[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #301 Posted January 17, 2017 (edited) https://worldofwarships.com/en/news/common/update-notes-060/ RPF stays. ...*lookingtotallyconfusedforcommonsense*... funny: last week they said we'll hear something official on the matter BEFORE it gets set in stone.... it's tuesday by now and patchnotes for NA are up, obviously... and, surprisesurprise, STILL NO FRCKNG OFFICIAL STATEMENT.... probably will be something along the lines, "suck it up buttercups"........ R P F........JUST NEEDS TO GO!!!!!!!!!!! Edited January 17, 2017 by MrWastee 2 Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #302 Posted January 17, 2017 Just because players are idiots, doesn't mean something is OP. If only WG tried to understand that that would be awesome Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #303 Posted January 17, 2017 Nice Troll thread MrConway. Why don't you save some space on your servers and remove the Public Test section from the forums? 3 Share this post Link to post Share on other sites
[FMA] Baunummer509 Players 71 posts 3,180 battles Report post #304 Posted January 17, 2017 (edited) I think the problem isn't that HE fire can start fires on your ship, the problem is the amount of damage fires can do to it. In reality a ship can and will take damage by fires but will probably not burn to death by a fire that startet in your superstructure. You guy's often talk about citadels and in reality a fire would not pass this barrier, would burn superstructure and harm personal and equipment there but would not sink the ship. I would change nothing, expect the fact that a ship has a certain superstructe HP Pool which can be burned down, after that, fires may still start but can do no/almost no damage. That would render a BB a worthy target to farm damage for any DD, CL or CA, but will not take it out of the game. That a DD can burn down the best and best armored battleship is just nonsense. Edited January 17, 2017 by Baunummer509 1 Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,912 battles Report post #305 Posted January 17, 2017 I haven't tested it but from what I read and how I understand I do think this skill is usefull. And I have my Independency in mind (a keeper for me) which runs low on planes on a regular base. It has very limited resuply As far as I understand the skill it only applies when planes are on "return mode". This happens automatically after an attack or when I manually order them back. So with a 75% HP buff I do expect lesser plane losses the moment the bombers dropped their load but are still within range of enemy AA. Thats where I lose around 35% of planes during an attack (65% before the drop (slower and positioning)). When I - after the drop - manually set a new course for the bombers near my CV I would expect the skill to be disabled and planes speeding up until I finally order them manually back for landing. It's more work but it reduces the above mentions longer flight time. But it really depends whether I got it right about the "active return mode" or if they just check "full or empty" bombers. One drawback being, -30% speed makes it easier for the other CV to strafe you. So you still run the risk of losing planes regardless. Also, slower planes still mean less damage dealt. Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #306 Posted January 17, 2017 ...*lookingtotallyconfusedforcommonsense*... funny: last week they said we'll hear something official on the matter BEFORE it gets set in stone.... it's tuesday by now and patchnotes for NA are up, obviously... and, surprisesurprise, STILL NO FRCKNG OFFICIAL STATEMENT.... probably will be something along the lines, "suck it up buttercups"........ R P F........JUST NEEDS TO GO!!!!!!!!!!! How unfortunate... from the patch day on lets just play BB only, looks like this is what they want for the game so deliver it to them. Time to pull my DDs and CA/CLs a shore and make them ready to scrap them. Share this post Link to post Share on other sites
HyoukaYukikaze Beta Tester 165 posts 5,324 battles Report post #307 Posted January 17, 2017 (edited) https://worldofwarships.com/en/news/common/update-notes-060/ RPF stays. So c ya guys, ill go play some other game then... Ill be back when RPF is gone. Edited January 17, 2017 by Simikazee Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #308 Posted January 17, 2017 How unfortunate... from the patch day on lets just play BB only, looks like this is what they want for the game so deliver it to them. Time to pull my DDs and CA/CLs a shore and make them ready to scrap them. I will just try and abuse RPF to it's maximum... we will see, if it stays live... Share this post Link to post Share on other sites
[RNSF] TIGERMARK3 Players 30 posts 16,450 battles Report post #309 Posted January 17, 2017 I don't really get all the fuss about HE. The most HE spammer cruiser i can think of is the Kutuzov. Yes, you can burn BB's, but i also know that a BB player who manages the repairs can survive a whole game even with that. Fire damage can be fully repaired right? Another, I was in the Bismarck against 3 enemy BB's and a Kutuzov (yes, i was running) and i still survived until i got to my teammates with more that 30% HP, and a repair on cooldown. Just because players are idiots, doesn't mean something is OP. This sh*t is getting out of hand. Let's make all the nerfes, so new Tirpitz p(l)ayers won't feel noobs in their first games. FFS. "Fire damage can be fully repaired right?" False. The damage control party can only repair a certain ammount of damage per use. If the fire damage is higher than that, the skill will not fully repair it in one tick. The damage that has not been repaired counts to the next repair bar for the next use of the damage. Considering you will get set on fire multiple times during the battle, it is possible to burn more damage than the repair party can. If all the fire damage could have been repaired, people would not be getting Arsonist medals. Also this works only in the event of damage being caused only by fire, like 12 Clemsons firing at a Kurfurst and doing no HE damage, just setting fires. Repair progress bar takes into account all the damage: Ramming, AP damage, HE damage. Fire repair is just a portion with it. To sum up, no. The damage caused by fire cannot be repaired fully. Also, I do not know what to think about Kutuzov. For me Zao is a bigger problem. Kutuzov is big and made of paper. And then, 1. Bismark is not a particullary slow BB, 30 knots is decent 2. Running away in a german battleship, that cannot be citadeled and has good secondaries and hydro, and with only 1 HE spammer-also has only 152mm shells- is not a big thing. Try doing that in an Izumo, or Yamato, slowest BBs at t8+ : Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #310 Posted January 17, 2017 How unfortunate... from the patch day on lets just play BB only, looks like this is what they want for the game so deliver it to them. Time to pull my DDs and CA/CLs a shore and make them ready to scrap them. How about not playing at all Would give a much clearer signal then only playing BB's and CV's ( because let's face it, more BB's seem to be exactly what WG wants ). I seriously regret spending both money and time into this, I'm utterly disgusted with how much influence community feedback has ( including ST, PT, forum and external media/forums ). Utterly disgusted. 5 Share this post Link to post Share on other sites
anonym_1YeUldJS8pjx Players 847 posts Report post #311 Posted January 17, 2017 (edited) One drawback being, -30% speed makes it easier for the other CV to strafe you. So you still run the risk of losing planes regardless.Also, slower planes still mean less damage dealt. Guess you didn't get my point. If my bombers are strafed it doesn't really matter how fast theiy are. My question is: can I avoid the 30% speed reduction be setting a manual course back to a place near my CV (so that they are not "returning" though beeing empty). In that case I would use the skill to avoid plane losses shortly after attack but still beeing almost as fast as before to rearm. Yes, it's a useless skill if the speed reduction cannot be avoided after a drop (which will definatly be the case if you only use automatic return function after the drop). Edited January 17, 2017 by anonym_1YeUldJS8pjx Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #312 Posted January 17, 2017 How about not playing at all Would give a much clearer signal then only playing BB's and CV's ( because let's face it, more BB's seem to be exactly what WG wants ). I seriously regret spending both money and time into this, I'm utterly disgusted with how much influence community feedback has ( including ST, PT, forum and external media/forums ). Utterly disgusted. No problem with this as well. Exams are around the corner anyway. So I know exactly what not to do in my semester holidays Lets see what games are sleeping in my steam account from the last sale which want to be played. 1 Share this post Link to post Share on other sites
The_Great_SCH Players 374 posts 3,672 battles Report post #313 Posted January 17, 2017 "Fire damage can be fully repaired right?" False. The damage control party can only repair a certain ammount of damage per use. If the fire damage is higher than that, the skill will not fully repair it in one tick. The damage that has not been repaired counts to the next repair bar for the next use of the damage. Considering you will get set on fire multiple times during the battle, it is possible to burn more damage than the repair party can. If all the fire damage could have been repaired, people would not be getting Arsonist medals. Also this works only in the event of damage being caused only by fire, like 12 Clemsons firing at a Kurfurst and doing no HE damage, just setting fires. Repair progress bar takes into account all the damage: Ramming, AP damage, HE damage. Fire repair is just a portion with it. To sum up, no. The damage caused by fire cannot be repaired fully. Also, I do not know what to think about Kutuzov. For me Zao is a bigger problem. Kutuzov is big and made of paper. And then, 1. Bismark is not a particullary slow BB, 30 knots is decent 2. Running away in a german battleship, that cannot be citadeled and has good secondaries and hydro, and with only 1 HE spammer-also has only 152mm shells- is not a big thing. Try doing that in an Izumo, or Yamato, slowest BBs at t8+ : Actually i wasn't talking about the repair party HP repair / second. I was talking about the type of damage. If you read on the Wiki, you will se that it repairs 100% of fire, flood and over-pens damage, but it is only limited by the % of the consumable. And i have talked about the Kutuzov, because it T8 is the middle ground in the game. Share this post Link to post Share on other sites
Mavadelo Players 28 posts 17 battles Report post #314 Posted January 17, 2017 (edited) Hi, I am WG, I am making a special server and forum area so you can test and give feedback then we do nothing with the results from the feedback of course reminds me of the Trump election "Nah... not a chance he get's in" .... then Trump got elected "nah... not a chance RPF comes in" ... then patch 0.6.0 happend Edited January 17, 2017 by Mavadelo 1 Share this post Link to post Share on other sites
HidesHisFace Players 206 posts 3,576 battles Report post #315 Posted January 17, 2017 Well, so RPF stays?! Good, in such case my wallet stays shut and my account inactive. Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #316 Posted January 17, 2017 Meanwhile in WG office working on negative customer feedbacks about RPF: 3 Share this post Link to post Share on other sites
Harvesteri Beta Tester 9 posts 1,897 battles Report post #317 Posted January 17, 2017 This is so stupid. Why u even ask feedback... This decision to leave RDF crapin game was nail to the coffin. I think i will move to no WG involved games. Share this post Link to post Share on other sites
EldritchSigma Players 8 posts Report post #318 Posted January 17, 2017 Great, thats how to piss off customers. Ignoring them and their concerns and going to do anyways what you planned. Wonderfull. You had it. You had a wonderfull game with a decent community and ruined it by hacking it with an axe (Radio Poisition Finder) into 2 uneven chunks. One which absolutly despises RPF and would rather stop playing than with it in the game and one which are cryBBs. Guess which one is bigger... Now I havent been here for long so the detachement of this community should be rather fast and easy I suppose. Share this post Link to post Share on other sites
fatmonk ∞ Players 118 posts 8,961 battles Report post #319 Posted January 18, 2017 (edited) there isn't a single game where I am not set ablaze repeatedly by Cruisers and even some BBs fire HE too Just torp the incoming HE shells - especially the Gneisenau is good at that,- and now don't tell me it cant be done! Just practice! And give me some of that crap youre you are taking - it seems pretty strong.. Edited January 18, 2017 by fatmonk Share this post Link to post Share on other sites
[CDH] Captain_Riley Players 150 posts 7,157 battles Report post #320 Posted January 18, 2017 What are the visual changes to the Iowa-class in 0.6.0? Share this post Link to post Share on other sites
HyoukaYukikaze Beta Tester 165 posts 5,324 battles Report post #321 Posted January 18, 2017 (edited) What are the visual changes to the Iowa-class in 0.6.0? Read the patch notes?? Other than that wait and see Edited January 18, 2017 by Simikazee Share this post Link to post Share on other sites