anonym_EFwxJOPWzlER Players 1,473 posts Report post #1 Posted January 14, 2017 Most players on this forum are aware i'm mostly a DD player, but i like to dabble with BB's sometimes Having played both Bismarck and Tirpitz i'm not sure what other BB players consider is the best ship between the 2 Myself; i get better results with Tirpitz, yet Bismarck is so powerful Share this post Link to post Share on other sites
[N-L-L] peoplescavalry Players 531 posts 13,011 battles Report post #2 Posted January 14, 2017 I have neither but the Bismarck I avoid like the plague because of its OP secondary and the half chance the player might know what they are doing, whilst with the Tirpitz it maybe be a muggle. As a RN CL player both are baaaaad news. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #3 Posted January 14, 2017 @topic: Both 1 Share this post Link to post Share on other sites
TheOneAndOnlyGoldstein Alpha Tester 474 posts 816 battles Report post #4 Posted January 14, 2017 Bismarck has shredding secondaries (hence brawling at close-ish range is a breeze), but Tirpitz has torpedoes. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #5 Posted January 14, 2017 As you close in to point blank range with Bismarck - all secondaries blazing away - you swing the stern out to get that perfect firing arc, and stab the "3" button to get your torps away and finish your opponent. Oh wait! Where are my torps? There aren't any! Oooopss.... I'm in the wrong ship...... One of the potato hazards of doing daily doubles in Graf Spee - Scharnhorst - Tirpitz - Bismarck! I do find the Tirpitz to be more flexible than Bismarck on the whole - because of the extra option of those very useful torps. 1 Share this post Link to post Share on other sites
Vaderan Alpha Tester 1,103 posts 2,741 battles Report post #6 Posted January 14, 2017 (edited) I´d say, the Bismarck is the more versatile ship, the Tirpitz the even more dedicated brawler. While both belong into close combat, a secondary build Bismarck will be very dangerous from around 10km, while Tirpitz requires to go below 6km for full potential. However, once within 6km range, the Tirpitz has the secondary armament of the Bismarck, combined with torpedoes, which makes her even more dangerous. The question which is up to answer to you: are you fine with an engagement distance of 10km, or do you prefer the 6km knife-fights? Edited January 14, 2017 by Vaderan Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #7 Posted January 14, 2017 I would say Bismarck, more steady close range damage income, while Tirpitz is a one shot wonder with his 2 salvos of torpedoes. Bismarck wins battles because 10km+ engagements are more common, than getting into that 6km torpedo range which often means you are yoloing because your game is already lost or your team have steamrolled the enemy and it's just a clean up time. 1 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #8 Posted January 14, 2017 As you close in to point blank range with Bismarck - all secondaries blazing away - you swing the stern out to get that perfect firing arc, and stab the "3" button to get your torps away and finish your opponent. Oh wait! Where are my torps? There aren't any! Oooopss.... I'm in the wrong ship...... Done that aswell. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #9 Posted January 14, 2017 I'm convinced Tirp and Bis shoot slightly differently, or that Gun Accuracy module actually makes a significant dispersion difference. Overall Bis secondaries when fully upgraded are more powerful than 6 km torps as they're useful more of the time. Hydro is pretty strong too, as long as you skate around the 7km to 12km mark you're not getting torped and that's the range everything will come together for your weapons. Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #10 Posted January 14, 2017 Most players on this forum are aware i'm mostly a DD player I spent a lot of time on this forum when I play wows and I don't even know you. Anyway I would vote for Bismarck due to hydro + secondaries that are great when It comes to DDs not to mention damage farm(due to fires) when you fight bbs and cas. 1 Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #11 Posted January 14, 2017 I´d say, the Bismarck is the more versatile ship, the Tirpitz the even more dedicated brawler. While both belong into close combat, a secondary build Bismarck will be very dangerous from around 10km, while Tirpitz requires to go below 6km for full potential. However, once within 6km range, the Tirpitz has the secondary armament of the Bismarck, combined with torpedoes, which makes her even more dangerous. The question which is up to answer to you: are you fine with an engagement distance of 10km, or do you prefer the 6km knife-fights? Much rather 6km brawl Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted January 14, 2017 Much rather 6km brawl Problem is getting into that range, 6km torps are situational whereas 10km secondaries will fire every single game. 1 Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #13 Posted January 14, 2017 Problem is getting into that range, 6km torps are situational whereas 10km secondaries will fire every single game. Well, i do have problems getting to that range, i'm working on it Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,781 battles Report post #14 Posted January 14, 2017 Tirpitz is a Premium (should count for something I guess). Nowadays I use my Currywurst captain in her so she still has 6.5km range secondaries plus the torps. That said, I'm also convinced Bismarck shoots slightly different from her main battery. For Co-Op I consider Tirpitz the ultimate yolo boat (cause you have to try real hard to die) but for randoms Bismarck has way better utility (hydro + uber secondaries). Share this post Link to post Share on other sites
MeTaLMooSe Players 688 posts 5,902 battles Report post #15 Posted January 14, 2017 When the rum runs out play the Bismarck, Share this post Link to post Share on other sites
[BIRU] shadowwolf9705 Weekend Tester 304 posts Report post #16 Posted January 14, 2017 well in the fight Tirpitz vs Bismarck it depends on range, in close range Bis will nearly always win because of her secondary range, torpedos dont work that well if you have 2 players of equal skill knowing each others ship as the bis player will be aware of them, above secondary range they are equal 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #17 Posted January 14, 2017 Well, i do have problems getting to that range, i'm working on it Higher tier gameplay doesn't favour that sort of range. Getting something like Tears of the Desert or that stupid Ice map and it's unlikely you'll be torping anything. Mind you, I do better in my Tirp vs high tiers than I do in the Bis as I have a full stealth build. 12.3km detection helps prevent Yams and KurryWurst farming you! Share this post Link to post Share on other sites
MeTaLMooSe Players 688 posts 5,902 battles Report post #18 Posted January 14, 2017 Has the rum run out?\Cos I'm nearly seeing double doubles (Tirp santa's convoy camo). Share this post Link to post Share on other sites
[PE_DE] Monkeyhangerjak Beta Tester 11 posts 7,587 battles Report post #19 Posted January 14, 2017 deffo the Bismark at the moment with those secondaries , and hydro lets you play more aggressively and make dds think more.But with the upcoming nerff to german bb hydro[shorter ship and torpedo detection range gameplay will have to adapt slightly] saying that I think she will still be my favourite to play. Tirpitz however has those lovely short range torpedoes , and also being premium thus the ability to train all german captains. So the choice comes down to if u want very fun and accurate long range secondaries and hydro ,or torps and the ability to train any german captain, because both are best played as medium to short range brawlers,that shock a lot of enemy players seeing a bb at that close range. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #20 Posted January 14, 2017 deffo the Bismark at the moment with those secondaries , and hydro lets you play more aggressively and make dds think more.But with the upcoming nerff to german bb hydro[shorter ship and torpedo detection range gameplay will have to adapt slightly] saying that I think she will still be my favourite to play. Tirpitz however has those lovely short range torpedoes , and also being premium thus the ability to train all german captains. So the choice comes down to if u want very fun and accurate long range secondaries and hydro ,or torps and the ability to train any german captain, because both are best played as medium to short range brawlers,that shock a lot of enemy players seeing a bb at that close range. Afaik only Bismarck Hydro is being nerfed because of all the whine. FDG and Kurry keep theirs without being shortened. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #21 Posted January 14, 2017 (edited) as tirpitz can go with accuracy module, i'd say it's the better allrounder. bismarck needs to be close to shine on secs build, tirpitz can be versatile on each range. even more on less than 6km (downside: one/two shots, while bis secs... yeah ...). so: inbetween 6km and 10.7km i say bismarck. everything around it's the tirpitz' playground. HAS is very helpful, but not has that much impact i'd say, if one knows what one does and is aware of surroundings in closerange dd engagements. edit: also the sec-setup is the same, so, as f.e. for my build, i can have same havoc on 6.0km if would build with manual sec and go with flag on tirp. still could go with accuracy module (or could get sec-range of 6.8km if with sec-module, aft and flag...)... in the end: more versatility and torps/less sec-range (same strength) against HAS . Edited January 14, 2017 by MrWastee 2 Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #22 Posted January 14, 2017 I have both of them. Bismarck with secondary config I play it like a big cruiser and go with them in a pack, you can tank for them and its an easy ship to push with, nobody wants to stay until the secondaries open fire. You can also push dds and its hard to take a torp with. Tirpitz with concealment and manual AA as tier 4 skill (can be okish against lower tier CVs) played like a DD (only a little bit bigger), lone wolf, just flank and aim those delicious broadsides if you can not deal with the enemy just stop firing and dissapear. Use islands to get close, 8 km can be enough for an enemy BB they can not turn at this distance, enter into a friendly smoke and wait for the enemy to come push your poor dd out of there, rush bow on campers. In my opinion Tirpitz is more enjoyable to play. Also it allows you to use all kind of commanders with different skills. Bonus: Torping a DD who comes to rush torp you and write in chat "WHO IS YOUR DADDY THE DD NOW? Btw, I dont know why the hate against the other 2 tier 8 BBs, Amagi firepower is HUGE and NC with 11.8 km concealment just farm devastating strikes. Share this post Link to post Share on other sites
Bortasqu Beta Tester 939 posts 14,845 battles Report post #23 Posted January 15, 2017 Tirputz is one big DD on steroids, so you will fit in this ship like a glove. Also 10.9km detection range ololo. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #24 Posted January 15, 2017 Tirputz is one big DD on steroids, so you will fit in this ship like a glove. Also 10.9km detection range ololo. Afaik 12.3km is the best you can do in either ship. Apart from that this is really enough to give many a cruiser a nasty surprise. Bismarck for aggressive pushes even against smoke (DD, RN CL). Go right in, start the fireworks at ~10.6km and see the enemy flock scatter (even works without manual secondaries skill). Tirpitz is better suited for stand-off fights or in one-on-one situations like rushing down bow-on campers. There is no clearly 'better' one. Due to hydro and secondary module vs torps and accuracy module they play rather different. Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #25 Posted January 15, 2017 tirpitz Share this post Link to post Share on other sites