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AnuSuaraj

Calling All Hands - To An Open Boycott

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I've paid a metric fucktron to play this game and any captain skills won't effect anyone but the unicoms.

I fail to agree to any of your terms.

Either piss of and play another game or await a rebalance after public play.

It's really not rocket science that WG don't want to alienate their customers.........................................

Have faith in the fact that they may have more stats available than you do and are trying to balance accordingly.

 

"any captain skills won't effect anyone but the unicoms"

 

With only 149 battles in DD's you have no idea what you are talking about I'm afraid.

 

"Have faith in the fact that they may have more stats available than you do and are trying to balance accordingly."

 

Balancing a game like this by using stats alone is a fools task. You have to play it to understand it and you have to play it well to understand it well.

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Quality Poster
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I will not stop playing the gaame even if I think RPF is a disaster for the game.

 

I will use this skill on all the appropriate ships (all my DD and several cruisers too) because having RPF is the only way to defend yourself against enemies qwith RPF and also to show WG that this skill is toxic ffor the game.

 

And considering al lthis, I'm going to think twice before putting money in the game from now on ...

 

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Players
268 posts

 

How about NO?

 

Adapting to something which kills tactical use of concealment....

 

XjvWeiK.gif

 

Well then whine if it makes you feel any better. Whining just paints people that are against it as furious kids nerd raging, and does no good for the cause.

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Players
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The problem that I have is that that radio skill feels a little bit as magic. You feel a presence but you not really sure and it is not based on technology.

 

welp first name - keen intuition was space navy magic but radio position finding actually sound legit

 

basically when any kidn of radio transmits the data, it goes as a broadcast in all directions

 

with pretty much any tech more advanced than simple piece of coil sticked out as a receiver you can estimate roughtly from which direction the broadcasts comes from your current position

 

and this technology was used in WW2 with 3 of such "detectors" but for any sort of pinpoiting you'd need at least 3 of them. they were afaik used to locate [on land] enemy inteligence radiostations within your own territory

 

on the sea it didn't really work at the time because of ships at war maintaning radio silence, and why during combat ships were maintaining radio silence you can now realise by yourself :P

Balancing a game like this by using stats alone is a fools task. You have to play it to understand it and you have to play it well to understand it well.

 

indeed while for some spreadsheets lovers it may at first sound like a "profesional" idea spreadsheets can be easilly misinterpreted - as for example, the answer regarding IJN DDs state in one of latests Q/A:

you have group of destroyers that are on average dealing lower than rest damage, receive less experience and overally seems to underperform when compared to other ships

 

then you look deeper and you notice that they launch crapload of turpedoes, amounts of fired main artillery shells does not even compare, and you look then at accuracy stat

 

then you notice that while launching enormous amounts of torpedoes they have shitty hit ratio, like really low

 

and now what conclusion have WG got?

they've assumed that average ijn DD sucks and spam their torps mindlessly hoping for any hit from just mere amounts of torps

 

what is real situation?

these torpedoes are in many cases embarasingly easy to dodge due to combination of their speed and detection range, giving with lots of commonly available buffs to torpedo detection more than enought of time for mostly anyone with any piece of brain left to avoid being hit by grand msot of them

 

and that's pretty much why torpedoboats are making so whined torpedowalls and thats why torpedo hit rate is abysmall on lobal averages

 

and I'm quite sure that there would be at least 2 different scenarios that could fit same spreadsheet of current global IJN DD averages

 

as for action itself - personally I won't "boycot" the game but I'll make a vote with wallet - I had recently some considerations regarding buying doubloons..... welp until this mess clears out, no thank you....

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Alpha Tester
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Well then whine if it makes you feel any better. Whining just paints people that are against it as furious kids nerd raging, and does no good for the cause.

 

There is a difference between 'whining' ( which the BBabies do for instance when the advanced hydro on Bismarck is replaced with a standard one... Q_Q ) and offering argumentation and reasoning as to why something is bad for the game.

 

If you followed the opinions of the decent and above players, the competitive players, and even the average 'old timers' you would see a tremendous consensus about how bad this skill will be for gameplay. I won't repeat everything here, it's all over the forums and repeating it at nauseam just because some people are to blind to see the truth is not something I will spoil my time on. 

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Players
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There is a difference between 'whining' ( which the BBabies do for instance when the advanced hydro on Bismarck is replaced with a standard one... Q_Q ) and offering argumentation and reasoning as to why something is bad for the game.

 

If you followed the opinions of the decent and above players, the competitive players, and even the average 'old timers' you would see a tremendous consensus about how bad this skill will be for gameplay. I won't repeat everything here, it's all over the forums and repeating it at nauseam just because some people are to blind to see the truth is not something I will spoil my time on. 

 

I don't care what's your opinion over it or about your time, you are a very well known tool on the forum, always forcing your opinion over everybody else, and you're just as bad as all the BBabies.

 

You're so blind you're not seeing I'm not for RPF, I am simply not being a whiny about it either, and am for a practical solution. 

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Alpha Tester
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I don't care what's your opinion over it or about your time, you are a very well known tool on the forum, always forcing your opinion over everybody else, and you're just as bad as all the BBabies.

 

You're so blind you're not seeing I'm not for RPF, I am simply not being a whiny about it either, and am for a practical solution. 

 

I never force my opinion on anyone, except on 'forum members' who fails to provide proper argumentation for their opinions. Opinions without argumentation are worth less then the stuff which I flush down the toilet. Usually it's only these people who try to discredit my person, so I guess I ruffled your feathers once before and forgot about it. Shows how important I think you or your opinions are, that's what happens when you can't provide any arguments to back them up.

 

I could reply with some nice ad hominem but you're not worth the effort... calling me a tool :facepalm: 

 

 

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'whining' ( which the BBabies do for instance when the advanced hydro on Bismarck is replaced with a standard one... Q_Q )

 

Stop reading the RU forums, they are baaad :trollface:
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I never force my opinion on anyone, except on idiots who fails to provide proper argumentation for their opinions. Opinions without argumentation are worth less then the stuff which I flush down the toilet. Usually it's only these people who try to discredit my person, so I guess I ruffled your feathers once before and forgot about it. Shows how important I think you or your opinions are, that's what happens when you can't provide any arguments to back them up.

 

 

 

As if I need a whiny kiddo accepting my opinion. Grow up, maybe then you'll understand how insignificant you are. Or maybe you won't even then, I guess it's good living in ignorance. Good riddance anyway.

 

 as for action itself - personally I won't "boycot" the game but I'll make a vote with wallet - I had recently some considerations regarding buying doubloons..... welp until this mess clears out, no thank you....

 

Good call, a practical solution. I'll wait for it to hit live, if its gamebreaking for my poor dds and cls, I'll vote with my wallet as well.

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Not boycotting. I'll drop the grinding on Jap DDs, postpone premium content buying and see how the game changes. If I'll find the game significantly less enjoyable, I'll quit spending and just casually play from time to time. However like many others I've been through some very heavy nerfs (AFT anyone?) and eventually found ways to adapt and still enjoy the game. If this Retarder Players' Friend makes DDs all but useless, which I think is unlikely, I'll just play BBs exclusively.

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Players
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Not boycotting. I'll drop the grinding on Jap DDs, postpone premium content buying and see how the game changes. If I'll find the game significantly less enjoyable, I'll quit spending and just casually play from time to time. However like many others I've been through some very heavy nerfs (AFT anyone?) and eventually found ways to adapt and still enjoy the game. If this Retarder Players' Friend makes DDs all but useless, which I think is unlikely, I'll just play BBs exclusively.

 

I think you forgot about a poor tier 8 cruiser using 155 mm guns, got nerfed when I was at myoko :(

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Alpha Tester
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Not boycotting. I'll drop the grinding on Jap DDs, postpone premium content buying and see how the game changes. If I'll find the game significantly less enjoyable, I'll quit spending and just casually play from time to time. However like many others I've been through some very heavy nerfs (AFT anyone?) and eventually found ways to adapt and still enjoy the game. If this Retarder Players' Friend makes DDs all but useless, which I think is unlikely, I'll just play BBs exclusively.

 

It will not make DD's useless, USN DD's would be absolutely game deciding if they use it to hunt down the IJN DD's ( since USN has best concealment after IJN ), they then cap cap and hunt other ships largely uncontested ( well VMF DD's can then hunt them, as long as teams are thinned down and the USN DD's don't have cruiser backup ). 

 

It will make DD's and anything which relies on concealment unable to pull off ambushes or undetected flanking, and the longer a game lasts the more useful the skill would be. But not all DD's will be useless, not even IJN DD's as there 'might be games without enemy USN DD division who use the skill and know what their doing'..

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I don't like the skill at all. Mainly because I don't have any captains with that many skill points and it won't be my first choice 4 point skill in any of my ships. So other more experienced players will have it and not me having an even bigger disadvantage.

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I don't play destroyers so I can only welcome this new skill, but as a battleship player I'm not sure it would be worth prioritizing it over stuff like AFT and Concealment (depends on the ship of course). Cruisers and destroyers themselves however could make full use of this to hunt down other destroyers in the smoke, or detect ships hiding behind islands waiting to ambush passerbies and relay the intel to the team.

 

For the record, World of Tanks has something somewhat similar, in that when someone fires at you, even if they are unspotted, an icon will appear on-screen telling the general direction from which the shot came, the amount of damage dealt, and which vehicle fired it. And that's not even a crew skill, it's an option available to anyone from the settings menu.

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Alpha Tester
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For the record, World of Tanks has something somewhat similar, in that when someone fires at you, even if they are unspotted, an icon will appear on-screen telling the general direction from which the shot came, the amount of damage dealt, and which vehicle fired it. And that's not even a crew skill, it's an option available to anyone from the settings menu.

 

Incoming damage indicator is NOT the same, it's not even CLOSE to being the same. 

 

Incoming damage indicator shows direction of a SHOT if it hits you, RDF gives a rough bearing on the closest enemy at all times. If it were the same I wouldn't mind, people can already know from where you shoot because they can see the shells / torpedoes coming in. 

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Incoming damage indicator is NOT the same, it's not even CLOSE to being the same. 

 

Incoming damage indicator shows direction of a SHOT if it hits you, RDF gives a rough bearing on the closest enemy at all times. If it were the same I wouldn't mind, people can already know from where you shoot because they can see the shells / torpedoes coming in. 

 

In this case, I can see this skill's potency. To give an example, today a Pensacola hiding behind an island unspotted managed to ambush and destroy another ship as it passed nearby. With this skill, she would've been unable to pull that stunt.

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I don't play destroyers so I can only welcome this new skill, but as a battleship player I'm not sure it would be worth prioritizing it over stuff like AFT and Concealment (depends on the ship of course). Cruisers and destroyers themselves however could make full use of this to hunt down other destroyers in the smoke, or detect ships hiding behind islands waiting to ambush passerbies and relay the intel to the team.

 

For the record, World of Tanks has something somewhat similar, in that when someone fires at you, even if they are unspotted, an icon will appear on-screen telling the general direction from which the shot came, the amount of damage dealt, and which vehicle fired it. And that's not even a crew skill, it's an option available to anyone from the settings menu.

 

Hey, Amrael, just so you can see some of the implications of RPF that are not exclusive to DDs I'll drag this out of the PT thread, apologies to all for the wall of text:


OK then, let's look at what this anti-skill takes away from the game:

 

- Flanking for a surprise attack. Nope, they know you are there so no AP/torps into the enemy broadside as they know you are over there. Flanking will now be ineffective & in fact downright suicide in many cases as you will end up pincered.

- Early cap contests using stealth/terrain/smoke/positioning to gain an advantage for your team. Can't do that either as RPF points straight to where you are.

- Ambush plays for any class using terrain as cover, i.e. US CA lurking behind an island for the chance of an AP salvo into the broadside of a BB. Can't be done, he knows you are there.

- Aggression in general, i.e. you are in a DD forward spotting for your team who are pushing, as yet undetected. The simple fact you are attempting to basically do your job gives the game away. Also, in any class if you are the furthest forward you can now expect all enemy guns to be trained on you before you are detected and can expect to get nailed. It's hard enough to get people to press the W key as it is, RPF will punish being first into action and the consequences for how people will respond to this is fairly obvious IMO.

- Torpedo attacks from stealth. Nope, enemy knows you are there so this will become much less effective.

- Entering the radar range of a BB or cruiser so equipped. This will be a death sentence as the enemy guns will already be trained on target.

- Any kind of smart play that requires the enemy not knowing where you are. For example one of my favorite ploys is to lay a smoke screen while contesting a cap & then making sure I am absolutely nowhere near it & watching my opponents torpedo/shoot/charge the smoke. Obviously, this won't work now.

 

I could go on but I think that's enough for now, let's next look at what RPF will encourage:

 

- Passive play. Since being closest to the enemy will now be far more dangerous there will be even more hanging back than now. Is this really what the game needs?

- Second line torping. Not being closest to the enemy will be the only way of getting a surprise torp attack in so why not use your ally as bait & fire torps past him towards the enemy? That is going to end well, isn't it?

- Blobbing. Since flanking, being aggressive, etc are now much more dangerous we are going to see a whole mass of ships in a blob all trying to avoid being singled out by RPF.

 

Lastly, huge nerf to player skill, the fun factor & game balance will also be negatively effected. I honestly cannot think of a single problem RPF solves & it may well cause even more problems than the one's I've spotted. Dumbing the game down in this way is clearly not what we players want, RPF takes away much of what makes WoWs unique to the extent the game is changed fundamentally.


 

Some of that is opinion/extrapolation/slanted but hey, we are where we are and all that...

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It sounds like a terrible idea. If it makes my fav ships unplayable or not fun, I'll stop playing them and if the game has nothing fun left to do I will quit. Realistically though, there's always the option to play something that doesn't give a single crap about stealth, or a CV. If it kills certain lines and playstyles then, well, the stats will show it and WG will have to nerf it. One would hope.

 

But damn, are WG insistent on implementing this garbage. I haven't seen anyone, anyone seriously ask for something like this. Only plenty of voices against it. It really does beg the question of whom WG are listening to over the overwhelming reaction against it here.

Edited by MoveZig

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Alpha Tester
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In this case, I can see this skill's potency. To give an example, today a Pensacola hiding behind an island unspotted managed to ambush and destroy another ship as it passed nearby. With this skill, she would've been unable to pull that stunt.

 

There is no reason to talk about potential advantages in certain situations when it completely kills off the use off concealment. Concealment is an intrical part of this game, even the best BB's are those who take stealth builds to they can close in to their enemies at more optimal engagement ranges before getting engaged. 

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anu has a point world of warplanes was quite good untill they added "aim-helper" - integrated aimbot - you didnt have to aim drectly at the aircraft but close and bullets/shels have been pulled into hitting.

 

wows started in the right direction in alpha but started to drift in beta and is getting quite a bit of course these days

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[RJCTS]
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If they add any kind of cheating program WITHOUT being able to COUNTER it  I am most likely gone. Its not threat, I know they cant satisfy every single person just ill give my money to another companies who actually listen players feedback. Even open beta testing only proved (11 pages of negative feedback) that their skills suck.


Last thing I really want to do is to play against wallhack what is LEGAL in game. Wtf man.

Have fun and cheers,
Boris

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Beta Tester
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Instead of boycotting, maybe DDs/Cruisers/CVs should come to a "Gentlemen Agreement" of not shooting at each other, as long as there are still any BB left on the battlefied?

 

Just imagine, all other classes just sailing past each other peacefully, but letting out the wrath of the gods on any enemy BB that comes in range...

 

Or all non-BB ships just sailing to the north/south map edge (whatever is closest to spawn) and waiting there for the BBs to fight it out among each other?

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anu has a point world of warplanes was quite good untill they added "aim-helper" - integrated aimbot - you didnt have to aim drectly at the aircraft but close and bullets/shels have been pulled into hitting.

 

wows started in the right direction in alpha but started to drift in beta and is getting quite a bit of course these days

 

Yup, aimbot and constant nerfs on high tier planes killed WOWP, i have 3 t10 planes and i stop playing it, same or even worse start again in WOWS but it is not only this  RPF skill that is a big problem, game is going from bad to worse with every patch, game was 15x more playable and fun in beta than now and all these free t6 ships and giveaway premiums from Santas - the game is not a good place ATM, a lot of potato in high tier don't know what to do, some turbo OP premium ships  ect..ect..,

 

 and for last - you have problem with KM Bismarck "special" Hydro ( 6km ) but you don't have problem with Missouri 30sec 12km Radar !?!?!?!?!?!   Radar on cruiser is one thing ( cruiser must be suicadal to get close to BB so their Radar could work ) but Radar on T9 improved armor BB hmmmmmm

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Alpha Tester
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Yup, aimbot and constant nerfs on high tier planes killed WOWP, i have 3 t10 planes and i stop playing it, same or even worse start again in WOWS but it is not only this  RPF skill that is a big problem, game is going from bad to worse with every patch, game was 15x more playable and fun in beta than now and all these free t6 ships and giveaway premiums from Santas - the game is not a good place ATM, a lot of potato in high tier don't know what to do, some turbo OP premium ships  ect..ect..,

 

 and for last - you have problem with KM Bismarck "special" Hydro ( 6km ) but you don't have problem with Missouri 30sec 12km Radar !?!?!?!?!?!   Radar on cruiser is one thing ( cruiser must be suicadal to get close to BB so their Radar could work ) but Radar on T9 improved armor BB hmmmmmm

 

At least it's available for all the potato's to, unlike Flint which requires people to go through the grinder or ranked battles 3 times :hiding:

 

 :trollface:

 

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