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RobS80

Implementation of RDF

RDF  

286 members have voted

  1. 1. Are you happy with RDF?

    • Yes
      29
    • No
      256

121 comments in this topic

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Weekend Tester
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Simple unbiased poll with happy or unhapy options.

 

In its currently proposed iteration (ie without counter of any sort)

Edited by RobS80

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Beta Tester
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If RPF goes live, I will not be happy, but I will try to give further feedback, in order to change the skill later on.

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Beta Tester
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I vote no. I dislike these sorts of clairvoyance skills in general, since they substitute true player skill for a simple click-and-play mechanic. It would take World of Warships in the wrong direction, in my opinion.

 

Incidentally; why the abbreviation "RDF" in the title? I thought the skill was named, "Radio Position Finding". Have they changed its name (again)?

Edited by Procrastes

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Weekend Tester
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If RPF goes live, I will not be happy, but I will try to give further feedback, in order to change the skill later on.

 

Yep pretty much the same as me, I just wanted a straight forward poll with a yes or no basis in case WG try to suggest it wasnt almost universally hated.

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Incidentally; why the abbreviation "RDF" in the title? I thought the skill was named, "Radio Position Finding". Have they changed its name (again)?

 

No, in game it is RPF, but the historically accurate title is Radio Direction Finding, which was used in real, that is why people are writing RDF.
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While it is definitely a good thing to keep the topic of RPF/RDF on the front page at all times so that WG don't get the chance to forget our intense displeasure with regard to the introduction of this "skill" I'm not sure another poll was necessary. This will be about the 3rd or 4th one I have seen regarding this and in every case the result was 90% (+/-1%) of the playerbase dead set against it.

 

That said I voted as I usually do.

 

As the kids from Grange Hill said - "Just Say NO!"

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Players
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A counter to it would be the obvious fix, but will it really be taken given the other skill alternatives?

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While it is definitely a good thing to keep the topic of RPF/RDF on the front page at all times so that WG don't get the chance to forget our intense displeasure with regard to the introduction of this "skill" I'm not sure another poll was necessary. This will be about the 3rd or 4th one I have seen regarding this and in every case the result was 90% (+/-1%) of the playerbase dead set against it.

 

I see 3 on the front page. One titled captain skills, and one which was pretty badly biased :)

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Weekend Tester
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2 to 36 at the moment. Considering the outburst and rage even from high profile youtubers and all over the forums, if RDF goes live as is, it's final and inexcusable proof that the devs simply don't care about public opinion at all.

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Beta Tester
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I see 3 on the front page. One titled captain skills, and one which was pretty badly biased :)

 

Yeah. I didn't vote in the pretty badly biased one, since what's the point?

 

A counter to it would be the obvious fix, but will it really be taken given the other skill alternatives?

 

A one-point counter skill would probably be taken by a lot of destroyer captains.

And then, nearly no one would take the four-point RPF skill, since it could be assumed that it wouldn't work on most destroyers anyway

- and therefore, no one would actually take the one-point counter skill, since the mere threat of it would be enough....

 

...and that's when WG would introduce the new four-point skill, "We Studied Together at the Naval Academy", which would let you see the other players' skill choices in the battle list.:P

I mean, if we are going up the road of ESP skills, why stop halfway?

Edited by Procrastes
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I don't even like the fact that you can tell if you're spotted, let alone this.

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I don't even like the fact that you can tell if you're spotted, let alone this.

 

At least Situational Awareness is now an inherent ship function, and not a mandatory skill.

I actually rather like it - it allows you to refrain from constant zig-zagging in those situations where you are off the grid completely. The fact that you know you are spotted could, for immersion purposes, be thought to represent a message from HQ along the lines of, "Enemy ships reported in the area, possibly a destroyer, proceed with caution."

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At least Situational Awareness is now an inherent ship function, and not a mandatory skill.

I actually rather like it - it allows you to refrain from constant zig-zagging in those situations where you are off the grid completely. The fact that you know you are spotted could, for immersion purposes, be thought to represent a message from HQ along the lines of, "Enemy ships reported in the area, possibly a destroyer, proceed with caution."

 

It helps slackers, which is why BB players like it.

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Players
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I don't get why WG is insisting in the introduction of this skill. I have no memory of someone proposing it, and from what i see on streams, read on the forums/reddit, almost everyone wants it gone (yes, we have those special snow-flakes who say it is fine lul), but it does worry me that even though the one who give the feedback, even the best of the best players want it gone, the really really want it in. 

 

Who will it benefit really? Potatoes? Potatoes can't even aim right, how will they use the information delivered to them by this skill? Good players? Good players do not need such a thing, they are good without it. 

 

It will create a mess among good players and they should know that not every good player is an all-lines player, there are specialized players for BB's, DD's and so on. 

 

So does WG really helping enyone with this? I do not think so. I really hope the ones who are on the PT server are going to give their feedback, not just farm for the premium day and make this "thing" go away. 

 

They would be better off concentrating on imporving missions, match-making and other features, like the unresponsive  UI than this sh*t.

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Beta Tester
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According to this poll, at least six players are currently happy with the RPF skill. It would be interesting to hear their reasons for this?

So far, almost every articulate post on the forum is trying to flame this skill to oblivion...

...oh, right. I see.

 

Joking aside: While I can see how someone would hesitate before exposing himself to the censure of his fellow forumites, my question stands. A nuanced debate is always more fruitful.

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At least Situational Awareness is now an inherent ship function, and not a mandatory skill.

I actually rather like it - it allows you to refrain from constant zig-zagging in those situations where you are off the grid completely. The fact that you know you are spotted could, for immersion purposes, be thought to represent a message from HQ along the lines of, "Enemy ships reported in the area, possibly a destroyer, proceed with caution."

 

I liked it better when it was a skill you had to pick.

 

Giving SA to every player was just WG catering the noobs (again).

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I liked it better when it was a skill you had to pick.

 

Giving SA to every player was just WG catering the noobs (again).

 

When it was a skill, it was an "if you don't pick this you are stupid"-kind of skill. Not picking it meant that you would be at a disadvantage to every player that had it. Taking it wasn't really a matter of choice; it just removed the requisite number of skill points from the pool. When they changed it to being a ship function, it freed up those skill points as well as allowing new players to familiarize themselves with a crucial game element from the very start. If this is catering to the noobs, then so be it. As long as Situational Awareness is in the game at all, having it as a ship function seems to me to be the best way to handle it.

 

The upcoming skill changes are also aimed at broadening the skill choices at the various levels; there will hopefully be fewer "mandatory" or "obvious" choices. I think this is a good thing in itself, if it works out. What I don't like so much, is adding a number of other clairvoyance skills to the table - doing so will lessen the fun and engaging aspect of this game, that consists of out-guessing and out-thinking your adversary.

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When it was a skill, it was an "if you don't pick this you are stupid"-kind of skill.

 

If you're a DD or CA/CL, yes.

I never picked SA as a skill for my BB captains (I just assumed I was spotted all the time anyway).

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If you're a DD or CA/CL, yes.

I never picked SA as a skill for my BB captains (I just assumed I was spotted all the time anyway).

 

Well, so did I! :)

Not being obliged to sail in zig-zag all the bloody time felt like a relief, after getting Situational Awareness. Although I grant you that good players (which I am not) could probably find a better use for their skill points than getting SA, since they have it already as a personal skill. As it is, however, I think it is fairly well balanced. Tossing in a bunch of other skills of like brand will upset that balance, but then again, that's what it means to keep the game development going. Since WG seems set on pushing ahead with RPF, I guess we will see how game-changing it really will be. I sincerely doubt it will be game-breaking, whatever people may fear.

 

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Players
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I don't post on the forum much but I voted no. 

 

I feel it's an open door for any hacker to make a far more powerful cheat version with illegal modding etc. 

 

Also any the argument in favour of it, "the not many people will use it" one is inherently flawed. The Imperator Nikolai I is rarely seen but no one will say it is balanced properly compared to what it is most likely to face. Same would apply to the Flint.

 

Some people also say it would be a bad battleship skill, but having played mostly battleships myself, I feel on a Tirpitz, Bismarck or any BB agile enough it would make a destroyer captain's flanking efforts irrelevant. Especially when a Battleship is wondering what direction to point the guns. RDF would remove this and is basically at least in my opinion another BB buff that seems unnecessary.

 

 

 

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According to this poll, at least six players are currently happy with the RPF skill. It would be interesting to hear their reasons for this?

So far, almost every articulate post on the forum is trying to flame this skill to oblivion...

...oh, right. I see.

 

Joking aside: While I can see how someone would hesitate before exposing himself to the censure of his fellow forumites, my question stands. A nuanced debate is always more fruitful.

 

I am predominantly a cruiser captain. so i would take the skill if it becomes available. 

 

I am unsure at just how "game breaking" it will be until it goes live. I can see concealment builds becoming more common with the patch, so i assume this is a counter to that. But just because you know what direction the reds are, doesn't mean you will see them.

 

I have a vague idea where i can expect DDs to come from, as i do play them myself occasionally. It will hopefully speed up the end game when there is only a cv hiding in the corner, or a DD kiting the team round the map. Of course it may have the opposite effect in domination, when ships take RPF as a skill that don't need it, and then spend the whole game ignoring the caps and chasing DDs that they are not quick enough to catch round the map instead of capturing objectives.

 

I'm open minded to it at the moment, and willing to try it out.

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