[OHFK] affie Players 437 posts 14,453 battles Report post #1 Posted January 11, 2017 I have played my Fiji for a few games today noticing that sometimes when I activate smoke generator I got 1 puff and sometimes I get 2 puffs, is this a bug or have I misunderstood the mechanics of RN smoke?? Would be nice to get some clarification in the area since I died to many times depending on the smoke and it having failed me... Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #2 Posted January 11, 2017 I don't think its a bug, its a strange mechanic and you have to learn when to get 2 circles. Having the Minotaur I've played more than 500 games overall with these ships, so when you are stopping from full speed, at 20knots you have to start the smoke. You will make 1 circle then another one stopping. But only if you have around 18-20knots pressing the smoke. If you go like 10-15knots and do the smoke, as it happened to me a lot of times it makes only 1 and you are out from it. Also never accelerate then use smoke and then stop again. Better if you stand in your position and use the smoke if not you'll miss it. Share this post Link to post Share on other sites
Mayor_Domino Players 7 posts 2,814 battles Report post #3 Posted January 11, 2017 Its bugged, supposed to get 2 all the time Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #4 Posted January 11, 2017 1 Share this post Link to post Share on other sites
[OP-B] JOVA1982 Players 128 posts 21,397 battles Report post #5 Posted January 11, 2017 Id say it's bugged. Yes, I know, go above certain speed and you get the 2nd puff, but you almost always overshooot that 2nd puff. unless you can ram in to friendly BB or Cruiser, or in to an island. But to me 0.1 sec of deplaying smoke, and 3 second deploying smoke which is needed to get the second puff have difference. But how about those rare situations where you get 3 puffs? To be honest I dont see no logic with the RN smoke as it is. But if WG says it's "working as intended" I'm glad they are only making games and nothing that your life might depend on. Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #6 Posted January 12, 2017 I don't really care if it's bugged or not, it's crap either way. As if the RN Cruisers aren't tricky enough to do well in, they have to go and fudge up the smoke as well. The safest way is to trigger the smoke once you're going 12kts or slower, that way the first puff should cover you once you stop. If you do get a second puff, it slightly extends your bubble, if you don't at least you don't get caught with your pants down and shot to pieces. It's still annoying as sin though. Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #7 Posted January 12, 2017 (edited) Try that in the Neptune and Minotaur. Notice it's different on the different ships and spend time memorising the speeds that make you most successful for each ship. I'd say if there is a minimum distance between puffs on the other smokes then it should be disabled for smokes with a low activation time. I don't really care if it's bugged or not, it's crap either way. As if the RN Cruisers aren't tricky enough to do well in, they have to go and fudge up the smoke as well. The safest way is to trigger the smoke once you're going 12kts or slower, that way the first puff should cover you once you stop. If you do get a second puff, it slightly extends your bubble, if you don't at least you don't get caught with your pants down and shot to pieces. It's still annoying as sin though. A good BB player will be able to one shot you if you are not ridiculously well angled in your smoke. I've done this many a times to RN CLs who think that one smoke puff hides you when you are stationary and firing your guns. Edited January 12, 2017 by Bladezfist 1 Share this post Link to post Share on other sites
Soft_Kitty_Warm_Kitty Players 231 posts 7,806 battles Report post #8 Posted January 12, 2017 Try that in the Neptune and Minotaur. Notice it's different on the different ships and spend time memorising the speeds that make you most successful for each ship. I'd say if there is a minimum distance between puffs on the other smokes then it should be disabled for smokes with a low activation time. A good BB player will be able to one shot you if you are not ridiculously well angled in your smoke. I've done this many a times to RN CLs who think that one smoke puff hides you when you are stationary and firing your guns. Sad to say but the above is very true, been hit many many times in smoke in my Neptune. The smoke bubble isnt very large and any good/compentent player is going to shoot into the smoke knowing that theres a fair chance of hitting you. And with the Neptune & Minotaur (well all the RN CL line lol) being so squishy at any angle, any hits are really going to hurt :-( Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #9 Posted January 12, 2017 Its bugged, supposed to get 2 all the time its not buged you get 2 but If your not far enogh from your 1st puff it refresh that one instead of render g a new one. What i dont understand is why they dont simply aplyed the Perth mechanic who dont suffer from the efect at low speed creaping forward. Share this post Link to post Share on other sites
[72] mikelight1805 [72] Beta Tester 453 posts 14,842 battles Report post #10 Posted January 12, 2017 I think the Perth mechanic would work well too. At lease that way we would be able to tell if we are going too fast for our smoke or not. Would still be able to shoot into the middle of smoke for blind fire. but at least it would be smoke to rely upon. I have never noticed the bug in my Fiji or Edinburgh. Maybe i have been lucky, or maybe i just play over cautious as i usually wait till i am nearly stationary to pop smoke. Share this post Link to post Share on other sites
Bulrim Beta Tester 101 posts 4,099 battles Report post #11 Posted January 12, 2017 It's a "feature" not a bug. It's a ridiculous feature though that you can be going fast enough to drift out of the first puff of smoke but slow enough to not deploy a second puff. Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #12 Posted January 12, 2017 Heck no! The Perth mechanic is HORRIBLE! Sure it covers you reliably, but your smoke consumable is active for the entirety of the smoke's duration, meaning that the cooldown (which, correct me if I'm wrong, is just as long as on 'regular' smoke) starts only after your smoke is pretty much gone, rather than much earlier as it is regularly. Given the choice between a buggy but mostly workable smoke with a 55 second window of vulnerability (I know I have to haul a$$ when the CD timer hits 1:00) and a working smoke (that, btw, will get some of your teammates killed who think your smoke is like any other, slow down, only for 'their' puff to vanish almost immediately as you move on) with a 152 second window of vulnerability, I'll gladly choose the former! Share this post Link to post Share on other sites
ScaraManga Beta Tester 10 posts 16,772 battles Report post #13 Posted January 12, 2017 its not buged you get 2 but If your not far enogh from your 1st puff it refresh that one instead of render g a new one. Actually it's bugged. Sometimes I [edited]it up and I slow down from full speed to 1/4 thinking I'm at 0 and I get only 1 puff after dropping smoke below 20kn and I get 1 puff. When I do that correctly I get 2. When I do it correctly I'm closer from my 1st puff than when I'm going 1/4 speed so why am I not getting this 2nd puff at this speed? Hopefully my explanation were clear enough. Share this post Link to post Share on other sites
[OAB] Party_Boy_NL Weekend Tester 25 posts Report post #14 Posted January 15, 2017 Getting a single puff just got me killed again in my Neptune. Going about 15knts when i deployed, power already set to full reverse.... Going in a straight line, and still just got one puff. So you cant claim my wild maneuvering caused it to pulse only once nor say my speed was excessive. It's either a bug or a mechanic so stupid it should be revised anyway. If a substantial part of the players can't gasp the mechanic (including myself) it's not an acceptable design. Share this post Link to post Share on other sites
[YEET] _KEANO_ Players 55 posts 18,902 battles Report post #15 Posted January 16, 2017 just needs the activation time extending by 5-10 seconds. fixed Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #16 Posted January 23, 2017 Considering WG keep telling us its not broken I don't see it being fixed anytime soon. I recommend the 20% extra smoke to just cover your butts when it does go pair shaped. Its still an utter farce though. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #17 Posted January 23, 2017 It's part of the general smoke mechanic. You can force only one puff, with clever throttling, in all other ships. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #18 Posted January 23, 2017 It requires a very specific slow-down sequence to work properly, pop it just as you pass 19 knots while slowing down in a straight line. That makes the second puff reliable. The +20% radius is still welcome. Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #19 Posted January 23, 2017 But when you go full speed, and keep going full speed, you should create multiple puffs, just like DD do right? This doesnt happen with my Leander if i am correct. Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #20 Posted January 24, 2017 But when you go full speed, and keep going full speed, you should create multiple puffs, just like DD do right? This doesnt happen with my Leander if i am correct. Ye the WG peeps said you HAVE to be stopping for both puffs to deploy. Now I for one usually slam a ship in reverse which can cause the 2nd puff to not appear. Basically as said before it MUST be under 19kts, sailing straight and at a full stop on the controls. It' still a bug though Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #21 Posted January 24, 2017 Ye the WG peeps said you HAVE to be stopping for both puffs to deploy. Now I for one usually slam a ship in reverse which can cause the 2nd puff to not appear. Basically as said before it MUST be under 19kts, sailing straight and at a full stop on the controls. It' still a bug though It must be under 19 but it also has to be over 15 or you only get 1 puff. Basically: 20+ one puff 15-19 and slowing, 2 puffs, stopped in cover 9-15 one puff, too fast to stop in it <9 one puff, you are still in it Also, going to reverse is irrelevant. Full stop and full reverse create the same deceleration from any forward speed, reverse only kicks in after you've actually stopped. Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #22 Posted January 24, 2017 It must be under 19 but it also has to be over 15 or you only get 1 puff. Basically: 20+ one puff 15-19 and slowing, 2 puffs, stopped in cover 9-15 one puff, too fast to stop in it <9 one puff, you are still in it Also, going to reverse is irrelevant. Full stop and full reverse create the same deceleration from any forward speed, reverse only kicks in after you've actually stopped. Yes but my issue with this is it does not always work like that. There are times I have been at 18kts in full stop in a straight line and I have found no 2nd puff. Plus if you turn at all it increases your chances of it not appearing. I'm not asking for amazing super duper smoke on RN ships, I get that they are supposed to be hard. I'd just like to be able to do 2 puffs of smoke regardless A. What my speed is and B. Whether i'm turning or sailing in a straight line. Do WG feel it would really make such a difference to these ships they will not correct it currently? Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #23 Posted January 24, 2017 I agree it needs to be less buggy but unfortunately it is what it is and I guess WG have other priorities. If you have any exposure to software design, it's possible a seemingly small bug could be an enormous time sink to actually fix, and I would rather they worked on RN BBs instead. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #24 Posted January 25, 2017 I very rarely get the second puff in Leander, no matter what speed I start at. I don't even remember last time I even got two. Which makes it so unreliable it's not even funny. What's the problem of just making it puff twice no matter where you are or what speed you're sailing at? WG, fix your game. Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #25 Posted January 25, 2017 I'm gonna be honest, if the smoke was any use whatsoever as a defensive tool (instead of what it is right now) I'd be more inclined to use it on RN cruisers. Right now, even if I'm getting shot at from all sides I'll still not use it because of how much better the smoke is on other ships - talking destroyers and Belfast here. I think the last time my Brit smoke was any use at all, I was shielding a friendly Aoba and got focused myself..that was a good day. I haven't experienced this bug myself, but that doesn't mean you folks haven't - that's enough for it to be a problem with the line, but not likely a priority for WG. Personally, I think the British smoke should have been more like what Perth's is - short duration, but with a continuous activation time. Just my two cents on this. Share this post Link to post Share on other sites