[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #76 Posted January 15, 2017 I bet I can. Give me a Hakuryu and two AFK Minotaurs and I'll show you. I'll sail the Hakuryu right up to them and let my secondaries do the rest smart men . It is only way you could do it . 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #77 Posted January 15, 2017 Because their players either get better or quit. Battleships, cruisers, and destroyers performs more or less to their damage capacity (i.e. the damage that they are ABLE to do in one average game, the amount of fires they let burn, the amount of penetrating hits, etc.) but carriers have their damage tied down to player performance. Look at the average damage of the top players of the IJN carriers from tier 4 to tier 7. The difference of 3 tiers barely shifts the value of the damage done by 10k. A comparable difference in IJN battleships sees a difference of 50k in raw average damage. The CV damage scaling is basically a function of player skill, top performers of the class have nigh-identical performance across the tiers. Which brings us back to my initial issue with CVs right now. Every other ship's performance is tied down by available targets in range/LoS, where the enemy decides to go on the map, defensive or offensive gameplay etc. While a CV can theoretically attain his max DPM every battle if he's good, with the exception of severe tier difference or a good AS CV on the other team. Again, way too high impact on each battle. Both positive or negative depending on skill. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #78 Posted January 15, 2017 You are a polite chap aren't you. I made suggestions on preventing players with no clue playing CV's until they had developed some skills, and to stop them swinging the game balance and the team's chances of winning. I don't play CV's as I would be a total hindrance to the team in them and I don't want that. Cut the crap about me playing T4/T5 etc and all the stat snobbery. I guess you exclusively play Tier 10 to stay away from the common people and enjoy an exclusive club. If so, don't criticize other people who can only aspire to your skill. I told before. Only idiot can ask for nerf or buff of a class not knowing how they perform at max lvl. 1 Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #79 Posted January 15, 2017 I told before. Only idiot can ask for nerf or buff of a class not knowing how they perform at max lvl. plus 1!!!! Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #80 Posted January 15, 2017 Which brings us back to my initial issue with CVs right now. Every other ship's performance is tied down by available targets in range/LoS, where the enemy decides to go on the map, defensive or offensive gameplay etc. While a CV can theoretically attain his max DPM every battle if he's good, with the exception of severe tier difference or a good AS CV on the other team. Again, way too high impact on each battle. Both positive or negative depending on skill. [edited]. Cv is only class where your skill can not save you from 2-3 ships sailong together. You can have godlike skill and would do none dmg to them. Passive skills outplays you. Thuth is that dmg ov cv does not depend on cv but on enemie. If they are noobs and go solo they die. If they play like a team cv can not touch them. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #81 Posted January 15, 2017 A bb on his own. every high Tier cv captians dream. I could show you a similar pic of simma's torps..... Look how crappy they are now... Look at his wake, he wasn't even trying to evade the planes but keeps sailing in a straight line Not that it would help much against that strike setup on his own, but sadly this is the kind of person who would then come to forum and complain about CV's without ever considering he played a really big part in why he got killed like that ( being alone, not evading ). 2 Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #82 Posted January 15, 2017 (edited) I personally think that WG have not done too much a terrible job balancing a class that is seemingly impossible to balance atm. I just don't want to see posts like this destroy them . All I want is the economy to be sorted out. Edited January 15, 2017 by Ragweek Share this post Link to post Share on other sites
[IFS] Gudgeon Players 583 posts 26,267 battles Report post #83 Posted January 15, 2017 I told before. Only idiot can ask for nerf or buff of a class not knowing how they perform at max lvl. I actually have not made any mention on nerfs or anything to CV's. I have made no mention on manual drops etc. I am suggesting a mechanism to prevent really low skill CV players trying to compete against good players and skewing the match as a result. For a fun game the CV players need to be balanced to each other too. You can carry other ship classes within a team, but not the CV. You are creating an argument in the thread over nerfing CV's when I have not mentioned anything about a nerf. You are either petrified your golden goose may get nerfed or just argumentative and rude. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #84 Posted January 15, 2017 Cv needs beter ui. Cv needs beter economy and cv need something to counter "t" button. It is only class that does not have counter to enemies skill. Dd has smoke. Crruiser have radar to counter. Dds have torps ca and bb have hydro to conter. What is conter to t button and passive skills? NOTHING. FLY AWAY. FIND SOLO YOLO NOOB AND HIT HIM. Cv can not control space. Cv looks for space without ships and try to go there and hopes to find noob there. All ttx ca are aaa monsters. Soke eaven have over 8 km long range aaa. Some of bs have 100 aaa rating and strong aaa. Usa dds have t button. And all that is not a problem until theirs aaa aura and t buttons does not overlap. Than they create no fly zone 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #85 Posted January 15, 2017 I actually have not made any mention on nerfs or anything to CV's. I have made no mention on manual drops etc. I am suggesting a mechanism to prevent really low skill CV players trying to compete against good players and skewing the match as a result. For a fun game the CV players need to be balanced to each other too. You can carry other ship classes within a team, but not the CV. You are creating an argument in the thread over nerfing CV's when I have not mentioned anything about a nerf. You are either petrified your golden goose may get nerfed or just argumentative and rude. really. Removing manua drop is not a nerf? Relly???? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #86 Posted January 15, 2017 I personally think that WG have not done too much a terrible job balancing a class that is seemingly impossible to balance atm. I just don't want to see posts like this destroy them . All I want is the economy to be sorted out. The counter to CV's is teamwork, in CBT the first thing a CA would ask would be ' which BB needs an escort ' and vice verse. You never see this in randoms now, mostly though because there are not that many CV's playing and when they are in the match you can't ask as there are often more BB's then CA's around. WG has been trying to balance them around 1v1's, with giving BB's more and more AAA on their own, which isn't the way to go imo but I guess it had to be done to retain the influx of new players who don't want to think about teamwork or playing their class in conjunction with other classes. 2 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #87 Posted January 15, 2017 [edited]. Cv is only class where your skill can not save you from 2-3 ships sailong together. You can have godlike skill and would do none dmg to them. Passive skills outplays you. Thuth is that dmg ov cv does not depend on cv but on enemie. If they are noobs and go solo they die. If they play like a team cv can not touch them. And out of 12 players in random battles, how many on average stick together like that? CVs don't have to attack a death-ball of ships, because there are always alternatives. You just go for the easier targets first and then as the battle develops, either the formation breaks up, they start seriously losing AA and/or some of them sink. Same stuff every ship has to take into account. Don't but heads with the big enemy fleet. Sure you can get a few hits in, but when you get focused... The difference is that non-CVs can't just fly over to some better targets. Believe me, I don't like the static AA DPS circle either, but it works both ways since it's literally the only thing you have yourself to defend against a good CV with the exception of defensive AA. I would much rather prefer something skill-based as defense against planes. Very few ships actually have AA I would class as overpowered by themselves. 1 Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #88 Posted January 15, 2017 Why is it always bad players that say these kind of comments. Ones that have either never played a CV or ones that are very bad in them. This person or the OP have never done a manual drop with a torp ( successfully looking at their stats) ones that sail their bb on their own and wonder why they get picked on buy a CV. CV's have been nerfed more than any other class to the point that there economy is totally broken. At the end of the day CV bring a lot to the game to make it much more interesting and diverse. Some people just want world of Battleships with Cruisers to pick on. You can whine all you want, but it wont change the fact that CV's are OP and wreck games Nerf them more, or remove manual 1 Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #89 Posted January 15, 2017 And out of 12 players in random battles, how many on average stick together like that? CVs don't have to attack a death-ball of ships, because there are always alternatives. You just go for the easier targets first and then as the battle develops, either the formation breaks up, they start seriously losing AA and/or some of them sink. Low tiers yes but in T10 games you would be surprised. You don't notice so much if your not in the CV these Teirs but the 1 T10 what you see sailing off on his own is always going to die fast. If the CV does not get him the rest of the other team always does. Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #90 Posted January 15, 2017 You can whine all you want, but it wont change the fact that CV's are OP and wreck games Nerf them more, or remove manual Bless him, he may LTP one day. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #91 Posted January 15, 2017 And out of 12 players in random battles, how many on average stick together like that? CVs don't have to attack a death-ball of ships, because there are always alternatives. You just go for the easier targets first and then as the battle develops, either the formation breaks up, they start seriously losing AA and/or some of them sink. Same stuff every ship has to take into account. Don't but heads with the big enemy fleet. Sure you can get a few hits in, but when you get focused... The difference is that non-CVs can't just fly over to some better targets. Believe me, I don't like the static AA DPS circle either, but it works both ways since it's literally the only thing you have yourself to defend against a good CV with the exception of defensive AA. I would much rather prefer something skill-based as defense against planes. Very few ships actually have AA I would class as overpowered by themselves. in higher tiers you only have trains. Hughe 10-15 km aaa auras. Current hightier meta is lemmingtrains. And there is something how you can defend. Wasd. Usave of positions. And dont get me wrong. Some ships should have bruttal aaa. Usa ca does not have torps because they have brutall aaa. But not all ships should have strong aaa. I like when you need your ca for aaa protection. But right now 2 bs if one is usa is enought to protectdemself. Also t button and panic is retarded. I agree focused squad should panic. But eveything in range? You have 2 min cd skill that actualy makes imposible to ijn cv to hit a crap. And if you have 2 ca that works together t skill is up every minute. Idiotic. Problem is that they buffed aaa to EVERYTHING in bame. I do not agree that solo ships should be able to defend agains cv. It should be teamwork. It should be some skill. With 7 km brutal aura nad basicly 3 dedicated skilla for boos of aaa it is too much. Why aft gices range and aa range? Seperate those skills so we have aaa speced ships and other spaced ships. Now aaa is default specc for all ships because it does not have alternative. Aaa is just sideplus of main specc. And it is retarded that sideffect of main specc can counter another class. Make aaa strong but make it special spec. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #92 Posted January 15, 2017 You can whine all you want, but it wont change the fact that CV's are OP and wreck games Nerf them more, or remove manual yuo can cry as much as you want but it wont change fact that you have no idea whatsoever about game or how to play it and are just dumb troll [edited] Share this post Link to post Share on other sites
[IFS] Gudgeon Players 583 posts 26,267 battles Report post #93 Posted January 15, 2017 really. Removing manua drop is not a nerf? Relly???? Right, I have not been very clear. The two novice CV's in the match I referred to were of a skill level that allowed the very good guy and average guy on the other team to go around with no threat or opposition at all and attack how they like. I said before I like a fight and a challenge and yes, all classes (CV's included) need to be in the game for balance and diversity. I HAVE MADE NO REFERENCE TO REMOVING MANUAL DROPS AT ALL. I am asking for some kind of balance method between CV players as far as that may or may not be possible. I could not care less about CV's, any ship I have with reasonable AA capacity gets maxed out, ship and captain skills. That is how I counter CV these days. If I ever feel that CV's have ruined any chance of me having fun game play, I uninstall the game and do something else. 2 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #94 Posted January 15, 2017 That Spartan trol has 42 winrate. 600 efficiency. And 17k average dmg. 0.4 average kills. I saw bot having better stats. And he calls of a nerfs. Really? I think every class otplays him . Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #95 Posted January 15, 2017 That Spartan trol has 42 winrate. 600 efficiency. And 17k average dmg. 0.4 average kills. I saw bot having better stats. And he calls of a nerfs. Really? I think every class otplays him . People like him need help. Even a bad CV is more use to a team. Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #96 Posted January 15, 2017 Funny: a Seal clubber (800+ Games in Murmansk?) complains about someone who is better in Seal clubbing his own Team. Maby start playing High Tier, or Play CVs yourself if you think you always get the bad CVs on your Team. And be happy than Players like me dont go back to low Tier CVs because AA at High Tier is Broken. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #97 Posted January 15, 2017 Right, I have not been very clear. The two novice CV's in the match I referred to were of a skill level that allowed the very good guy and average guy on the other team to go around with no threat or opposition at all and attack how they like. I said before I like a fight and a challenge and yes, all classes (CV's included) need to be in the game for balance and diversity. I HAVE MADE NO REFERENCE TO REMOVING MANUAL DROPS AT ALL. I am asking for some kind of balance method between CV players as far as that may or may not be possible. I could not care less about CV's, any ship I have with reasonable AA capacity gets maxed out, ship and captain skills. That is how I counter CV these days. If I ever feel that CV's have ruined any chance of me having fun game play, I uninstall the game and do something else. 1 cv per side on any tiers should work. I would also like that mm takes skill in considoration too but it wont happen. If game is 2-2 dds per side and you have tomatos and they good players it is sure lost game. But we will not see it happen soon. I think good dd is much more important ship than good cv. Ok on lower tiers cv have more impact bun on higher tiers good shima or gearing is more importan for wictory of a team tahn good cv. If you want cv out of a picture play higher tiers. On higher tiers cv become less powerfull. On other heand on higher tiers bb gets stronger. It is evolution of a game. Really no reason to qut the game because you do not like tier 4-5 meta. Because it changes on t78 and t910. We have 3 metagames. Chose one you like the most. It looks meta 7and8 are most pleasent for most players Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #98 Posted January 15, 2017 Play CVs yourself I think that's the last thing OP wants to do 1 Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #99 Posted January 15, 2017 (edited) I think that's the last thing OP wants to do Agreed. he likes that stuff cumming out his mouth. Edited January 15, 2017 by Ragweek Share this post Link to post Share on other sites
[IFS] Gudgeon Players 583 posts 26,267 battles Report post #100 Posted January 15, 2017 Funny: a Seal clubber (800+ Games in Murmansk?) complains about someone who is better in Seal clubbing his own Team. Maby start playing High Tier, or Play CVs yourself if you think you always get the bad CVs on your Team. And be happy than Players like me dont go back to low Tier CVs because AA at High Tier is Broken. Who rattled your cage? As already stated I have played the Murmansk a handful of games in the last six months. I was grinding credits and learning to play the game in that ship. My other high use ship was the Cleveland back then. This is irrelevant to the post and reasons for it that are stated above. Great stats by the way, a KD of 29 in the Saipan with average damage of 71K is somewhat impressive. Share this post Link to post Share on other sites