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Public Test 0.6.0 - Changes for Test 2

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View PostKaraMon, on 11 January 2017 - 08:29 PM, said:

Now i wonder

 

Was it hard to make Akizuki HE penetration 20 mm? :trollface: so would need Inertia fuze only when i wanted to hit sdome bigger targets than DD ?

 

HE on Akizuki do no damage? lower the penetration! They are brilliant

 

But they want to give us CHOICES, you know, of being USELESS with your HE or not. Must have skill for Akizuki confirmed, together with RDF ofc and CE... expensive built. 

 

Frankly, HE pen nerf on Dakkazuki does exactly nothing. 19mm or 17mm, both can't damage baBBies superstructure or hightier DD hulls, but both can damage 16mm plating in cruiser superstructure or midtier DDs.

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So, having tried RDF as a DD as requested I have to say please remove it, either that or give me a skill that allows me to see out of smoke so I can shoot at targets I cannot see.

 

Just had a game, me and a BB, left on our team and 2 BB's left on the enemy team, both BB's at less than 25%, so a torp run was possible, but they hid behind an island and one of them had RDF so they knew which way I was coming from. Normally a 50/50 but this skills turns it into a 100% chance that their guns are pointing in my direction. How is that fair? How does that enhance game play?

 

If you want to give CA's and BB's the ability to completely negate DD movement and ambushes then give DD's the ability to spot when in smoke, so I at least can shoot back, why not? There is no way a DD can now kill anything but another DD one on one.

 

Every game in my DD today on PTS, someone had RDF on the enemy team, EVERY GAME.

 

Thanks for completely ruining my favourite class, beginning to think WG doesn't want me as a customer.

 

Now, on to CV's, there is not a single offensive skill in the captains skills that negates AA of enemy ships, it's almost impossible as a tier 6 in a tier 8 game to be relevant other than spotting enemy DD's, NEVER go near a tier7/8 BB or CA, squadron suicide. There needs to be some skill for CV's that makes the planes harder to hit on a torp/bomb run, make it a consummable, do something, at the moment AA is totally out of control.

 

I thought I was playing World of Warships, not World of Battleships.

 

Stop pandering WG, you're going to ruin this game.

 

Harrier.

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View PostHarrierUK, on 13 January 2017 - 10:07 AM, said:

Just had a game, me and a BB, left on our team and 2 BB's left on the enemy team, both BB's at less than 25%, so a torp run was possible, but they hid behind an island and one of them had RDF so they knew which way I was coming from. Normally a 50/50 but this skills turns it into a 100% chance that their guns are pointing in my direction. How is that fair? How does that enhance game play?

 

It helps crying battleship players, who appear to be in the majority on the Russian servers - and they're the people the developers listen to (or at least they normally only listen to Russian speakers - this was confirmed last year I think by the devs in a discussion about World of Tanks). If it's Russian players versus everyone else, they'll do what the Russian players/speakers want.

Edited by Sanjuro_UK

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WG,

 

Please take the time to look at the suspected RPF impacts on the game, handily summarized in post #23 of this thread. As I see it only three possibilities exists:

 

- We players are wrong, if that is the case please tell us how & why. In this situation I would love to be wrong.

- We are right and WG was unaware of the problems RPF would cause. In this situation a rational organization would take RPF out and come up with another tool to address whatever issue it was supposed to solve.

- We are right and WG was already aware of the problems and intends to proceed anyway.

 

Sadly, without any meaningful response the third possibility seems increasingly likely.

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@ThinderChief 

No, as this thread clearly shows, I do not own any rights to know the one and only truth. But, as you can see, a lot of players and forum users, usually a very good or above average players, agree with me and with the ideas that I presented. 

 

The problem with you is that you want to participate in a race, but you will be running backwards. When every other guy tells you you should run as they do, you say that they are wrong, and have zero skill, and you will do it your way. Then you proceed with the race, and of course, come last, with terrible results. But did you learn on that experience? No, of course not. You come to press conference, and you state that the way the race events must be changed, cause we all raced in a wrong way! It would be silly, if it wasn't something that is actually happening. You come to forum, and you go all the way in a classical "forum dad" manner. You can't perform in this game, but you don't want to change your mindset, don't want to learn, don't want to admit your own mistakes, you don't want to admit that your skill in this game is way below average. Now, that would be ok, not everyone needs to be a super player, or watch vids and browse forums for tactics. But you do! You don't have a clue, you have 1.1k battles overall, yet you seem to know everything about balance, and you seem to know more, then players with 5k+ battles and way better results, that played rankeds, team battles, tournaments. This is just ridiculous. 

 

Now, you can continue to be a hindrance to your team, or you can use the tools that the game provides you, and git gud m8. 

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I don't normally wade into these sorts of things but SERIEOSLY this is the 2nd Thread ThinderChief has now derailed with his incessant "HE spam" and "Fire damage" ranting agenda like a dog with a bone wont let it go and regard less of relevance seems to fit it into every post he makes  WE GET IT, but as many many people have already pointed out its a totally Legit tactic and knowing when to use HE and AP and not relying on only one or the other is what separates the bad, average and good players.

 

Anyway back to the point unless they give RPF a downside I really don't see my self playing destroyer after the patch I mean iv been playing a lot of DD games the last few days and so many situations where if RPF was in the game would have screwed me its not even funny I don't think WG truly appreciate the impact 1 skill can have, unless ofc they are counting on it.

 

 


 

Edited by peachpest

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There is a bug with your Evasive Maneuver skill,

My planes sometimes refuse to land on the carrier when they returned. There are not fires on my carrier so this is not due to fires. And i do not order them to escort my carrier.

The bug is solved when I removed that skill later.

 

Edited by Darth_Glorious

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I do not understand the term "DD hunter" in this case. I mean, I haven't seen that many games where the DD's are not dead in the first 5 minutes of a Random game. They hunt each other, like russian DD's are rushin' (see what I did there?) to caps and jap DD's knife fight murican DD's and so on. 

 

If in some games a DD survives i just say WOW. In this case, I think WG is trying to say "We are trying to turn BB's into efficient DD hunters"

 

Anyway, even if the feedback is not a guarantee that you will remove this "skill", it should raise some concerns on WG's part.

 

Like "Why do we want this in the game?", "Do our players like this?", "Do we lose something if we don't implement it?" and so on. 

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Whole 11 pages of negative feedback! I can't wait to see what WG decided :D

 

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RDF should be removed. Not because it is OP but it is too situational. It won't do anything 90% of your matches so it shoud be changed to something else. I do not know what to implement at its place tho.

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Anons, please ignore blunder chief. He is a bad player, he contributes nothing to the discussion of real issue.

 

The problem with ignoring the total nonsense he keeps blabbering is that WG might consider it valuable feedback and since 'no one' is actually countering his nonsense they might think it's actually true. 

 

I know I know, one could expect more from them but come on he's exactly the kind of person who they like to retain for the game, bad enough he won't be able to sustain his high ( or mid.. ) tier ships without paying them money, and 'interested in naval warfare' enough to keep him hooked. 

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Funny how they say they intend to make changes to RPF after this 2nd test which means they will do the bare minimum to change it just so they can say look we did something.

 

What they mean is.. we will fix this after the test because by then all the other crap you didn't notice because you got fixated on this will have got through... ha ha ha suckers..

 

Their busniess model is simple to see.. Take no notice of the players because we know better.

Lets see how you bank balance fares after this has been put in, less premium players, casuals won't stay long, player base declining, leading to more players going elsewhere..

Sound strategy guys..

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Guys, Thinder is/was notorious in the WoT forums too (he's stopped posting there, thank god...), nothing you do or say will affect him in the slightest. Trust me, I've experienced it first hand (and even worse...), in areas I consider my "expertise", and some of you are experiencing it too as we speak. Best option is to simply ignore him, no matter how hard it might seem...

 

 

Now, as for RDF:

 

 

Go away plox.

Edited by TheMarketGardener

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Now, on to CV's, there is not a single offensive skill in the captains skills that negates AA of enemy ships, it's almost impossible as a tier 6 in a tier 8 game to be relevant other than spotting enemy DD's, NEVER go near a tier7/8 BB or CA, squadron suicide. There needs to be some skill for CV's that makes the planes harder to hit on a torp/bomb run, make it a consummable, do something, at the moment AA is totally out of control.

 

I thought I was playing World of Warships, not World of Battleships.

 

Stop pandering WG, you're going to ruin this game.

 

Harrier.

 

I am sorry to say but CVs may be too deep in the mud for little changes to do anything at all. 

 

1) CV economy is the worst of all. Without a premium account / camos you cannot earn enough credits to progress in a similar fashion in the tech tree in comparison to other classes. At tier X, you are guaranteed to lose credits (meaning less playing tier X CVs, the fact is reinforced by requiring CV mirroring, meaning long wait time -> less players -> even longer wait time -> ...). Take account also that you earn less exp than you really should playing a CV, making progressing even slower.

2) AA of ships as you say is just punitive. Plane kills are beyond unrealistic levels and this feeds to match costs (costs of replacing planes I think was increased?). Also, by the way, BFT is a very potent choice @ 3 skill pts in the new captain skill tree, giving its takers an additional +10% AA!  (+20% instead of +10%)

3) CV gameplay, UI is as it was in alpha (according to those who played alpha). Add to that the rate at which your planes die in AA aura and, well, not many mistakes/hesitations can be made or you lose capability to inflict any dmg.

4) CV player base is just diminished, and the rest seems to prefer games without them, so there is none giving a voice to them anymore. There was a kind of a democratic decision on should there be CVs, and now the public has voted "No".

 

I think WG is incapable of bringing CVs back likewise they are incapable of nerfing BBs as they fear the furor of people more than the ultimate health of their game. I wish I was wrong but I do not have high hopes. Before the last economy change I thought WG understood CVs had to be credit positive at tier X but they were not even aware of why this should be so.

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Has anyone noticed, in the middle of all this RPF s***storm, that the current HEAP/IFHE makes angling BBs basically useless against cruisers with gun calibers below 200 mm? They replace "spam HE and pray for fires" to "spam HE and get good consistent damage".

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Here is my idea: Alow only DDs to use RDF. How bout that ladies? You nerf us so hard that we DESERVE this broken skill. :D

 

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Here is my idea: Alow only DDs to use RDF. How bout that ladies? You nerf us so hard that we DESERVE this broken skill. :D

 

Yes, and see everyone suddenly sailing only USN DD's and IJN going extinct :)
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Yes, and see everyone suddenly sailing only USN DD's and IJN going extinct :)

 

 

WG is so hard trying to kill IJN DD line... but we will not give up. :D

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I heard somwhere that fires are OP so this is good change 

 

Flags and DE compensate it (and base fire chance in soviet CLs is pretty good), so you get consistent damage on top of fires.

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Flags and DE compensate it (and base fire chance in soviet CLs is pretty good), so you get consistent damage on top of fires.

 

Oww you mean the DE which is also nerved? 

 

But let's not continue on this topic, it's not a wanted change imo but it wouldn't impact the game much as bad BB's will still repair single fires immediately. RDF has to go, all the rest is rather MEH icba to really care at this time. 

Edited by mtm78

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Oww you mean the DE which is also nerved? 

 

But let's not continue on this topic, it's not a wanted change imo but it wouldn't impact the game much as bad BB's will still repair single fires immediately. RDF has to go, all the rest is rather MEH icba to really care at this time. 

 

It was nerfed, but it's still enough to even out the chances, which was my point.

The thing is, you don't need to rely on fires anymore but spamming HE mindlessly is still a viable tactic.

 

But don't mind me. I just wanted WG to be aware that RPF isn't the only problem and that in 1 or 2 patches, when people start complaining, I can say "I told you".

 

Also, I think that RPF is very situational compared with other tier 4 skills and it may even be detrimental on IJN DDs. Please don't shoot me... :hiding:

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Has anyone noticed, in the middle of all this RPF s***storm, that the current HEAP/IFHE makes angling BBs basically useless against cruisers with gun calibers below 200 mm? They replace "spam HE and pray for fires" to "spam HE and get good consistent damage".

 

If it would, it would be great, but HEAP doesn't increase 203mm pen enough to go trough next armor plate thickness that exists in the game. So its basicly useless for 203mm, you just gimp your fire chance for no benefit at all.

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