Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #26 Posted January 13, 2017 The real question is concealment or RPF You can take both. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #27 Posted January 13, 2017 I actually think the new skill tree makes it less accessible to the common player. As someone now with a 18 point captain will be extremely strong whereas before the threshold was only 15... (You can take 3 level 4 skills at 18 points). Heck I don't think I've got a captain with that much XP yet Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #28 Posted January 13, 2017 I have mostly CL ind mind with these changes because I have feel that it is too fragile... Then why propose somehting which will mostly benefit BB's..... Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,166 battles Report post #29 Posted January 13, 2017 Then why propose somehting which will mostly benefit BB's..... I never say that my idea is ideal and that things need exactly this changes, I just say that skill need some changes to make it more useful on more ships and give one idea... for this forum exist we post ideas and from it devs grabs best of it and polish it... Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #30 Posted January 14, 2017 I never say that my idea is ideal and that things need exactly this changes, I just say that skill need some changes to make it more useful on more ships and give one idea... for this forum exist we post ideas and from it devs grabs best of it and polish it... Well... you say CL needs buffs, my RN CL stats do not seem to agree with that ( leaving aside the turds at tier IV and V which are of no real concern as those takes what, 20 battles at most to get through? ).. Fiji and Belfast are amongst the top performers at tier 7, Leander is holding its own at tier 6, and from tier 8 to tier 10 they are not really underperforming either. So I do not like the proposal as it would a> benefit mostly a class which does not need it b> does not benefit a class besides that which actually needs it. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #31 Posted January 14, 2017 CV will have too Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #32 Posted January 14, 2017 I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points. So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone What you think? I would like for it to be buffed, because it would be good for my game play, but I don't think it needs it. SE for 3 skill point will give 350HP per tier. Seems ok. On my Japanese and American DDs, I always take this skill. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #33 Posted January 14, 2017 That's like taking air superiority on a destroyer and then complaining the skill sucks. So yeah... Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #34 Posted January 14, 2017 I have mostly CL ind mind with these changes because I have feel that it is too fragile... Let me give you a proper answer instead of trolling: How armor works in this game: (too lazy to check all the exact numbers, so I will use just some general idea to explain it to you) HE shells can penetrate 1/6 of their caliber. So, curently CLs can only penetrate Battleship superstructure to deal reliable damage, everything else will not penetrate and you will get 0 damage hits with your best chance of dealing damage is setting him on fire. So buffing armor by lets say 20% would deny a lot of ships any chance to even damage BB with their HE spam (DDs included) AP works a bit different, but you have somewhat same principal and buffing BB armor by 20% would mean that they would easily tank most of the AP shells from other classes, and pretty much all of the shells even from BBs when angled. What would that 20% do for cruisers and DDs? Well, especially for light cruisers and DDs, it would do them more harm then good. While they would be able to tank other cruiser AP shells more easily, battleships would LOVE that, because every shell they hit on a cruiser would be Penetration / citadel instead of overpenetration (3x bigger damage per shell) and even destroyers would take a lot more damage from AP shells because they would have more armor and shells wouldn't overpen, but would deal normal pens. With that armor increase, most of BBs would still be able to overmatch cruisers bow armor, while simply getting better pen values on broadside targets. So in the end, while it sounds good at first, it would be direct buff to BBs and BBs only. Hope you understand now why people reacted that way on that suggestion 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,166 battles Report post #35 Posted January 14, 2017 For now I have unlocked only Phoenix, Omaha, and Cleveland from US CL, Karlsruhe, Konigsberg and yesterday got Graf Spee, I have general feel that CL which I have is too fragile to salvos even if I avoid most of shells 2 or 3 of it take lot of HP. so due it I was suggest changes Other Nations I didn't begin to unlock because I don't have slots for ships Maybe situation are better with higher tiers + I didn't test Graff Spee yet Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,166 battles Report post #36 Posted January 14, 2017 Let me give you a proper answer instead of trolling: How armor works in this game: (too lazy to check all the exact numbers, so I will use just some general idea to explain it to you) HE shells can penetrate 1/6 of their caliber. So, curently CLs can only penetrate Battleship superstructure to deal reliable damage, everything else will not penetrate and you will get 0 damage hits with your best chance of dealing damage is setting him on fire. So buffing armor by lets say 20% would deny a lot of ships any chance to even damage BB with their HE spam (DDs included) AP works a bit different, but you have somewhat same principal and buffing BB armor by 20% would mean that they would easily tank most of the AP shells from other classes, and pretty much all of the shells even from BBs when angled. What would that 20% do for cruisers and DDs? Well, especially for light cruisers and DDs, it would do them more harm then good. While they would be able to tank other cruiser AP shells more easily, battleships would LOVE that, because every shell they hit on a cruiser would be Penetration / citadel instead of overpenetration (3x bigger damage per shell) and even destroyers would take a lot more damage from AP shells because they would have more armor and shells wouldn't overpen, but would deal normal pens. With that armor increase, most of BBs would still be able to overmatch cruisers bow armor, while simply getting better pen values on broadside targets. So in the end, while it sounds good at first, it would be direct buff to BBs and BBs only. Hope you understand now why people reacted that way on that suggestion Thank you Mate for detailed explanation Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #37 Posted January 14, 2017 I think they should scale it to something like 30% buff for DDs, 25% for Cruisers, 20% for CVs and 10% for BBs. Bear in mind those numbers are just off the top of my head, but agree that it should generally do a little more than +400 per tier, giving a tier 10 ships 4k more HP (DDs aside) is not that much. Share this post Link to post Share on other sites
_ramrus_ Weekend Tester, In AlfaTesters 618 posts 10,023 battles Report post #38 Posted January 14, 2017 I think they should scale it to something like 30% buff for DDs, 25% for Cruisers, 20% for CVs and 10% for BBs. Bear in mind those numbers are just off the top of my head, but agree that it should generally do a little more than +400 per tier, giving a tier 10 ships 4k more HP (DDs aside) is not that much. Not all DDs, or other ships for that matter, have same HP, so scaling would only be helpfull for high HP ships. I think SE is fine DD skill as it is. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #39 Posted January 14, 2017 Let me give you a proper answer instead of trolling: How armor works in this game: (too lazy to check all the exact numbers, so I will use just some general idea to explain it to you) HE shells can penetrate 1/6 of their caliber. So, curently CLs can only penetrate Battleship superstructure to deal reliable damage, everything else will not penetrate and you will get 0 damage hits with your best chance of dealing damage is setting him on fire. So buffing armor by lets say 20% would deny a lot of ships any chance to even damage BB with their HE spam (DDs included) AP works a bit different, but you have somewhat same principal and buffing BB armor by 20% would mean that they would easily tank most of the AP shells from other classes, and pretty much all of the shells even from BBs when angled. What would that 20% do for cruisers and DDs? Well, especially for light cruisers and DDs, it would do them more harm then good. While they would be able to tank other cruiser AP shells more easily, battleships would LOVE that, because every shell they hit on a cruiser would be Penetration / citadel instead of overpenetration (3x bigger damage per shell) and even destroyers would take a lot more damage from AP shells because they would have more armor and shells wouldn't overpen, but would deal normal pens. With that armor increase, most of BBs would still be able to overmatch cruisers bow armor, while simply getting better pen values on broadside targets. So in the end, while it sounds good at first, it would be direct buff to BBs and BBs only. Hope you understand now why people reacted that way on that suggestion Armor buff for DD's -> recipe for taking full AP damage ;) I said that in the first reply Share this post Link to post Share on other sites