[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #1 Posted January 5, 2017 (edited) If you want to deal with bad players/noobs efficiency there is easy way without any punishment!!! (which is unfair for me). So most noobs plays random battles not co-op due low amount of XP which it get in co-op. Because everyone want to have high level ships which is icons of naval history and this is reason why ALL players play random battles. Without icons it game game will be much less popular! I suggest this make TWO research trees for ships ONE for co-op mode vs PC boots and few difficult levels in it and SECOND tree for random battles mode. In every mode payers will get same amount of XP so you eliminate reason way bad players play random battles. On this way bad players will be happy with co-op because it also can get Iowas/Bismarcks/Yamatos but in co-op and good players will be happy with cleaner random battles. Everyone will be happy on this way! Expect will be premium ships which will become unlocked on both trees and Missouri. Also game devs should made better in game tutorials how to do better aims! Cheers PS I am bad player too! Edited January 5, 2017 by VedranSeaWolf359 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #2 Posted January 5, 2017 nah i would just limit bot players that dont have 50% cant go to random 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #3 Posted January 5, 2017 bot players deserves ban (which use aim assist or similar s*its) Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #4 Posted January 5, 2017 (edited) Also game devs should made better in game tutorials how to do better aims! This is something I propose too. But know one will listen. But your "the same XP for coop and random" is bad idea. Those "noobs" will grind fast in coop and go in "my lovely Yama" on randoms. Or you mean that you could grind separately those ships - a ship that was grind in coop cannot be used in random. This would complicate this game for new players I think. bot players deserves ban (which use aim assist or similar s*its) Why your stats are hidden? Edited January 5, 2017 by ghashpl 1 Share this post Link to post Share on other sites
[TEA] Robber_Baron Players 1,322 posts 7,981 battles Report post #5 Posted January 5, 2017 I would lower that WR a bit. ^ I had a 48% WR a while ago, my WR is now close to 53% and I'm confident I can reach 60. But if I were only allowed to play against bots I don't think I would've progressed this far at all. For me personally I don't have the feeling I learn(ed) a lot from playing in co-op, at least less compared to random battles. Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #6 Posted January 5, 2017 (edited) This is something I propose too. But know one will listen. But your "the same XP for coop and random" is bad idea. Those "noobs" will grind fast in coop and go in "my lovely Yama" on randoms. Or you mean that you could grind separately those ships - a ship that was grind in coop cannot be used in random. This would complicate this game for new players I think. Why your stats are hidden? I mean TWO research trees ONE for co-op and SECOND for random battle mode so it don't be connected and grind cannot be possible My profile is hidden due my bad statistic on random Edited January 5, 2017 by VedranSeaWolf359 Share this post Link to post Share on other sites
Vaderan Alpha Tester 1,103 posts 2,741 battles Report post #7 Posted January 5, 2017 Basically not the worst idea. However, some individuals out there may become better and improve during playing the game. Those might sooner or later want to turn on PvP (or go back for PvE/testing purposes), and will be limited in doing so. If you made your way/grind up to the higher tiers and want to switch game modes, you will have to go all the way again. Considering the ammount of time and effort this takes, i think your suggestion is a no go. In addition, it doesn´t answer the question, what to do with those players for team/ranked/clan-battles. However, i can think of an addaption of your idea: how about a change in game economy and PvP access like this: as soon as a player unlocks and buys a new ship (regular AND premium) this ship gets blocked from PvP participation. To unlock PvP participation, the player has to achieve/reach a specific "success-level" with this ship, depending on it´s class, like a specific distance travelled + a specific ammount of average damage during and kill/death ratio, just anything that makes sure the player has at least a basic understanding of his ship. To make this a little more attractive, players receive 3/4 of the rewards they would claim at PvP games. Maybe not completly worked out, this idea, but a point to start from? 1 Share this post Link to post Share on other sites
Stixius Players 151 posts 14,277 battles Report post #8 Posted January 5, 2017 I'd hate to grind through the Brit. cruiser line on co-op, just to have to do it all again on random. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #9 Posted January 5, 2017 PS I am bad player too! Who would've guessed. Btw, terrible idea - especially with upcoming changes to co-op, possibly making this game mode more appealing to pvp peeps as an opportunity to switch their brains off. Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #10 Posted January 5, 2017 (edited) bot players deserves ban (which use aim assist or similar s*its) Im assuming you have nothing to hide behind that private profile of yours... Secondly the idea is stupid for multiple reasons. 1st Yamato and the others can eneter Coop battles anyways, 2nd what makes you think bot wont come into random battles anyways and 3rd, dividing a tree into 3 copy paste trees is just stupid and waste of everyone's time and money. Edited January 5, 2017 by Srle_Vigilante Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #11 Posted January 5, 2017 (edited) Wouldn't a simpler solution be to just increase the amount of XP required to unlock the next tier ship by a certain factor then have that factor diminish as you go up the tiers? Example: T1 to T2 4x current XP requirement T2 to T3 3.5x current XP requirement T3 to T4 3x current XP requirement T4 to T5 2x current XP requirement T5 to T6 1.75x current XP requirement T6 to T7 1.5x current XP requirement T7 to T8 1.25x current XP requirement T8+ = current XP requirement This will hugely increase the grind for all players but will give them the chance to actually learn how the game works and how to use each ship before racing to the next tier. Edit: Couple this with being able to buy Premium ships but not being able to sail them in PVP until they have unlocked a silver ship of the same class and tier. Want that shiny Tirpitz? Well sure, buy it if you like but you can only use it in Co-op until you have unlocked a T8 silver BB. Edited January 5, 2017 by xxNihilanxx Share this post Link to post Share on other sites
[HOME] RobS80 [HOME] Weekend Tester 969 posts 10,786 battles Report post #12 Posted January 5, 2017 Is this basically 'I'm not good enough to play Random and I want all the good stuff with no effort in PVE'? Share this post Link to post Share on other sites
[LEWD] Ebu34 Players 327 posts Report post #13 Posted January 5, 2017 If the player is brainless fu*ktrads who is i dont sure. , how he get up from his bed without kill himself in first place, doesnt matter grind is short or too long for him cant learn any sh*t anyway. Some people are not prone to learn anything. I had enough of them i guess Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #14 Posted January 5, 2017 (edited) My tip is: never underestimate the stupidity of your teamas professor Cipolla's first law is: Always and inevitably everyone underestimates the number of stupid individuals in circulation. Never ever count on your team to do anything for you unless you are platooned up.If your team supports you it's a pleasant suprise, if they don't then it was expected from them so no need to be disappointed. Altho often they still suprise me by just how stupid they are which confirms Cipolla's first law. Edited January 5, 2017 by GenrMcAuliffe1 1 Share this post Link to post Share on other sites
BCHood Players 268 posts Report post #15 Posted January 5, 2017 I would lower that WR a bit. ^ I had a 48% WR a while ago, my WR is now close to 53% and I'm confident I can reach 60. But if I were only allowed to play against bots I don't think I would've progressed this far at all. For me personally I don't have the feeling I learn(ed) a lot from playing in co-op, at least less compared to random battles. Agreed, I had 57 w/r but doe in constant loosing ever since a lil prior to xmas, my w/r is 53 at the moment. If bot players continue and MM continue to put me to the worst teams ever, I'll continue to plummet further, lower then 50. Don't get me wrong, I like to play co-op and do regularly about 10% of my ingame time, but being limited only to that because of influx of mindless bot players isn't exactly fair. I do agree something needs to be done, but I don't think limiting players is a way. In turn, I am for harder PvE modes, personal scenarios that are repeatable that showcase playstyle of each and every ship ingame, with tips on survivability, and proper way to achieve average results in that ship. Last but not least, tutorial videos that showcase the most basics of playing, angling, leading shots, ammo choices, smoke, tirpedoes, supporting team etc and all up to basic team and map strategies. Goal is to simply make everyone perform average, so that really good players make a difference. 1 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #16 Posted January 5, 2017 I do agree something needs to be done, but I don't think limiting players is a way. In turn, I am for harder PvE modes, personal scenarios that are repeatable that showcase playstyle of each and every ship ingame, with tips on survivability, and proper way to achieve average results in that ship. Last but not least, tutorial videos that showcase the most basics of playing, angling, leading shots, ammo choices, smoke, tirpedoes, supporting team etc and all up to basic team and map strategies. Without actual repercussions to total failbots nothing will improve. Like one who's sabotaged over 500 matches in Derpitz with "superb" 13k average damage and awesome 9% hit ratio while running to rear. (1½k average in Karlsruin and 5/6k in Königsberg/Nürnberg) Why should that team sabotaging failbot be ever allowed to PvP unless actually starting to perform at least minimally? Or one soon 7000 match team saboteur with awesome averages like 5½k in Kongo and 6½k in Fuso... Not because of suide rushing but because of trying to run out of map away from enemy! Some ~15k average damage in Kongo should be easy limit to reach for novice who actually tries to learn the game. WG has all the data needed for setting limits to block these total outliers. If someone is completely unwilling to learn to drive car by the rules he isn't allowed to drive it in any open places/public roads. "Have money"/"Can't be bothered to think" etc aren't excuses to avoid that limitation. He/she still won't get driving license! Game rules actually have provision for WG to do anything they see necessary to maintain fun gaming environment. If someone's only goal is spoiling match for 11 others why should his rights be higher than rights of those 11 others? Share this post Link to post Share on other sites
Seeigel Beta Tester 158 posts 8,409 battles Report post #17 Posted January 5, 2017 If you remove those bad players from randoms your former normal players will become the new bad. And the problem starts with: who is a bad player? But nothing wrong with ideas making pve more interesting. But you must remember that you have to play random for missions. And everyone wants that free stuff. Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #18 Posted January 5, 2017 Salty kids complaining about bad players and calling for a PvP ban on them while being, by their own statement, bad players themselves. This forum never ceases to be surprising. Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #19 Posted January 5, 2017 Basically not the worst idea. However, some individuals out there may become better and improve during playing the game. Those might sooner or later want to turn on PvP (or go back for PvE/testing purposes), and will be limited in doing so. If you made your way/grind up to the higher tiers and want to switch game modes, you will have to go all the way again. Considering the ammount of time and effort this takes, i think your suggestion is a no go. In addition, it doesn´t answer the question, what to do with those players for team/ranked/clan-battles. However, i can think of an addaption of your idea: how about a change in game economy and PvP access like this: as soon as a player unlocks and buys a new ship (regular AND premium) this ship gets blocked from PvP participation. To unlock PvP participation, the player has to achieve/reach a specific "success-level" with this ship, depending on it´s class, like a specific distance travelled + a specific ammount of average damage during and kill/death ratio, just anything that makes sure the player has at least a basic understanding of his ship. To make this a little more attractive, players receive 3/4 of the rewards they would claim at PvP games. Maybe not completly worked out, this idea, but a point to start from? Good upgrade of my idea Mate Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #20 Posted January 5, 2017 Im assuming you have nothing to hide behind that private profile of yours... Secondly the idea is stupid for multiple reasons. 1st Yamato and the others can eneter Coop battles anyways, 2nd what makes you think bot wont come into random battles anyways and 3rd, dividing a tree into 3 copy paste trees is just stupid and waste of everyone's time and money. How making a TWO research trees can be "3rd, dividing a tree into 3 copy paste trees is just stupid and waste of everyone's time and money" ? Players who buy premium ships will get it unlocked on account level so there no be waste of money. For time every player will decide in which game mods (CO-OP or random) want to participate/use its time for unlocking of ships in it Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #21 Posted January 5, 2017 Wouldn't a simpler solution be to just increase the amount of XP required to unlock the next tier ship by a certain factor then have that factor diminish as you go up the tiers? Example: T1 to T2 4x current XP requirement T2 to T3 3.5x current XP requirement T3 to T4 3x current XP requirement T4 to T5 2x current XP requirement T5 to T6 1.75x current XP requirement T6 to T7 1.5x current XP requirement T7 to T8 1.25x current XP requirement T8+ = current XP requirement This will hugely increase the grind for all players but will give them the chance to actually learn how the game works and how to use each ship before racing to the next tier. Edit: Couple this with being able to buy Premium ships but not being able to sail them in PVP until they have unlocked a silver ship of the same class and tier. Want that shiny Tirpitz? Well sure, buy it if you like but you can only use it in Co-op until you have unlocked a T8 silver BB. This is idea is two edged sword on one side it can work on way which you explain on other increasing of amount of EX required to every ship can push players to exit from game and I think that this isnt goal to Wargaming (that in WoW stay only PRO players). Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #22 Posted January 5, 2017 (edited) Agreed, I had 57 w/r but doe in constant loosing ever since a lil prior to xmas, my w/r is 53 at the moment. If bot players continue and MM continue to put me to the worst teams ever, I'll continue to plummet further, lower then 50. Don't get me wrong, I like to play co-op and do regularly about 10% of my ingame time, but being limited only to that because of influx of mindless bot players isn't exactly fair. I do agree something needs to be done, but I don't think limiting players is a way. In turn, I am for harder PvE modes, personal scenarios that are repeatable that showcase playstyle of each and every ship ingame, with tips on survivability, and proper way to achieve average results in that ship. Last but not least, tutorial videos that showcase the most basics of playing, angling, leading shots, ammo choices, smoke, tirpedoes, supporting team etc and all up to basic team and map strategies. Goal is to simply make everyone perform average, so that really good players make a difference. I agree PvE need changes it need to get difficulty levels and my idea is that when you play PvE on Easy, and Medium game teach you about how to aim avoiding shells and use ship class correctly while in Hard you will play without tutorial and need to prove what you learn and practice for PvP But good in game tutorial which adopt to LIVE situation in game and give hints is difficult for programing. Edited January 5, 2017 by VedranSeaWolf359 Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #23 Posted January 5, 2017 If you want to deal with bad players/noobs efficiency there is easy way without any punishment!!! (which is unfair for me). So most noobs plays random battles not co-op due low amount of XP which it get in co-op. Because everyone want to have high level ships which is icons of naval history and this is reason why ALL players play random battles. Without icons it game game will be much less popular! I suggest this make TWO research trees for ships ONE for co-op mode vs PC boots and few difficult levels in it and SECOND tree for random battles mode. In every mode payers will get same amount of XP so you eliminate reason way bad players play random battles. On this way bad players will be happy with co-op because it also can get Iowas/Bismarcks/Yamatos but in co-op and good players will be happy with cleaner random battles. Everyone will be happy on this way! Expect will be premium ships which will become unlocked on both trees and Missouri. Also game devs should made better in game tutorials how to do better aims! Cheers PS I am bad player too! Not all players want to get to higher tiers, and not all players play Random. Having a separate tech tree will not fix the issue. The problem is you have two sort of players. 1) The Elite players who are very serious 2) Those who play for fun, try their best, but ultimately don’t worry about WR etc. The two groups are not compatible. Some (not all) elite players have almost zero tolerance to the second group. They seem to forget they were noobs once, and the game isn't just for them. Most MMA RPG games have a role playing server. Maybe WoWs should be two servers. One for elite players where there is a certain criteria for you to play on it. Then a second server where the rest of us can continue to play for fun and not worry about a team member falling off the edge of the world after a defeat, because the rest didn’t meet his/her expectations. 1 Share this post Link to post Share on other sites
SovietFury43 Beta Tester 665 posts 7,033 battles Report post #24 Posted January 5, 2017 I think a much simpler solution would be to create leagues (sort of like in LoL) so players are matched with and against players of relatively equal skill level. For example a bronze league player will only be matched against other bronze league players. 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #25 Posted January 5, 2017 Not all players want to get to higher tiers, and not all players play Random. Having a separate tech tree will not fix the issue. The problem is you have two sort of players. 1) The Elite players who are very serious 2) Those who play for fun, try their best, but ultimately don’t worry about WR etc. The two groups are not compatible. Some (not all) elite players have almost zero tolerance to the second group. They seem to forget they were noobs once, and the game isn't just for them. Most MMA RPG games have a role playing server. Maybe WoWs should be two servers. One for elite players where there is a certain criteria for you to play on it. Then a second server where the rest of us can continue to play for fun and not worry about a team member falling off the edge of the world after a defeat, because the rest didn’t meet his/her expectations. Also good idea but two servers also can resolve problem completely because people are people it will always complain so even if we divide players on PRO and fun group it will again complain about noobs. So I see solution in your idea + my idea but on PRO server only Random and PRO game mods will exist while fun server will have CO-OP and Random mode Share this post Link to post Share on other sites