Cosseria Players 1,064 posts 4,944 battles Report post #51 Posted January 11, 2017 Anything which is included in WG's OFFICIAL modpack is anything but 'borderline illegal'. Unless you think illegality is based on your personal morals. Even if it is accepted in official modpacks, if IN MY HUMBLE OPINION it is almost an haxx, I'll call it in a way that I feel appropriate, as I think I still have the right to express some opinions. Which I did, by the way, just to underline another incoherence in OP's logic. Also, unlike the OP, I never called those who use this mod cheaters or whatever, so I fail to see the reason behind this singling me out. Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #52 Posted January 11, 2017 Yes, but the smoke circle mod was not a mod showing any information about opponent ships. Share this post Link to post Share on other sites
[SCRUB] Migulaitor Players 748 posts Report post #53 Posted January 11, 2017 This game doesnt need mods, the only one I miss is the name of the ships on the minimap and the one for recording replays. And for the OP: 1 secondary hit vs cruisers, with a Yamato. Fancy mods everywhere, need some help to perform? Chat dissable. I think you deserved some torps from Hinden, maybe we can give them to you next time Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #54 Posted January 11, 2017 Yes, but the smoke circle mod was not a mod showing any information about opponent ships. The common benefit is they just make life easier for you. Looking at an enemy ship and their smoke stack will tell you what is their angle and their speed respectively. The mod just makes life easier for you by skipping the part where you have to make the estimate. Same with the smoke circle. You can roughly see your smoke but the mod tells you exactly where the boundaries are. So I won't say the showing information part is 100% wrong. It'll just make people lazier though PS: I don't use mods btw. Dunno how and too lazy to install them. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #55 Posted January 11, 2017 Even if it is accepted in official modpacks, if IN MY HUMBLE OPINION it is almost an haxx, I'll call it in a way that I feel appropriate, as I think I still have the right to express some opinions. Which I did, by the way, just to underline another incoherence in OP's logic. Also, unlike the OP, I never called those who use this mod cheaters or whatever, so I fail to see the reason behind this singling me out. I wasn't singling you out for any personal reason other then you calling it a borderline cheat which it clearly is not. Your morals don't decide what is a cheat or not, WG does as they are the creator of the game and have chosen to include it in the official modpack. You can say you THINK it's borderline cheating, that's different then claiming it IS borderline cheating. I didn't know that there were such ridiculous mods in the game. What are they thinking? Showing the acceleration and angle of the ship is just disgusting. If it is not illegal, they should integrate it in the vanilla client (though I really don't like it). Did anyone of you contact the support of WG concerning these mods? Acceleration? You're talking about the 'traffic light mod' I guess? The one which shows if a ship is going forwards, backwards or is stopped? Because 'Alt_Hud' does not show acceleration. Btw minimap shows all this already anyway, just a lot less 'convenient'. The minimap mod with ship names and direction lines would then actually be more game breaking as you would not have this information at all without the mod ( ship names of ships outside your own rendering range ), and the directional line gives exactly the same as 'Alt_Hud' namely bearing and turn indicator. Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #56 Posted January 11, 2017 (edited) You could apply your logic to an aimmod too. The common benefit is they just make life easier for you. The mod just makes life easier for you by skipping the part where you have to make the estimate. To estimate the exact smoke circles without the smoke circles being shown is impossible since the optical perception of the smoke is broken. The information gained by the smoke circle doesn't influence the opponent ships a lot. Edit: Btw minimap shows all this already anyway, just a lot less 'convenient'. The minimap mod with ship names and direction lines would then actually be more game breaking as you would not have this information at all without the mod ( ship names of ships outside your own rendering range ), and the directional line gives exactly the same as 'Alt_Hud' namely bearing and turn indicator. I didn't see this mod and it is game breaking too. This argument "minmap shows all this already anyway". Ok, then integrate an aimhelp that aims for the citadel automatically, since the minimap and optical perception tells you already where the citadel is. Edited January 11, 2017 by woshiC Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #57 Posted January 11, 2017 You could apply your logic to an aimmod too. To estimate the exact smoke circles without the smoke circles being shown is impossible since the optical perception of the smoke is broken. The information gained by the smoke circle doesn't influence the opponent ships a lot. Edit: I didn't see this mod and it is game breaking too. This argument "minmap shows all this already anyway". Ok, then integrate an aimhelp that aims for the citadel automatically, since the minimap and optical perception tells you already where the citadel is. I don't think aim hacks allow u to consistently do citadel shots do they? It just tells u where to aim to land shots. Ultimatedly RNG still does some of the decision making like how much damage those shots will do. On smoke yes it does Knowing where i am in smoke let me survive longer and deal damage to enemy ships and affect them. Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #58 Posted January 11, 2017 I won't bother to discuss any further with you. It is just a waste of time for you and me. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #59 Posted January 11, 2017 (edited) I didn't see this mod and it is game breaking too. This argument "minmap shows all this already anyway". Ok, then integrate an aimhelp that aims for the citadel automatically, since the minimap and optical perception tells you already where the citadel is. So game breaking WG has put it in the official modpack Yes, I feel it's not fair for people who do not know about it, as WG's reason for not including a lot of the mods from their modpack into the vanilla game is because it can offer an information overload, as well as putting a higher demand on system resources. But they could at least promote / link / include the modpack installer from the game launcher, making sure everyone is aware of those mods and has equal opportunity to use them. But as long as everyone has access to them, and as long as WG is distributing them under their own name, it's hardly possible to describe them as game breaking. RPF is game breaking, these mods are not. For most people they would not offer any additional value. I can play vanilla and get the same results, the only mod I really use a lot and sometimes depend on for situational awareness is ship names on minimap. Which btw, was a mod for WoT to... until WG put it in the standard client. That's part of WG's development cycle, offer UI enhancements which are not game breaking through mods and integrate those witch they feel are in greatest demand and which don't impact on resources to much. edit: Comparing these mods with an aim helper is beyond pathetic though, aim helper just removes the largest bit of initial skill you need to have to actually do damage in this game. Edited January 11, 2017 by mtm78 1 Share this post Link to post Share on other sites
moomoo2 Players 384 posts 12,670 battles Report post #60 Posted January 11, 2017 I will probably get a lot of flames because of this, but it was soooo funny and I couldn't resist You know how players play lately - pick a rock and hide behind it. Well, this is how I dealt with that problem. All he needed was a little push to perform well. GJ camper, you did well! You're definitely pre-pubescent. You definitely have issues with mental health, simply for thinking this was justifiable. You definitely shouldn't be allowed near online games until you mature enough to grasp other people deserve equal enjoyment when playing. 1 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #61 Posted January 11, 2017 This topis is best representation how herd mentality works. I have 0 tolerance towards campers, AFK players, bots, border huggers, lemmings and will continue to make their life harder. Some are even mentioning Dunning-Kruger while they continue to play like the group on the right side of this image. The sad part is that you don't realise that you act exactly the same as the "noob team"-crowd. So much for herd mentality... As for the rest, it must be fun simplifying reality so that you always can group people together instead of comprehending more nuanced situations. Not sure if I even should be surprised, considering that you in one thread wanted "skillbased matchmaking" and in another heavily implied that WG's matchmaker punish good players by putting them in harder games if they win a lot. Oh well, maybe you should stop hitting your face so you can avoid further damage? 1 Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #62 Posted January 11, 2017 Comparing these mods with an aim helper is beyond pathetic though, aim helper just removes the largest bit of initial skill you need to have to actually do damage in this game. Why is it beyond pathetic? How do you do damage? You have to estimate the targets direction and speed (hello mods) and then aim referring to the informations gained by the mods (hello mods). These mods clearly influence your performance and damage output (hello mods). Claiming anything else is beyond pathetic. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #63 Posted January 11, 2017 Why is it beyond pathetic? How do you do damage? You have to estimate the targets direction and speed (hello mods) and then aim referring to the informations gained by the mods (hello mods). These mods clearly influence your performance and damage output (hello mods). Claiming anything else is beyond pathetic. You still need to do the proper lead and elevation, it's nowhere close to being an. 'Aim right here' dot aka aim assist And you already have all the information these mods give you, the mods presents it in a different manner. How about you install them and show us how you suddenly land all those citadels at Max range ;) Share this post Link to post Share on other sites
woshiC Players 129 posts 13,402 battles Report post #64 Posted January 11, 2017 (edited) I won't bother to discuss any further with you. It is just a waste of time for you and me. Edited January 11, 2017 by woshiC Share this post Link to post Share on other sites
MercFHire Players 158 posts 2,771 battles Report post #65 Posted January 11, 2017 Why is it beyond pathetic? How do you do damage? You have to estimate the targets direction and speed (hello mods) and then aim referring to the informations gained by the mods (hello mods). These mods clearly influence your performance and damage output (hello mods). Claiming anything else is beyond pathetic. I just use the minimap to initally figure out direction, rest is figured out when i'm actually looking at target and speed can be determined by looking at the target and also by looking at the smoke plumes coming from the stacks, the thicker the smoke the faster they are going. As others have said, the mods just give you an easier way to access already available information that the game provides stock. Oh and I play without mods so I'm about as unbiased as you can get. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #66 Posted January 11, 2017 Show us the results or your opinion is worthless not just to me but to everyone who reads it Share this post Link to post Share on other sites
Prae362 Beta Tester 14 posts 7,645 battles Report post #67 Posted January 11, 2017 What a clown! You have zero tolerance for campers so you push one out of a good spot for a cruiser in the face of oncoming enemies and then sit in said spot camping yourself in a heavily armoured TX battleship? Hmm... I'd have torpedoed you if you did that to me, I can see why you've got chat disabled if that's how you conduct yourself. Then you're posting images of mini maps which show nothing other than you YOLO'ing whilst the rest of your team are elsewhere which I've no doubt results in a quick death for you and breeds this contempt you have for everyone else in game who doesn't have the attention span of a goldfish like your good self. Are you socially awkward or something? Perhaps you should turn chat back on and engage in strategising with your team rather than being a toxic troll? I've reported you for being everything that's wrong with this game incarnate and sent a link to your trolling video, no need to thank me - you're welcome. 3 Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #68 Posted January 11, 2017 (edited) What a clown! You have zero tolerance for campers so you push one out of a good spot for a cruiser in the face of oncoming enemies I loled out loud "good spot for a cruiser" Good spot to do what exactly? To hide and camp? That guy was completely AFK. At the start of the match he set auto pilot for that spot and he went to... I don't know... make a coffee, take a dump? Even his guns didn't move and he was there long before I started to record this. At least he rushed back to game after he heard on his speaker that something is going on in game. I helped him as much as I can, but I didn't have death wish to go straight to Zao torps. If he didn't camp, that Zao wouldn't have a chance to get this close, because both of us would have attacked him, so it all went as it had to. Next time, he will think twice before being AFK. p.s. Can't wait to see response from the support Moderators may remove this from forums, but I can't see why really. Either way - it will remain on YT forever as one other video I made about griefers. About the mods. I use Aslain mod pack and that dude takes care of not putting anything illegal inside. I wouldn't use them otherwise since I put cheaters in same basket as these AFK's. And I really don't care that you may think that this is "borderline illegal" since it isn't. Perfectly legal. I'll even put it here so that more people can use it - http://aslain.com/index.php?/topic/2020-05161-aslains-wows-modpack-installer-wpicture-preview/This argument reminds me of those that say that using HE is for noobs You bots are really triggered by this?! Man.... you would do anything to find a reason to punish someone outside of the game since you have no idea how to do it in a match. Edited January 11, 2017 by FaceFisted Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #69 Posted January 11, 2017 I loled out loud "good spot for a cruiser" Good spot to do what exactly? To hide and camp? That guy was completely AFK. At the start of the match he set auto pilot for that spot and he went to... I don't know... make a coffee, take a dump? Even his guns didn't move and he was there long before I started to record this. At least he rushed back to game after he heard on his speaker that something is going on in game. I helped him as much as I can, but I didn't have death wish to go straight to Zao torps. If he didn't camp, that Zao wouldn't have a chance to get this close, because both of us would have attacked him, so it all went as it had to. Next time, he will think twice before being AFK. p.s. Can't wait to see response from the support Moderators may remove this from forums, but I can't see why really. Either way - it will remain on YT forever as one other video I made about griefers. Im assuming since he was the only ship at the cap at that time he was capping. If he had to cap it sucessfully in something that does not have dd lvl stealth he has to a) hide behind an island to not get spotted and b) not fire his guns to debuff his detection range. I guess it remains on YT to show how hypocritical some people can get. Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #70 Posted January 11, 2017 Im assuming since he was the only ship at the cap at that time he was capping. If he had to cap it sucessfully in something that does not have dd lvl stealth he has to a) hide behind an island to not get spotted and b) not fire his guns to debuff his detection range. I guess it remains on YT to show how hypocritical some people can get. So in your opinion, we can all set autopilot to cap and alt-tab out of the game to do something else? That is your definition of good game? He was in that spot for several minutes, but it seems that you obviously have no intention to acknowledge that fact. Share this post Link to post Share on other sites
MercFHire Players 158 posts 2,771 battles Report post #71 Posted January 11, 2017 So in your opinion, we can all set autopilot to cap and alt-tab out of the game to do something else? That is your definition of good game? He was in that spot for several minutes, but it seems that you obviously have no intention to acknowledge that fact. How is he supposed to acknowledge something he has no way of knowing?. Your entire troll vid is 3 minutes long, the cap was already captured and you were at ramming speed as soon as the vid started. And you had no annotations when the vid was first put up so don't try to claim otherwise. @Pra3y I guess you should develop some ESP. Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #72 Posted January 11, 2017 (edited) Because games are terrible lately. There is a huge influx of you WOT "players" and they brought their way of play here. Your main/other WOT account (19k battles ) https://en.wot-life.com/eu/player/vlasterx/ I see you are also a complete tit on the WOT forum aswell. Edited January 11, 2017 by bushwacker001 1 Share this post Link to post Share on other sites
Prae362 Beta Tester 14 posts 7,645 battles Report post #73 Posted January 11, 2017 He wasn't AFK he was in a good tactical position at that stage of the match. The second you rammed him he powered up his engines and launched torps. He is good if he can do that when AFK. Tou wouldn't know what he was doing or trying to do because you're not a team player and have chat disabled because of your trolling. 2 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #74 Posted January 11, 2017 So in your opinion, we can all set autopilot to cap and alt-tab out of the game to do something else? That is your definition of good game? He was in that spot for several minutes, but it seems that you obviously have no intention to acknowledge that fact. This leads on to my 2nd assumption. Base on those minimap pictures u show to me that you enjoy yolo rushing/pushing. Camping is bad but pushing against overwhelming enemies for no good reason is just as well. That means if you're in your Yamato your team miss out on 1 tier 10 BB providing tanking and fire support at the area where most of them are at and u sinking faster because half the enemy fleet is shooting at you. Soooo could the Hindi have been waiting for u to push in before moving towards the enemy and u assume that it was camping and indirectly TKed him by pushing him out of cover towards the enemy ships? I mean you put the video out and base on what I can see that's how i came to my conclusion. I mean did u ask him why he's sitting there and not moving in the first place or did you just assume he's having scones and tea instead of playing the game? 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #75 Posted January 11, 2017 @Pra3y I guess you should develop some ESP. ??? Share this post Link to post Share on other sites