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Another CV rant....

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[FJAKA]
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@ Nechrom

Do yourself a favor, give up. He will never be able to understand it.

 

Hakuryu has 53,3 winrate.....Midway 48,8....it is 102,1%...do you get now....i get Avenger could not get it because of his age (young) but others should

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[GRNPA]
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Hakuryu has 53,3 winrate.....Midway 48,8....it is 102,1%...do you get now....i get Avenger could not get it because of his age (young) but others should

 

+ mirror MM and it´s effects are too abstract to comprehend

 

+ for using incomplete data set

 

+ insulting ppl that actually understand

 

Lovely.

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[FJAKA]
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+ mirror MM and it´s effects are too abstract to comprehend

 

+ for using incomplete data set

 

+ insulting ppl that actually understand

 

i know it is to you....now that 102% fucked your theory....well we know it all the way

 

data set is more than 500.000 games....enought.

 

you dont understand crap

Edited by 15JG52Adler

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[GRNPA]
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i know it is to you....now that 102% fucked your theory....well we kow it all the way

 

data set is more than 500.000 games....enought.

 

you dont usnerstand crap

 

Lmao, mate please stop, I cant breathe.

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[TORAZ]
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you dont understand crap

 

Dude, this time I'll have to agree with the others, WR is not a reliable form of measurement due to mirrored MM.

 

Think about this, you're playing a Haku and you will always face an enemy CV, which can be a Haku or a Midway. Haku vs Haku will always result in a 50% winrate for overall stats, no matter who wins or loses, thus Haku vs Midway is the only thing that influences the overall winrate of the 2 CVs. Therefore the only thing WR shows is that Midway sucks compared to Haku, nothing more, nothing less. For any other class at any tier you have far more ships of different nations that can appear in any constellation which makes WR a more reliable (but imo still not good) balancing measurement for them.

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[UNICS]
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Hakuryu has 53,3 winrate.....Midway 48,8....it is 102,1%...do you get now....i get Avenger could not get it because of his age (young) but others should

 

That includes the period with asymmetrical CV matchmaking.

 

The important piece of knowledge is the fact that by necessity CV win rate will not indicate it's performance relative to other classes, just relative to other CVs. The same holds true for other classes as well, as you hinted at yourself earlier, only to a lesser degree because of asymmetrical MM and a wider variety of ships.

Win rate is a great tool to compare ships to their tier contemporaries, less so for comparing against other classes.

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[SCRUB]
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That includes the period with asymmetrical CV matchmaking.

 

The important piece of knowledge is the fact that by necessity CV win rate will not indicate it's performance relative to other classes, just relative to other CVs. The same holds true for other classes as well, as you hinted at yourself earlier, only to a lesser degree because of asymmetrical MM and a wider variety of ships.

Win rate is a great tool to compare ships to their tier contemporaries, less so for comparing against other classes.

 

There's also the likely scenario with baddies being more likely to hide their stats, thus the average will be inflated for every ship.

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That includes the period with asymmetrical CV matchmaking.

..............

 

+ the fact that warships.today only tracks and updates the data when ppl search their name via the website

+ even if he knows maplesyrup, there are still the ppl who have hidden their profile

 

 

 

 

Please dont stop calling me monkey, kiddie and whatever you have already said @ 15JG52Adler, I surrender to your superior comprehension of math. I have clearly no clue at all.

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There's also the likely scenario with baddies being more likely to hide their stats, thus the average will be inflated for every ship.

 

True. And there is less of a chance that bad players check their stats, which is required for 3rd party sites like Warships.Today to track your performance.

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[FJAKA]
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That includes the period with asymmetrical CV matchmaking.

 

The important piece of knowledge is the fact that by necessity CV win rate will not indicate it's performance relative to other classes, just relative to other CVs. The same holds true for other classes as well, as you hinted at yourself earlier, only to a lesser degree because of asymmetrical MM and a wider variety of ships.

Win rate is a great tool to compare ships to their tier contemporaries, less so for comparing against other classes.

 

agree to degree....but still it is better indicator than dmg done because dmg done shows nothing for team/win effort

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[FJAKA]
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Please dont stop calling me monkey, kiddie and whatever you have already said @ 15JG52Adler, I surrender to your superior comprehension of math. I have clearly no clue at all.

thank you

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Almost all games are blighted by CVs now, it sucks. Gutless, ball-less little cowards cowering at the back of the map, out of harm's way, picking off ships at will with ridiculous manual TB drops. Manual drops need to be completely removed, or else the whole class needs to go - it's been a [edited] in this game since day one.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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[NESI]
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Almost all games are blighted by CVs now, it sucks. Gutless, ball-less little cowards cowering at the back of the map, out of harm's way, picking off ships at will with ridiculous manual TB drops. Manual drops need to be completely removed, or else the whole class needs to go - it's been a [edited] in this game since day one.

 

yeee poor BB player

 

Hint for u: WSAD

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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[TORAZ]
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Almost all games are blighted by CVs now, it sucks. Gutless, ball-less little cowards cowering at the back of the map, out of harm's way, picking off ships at will with ridiculous manual TB drops. Manual drops need to be completely removed, or else the whole class needs to go - it's been a [edited] in this game since day one.

 

Or maybe you just need to l2p?
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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.... I don't understand OP. I make it a point to compliment an "enemy" CV player if he (she) manages to cross drop kill me in a DD. That fact alone is telling me that's a hell of a CV player.

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hXbYKBQ.jpg?1

Incredibile topic. 11 pages in less than 24 hours. I don't think we had one like that for months.

 

CVs are busted, but they are complicated beast. There are multiple big design issues with them and a lot of them are connected with each other. It's a mess and talking about them as a whole is almost impossible. I often talked about single issues, because that is manageable, but class as a whole is such a complicated issue that trying o condense it to the post on forum seems crazy.


I will urge for anyone who wants to "fix" the class to play few matches as a carrier before writing his ideas. I also ask to think about how your proposed change would improve the CV experience and adress issues you experience. I still remember people who thought that we need to nerf CVs by increasing AAA... I guess they won. Congratulations! class was nerfed, are you enjoying dumb fix that didn't adress core issue of the problem? Either way right now talking about CVs is pointless... the UI rework itself should change almost everything and I hope after it there are other changes planned for this class. Wait and see how WG will mess it this time.

 

As someone wrote in this topic before, the power of the CV is tied to the avg skill of the other players. In beta CVs were stronger but so was avg player and it balanced out more or less. At release CVs were crazy overpowered and avg player was rather bad. Right now CVs are rather meh, but avg player is horrible. So yeah, good CV player will always capitalize on that. Throw best CV player against a decent team and watch him being most useless thing ever. CVs were just badly designed.

 

Oh, one more thing:

The point I am trying to make is that having a seal clubber in a CV is much worse than any other class of ship as they are pretty much are unopposed during the battle if the other cv's are total amateurs. This is not the case for the other ship classes. WG need to implement some kind of training scheme that prevents new CV players getting into randoms without achieving a level of competence/ understanding their role/ know the game mechanics of CV play.

 

The learning experience for new CV players is abysmal in this game. It is disgrace for developer and I hope they are ashamed of that. Not only first CVs are better pick for sealclubber than newbie player in how they handle, but whole control scheme is a puzzle. Game never teaches you anything and I have seen tier IX CV players that didn't know how to manual drop. Whole thing isn't even that hard to be honest, but sheer intrusiveness of learning process just kills the class for many people. 

I do hope that that CV UI rework has as one of it's main goals clarity, but even if they fix that there is a need for some kind of ingame tutorial before new player is thrown into random in a carrier. 

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[GRNPA]
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thank you

agree to degree....but still it is better indicator than dmg done because dmg done shows nothing for team/win effort

 

Still doesnt understand mirror MM, doesnt understand that I made fun of him. :teethhappy:

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yeee poor BB player

 

Hint for u: WSAD

 

Ahh, the stock reply of the mindless troll. Please, do enlighten the rest of us how a BB evades torps manual-dropped less than 300m off his side even while manouvering (which all CVs can do with ease). 

 

Go on.

 

Tell us how that's possible. Tell us how a BB is magically more manouverable than planes. 

 

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Please, do enlighten the rest of us how a BB evades torps manual-dropped less than 300m off his side even while manouvering (which all CVs can do with ease). 

 

You don't need to because 300m is too close.

 

Now do everyone a favor and pls go l2p.

 

Hint: if a CV can get torp bombers unscathed to your side and drop you you have already done something wrong and deserve to be punished.

Edited by El2aZeR

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Are you COMPLETELY deranged? It's a game. Real life < gameplay. BBs ate DDsand CAs for breakfast. If CVs should have their historical capability, you can't deny BBs theirs.

 

Think about that, then please explain to me why anyone would play anything except CVs.

 

I said influential, not OP.. Really, some people are so charming and just wanna fight :tea_cap:

 

Oh, and BBs do dont they in this game? I do with my Bismarck :honoring: Think on that one chap.

 

......Ah, I could somehow tell you havnt played many games in a CV (1.35%) and loads in a BB (55%). You sounded very pro BB if you don't mind me saying. I'm quite impartial on the other hand. Again, think on that one :tea_cap:

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You don't need to because 300m is too close.

 

Now do everyone a favor and pls go l2p.

 

Hint: if a CV can get torp bombers unscathed to your side and drop you you have already done something wrong and deserve to be punished.

 

Here's a hint: you're talking crap. 

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[TORAZ]
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Here's a hint: you're talking crap. 

 

Oh? Well then, I guess you also believe that a Cruiser that gets caught broadside by a BB doesn't deserve to be deleted then.

Or a BB doesn't deserve to take massive damage/get nuked when caught broadside either.

Or when a DD gets surprised by a Cruiser.

etc. etc. etc.

 

But no, I guess when a BB gets caught out of position by a CV he doesn't deserve to be deleted. Nah. That'd make too much sense.

Edited by El2aZeR

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hXbYKBQ.jpg?1

Incredibile topic. 11 pages in less than 24 hours. I don't think we had one like that for months.

 

CVs are busted, but they are complicated beast. There are multiple big design issues with them and a lot of them are connected with each other. It's a mess and talking about them as a whole is almost impossible. I often talked about single issues, because that is manageable, but class as a whole is such a complicated issue that trying o condense it to the post on forum seems crazy.

 

I will urge for anyone who wants to "fix" the class to play few matches as a carrier before writing his ideas. I also ask to think about how your proposed change would improve the CV experience and adress issues you experience. I still remember people who thought that we need to nerf CVs by increasing AAA... I guess they won. Congratulations! class was nerfed, are you enjoying dumb fix that didn't adress core issue of the problem? Either way right now talking about CVs is pointless... the UI rework itself should change almost everything and I hope after it there are other changes planned for this class. Wait and see how WG will mess it this time.

 

As someone wrote in this topic before, the power of the CV is tied to the avg skill of the other players. In beta CVs were stronger but so was avg player and it balanced out more or less. At release CVs were crazy overpowered and avg player was rather bad. Right now CVs are rather meh, but avg player is horrible. So yeah, good CV player will always capitalize on that. Throw best CV player against a decent team and watch him being most useless thing ever. CVs were just badly designed.

 

Oh, one more thing:

 

The learning experience for new CV players is abysmal in this game. It is disgrace for developer and I hope they are ashamed of that. Not only first CVs are better pick for sealclubber than newbie player in how they handle, but whole control scheme is a puzzle. Game never teaches you anything and I have seen tier IX CV players that didn't know how to manual drop. Whole thing isn't even that hard to be honest, but sheer intrusiveness of learning process just kills the class for many people. 

I do hope that that CV UI rework has as one of it's main goals clarity, but even if they fix that there is a need for some kind of ingame tutorial before new player is thrown into random in a carrier. 

 

i agree with your notion that CV depend on the average joes out there, but i cant understand why you are against nerfs if you get it?

people are smart = cv are useless = cv buffs

people are potatoes = cv are gods = cv nerfs

 

everything goes as the weird/special design of cv dictates

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[TORAZ]
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i agree with your notion that CV depend on the average joes out there, but i cant understand why you are against nerfs if you get it?

 

Because you're not giving the average playerbase time to adapt to or form the meta. Scrubs will stay scrubs if you continue to nerf their counters.

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