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Leo_Apollo11

From NA and Reddit: Public Test 0.6.0 Part 2

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[NIKE]
Beta Tester
3,412 posts
7,888 battles

Another question for the test:

 

How does the skill that increases your rate of fire the more damage you take work with healed damage?

 

I.e if I take 10% damage my shells will then load 2% faster (as its now 0.2%). What happens if I heal that damage? Back to 0% reload bonus (as im now full health again), or keep the 2% as Ive "lost" health just healed it back again?

 

If it works on the same basis as dreadnought then you can lose up to about 120% and still be afloat. If thats the case a yamato with 26 sec reload (3rd slot equipment) could get down to just over 19 seconds 

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Beta Tester
296 posts
3,981 battles

mtm: Agree. The stealth part is vital for destroyers. What we do not know, what will this mean for the game.

         Also the reset of your captain skills then we have to pick them again but we have little to no knowledge about what is usefull and where is the game going.

 

Xevious: Exactly..was thinking that too. I could imagine that they have not thought on that and it counts still when healed.

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Players
5,001 posts
7,787 battles

There seems to be a screw up on the PT server at the moment, I've still got the ships from the previous round and no premium time.

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Alpha Tester
19,378 posts
6,105 battles

There seems to be a screw up on the PT server at the moment, I've still got the ships from the previous round and no premium time.

 

Think it's intentional.. and you got ton of doubloons so if you really need premium time :)

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Players
5,001 posts
7,787 battles

Think it's intentional.. and you got ton of doubloons so if you really need premium time :)

 

It's a bit of a problem if you want to grind up a different line since the XP you get is now lower, also it could be quite difficult getting a game in a T6 ship if everyone's now in a T10.

 

Biggest problem is I don't want to start until I know it's intentional, otherwise I'd see any progress wiped if they do change it.

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