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Horin728

The CV enjoyment

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For the last few weeks I have retruned to playing CVs (even going as far as transferring a high skilled commander to them) and I have to say in the super heavy BB/DD meta we have, it is quite a joy to play them. I am right now about halfway through the Ranger and am really curious (and worried) about the Lexington.

 

The enjoyment comes from matches, where I'm top/mid tier, since the AA (when choosing the right targets) is not preventing me completely from executing my strikes (running 1/1/1) even though the german BBs especially make me pay a lot of planes for it. On Ranger the habits gained from preceeding CVs change quite a bit and you're allowed to throw away some planes here and there. 

The beauty comes in the perfectly executed air raids, with staggered attacks in order to "beat" the DMC cooldown, the strifing power of USN fighters. Previously I though that the 2/2/2 setups on IJN carriers are really OP and while I think that should I switch to them I'd have even more succes than in the US CVs, I find that if you are able to strife efficently and not get caught by both squads of their fighters you have a good chance against them. I am really looking foward to the Lexingtons 1000P bombs.

 

The pain comes, when I'm the lowest tier, RNG and clunky UI. Every top tier ship has a big spike in AA protection and most of the time I can't even get a strike off on relatively "weak" targets like Izumo - I loose all my planes before they get their strike off. And sometimes the only viable target is the enemy CV, since the DDs duked it out allready and trying to engage Iowas and Missouries is a rather bad idea. I am really worried that from the moment I get to Lexi, I will be matched mostly in TX matches and the AA spike is even greater there (hey I should know I used to run full AA Des Moines in CBT) and am worried about the T8 grind, any expirience with it?

 

However there is a bigger problem and that is the dive bomber RNG. I use manual drops of course and I can't count the times I have executed a great strike, only to have all the bombs miss a perfectly centered target and going wtf just happened? 

 

The biggest problem still is the UI. The controls should be standardized to RTS. Left click to target, right click to order and don't let me edit the waypoints for planes, it's rather stupid. Plus there are times when the UI simply gets stuck and I can't issue any orders unless I recall said air group or try to unstuck it with multiple clicks (with shift held/released and other craziness). 

 

Manual torpedo drops? Awesome

Strifing? Ok-ish, sometimes it seems like the planes started to stife, but in reality they are just turning around three times because they can't seem to find the starting point of the strife.

Manual dive drops? Awful. The time planes take to drop their bomb is inconsistent. Sometimes the strike gets executed immidietly, usually it takes about 2 seconds for the planes to get from the start of the circle to the drop area and drop, and sometimes it takes about 5 seconds, asuming of course you have not derped up the strike and got your planes too close. That combined with the crazy RNG (hitting and damage spread is sipmly crazy you can get 1 hit for 6K or you can get 4 hits for the same amount - or 4 times that) makes dive bomber strikes feel clunky and non rewarding.

 

Lastly I worry about the future. I have returned to the CVs since every game I play has 5 BBs per side in it and taking out cruisers is a tremendous pain. I have my Des Moines and Hindenburg mostly sitting in port gathering dust. While I am having a field day in Gearing and am mostly ok in Z52 (13.8 kliks after firing? Seriously WG?) I want the cruisers to have a role again and increasing the CV population gets them one. Or it would have, but the new 6.0 skills are coming. Why would you need a cruiser escort, when you can launch 2 catapult planes per BB? Even now there are BB balls being formed in high tiers - with german hydro and the semi-hydro capabilities of catapult fighters the DDs (unless you are in gearing, packing DE and fire flags) will become less effective and same goes to CVs - imagine having to deal with 6 catapult fighters at the same area (assuming that from the 5 BBs, 2 are KM). And the CV skills are more of a hinderance than a buff (which by the way seems to be a theme if you are not playing a BB). What will happen to this game I love, when there are only BBs in the queue?

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Tl:dr

 

I stoped playing CV when I watch a papedipupi stream on Twitch for 3 houres. I've seen what he is doing, why and how and I found myself a noob.

The other thing is that CVs are nerfed a lot.

 

So I suggest you to watch him too, to see the best CV-skilled player and take a lot of notes since in my opinion (watching only your stats) you are not so good at them or on the other classes.

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BTW, as about catapult fighters - there were some rumors/leaks, that BBs will have it reduced to one minute in the air (not fact though)

Edited by Trad9

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Lexington used to be a CV snipe monster thanks to the punchy 1000lbs bombs, while being immune to snipes thanks to 96 barrels of 40mm Bofors that can have up to 5.1 km range. I guess her AA rating can reach an imaginary 130. CV snipes on T8+ happen less frequently now due to the Defensive Fire consumable of CVs (up to 3 charges with premium and superintendent) but they still happen every now and then, and of course they are a viable option imho. So I think you will enjoy her much more than Ranger. I am not sure about my Lex grind though. I think I got the strike deck first, then the dive bombers. Probably not the best decision but I managed somehow. T8 grind without free xp is quite painful any way you look at it. And the Essex grind is much worse imo.

 

Ranger is in a weird position of having 2 very different opponents. After making the horribly noobish mistake of playing AS decks in the beginning, I have come to love strike loadouts. Ranger's strike deck can do great against Hiryu and other Rangers (CV snipe :)) and once you have air superiority over the enemy, just take them out one by one. However, Saipan counters this with ultra fast fighter planes and nigh unlimited ammo. So I think Ranger's AS deck is more viable nowadays. With the stock deck, while being great at T6, you just don't have enough squads for T7 imho.

 

With USN CVs I rarely bother doing manual drops because the drop circle does not get significantly smaller (on Saipan it does not get smaller at all so you drop 8-9 1000lbs bombs into a DD-sized area). So the circle stays on target and I got myself a nice point-and-click adventure going on. Not as exhausting as managing 6 squads on IJN CVs.

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I have only limited experience with CVs and mostly in Coop when I want to derp around without being a drain on my team, but I can relate to your issues with the interface. It somehow feels like playing a bad RTS underwater.

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So today I upgraded to the Lexington and spent quite a lot of free xp to get her to the potential. I am sticking with the 1/1/1 flight module.

 

Boy is it a pain. 

 

Every match there are TX ships, your planes fall from the sky even before they get close enough to consider a strike and BB balls rule the seas...

And yea when you can survive to the later stages it gets better, since the AA modules get damaged and there are less catapult fighters and IF you can find a T8 BB then the damage to lost planes ratio is good, but finding those, well... it's rare...

 

The grind will be painfull. But I really hope that the AA power spike gets offsetted by Essex and Midway...

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Tier 8 gets in tier 10 matches. A lot. I can't even remember being top tier in a tier 8 ship anymore.

 

Can't you just single out tier 8 opponents and try to be generally useful by spotting and protecting friendlies and such?

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Can't you just single out tier 8 opponents and try to be generally useful by spotting and protecting friendlies and such?

Minotaurs 9.4km AA says no.

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I am sticking with the 1/1/1 flight module.

 

Boy is it a pain. 

 

Yes, it is. Better take one of the other flight decks. Compared to Shokaku (usually 2-2-2)

2-0-2: more and better fighters

0-1-3: more and better bombers

1-1-1: less of everything

 

While on Ranger 1-1-1 can be argued, I honestly do not see any point in keeping the stock deck on Lex.

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I found the Lex... ok.  Nothing compared to the Shokaku, but if you know your business you can outperform most of the average CV captains you find around.  T10 games are tough for either CV but you just need to be patient and go for the best targets you can - a lone Yamato can still easily be hit by a Lex (you may lose quite a few planes but you can drop 4-5 torps.  But generally you will be hunting the 1-2 lower tier BBs and other things like IJN cruisers/DDs to help as best you can.

 

The real problem for CVs is going to be a the new skill tree which will see an increase in the percentage of ships running AFT which will increase plane attrition across the board - you only need to look at Flamu's recommended captain builds for tier 10 and he has it on 4 out of 5 cruisers (not on the Minotaur where he chooses manual AA instead!), and the KM and USA BBs.  So if we ignore the CVs and DDs, then it is only the IJN BB line doesn't have a perk that increases AA ability.  His builds are for tier 10 but by and large people are training their captains for higher tiers and as such the ships lower down the line will again be running the same kinds of builds.  Life is going to be harder for a CV captain post these skills arriving.

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Yes, it is. Better take one of the other flight decks. Compared to Shokaku (usually 2-2-2)

2-0-2: more and better fighters

 

Please do not recommend AS.  Ever.

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Cv's, especially the Lexi, are indeed very UP. They need to be balanced better .. 

 

wlhy3p7t.jpg

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Yea the 2/2/2 is a pain, but can be dealt with using good strifing runs... I really don't like the strike package, if the enemy CV has any fighters, you are guaranteed a bad game... With the 1/1/1 I can usually take down about 45 planes and do about 130K in a T8 match whitch I find acceptable. 

 

Cv's, especially the Lexi, are indeed very UP. They need to be balanced better .. 

 

 

So you had a great game in Lexington 2 months ago... Congratulations.

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For the last few weeks I have retruned to playing CVs (even going as far as transferring a high skilled commander to them) and I have to say in the super heavy BB/DD meta we have, it is quite a joy to play them. I am right now about halfway through the Ranger and am really curious (and worried) about the Lexington.

 

The enjoyment comes from matches, where I'm top/mid tier, since the AA (when choosing the right targets) is not preventing me completely from executing my strikes (running 1/1/1) even though the german BBs especially make me pay a lot of planes for it. On Ranger the habits gained from preceeding CVs change quite a bit and you're allowed to throw away some planes here and there. 

The beauty comes in the perfectly executed air raids, with staggered attacks in order to "beat" the DMC cooldown, the strifing power of USN fighters. Previously I though that the 2/2/2 setups on IJN carriers are really OP and while I think that should I switch to them I'd have even more succes than in the US CVs, I find that if you are able to strife efficently and not get caught by both squads of their fighters you have a good chance against them. I am really looking foward to the Lexingtons 1000P bombs.

 

The pain comes, when I'm the lowest tier, RNG and clunky UI. Every top tier ship has a big spike in AA protection and most of the time I can't even get a strike off on relatively "weak" targets like Izumo - I loose all my planes before they get their strike off. And sometimes the only viable target is the enemy CV, since the DDs duked it out allready and trying to engage Iowas and Missouries is a rather bad idea. I am really worried that from the moment I get to Lexi, I will be matched mostly in TX matches and the AA spike is even greater there (hey I should know I used to run full AA Des Moines in CBT) and am worried about the T8 grind, any expirience with it?

 

However there is a bigger problem and that is the dive bomber RNG. I use manual drops of course and I can't count the times I have executed a great strike, only to have all the bombs miss a perfectly centered target and going wtf just happened? 

 

The biggest problem still is the UI. The controls should be standardized to RTS. Left click to target, right click to order and don't let me edit the waypoints for planes, it's rather stupid. Plus there are times when the UI simply gets stuck and I can't issue any orders unless I recall said air group or try to unstuck it with multiple clicks (with shift held/released and other craziness). 

 

Manual torpedo drops? Awesome

Strifing? Ok-ish, sometimes it seems like the planes started to stife, but in reality they are just turning around three times because they can't seem to find the starting point of the strife.

Manual dive drops? Awful. The time planes take to drop their bomb is inconsistent. Sometimes the strike gets executed immidietly, usually it takes about 2 seconds for the planes to get from the start of the circle to the drop area and drop, and sometimes it takes about 5 seconds, asuming of course you have not derped up the strike and got your planes too close. That combined with the crazy RNG (hitting and damage spread is sipmly crazy you can get 1 hit for 6K or you can get 4 hits for the same amount - or 4 times that) makes dive bomber strikes feel clunky and non rewarding.

 

Lastly I worry about the future. I have returned to the CVs since every game I play has 5 BBs per side in it and taking out cruisers is a tremendous pain. I have my Des Moines and Hindenburg mostly sitting in port gathering dust. While I am having a field day in Gearing and am mostly ok in Z52 (13.8 kliks after firing? Seriously WG?) I want the cruisers to have a role again and increasing the CV population gets them one. Or it would have, but the new 6.0 skills are coming. Why would you need a cruiser escort, when you can launch 2 catapult planes per BB? Even now there are BB balls being formed in high tiers - with german hydro and the semi-hydro capabilities of catapult fighters the DDs (unless you are in gearing, packing DE and fire flags) will become less effective and same goes to CVs - imagine having to deal with 6 catapult fighters at the same area (assuming that from the 5 BBs, 2 are KM). And the CV skills are more of a hinderance than a buff (which by the way seems to be a theme if you are not playing a BB). What will happen to this game I love, when there are only BBs in the queue?

 

For the last few weeks I have retruned to playing CVs (even going as far as transferring a high skilled commander to them) and I have to say in the super heavy BB/DD meta we have, it is quite a joy to play them. I am right now about halfway through the Ranger and am really curious (and worried) about the Lexington.

 

The enjoyment comes from matches, where I'm top/mid tier, since the AA (when choosing the right targets) is not preventing me completely from executing my strikes (running 1/1/1) even though the german BBs especially make me pay a lot of planes for it. On Ranger the habits gained from preceeding CVs change quite a bit and you're allowed to throw away some planes here and there. 

The beauty comes in the perfectly executed air raids, with staggered attacks in order to "beat" the DMC cooldown, the strifing power of USN fighters. Previously I though that the 2/2/2 setups on IJN carriers are really OP and while I think that should I switch to them I'd have even more succes than in the US CVs, I find that if you are able to strife efficently and not get caught by both squads of their fighters you have a good chance against them. I am really looking foward to the Lexingtons 1000P bombs.

 

The pain comes, when I'm the lowest tier, RNG and clunky UI. Every top tier ship has a big spike in AA protection and most of the time I can't even get a strike off on relatively "weak" targets like Izumo - I loose all my planes before they get their strike off. And sometimes the only viable target is the enemy CV, since the DDs duked it out allready and trying to engage Iowas and Missouries is a rather bad idea. I am really worried that from the moment I get to Lexi, I will be matched mostly in TX matches and the AA spike is even greater there (hey I should know I used to run full AA Des Moines in CBT) and am worried about the T8 grind, any expirience with it?

 

However there is a bigger problem and that is the dive bomber RNG. I use manual drops of course and I can't count the times I have executed a great strike, only to have all the bombs miss a perfectly centered target and going wtf just happened? 

 

The biggest problem still is the UI. The controls should be standardized to RTS. Left click to target, right click to order and don't let me edit the waypoints for planes, it's rather stupid. Plus there are times when the UI simply gets stuck and I can't issue any orders unless I recall said air group or try to unstuck it with multiple clicks (with shift held/released and other craziness). 

 

Manual torpedo drops? Awesome

Strifing? Ok-ish, sometimes it seems like the planes started to stife, but in reality they are just turning around three times because they can't seem to find the starting point of the strife.

Manual dive drops? Awful. The time planes take to drop their bomb is inconsistent. Sometimes the strike gets executed immidietly, usually it takes about 2 seconds for the planes to get from the start of the circle to the drop area and drop, and sometimes it takes about 5 seconds, asuming of course you have not derped up the strike and got your planes too close. That combined with the crazy RNG (hitting and damage spread is sipmly crazy you can get 1 hit for 6K or you can get 4 hits for the same amount - or 4 times that) makes dive bomber strikes feel clunky and non rewarding.

 

Lastly I worry about the future. I have returned to the CVs since every game I play has 5 BBs per side in it and taking out cruisers is a tremendous pain. I have my Des Moines and Hindenburg mostly sitting in port gathering dust. While I am having a field day in Gearing and am mostly ok in Z52 (13.8 kliks after firing? Seriously WG?) I want the cruisers to have a role again and increasing the CV population gets them one. Or it would have, but the new 6.0 skills are coming. Why would you need a cruiser escort, when you can launch 2 catapult planes per BB? Even now there are BB balls being formed in high tiers - with german hydro and the semi-hydro capabilities of catapult fighters the DDs (unless you are in gearing, packing DE and fire flags) will become less effective and same goes to CVs - imagine having to deal with 6 catapult fighters at the same area (assuming that from the 5 BBs, 2 are KM). And the CV skills are more of a hinderance than a buff (which by the way seems to be a theme if you are not playing a BB). What will happen to this game I love, when there are only BBs in the queue?

 

For the last few weeks I have retruned to playing CVs (even going as far as transferring a high skilled commander to them) and I have to say in the super heavy BB/DD meta we have, it is quite a joy to play them. I am right now about halfway through the Ranger and am really curious (and worried) about the Lexington.

 

The enjoyment comes from matches, where I'm top/mid tier, since the AA (when choosing the right targets) is not preventing me completely from executing my strikes (running 1/1/1) even though the german BBs especially make me pay a lot of planes for it. On Ranger the habits gained from preceeding CVs change quite a bit and you're allowed to throw away some planes here and there. 

The beauty comes in the perfectly executed air raids, with staggered attacks in order to "beat" the DMC cooldown, the strifing power of USN fighters. Previously I though that the 2/2/2 setups on IJN carriers are really OP and while I think that should I switch to them I'd have even more succes than in the US CVs, I find that if you are able to strife efficently and not get caught by both squads of their fighters you have a good chance against them. I am really looking foward to the Lexingtons 1000P bombs.

 

The pain comes, when I'm the lowest tier, RNG and clunky UI. Every top tier ship has a big spike in AA protection and most of the time I can't even get a strike off on relatively "weak" targets like Izumo - I loose all my planes before they get their strike off. And sometimes the only viable target is the enemy CV, since the DDs duked it out allready and trying to engage Iowas and Missouries is a rather bad idea. I am really worried that from the moment I get to Lexi, I will be matched mostly in TX matches and the AA spike is even greater there (hey I should know I used to run full AA Des Moines in CBT) and am worried about the T8 grind, any expirience with it?

 

However there is a bigger problem and that is the dive bomber RNG. I use manual drops of course and I can't count the times I have executed a great strike, only to have all the bombs miss a perfectly centered target and going wtf just happened? 

 

The biggest problem still is the UI. The controls should be standardized to RTS. Left click to target, right click to order and don't let me edit the waypoints for planes, it's rather stupid. Plus there are times when the UI simply gets stuck and I can't issue any orders unless I recall said air group or try to unstuck it with multiple clicks (with shift held/released and other craziness). 

 

Manual torpedo drops? Awesome

Strifing? Ok-ish, sometimes it seems like the planes started to stife, but in reality they are just turning around three times because they can't seem to find the starting point of the strife.

Manual dive drops? Awful. The time planes take to drop their bomb is inconsistent. Sometimes the strike gets executed immidietly, usually it takes about 2 seconds for the planes to get from the start of the circle to the drop area and drop, and sometimes it takes about 5 seconds, asuming of course you have not derped up the strike and got your planes too close. That combined with the crazy RNG (hitting and damage spread is sipmly crazy you can get 1 hit for 6K or you can get 4 hits for the same amount - or 4 times that) makes dive bomber strikes feel clunky and non rewarding.

 

Lastly I worry about the future. I have returned to the CVs since every game I play has 5 BBs per side in it and taking out cruisers is a tremendous pain. I have my Des Moines and Hindenburg mostly sitting in port gathering dust. While I am having a field day in Gearing and am mostly ok in Z52 (13.8 kliks after firing? Seriously WG?) I want the cruisers to have a role again and increasing the CV population gets them one. Or it would have, but the new 6.0 skills are coming. Why would you need a cruiser escort, when you can launch 2 catapult planes per BB? Even now there are BB balls being formed in high tiers - with german hydro and the semi-hydro capabilities of catapult fighters the DDs (unless you are in gearing, packing DE and fire flags) will become less effective and same goes to CVs - imagine having to deal with 6 catapult fighters at the same area (assuming that from the 5 BBs, 2 are KM). And the CV skills are more of a hinderance than a buff (which by the way seems to be a theme if you are not playing a BB). What will happen to this game I love, when there are only BBs in the queue?

 

.ahhhh on t 4-5-6-7 CV rules.....on t 8, 9 10 cv for the first time meets brutal AAA on almost every cruiser (DM, Minotaur are no fly zone - i shoot 30 planes in one pass, and rest have "T" button)....also you meet USA BS from t 8 and their brutal AAA (for BS), and rest BS gain much better AAA...from t 8 you meet USA DDS with famous "t" button and kill is so much harder.

 

basicaly enjoy domination over on those tiers.....on highers game changes rapidly

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Cv's, especially the Lexi, are indeed very UP. They need to be balanced better .. 

 

 

Yes, ships should always be balanced on someone's best performance.

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Cv's, especially the Lexi, are indeed very UP. They need to be balanced better .. 

 

wlhy3p7t.jpg

 

i saw t 4 KM dd dooing 100.000 k dmg....op branch? or just lucky game?...and your averge dmg on him is 2.5x lower (but still very good)....so what to think ybout those 230.000 k game...brgging a little bit mate, arnt you? :)))

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i saw t 4 KM dd dooing 100.000 k dmg....op branch? or just lucky game?...and your averge dmg on him is 2.5x lower (but still very good)....so what to think ybout those 230.000 k game...brgging a little bit mate, arnt you? :)))

 

Not at all, I have a good dozen of screenshots like that. I finished Lexi with 100k avarage and 60% wr. That includes stock grind. Just saying that its in fact its an insanely powerful class and ship. Imo way too strong even, so i just dont understand why people whine about it. Lexi can sink anything on its tier in one go, no other ship can do that. Doing 100k+ dmg in almost every round (except the ones where team simply dies off so quickly that you just dont have time to deal dmg is a bit brutal imo)

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Please do not recommend AS.  Ever.

 

I don't recommend it at all. Wouldn't give up my 3 1000lbs bomb squads. I just rate it higher than the 1-1-1 stock deck.

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Not at all, I have a good dozen of screenshots like that. I finished Lexi with 100k avarage and 60% wr. That includes stock grind. Just saying that its in fact its an insanely powerful class and ship. Imo way too strong even, so i just dont understand why people whine about it. Lexi can sink anything on its tier in one go, no other ship can do that.

 

Yes....100.000 is 2,5x lowr than 250.000 k aint it? :)

 

CV punish bad play....and can not do crapon good play.....Minotaur close - 7.1 no fly zone, cruisers in escort....gl hitting anithing with "t btton".....now bouth CV can protect..eaven USA gets 1 (2 on ty fighters)......2 USA BS stacking.....hello low dmg high plane lost.....lets kill USA DD....hello "T" button that is present on t9-10 dds......and so one.

 

stillV does biggest dmg in game...but on WINRATE.....MIDWAY IS LAST!!!! ship of all t10....why?....because he is op? :)

 

 

Edited by 15JG52Adler

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Yes....100.000 is 2,5x lowr than 250.000 k aint it? :)

 

CV punish bad play....and can not do crapon good play.....Minotaur close - 7.1 no fly zone, cruisers in escort....gl hitting anithing with "t btton".....now bouth CV can protect..eaven USA gets 1 (2 on ty fighters)......2 USA BS stacking.....hello low dmg high plane lost.....lets kill USA DD....hello "T" button that is present on t9-10 dds......and so one.

 

stillV does biggest dmg in game...but on WINRATE.....MIDWAY IS LAST!!!! ship of all t10....why?....because he is op? :)

 

 

 

Really cant imagine Midway being that bad. Im on Essex now and im at nearly 120k avarage with a nearly stock ship. Got the strike deck and fighters upgrade. Oha nd ive been playing with  a cast on my left hand so i can press the buttons only with one finger lol) If you can do reliable 100k+ dmg in a stock ship that is far from UP.

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What i wat to say....eaven on higher tiers CV does biggest dmg it is not ship that can carry to voctory....it can not conter good push....it hunts "lost" solo ships and punish them...but when you have good team, 5-6 pushing....you just can not approach to them....you can not help tteam to defend that push....you just go other way to look solo yolo bs and unload 100.000 k dmg on him.....but that does not win games.....as is shows....USA CV sucks in that....and hakury has simmilar stats as rest of ships in WR department....so no it is not OP, ad definitly is not ship that can win the game....

 

it is now DMG machine looking for solo players to unload deadly load

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Please do not recommend AS.  Ever.

 

Would like to know more about this. I'm new to carriers (grinding USN line), and from Bogue onwards I'll have to choose either 'air superiority' or 'strike' setups (unless I stick with the stock one for some reason). Someone already said that Tier 4-7 carrier gameplay is safe zone which is good to know, but am I to assume the 'strike' setup is the better pick in those tiers?

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[FJAKA]
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2,871 posts
16,107 battles

 

Really cant imagine Midway being that bad. Im on Essex now and im at nearly 120k avarage with a nearly stock ship. Got the strike deck and fighters upgrade. Oha nd ive been playing with  a cast on my left hand so i can press the buttons only with one finger lol) If you can do reliable 100k+ dmg in a stock ship that is far from UP.

 

It is not bad ship..but DMG does not win the game and wee al kow that....ESSEX again is LAST on winrate of ALL t9 shipr with 48.42%.....same as it brother on tx.....it cn not be accident that bouth ships are last.....
Edited by 15JG52Adler

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[FJAKA]
Players
2,871 posts
16,107 battles

 

Would like to know more about this. I'm new to carriers (grinding USN line), and from Bogue onwards I'll have to choose either 'air superiority' or 'strike' setups (unless I stick with the stock one for some reason). Someone already said that Tier 4-7 carrier gameplay is safe zone which is good to know, but am I to assume the 'strike' setup is the better pick in those tiers?

 

Strike....with stike you have chance to actully help team....with AS....smart other cv will just be more carfull on strikes but you can not cover all sides......and he will hit.....so you will do 0 to minor dmg and will not protect fleet, while other guy will do dmg.....so they had better cv :)

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Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

 

Would like to know more about this. I'm new to carriers (grinding USN line), and from Bogue onwards I'll have to choose either 'air superiority' or 'strike' setups (unless I stick with the stock one for some reason). Someone already said that Tier 4-7 carrier gameplay is safe zone which is good to know, but am I to assume the 'strike' setup is the better pick in those tiers?

 

Until Independence you can play mixed deck, i usually played stock 1-1-1 setups. 1-0-1 for Bouge is also nice. From the Ranger onwards Strike deck gets insanely powerful, and you fly 4 attack planes against 2 fighter planes that the enemy cv's field. They will never be able to cover the entire map, so just bait his planes away with a squad and do dmg with the others. Just dont fly your planes in a big bulk. Ranger can also first strike any T7 cv (for Saipan you need some sneaky suprise skills since its fighters are very fast and will catch up with you if they see you) and its out of the game so you can bomb around in peace. 

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