Mine the caps! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #10 Posted January 16, 2017 I could live with rockets but even they would be a bit silly as it would be essentially a massive burst damage like torps but more reliant on the user as it would be impossible to dodge. Mines would legitimise camping, you'll get all the losers logging onto here saying "TOLD YOU 16KM SNIPING WAS HOW TO PLAY!" And guided missiles, just no. Unless WG want to give the Missouri her cruise missiles also to prove they're not Russian bias 1 Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,191 battles Report post #11 Posted January 16, 2017 Where should I place my mines? Probably somewhere where the enemy are likely to pass through. I know! Mine the caps! Depends how you implement them, Minelayer has to be travelling at less than 10kts, to lay and mines are laid in strings of 10 one every 5-10s so the gaps between them are large Mines are detectable by hydro Mines do approx 2x damage of torps Laying a minefield that covers an entire cap will be impossible within the time frame of the game, encircling a cap with mines means a very thin barrier that most ships will pass through without noticing, But multiple strings between 2 islands or at the end of a straight will cause the enemy team issues 1 Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,801 battles Report post #12 Posted January 16, 2017 I'm going to say "yes" for the rockets and the UP... Because HMS Hood. Even if they were pretty useless. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #13 Posted January 16, 2017 (edited) WG are probably wanting to emulate this: Detonating German ships because Russia is stronk Skip to the end if you just want to watch something blow up! Edited January 16, 2017 by Negativvv 3 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #14 Posted January 16, 2017 Btw. Info about Russian DD split is on the site and there are no Kildin class and no missiles after all. Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #15 Posted January 16, 2017 Mine laying DD, where you give up torpedo's but get to lay strings of mines could be an interesting addition to the game would certainly bring a new dimension to tactics and team play This, see it as a stationary torp spread that is harder to detect. Could make for a lot of interesting gameplay scenarios imo. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #16 Posted January 16, 2017 Who the hell are the gimps voting yes for rockets and sp missiles? Give me their names immediately, they need to be shamed into infinity. Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #17 Posted January 16, 2017 Who the hell are the gimps voting yes for rockets and sp missiles? Give me their names immediately, they need to be shamed into infinity. Wouldn't you like to have guided anti ship missles on your ships Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #18 Posted January 16, 2017 Btw. Info about Russian DD split is on the site and there are no Kildin class and no missiles after all. I doubt it, since at WG fest they teased Neustrashimy, Smeliy and project 56, none of which are in the new branch they might still come. Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #19 Posted January 16, 2017 Rockets would be awesome! Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #20 Posted January 16, 2017 You missed depth charges! How are we to hunt submarines otherwise? Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #21 Posted January 16, 2017 (edited) I just posted this before a long buss trip, I am actually against both missiles and mines. Just wanted to have a poll to get the numbers from EU forum Yes all these yes votes on mines, truly distrubing. Untill something drastic is done to the game mines will just further some of the worst part of this game Edited January 16, 2017 by Affeks Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #22 Posted January 16, 2017 ^^ That. Any or all of these will be a total disaster. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #23 Posted January 16, 2017 ^^ That. Any or all of these will be a total disaster. the unrotated projectile launchers are just AA weapons i dunno how it would ruin anything really Mines or missiles though... get that crapoutta here Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,801 battles Report post #24 Posted January 16, 2017 Yes, the UP are just, not very good, AA weapons afer all. It's not going to ruin the game... Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #25 Posted January 16, 2017 Yes, the UP are just, not very good, AA weapons afer all. It's not going to ruin the game... Even some of the most worthless rl AA guns get some decent values ingame, so I wouldn't count on it. Share this post Link to post Share on other sites