[CR33D] Runner357 Players 542 posts 18,076 battles Report post #101 Posted January 14, 2017 Yup, aimbot and constant nerfs on high tier planes killed WOWP, i have 3 t10 planes and i stop playing it, same or even worse start again in WOWS but it is not only this RPF skill that is a big problem, game is going from bad to worse with every patch, game was 15x more playable and fun in beta than now and all these free t6 ships and giveaway premiums from Santas - the game is not a good place ATM, a lot of potato in high tier don't know what to do, some turbo OP premium ships ect..ect.., and for last - you have problem with KM Bismarck "special" Hydro ( 6km ) but you don't have problem with Missouri 30sec 12km Radar !?!?!?!?!?! Radar on cruiser is one thing ( cruiser must be suicadal to get close to BB so their Radar could work ) but Radar on T9 improved armor BB hmmmmmm The Mo' does not have 12km radar bro Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #102 Posted January 14, 2017 I will play until the patch arrives. Then I will stop playing, watch some streams and try it. If I don't like it, well, there are other games around I like very much. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #103 Posted January 14, 2017 The Mo' does not have 12km radar bro It's 9.5 but it's the thought that counts... 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #104 Posted January 15, 2017 Pfff... Am I the only one feeling the forum is changing into a childinsh whining spree? I still highly like this game. Granted i can't say I'm never being surprised by DD's. But in 99% of the cases I'm not. I'll be damned to sacrifece 4 points to this lousy skill! My "Jedi power" of the automated "detected" skill is doing the job perfectly. 1 peek @ the minimap is telling me where the waterrat is approximately being at in most of the times. The WASD hack will do the rest. What the hell are you whining about OP, with your "boycot?" Just use the uninstall and move on to another game which you do like, would be my advice to you. 2 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #105 Posted January 15, 2017 (edited) Pfff... Am I the only one feeling the forum is changing into a childish whining spree? No......at least WG have issued a new flag for those most deserving Edited January 15, 2017 by bushwacker001 2 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #106 Posted January 15, 2017 It is the core concept which is utterly disgustingly broken, as it removes tactical depth in favor of brawling. But yeah, let's call 90% of players saying NO to the skill 'whiners' Ow wait... 1 Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #107 Posted January 15, 2017 I believe only kids dont understand how this skill will change game. For worse. Share this post Link to post Share on other sites
anonym_jRNsHFlzpHCL Players 105 posts Report post #108 Posted January 15, 2017 Is this line for pie? No? Uhh, i think that im in wrong thread... Share this post Link to post Share on other sites
[TAITO] Tuuletar Players 325 posts 4,917 battles Report post #109 Posted January 15, 2017 I will consider changing game for a while if RPF is released. Then i wait when its removed and come back to the game. One thing is sure i will not buy anything before this problem is solved by WG. 1 Share this post Link to post Share on other sites
DreadRoberts Players 55 posts 6,079 battles Report post #110 Posted January 15, 2017 RDF will be the captain skill chosen by players who cant read and interpret a map. I wouldn't worry about it, just go concealment and/or demo expert and sink them just after they knew roughly where you were. 1 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #111 Posted January 15, 2017 (edited) Calling All Hands - To An Open Boycott ...Yes, we have kept "Radio Positioning", while listening to ST feedback AND your "theoretical" concerns... ...We did not remove it for PT2 because we currently don't think it should be removed... ...Our choice is not our personal-I-WANT-MOAR-VODKA-AND-WMF-DD-choice. It is the choice based on audience, metagame and, which is super important, reference avaliablity / production time. So, we cannot go with voting option... (This is out of context, but shows the mindset) ------------------------------------------------------------------------------------------------------------------------------------------------------- While I am against the inclusion of this captains skill, I believe it is a forgone conclusion that it will be added to the game. I will not boycott the game, but I will try to find away to abuse this skill in game. Edited January 15, 2017 by Culiacan_Mexico Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #112 Posted January 15, 2017 No......at least WG have issued a new flag for those most deserving Whining is the reason behind the implementation of this skill in the first place, or more accurately the whining of certain BeBes about concealed ships that they can't safely "snipe" from 20km. So opposing this skill is actually the exact opposite of whining. Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #113 Posted January 15, 2017 ...Yes, we have kept "Radio Positioning", while listening to ST feedback AND your "theoretical" concerns... ...We did not remove it for PT2 because we currently don't think it should be removed... ...Our choice is not our personal-I-WANT-MOAR-VODKA-AND-WMF-DD-choice. It is the choice based on audience, metagame and, which is super important, reference avaliablity / production time. So, we cannot go with voting option... (This is out of context, but shows the mindset) ------------------------------------------------------------------------------------------------------------------------------------------------------- While I am against the inclusion of this captains skill, I believe it is a forgone conclusion that it will be added to the game. I will not boycott the game, but I will try to find away to abuse this skill in game. And again, these are not theoretical concerns. I mean, we're all grown men here with working higher brain functions. We're freaking Alpha and Beta Testers, and pretty experienced players of this game that we'd been testing and playing for over a year now. We're not reading from a freaking crystal ball here. Current IJN DD stats can be seen on Warships.today. The fact that this skill is another hit to IJN DDs first and last line of defense - a little thing called stealth, is pretty self evident here. People have tested it on the PT and made videos that clearly confirm what we're saying. And for that Sub_Octavian person to actually go on Reddit and say: "Yeah, we have intentionally made IJN DDs more difficult to play than all the other lines and will continue to do so in the future because we don't like people spamming torps from long range..." And he's saying this while implementing a passive captain skill that "points to the nearest ship." The NEAREST SHIP AKA that good DD player that's actually putting his ship on the line to launch a tighter spread from close range. I mean seriously, that 's like saying "Yeah, we've implemented trenches, barbed wire, and machine gun bunkers so that people would try to do cavalry charges more often." So I call BS on that. And so should anyone else with a working brain. This is not whining. This is common freaking sense. As for people going: "Hellz yeah, I'm going to find a way to abuse that sh*t..." Grow up people, seriously. I mean, some of us want to actually play a game that's, you know, fair and abuse button free. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #114 Posted January 15, 2017 Oh well ... To be honest ... I am loosing interest in the game. If I think why the main reason would be the the MM.... when they killed my favorite tiers 5 and 6. Also I am strongly AGAINST RPF, as I think its an unnecessary skill and has no place in the game (game mechanics killer - a wallhack - a cheat - a noob helper - idiotic peace of crap...). Also the new tree will strongly favorite 19 point captains (yes I dont have it and probably wont have it for at least a year) .... not to mention the elite xp - again only for 19 point captains. Share this post Link to post Share on other sites
__Danger___ Alpha Tester 298 posts 3,215 battles Report post #115 Posted January 15, 2017 I don't mind if they add it. Honestly I don't care much but it's addition will be boost to any skilled player, because everyone else will think he has to use it at any cost because it's OP. But is it really? Even without the skill, you can already predict where the enemy is, where to expect him and there are leads that you can use (enemy starts capping, or someone detects you - if you know your concealment and look at the map, you can imagine their rough position; there are also torpedoes, hydro, radar, enough of much better and accurate tools and strategies than RPF working only for you alone). Only problem might be for flanking ships (mostly DDs) as long as there is no closer ship so someone with RPF can hunt you down. But, when you know about this skill, you can plan ahead and set a trap. Or you can play safer with the DD, making sure you are not the closest ship for the enemy, while still knowing position of their closest ship. WoWs is information warfare and it's only up to you what informations you decide to watch and analyze. This skill has best use on DD as you will usually be the closest to the enemy ships and this helps you to know early about threats so you can plan ahead with your weak ship. Most likely also on some cruisers. I play every class with exception of CVs and I feel that RPF is boost for all of my ships. It will boost my DDs as it helps me play safer. It's kind of strange, people thinking about nerf to DD, while this is probably it's biggest boost to survivability. But indirectly this will also boost the skilled player in every class (DD/CA/BB and even CV). Why? Because skilled players already know how to read the game to plan ahead and where to expect threat. And they rather choose other skills, because 4 points it's big difference. Instead of RPF you can have 1-2 other precious skills directly affecting your ship's performance. And this will make the skilled players stronger than opposite team players with RPF. What is most important about this skill is it gives us another option. To use it or not, dramatically affecting our builds and battle performance. I think that developers came to same conclusion as they are still planning to keep it. And while it may end up as wrong decision, only time will show. But I don't think this is the case. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #116 Posted January 15, 2017 __Danger___, on 15 January 2017 - 11:18 AM, said: while this is probably it's biggest boost to survivability So you' re saying it's a must pick skill also for torpedo destroyers as that is the only way the perk addition could 'boost' their survivability? ( I think it is a must pick but just making sure ). If it's a must pick, it doesn't give any more options? If it is a must pick for both torpedo and torpedo hunters, torpedo hunters might sustain their survivability to an extend but that's only because they will spend the time running away from knife fights with the relentlessly hunting USN DD's which will also have the skill. Or, since you point out missing out on other beneficial builds, 3 man skilled player divisions where only one has to have the perk and the other two can be specced however they want ( not that 3 DD divisions are that good a pick for carrying ). Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #117 Posted January 15, 2017 I'm enjoying my Kagero until they implement this crap.Then i'll stop playing it. I'll probably stop playing any slow DD (Akizuki, German DD's...) since it will be just stupid to pick those. Although i support the idea, boycott can't work. I will certainly play less, because i enjoy Jap DD's. That will say enough to devs that care about the game. They don't give a fk about Jap DD's, like they don't give a fk about German CA's. They want us to keep grinding and we all have Jap DD's. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #118 Posted January 15, 2017 and for last - you have problem with KM Bismarck "special" Hydro ( 6km ) but you don't have problem with Missouri 30sec 12km Radar !?!?!?!?!?! Radar on cruiser is one thing ( cruiser must be suicadal to get close to BB so their Radar could work ) but Radar on T9 improved armor BB hmmmmmm I have no idea where this one came from, while quite smaller thant RPF outcry, there was quite a crapstorm on the forums over missouri having that 9.5km radar consumable, and I am unaware of any reasonable person I actually knwo who would actually call it anyhow "ok" I'm enjoying my Kagero until they implement this crap.Then i'll stop playing it. I'll probably stop playing any slow DD (Akizuki, German DD's...) since it will be just stupid to pick those. Although i support the idea, boycott can't work. I will certainly play less, because i enjoy Jap DD's. That will say enough to devs that care about the game. They don't give a fk about Jap DD's, like they don't give a fk about German CA's. They want us to keep grinding and we all have Jap DD's. welp I think akizuki would not be in all that bad spot considering the fact that the currently buffed HEAP/inertia fuse for HE she does not have to sacrifice all fire chance for that penetration, so when running proper build you should be able to wreck most of DDs coming with this skill after you, regardless of their angling Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #119 Posted January 15, 2017 (edited) "...it's a must pick skill also for torpedo destroyers..." Yes, in my opinion. Players with lower skilled Captains (newer or casual) will be unable to take it, and they will suffer. Edited January 15, 2017 by Culiacan_Mexico 1 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #120 Posted January 15, 2017 And again, these are not theoretical concerns. I am using RPF on the test server, and I know they are not theoretical concerns. I just don't get to make the call on its inclusion in the game. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #121 Posted January 15, 2017 "...it's a must pick skill also for torpedo destroyers..." Yes, in my opinion. Players with lower skilled Captains (newer or casual) will be unable to take it, and they will suffer. Ow I agree, and new players will not like my premium DD's which will run around tier 5 and 7 with my 19 point captains ( IJN and VMF ). Especially my Gremmy with this skill meeting tier 5 players who are grinding new captains/lines, kamikaze R the same. Tier 7 will be already fairer but still, don't see how new players would compete against high skill point captains. Someone proposed not to long ago to prevent this seal clubbing by making captain perks only active depending on the tiers, like if I put my high point captain in my Tachibana I would only have the first rows of perks working and not the 3th / 4th row. Might be something to look at, but then again there are also players which play thousands of games in low tier silver ships so they will also have a high skill point captain. Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #122 Posted January 15, 2017 welp I think akizuki would not be in all that bad spot considering the fact that the currently buffed HEAP/inertia fuse for HE she does not have to sacrifice all fire chance for that penetration, so when running proper build you should be able to wreck most of DDs coming with this skill after you, regardless of their angling And what about incoming cruisers? Keep the distance? Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #123 Posted January 15, 2017 Pfff... Am I the only one feeling the forum is changing into a childinsh whining spree? I still highly like this game. Granted i can't say I'm never being surprised by DD's. But in 99% of the cases I'm not. I'll be damned to sacrifece 4 points to this lousy skill! My "Jedi power" of the automated "detected" skill is doing the job perfectly. 1 peek @ the minimap is telling me where the waterrat is approximately being at in most of the times. The WASD hack will do the rest. What the hell are you whining about OP, with your "boycot?" Just use the uninstall and move on to another game which you do like, would be my advice to you. And what would your advice be to me that has spent thousands of pounds of real money on a game and on the IJN line especially? I am passionate about the game and I am passionate about IJN and I don't want to see either continuously nerfed into oblivion by devs that from what I can see have no clue about the tactical depth of their own game! I am noticing a trend in that players that are hovering around average or below average in skill seem to be the ones that are most vocal about keeping this skill in place and also most vocal in berating players with more experience calling them whiners. Share this post Link to post Share on other sites
[CG] Yaffle1234 Beta Tester 146 posts 13,594 battles Report post #124 Posted January 15, 2017 I'm not a particularly good player, play all the lines equally badly I have no particular desire to favour class/nation/type, other those I have personally tried and either I suck at/good at or can see a glaring issue and then its IMO. Things like the RN and the Xmas convoys and all other 'hiccups' that have occurred have attracted adverse attention puzzles me as why would a company do things that seem to annoy a portion of your player base. Anyway I have looked closely at these up and coming skills via the CC's - not tried them yet so reverse judgement, but I can see knowing how many ships are aiming at you, when fire is incoming, where a player is you can't see and also magically buff your concealment. A rather odd collection of 'magical skills'. Who cares if your turrets turn a Gnats crack faster on top of those? Has there been any feedback requesting such things? dunno or are we back to operating as 'intended'... Share this post Link to post Share on other sites
Rufus_Roughcut ∞ Players 98 posts Report post #125 Posted January 15, 2017 And what would your advice be to me that has spent thousands of pounds of real money on a game and on the IJN line especially? I am passionate about the game and I am passionate about IJN and I don't want to see either continuously nerfed into oblivion by devs that from what I can see have no clue about the tactical depth of their own game! I am noticing a trend in that players that are hovering around average or below average in skill seem to be the ones that are most vocal about keeping this skill in place and also most vocal in berating players with more experience calling them whiners. Thousands of pounds???? I would say you have wasted thousands of pounds. Share this post Link to post Share on other sites