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tenacious_torps

Do you like CV missions mixed in with missions for other classes?

CV Missions.   

88 members have voted

  1. 1. Do you like CV missions as part of a weekly multi-part mission?

    • Yes, it's a good idea to encourage all players to play all classes.
      34
    • No, it's a horrible idea that leads to even more unbalanced games.
      30
    • No. (Other reasons)
      24
  2. 2. Would you prefer if the CV part of these missions could be completed in co-op?

    • Yes
      41
    • No
      41

40 comments in this topic

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Players
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What's your take on it? Obviously WG are trying to get players to play all classes, but is it a good idea? On the basis of the games I've had today, I'd say quite clearly no. CVs have too much impact on a match to encourage players who absolutely suck at it to die through some games to advance a mission to the next stage. I also think it's a problem specifically with CVs since there are no transferable skills from other classes, which makes them unique in a sadly not at all good way. 

 

I'm not one of the people who think the game would be better off without any CVs whatsoever though. I'd just think WG should stop trying to shove a not particularly attractive (to most players) class down players' throats. It doesn't solve anything and leads to even more balance problems. 

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Players
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Mission is designed more to block of people from getting rewards rather than being an interesting CV mission.

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I'm with you on this one. Just noticed that the weekly mission requires a CV to progress past the second part. I don't like CV gameplay, as an FPS WoWS is pretty good (for my aged reflexes, at least) but as an RTS there are much better offerings out there. I could try my hand at using a CV but I would be little more than a liability to my team and I'm just not prepared to do that to 11 other players. It's no biggie for me to not be included in this week's mission but I do think there are better ways to encourage players to play CVs.

 

The real issue, as you say, is the sudden number of newbie CV captains trying their hand to complete the mission. Right now it's a seal-clubber's wet dream at T4/5. If they had made the mission possible to complete in co-op it would have been a vast improvement - I don't mind messing with CVs in co-op as my ineptitude is nowhere near as punishing for the rest of my team as it is in PVP.

Edited by xxNihilanxx

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Players
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Gets my CVs out the harbour though. I'm not good at them but it shouldn't matter at random. It's not like it's clan wars.

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Beta Tester, Players, In AlfaTesters
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Yes, nobody is forcing you to complete a mission

Edited by domen3

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I'm with you on this one. Just noticed that the weekly mission requires a CV to progress past the second part. I don't like CV gameplay, as an FPS WoWS is pretty good (for my aged reflexes, at least) but as an RTS there are much better offerings out there. I could try my hand at using a CV but I would be little more than a liability to my team and I'm just not prepared to do that to 11 other players. It's no biggie for me to not be included in this week's mission but I do think there are better ways to encourage players to play CVs.

 

The real issue, as you say, is the sudden number of newbie CV captains trying their hand to complete the mission. Right now it's a seal-clubber's wet dream at T4/5. If they had made the mission possible to complete in co-op it would have been a vast improvement - I don't mind messing with CVs in co-op as my ineptitude is nowhere near as punishing for the rest of my team as it is in PVP.

 

Very good point. I could actually live with these missions, if the CV part was co-op. I'll add this as a separate question to the poll. Anybody who wants to vote on that too but has already voted on the first question will have to delete his initial vote. 
Edited by tenacious_torps

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Yes, nobody is forcing you to complete a mission

 

Obviously not. But do you think it's a good idea to motivate players to play a class they otherwise wouldn't - and by all appearances aren't any good at - for the overall benefit of the game?

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Players
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I can understand that they want to try to give an incentive to play carriers, but I don't think that forcing missions with them between others like they do now it's the way to do it. IMO it's not even going to work. A lot of people don't play CVs not because there's no missions for them, but because of balance between them and AA of other ships, the way they just play (there's people like me that don't like it in the first place) or from what I read of some CV players, problems with how that works.

 

And I think a lot of people like me will not play CVs even if they do things like that with the missions. So my answer is no. And I don't have anything against CVs, nor I think it causes an unbalance, that's why I asked for the just "No" option.

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Speaking as someone who never has, nor ever will, play a CV, I find I am ruled out of the mission at stage two. I am sure WG will provide something for me soon though. :D

 

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You can use any CV* and the requirements are not  hard so I don't see the problem really.  As I have said before it is impossible to create missions that suit everyone's preferences without creating 'do either x or y to complete this stage' style missions and I'm not sure that would be easy to do whilst keeping the difficulties equal for each option - and you would probably need more than 2 options which is a slippery slope to head down...

 

*technically, the Hosho can only fulfil the torp damage, but it can do that in 1 game pretty easily and moving to the Zuiho won't take long.

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You can use any CV* and the requirements are not  hard so I don't see the problem really.  As I have said before it is impossible to create missions that suit everyone's preferences without creating 'do either x or y to complete this stage' style missions and I'm not sure that would be easy to do whilst keeping the difficulties equal for each option - and you would probably need more than 2 options which is a slippery slope to head down...

 

*technically, the Hosho can only fulfil the torp damage, but it can do that in 1 game pretty easily and moving to the Zuiho won't take long.

 

But why to force someone who doesn't like, will not like, and does not want to play carriers, to play carriers. And to spend few mil creds on them, and to spend some time learning them, and to... (well you know the rest) just so he can continue down with the missions, and playing the game as he likes to play it...

I mean, I'm playing carriers myself (not that much, but I have them in port), and I can easily finish that missions, but there are too much people that just don't like RTS gameplay style of CVs, and I can completely understand them.

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You can use any CV* and the requirements are not  hard so I don't see the problem really.  As I have said before it is impossible to create missions that suit everyone's preferences without creating 'do either x or y to complete this stage' style missions and I'm not sure that would be easy to do whilst keeping the difficulties equal for each option - and you would probably need more than 2 options which is a slippery slope to head down...

 

*technically, the Hosho can only fulfil the torp damage, but it can do that in 1 game pretty easily and moving to the Zuiho won't take long.

 

Nobody complained about the difficulty. What I don't like is four CV matches and you get the two CVs who haven't touched the class since the last ill-thought-out mission. Likelihood seems significantly increased and those matches are no fun at all. Actually I think the problem gets less worse in higher tiers, since there's just so much more AA on average. Won't touch my Ishizuchi till this is over, that much is certain. And the gods have mercy on whoever takes out an Arkansas right now. Oth I have a captain to retrain that will fit the Atlanta, so there's some bright side too... 

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It makes it impossible for people to get the last mission if they don't play carrier

and thats BS

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Obviously not. But do you think it's a good idea to motivate players to play a class they otherwise wouldn't - and by all appearances aren't any good at - for the overall benefit of the game?

 

No, but I do think that if there are 20 missions for non CV players and one for CV players, non cv captains shouldn't complain about it
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No, but I do think that if there are 20 missions for non CV players and one for CV players, non cv captains shouldn't complain about it

 

Does anybody actually play CVs exclusively? Is that a thing? I know there are lots of players who don't play CVs at all but are there really that many, if any at all, that play only CVs?

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But why to force someone who doesn't like, will not like, and does not want to play carriers, to play carriers. And to spend few mil creds on them, and to spend some time learning them, and to... (well you know the rest) just so he can continue down with the missions, and playing the game as he likes to play it...
I mean, I'm playing carriers myself (not that much, but I have them in port), and I can easily finish that missions, but there are too much people that just don't like RTS gameplay style of CVs, and I can completely understand them.

 

As devils advocate why do some people get forced to play DDs when they hate them?  Why does a CV only player get forced to play cruisers when he has only played CVs?  This is an old discussion that only gets worse in other situations where there are tier restrictions or game mode restrictions etc etc.

 

 

Nobody complained about the difficulty. What I don't like is four CV matches and you get the two CVs who haven't touched the class since the last ill-thought-out mission. Likelihood seems significantly increased and those matches are no fun at all. Actually I think the problem gets less worse in higher tiers, since there's just so much more AA on average. Won't touch my Ishizuchi till this is over, that much is certain. And the gods have mercy on whoever takes out an Arkansas right now. Oth I have a captain to retrain that will fit the Atlanta, so there's some bright side too... 

 

I get there are steps WG can and should make to improve CV gameplay, but since things such as tutorials and UI changes cannot be introduced overnight we are stuck with CVs as they are now.  With that in mind, how do WG encourage people to play CVs if not by introducing missions that, y'know, encourage people to play them?  If I didn't like playing CVs but wanted to progress past a mission, I would sure as hell try and make sure I played them effectively to get out of the mission.

 

You seem to argue that on one hand half of the players are going to be incompetent and a liability to their team but then say that you can't club at tier 4 until its over because of the number of CVs that will be around?  Which is it?  Or do you genuinely believe that the good CV captains will be on the enemy team whilst the bad ones will migrate to yours?

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Does anybody actually play CVs exclusively? Is that a thing? I know there are lots of players who don't play CVs at all but are there really that many, if any at all, that play only CVs?

 

It is not about finding CV only players just as it isn't about finding DD only players - a DD only player would fail at stages 2, 3 and 5.  Whilst CVs is undoubtedly the least popular class there are people around who shun single classes such as DDs as well.

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Yea, but once again, the main difference is that CVs gameplay aint even close to something else...

If you play BBs exclusevly, you will still somehow manage to play DD/CA, but... CV...

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Does anybody actually play CVs exclusively? Is that a thing? I know there are lots of players who don't play CVs at all but are there really that many, if any at all, that play only CVs?

 

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A truly awful concept, especially the new weekly mission that places a block on you at tier II unless you are a CV player!  I have zero desire to play that class and feel limiting progression to a single ship class is silly, at least offer players the choice of two classes at each stage.

 

Full disclosure I play all other classes except CVs . . .

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Weekend Tester
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CV gameplay as mentioned above is nothing like any other class(BB, CA, DD) so availability to complete those missions in both randoms and co-op would actually be nice. For the first time in this game I could say "fine co-op mode is actually useful for something". I still remember one mission(form the first campaign, the easy one) to sink 5 ships in co op:facepalm: Like why? Why wg?

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