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RobS80

Implementation of RDF

RDF  

286 members have voted

  1. 1. Are you happy with RDF?

    • Yes
      29
    • No
      256

121 comments in this topic

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[PORT]
[PORT]
Beta Tester, Players
422 posts
54,635 battles

I voted no and can't say I'd be happy to see this introduced.

 

As I said on the PTS thread, I can see the usefulness of the skill, but feel it gives a huge unfair advantage to it's users.  The developers say they want to balance the skills, but this is anything but balanced.

 

The only fair way I can see it being introduced, is if there was also a skill for "Radio Silence" introduced.  This would be a direct counter to RDF and the user would not be spotted. After all, to counter smoke, we have hydro and radar.

 

Or if not an extra skill, perhaps " Radio Silence" could be a consumable.  Once triggered, the user is immune to RDF, but at the same time is unable to spot for their team.

Edited by VonBroich

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Beta Tester
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4,481 battles

There is a whole ongoing thread about the possibility of a Radio Silence mechanic. It's an interesting idea!

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[PORT]
[PORT]
Beta Tester, Players
422 posts
54,635 battles

Sorry about that.

 

Can't believe I'd not spotted that thread, let alone not read it.

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Weekend Tester
261 posts
5,803 battles

There is also an argument to be had that it could create similar cheat mods to the aiming assistance mods back in CBT and whatnot. The game as vanilla gives you this wide marker but it won't take long for someone to mod it as a huge-[edited]straight red line that draws on your minimap, screen and in the bloody water that shows with zero problem the exact heading to a degree.

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[2DQT]
Players
8,241 posts

No!

 

A radio silence mechanic would be dumb, it would feed WG's b(_)llcr@p

 

As firstly RDF is essentially a skill that cannot be skipped as a close in ship that hunts DD (unless you're in something like a Belfast which is an uber DD slayer), if you hunt DD without it you'll be at a massive disadvantage.

 

Therefore if radio silence was introduced then it would be the same except even more skill points would be wasted on simply levelling the playing field...

 

Whole thing annoys me, I play DD a fair bit and even with AFT and BFT (which will cost a lot more when the skills change) and there was really no need to nerf their skills :(

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Beta Tester
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I voted "yes" because as it is now, RDS/RPS isn't in the game, but only on the Test Server. That's very ok with me.

 

Ask me for my opinion again, if it is implemented in the game.

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[TAITO]
Players
325 posts
4,917 battles

RDF is a game destructive mess..

If its released i may go see other games for while.

 

 

( And wait when it gets removed )

 

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Players
1,139 posts

Simple unbiased poll with happy or unhapy options.

 

In its currently proposed iteration (ie without counter of any sort)

Cant give an answer, as I have not tried it to see how effective it actually is. When it goes live, I will try it, then I will form an opinion.

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Beta Tester
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I dont find it game breaking, I guess. But I have to test it first. As it is now, I always assume enemy know more or less my position even when Im not spotted, either when Im smoke, capping or trying to find targets.

One thing I think may be a problem, is when a dd is the last surviver on a team, this could make it very hard. But that counts for CV or any other ship as well. Radar has made DD playing like lotto already. If it breaks gameplay, and all start playing BB, we get a new fix. It just takes time. I stopped caring much about winrate lately, and dont lose hair over bad teams or mm as much, maybe thats why I dont care so much about this either.

Maybe its a money making scheme, like preparing for a a new premium consumable, like aluminium strips, jammer or something. Never underestimate the skill of money people, lol.

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[NWP]
Beta Tester
2,657 posts
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As per now approx. 90% "No".

 

RDF will be the same bvll$1h+ as SA for everybody was.

 

"Oh...I am detected in my CV...better start my engines and send planes looking for that nasty DD...."

 

Yeah skill...

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Players
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Yes (18 votes [10.34%])

No (156 votes [89.66%])

 

I'm truly amazed 18 voted "YES"

 

This new RDF is potentially a game changer

 

DD's will no longer be able to use stealth which is their main strength, by taking this away you are taking DD's away

 

IJN DD's will be hit hard:

 

Shima for example has to deal with aircraft and radar, now with the RDF it makes the Shima almost obsolete, the most effective torps on Shima are 8km, with RDF there is no way Shima can go in that close, so the 8km torps are not usable, next option is 12km torps (not as effective as 8km), this is still way too close with RDF in the game, 12km is a short distance on these maps, that leaves 20km torp option, these torps are simply useless, a canoe could avoid these torps, so it leaves the Shima pretty much useless

 

I much rather this game as it was around March April last year, the balance was good, from then on it has deteriorated fast

 

Amen to DD's

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[72]
Beta Tester
453 posts
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I may be looking at this the complete wrong way round, but with the advent of a stealth build on a 10 point captain now, this is surly the counter to that?

 

And besides, i don't understand how it will end IJN DDs.

 

there is no change to IJN DDs camo or spotting mechanics that i am aware of. So they are just as invisible as they ever were. Just because there is a way of sometimes knowing which direction they are, doesn't mean that's where the torps are coming from. nor can you tell accurately which way the ship is heading.

 

If anything, surly this will hit US DDs harder, like the Benson which can have a sub 7k detection range, and relies on its guns more than its torps?

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[OM-G]
Privateer
534 posts
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Nah I dont agree that Shima is unplayable then. Buy it will require more skill. I mean you see from where you are detected, truly he can go bow on to you, but even 2-3 shima F3 torps on bow arent really cool.

 

So while I think this skill is completely useless, I guess it can be overcome with a higher amount of skill

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[BONI]
Players
1,622 posts
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Terrible idea that will hurt some lines a lot more than others. Lines which already are struggling. I'm not going near IJN DDs until/unless it turns out okay, which, given WG's obstinacy in ruining the game, it probably won't. My gunboats, on the other hand, will benefit immensely. Again, at the expense of the silly torpboats which think that stealth is still viable in WoWS.

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Alpha Tester
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There is a whole ongoing thread about the possibility of a Radio Silence mechanic. It's an interesting idea!

 

Radio Silence mechanic would kill teamplay and remove one of the KEY roles of DD's -> spotting. Sure, it would be 'best' that IF RDF is put into the game, Radio Silence is given as an option to, but BEST would still be to just throw the whole RDF idea out of a window together with the guy who thought it up. 

 

There is also an argument to be had that it could create similar cheat mods to the aiming assistance mods back in CBT and whatnot. The game as vanilla gives you this wide marker but it won't take long for someone to mod it as a huge-[edited]straight red line that draws on your minimap, screen and in the bloody water that shows with zero problem the exact heading to a degree.

 

Tuccy dismissed my fears and after some more checking it appears he is correct and the yaw is provided server side. Aka, no client side modifications can change it to be more EXACT. Changing the image to an arrow, or drawing this arrow on the minimap, would ofc not be a big deal, but it won't be 100% accurate. 

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[SKIDZ]
Players
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It's not just DDs taking it up the arris with this skill cruisers stealth build will also be knocked on the head in fact what's the point in any stealth stuff camo/skill/mod if any Tom Richard and Harry can have perma radar

 

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[72]
Beta Tester
453 posts
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I really cant see stealth builds going away. With WG throwing 10 point captains at every one, and CE being bumped down to a 10 point skill even more cruisers will be running stealth. It depends on how you captain your cruiser on how RPF effects you.

 

If you have pushed up too far, or got yourself out of position you will be punished harder. That is the nature of being a cruiser in the passive meta at the moment.

 

I assume the intention of RPF is to counter stealth build sniping and to promote a more aggressive game. weather it will work or not remains to be seen.

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Quality Poster
1,695 posts
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For my review of the skill, see the link in my sig.

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Beta Tester
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Radio Silence mechanic would kill teamplay and remove one of the KEY roles of DD's -> spotting. Sure, it would be 'best' that IF RDF is put into the game, Radio Silence is given as an option to, but BEST would still be to just throw the whole RDF idea out of a window together with the guy who thought it up.

 

I agree, except about the defenestration part. I don't see the merits of flooding the skill tree with stuff that keeps telling people how to play the game. I'd rather just play the game.

"Ship to the right - turn and engage!"

"Hey, psst, someone is trying to shoot you - better get on that!"

"Omg shells incoming - duck for cover!!!"

"...STFUP AND LET ME PLAY!!!"

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Players
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I have seen many battles in the past where a lone ship, DD, BB or CA won the game against 2, 3 or 4 enemy ships due to hiding or running away to run the clock down

 

With the implementation of RDF this is unlikely to happen again, the enemy know exactly the area you are, you cannot run or hide to rightly win a game, it's another tactic erased

 

 

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[72]
Beta Tester
453 posts
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I have seen many battles where a lone ship has won the game where the remaining team have gone off chasing rather than just a simple win by cap.

 

why should a 1 vs 2,3 or 4 be favourable to the 1 ship?

 

If you are on the team that has failed that hard, do you as a team deserve the win?

 

i have had krakens and sill lost. that sucks. but the team sucked harder, so the other team won, That seems fair to me.

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[SKIDZ]
Players
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Perma detection won't encourage aggressive gameplay I push hard in a stealth ship knowing I can get away/hide with RDF that won't happen

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[BAD-A]
Beta Tester
2,018 posts
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Nah I dont agree that Shima is unplayable then. Buy it will require more skill. I mean you see from where you are detected, truly he can go bow on to you, but even 2-3 shima F3 torps on bow arent really cool.

 

So while I think this skill is completely useless, I guess it can be overcome with a higher amount of skill

 

I think you are missing something here. Any Gearings or Fletchers equipped with RDF are going to take that Shima out very early. It's not the Shima's prey having RDF that he needs to worry about, it's his predators.
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