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I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points.

 

So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone

 

What you think?

 

Edited by VedranSeaWolf359

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Alpha Tester
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Armor buff for BB's :facepalm:

 

Armor buff for DD's :facepalm: -> recipe for taking full AP damage ;)

 

I do think 400hp per tier is not enough to put it at 4 points, the other 4 point skill are more powerful. 

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Beta Tester
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Would make more sense to me if it would only function for BB's as these are currently in such a bad spot.

 

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Armor buff for BB's :facepalm:

 

Armor buff for DD's :facepalm: -> recipe for taking full AP damage ;)

 

I do think 400hp per tier is not enough to put it at 4 points, the other 4 point skill are more powerful. 

 

what is your suggestion for improving of this skill? More HP or maybe that skill instead of my first suggestion (armor bonus give fire proof bonus then) or that it become tier 2 skill (two point is acceptable expense for it for that small bonus of 400HP) 

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Alpha Tester
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fire proof increments... Read my signature you will figure it out I guess :)

 

But yes, dropping it down from a 4 point skill would make a lot of sense to me. Frankly, I still haven't gotten any of my current captains up the the famous 3x4 built ( AFT DE SE ) as I'm stuck with AFT + DE atm. Which indicates how useful in comparison the SE skill is right now. 

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Beta Tester
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Didn't I read it is dropping to 350/tier and 3 points?

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Players
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Soooo for what ship are you actually using this skill?

 

IF you say its for BB then omg WTF.

 

This skill is meant to be for a little HP buff for DD's so the dont instantly die as soon as the visible.

 

I think the skill is fine as it is since it gives 4k more Hp at a T10 DD what is like a 25% hp increase of its normal health pool.

 

But you seriously use this skill on a BB then maybe you should go for other skills on a BB then a little HP buff that is not even worth the 4 Points.

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But yes, dropping it down from a 4 point skill would make a lot of sense to me.

 

it has been dropped down to a 3 point skill but it gives 'only' 350 HP / tier

 

I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points.

 

So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone

 

What you think?

 

:facepalm:

 

In my opinion SE is fine as it is.

It's useful on DD captains.

 

 

Would make more sense to me if it would only function for BB's as these are currently in such a bad spot.

 

:trollface::trollface:

I do hope people have their sarcasm detector activated. :hiding:

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Alpha Tester
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it has been dropped down to a 3 point skill but it gives 'only' 350 HP / tier

 

:great:

 

And let me :facepalm: again for the suggestion of increasing fire resistance :facepalm:

 

Ow wait now I done it twice :trollface:

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Players
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The problem with the skill us it scales badly and is therefore only useful on DDs, and even then the point cost makes it compete with AFT and DE.

 

It might work better as a % HP boost where the % is different for each class (like CE has % detection range decrease for different classes).

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fyi;

SE is a standard first pick on any of my IJN DDs.

Gunboat DDs that have a slow shell velocity I'll equip with either DE or SE first (e.g. my Lo Yang has SE and my Benson has DE; having more health gives me an advantage in knife fights, but I do notice the difference in fire chance).

Gunboat DDs that have a good shell velocity I'll equip with AFT first (e.g. Leningrad, Gremy, Anshan, Blyska).

 

The problem with the skill us it scales badly and is therefore only useful on DDs, and even then the point cost makes it compete with AFT and DE.

It might work better as a % HP boost where the % is different for each class (like CE has % detection range decrease for different classes).

 

I don't think BBs need any more buffs tbh. :sceptic:

 

And if a player is that stupid to take (the current) SE on his BB, buffing it won't be of any help anyway to these players.

Edited by lup3s

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[SPUDS]
Players
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I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points.

 

So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone

 

What you think?

 

Nonsense! I could make an elaborate answer to your proposal but thats a waste of time. But I dont want to be mean. Who does benefit from your proposed armour buffs? There is only one correct answer and I hope you will figure it out on your own.

 

BTW, SE is awesome but not for every class. Oh dear me. Such a shame!

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I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points.

 

It's extremely useful for destroyers and British cruisers. The former because even in the case of the Russians, their health pool is quite small and they would benefit from the extra survivability. I will be transferring my captain skills with the reset on my Yuugumo from AFT to SE and not just because the Yuugumo can already stealth fire without the skill. The latter because it grants up to 100 extra HP per second on their heals.

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And if a player is that stupid to take (the current) SE on his BB, buffing it won't be of any help anyway to these players.

 

Those lovely Tirpitz with 70k+ hp :facepalm:

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[2DQT]
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SE was never intended for BB then and clearly will not be when the changes take place.

 

It's the armour of a BB that mitigates a lot of it's damage, a bad move means you will take in a single salvo what this 4 point skill has provided for. Wasted thereafter... 

 

 

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Those lovely Tirpitz with 70k+ hp :facepalm:

 

HEY! I drive a Tirpitz like that!

 To be fair it's because I'm training a captain for the DDs, but still!

 

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SE is in a good place imo, offers a significant buff to destroyers. Not every skill has to be good for all classes

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I would like to see something like 20-30% flat hp increase, 20% armor buff (but for BB only) and -20% of fire chance, so it finally becomes more usefull on my battleships.
This way it only boosts my Yamatos HP by 4 000 hp which is not enough and I die too much, especially to that joke OP HE spammers and their fires.

Sometimes it even feels like a waste of skill points...

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Alpha Tester
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I would like to see something like 20-30% flat hp increase, 20% armor buff (but for BB only) and -20% of fire chance, so it finally becomes more usefull on my battleships.

This way it only boosts my Yamatos HP by 4 000 hp which is not enough and I die too much, especially to that joke OP HE spammers and their fires.

Sometimes it even feels like a waste of skill points...

 

You forgot something..

 

 uGqHWiL.gif

 

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Nonsense! I could make an elaborate answer to your proposal but thats a waste of time. But I dont want to be mean. Who does benefit from your proposed armour buffs? There is only one correct answer and I hope you will figure it out on your own.

 

BTW, SE is awesome but not for every class. Oh dear me. Such a shame!

 

biggest benefit will have BB. but CL and CV will have too when it defend from CL and DD gunboat attacks. Mate calm down please! there is no reason to be explosive & rude!
Edited by VedranSeaWolf359

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Alpha Tester
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And BB do not NEED to be even easier to play decently. Rather BBabies should spend some effort into learning how to play. 

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So to conclude this topic most of you think that Survivability Expert skill don't need any change even reduce of its cost...

 

Its changing, 3 points for 350hp per tier. Not a first choice skill but for the 3x4 build and ranked benson its fine.

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And BB do not NEED to be even easier to play decently. Rather BBabies should spend some effort into learning how to play. 

 

I have mostly CL ind mind with these changes because I have feel that it is too fragile... 
Edited by VedranSeaWolf359

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