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gizaman

patch. 6.0 is a massive battleship buff, nerf to the rest.

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Beta Tester
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Hi

 

Is posting a link to a nice written post on the us forum at the end of this post

 

The new fire prevention add-on which prevents 2 fires to the superstructure is easy one of the best skills in the game for a battleship player.

The situation where you get hit on the center and get 2 fires is now gone. This is a MASSIVE buff.

If a battleship is facing you then good luck hitting the aft where most fires besides the super structure starts.

So basically you get a ship that if bow tanking is very strong vs cruisers that spamm HE  and furthermore other battleships that switch to HE because their AP does not work on you

now will perhaps just ignore you more often due to lower fires possible.

 

The 2 catapultfighers in the air skill well I do not know if they can effectively fire plane torpedos down before attack but what they will do is making life as an destroyer a lot harder.

Many of the destroyers have a very hard time just shooting one down, and two will make it even worse. Its a flyving defense against destroyers.

 

Also a 68 second cooldown on battleship is also rather insane vs fires.

 

Then they nerf the demolition expert to 2% that is actually a lot. Why all these buffs to battleships and nerfs to the rest.

I have a very hard time justifying playing in japan cruisers anymore. My kutusov where almost any hit means an citadel is also being a lot harder to play.

With the new skilltree the amount of battleships will just be bigger. Then they they will buff cruisers..but here is the thing.

You can not increase rudder speed and turn radius and expect a massive better win %. The times you get nuked as a cruiser is when multiple battleships are aiming at you.

You end up being forced to give broadside to one...

 

The skill level to play cruiser is among the highest in the game where battleships feels more and more easy. Good job WG.

 

The 19 points will benefit battleships the most since most of the skills are most usefull for them.

 

I really hope that his patch is not being released in its current form. I have ships that might just be sold then. What is the point of playing

japan fire cruisers or the others in the game. Thus why play the other cruisers besides the radar ones when one of their main targets are gone.

It is like a food chain, where you remove one animal. All will suffer, well of course not the battleship.

 

http://forum.worldofwarships.com/index.php?/topic/109839-060-will-be-a-massive-buff-to-bbs/

 

 

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Players
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I'd say it's an even bigger buff to CAs (which need it imho), but sadly also works as a substantial nerf to the DDs. 

As far as the DE goes, remember that it's one point cheaper so more will get it. I'd say that about counterbalances the improved Fire Prevention.

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[XTREM]
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Agree 100%, what are WG thinking?

 

The other new skills (crutches) like how many are aiming at you and where is the nearest enemy are just unnecessary. Introducing unnecessary skills is bad game design, and I'm not even going into potentially broken skills like radio. I get that they wanted to organize the skills and make it level 4 max, fine, but just use the old skills and it would be 100 times better.

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Beta Tester
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This game is about battleships, other classes are just targets, type world of warships in google and see the results for proof:

 

image.png

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Beta Tester
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Have no fear, the RU community is quite vocal, how bad the new skills will be for the poor BBs, and how much they got nerfed by the new skills... ... ... ... oh ... ... wait :amazed:

 

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Meh... RPF is ridiculous and a lot of BBabies are going to have the time of their life with it, but other than that "Basics" of Survivability it's a must for BBs and is now on the third row. I don't see what's so "basic" with that and why the first row was not a good place for that. Same goes for Basic fire training for secondaries and DDs in general, now at the third row too.

 

So the "buff" BBs get for an idiotic new skill kinda gets compensated by making something that they actually need a 3 point skill. Way to go.

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Beta Tester
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A good yamato player will not be alone. He will have all his friends with him. If you get spotted once, you will be nuked.....that takes 10 seconds with shell time flight.

 

Furthermore you can with upgrades get that damage down to 8-10k per fire full time. With new ability that is max 2 fires...the other one is the other way even in worst case scenario.

 

So that is max 20 k for each 40-50 seconds. It has 97k of hp...yep you can burn one down in 2-3 minuttes.....It has repair that gives 10 k back or so every min.

 

Well i will not even bother looking up the precise stats.

 

You are comming up with an example that has no relevance at all.

 

 

 

 

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[KLUNJ]
[KLUNJ]
Beta Tester
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best thing to do is download the public test and then play some games with it

I have played some games and it is bad now for dds as most ships can point bow to where enemy is closest but the main use is to find enemy ships once the numbers have been thinned down and it is easy then to hunt enemy dds

people need to post the complaints in the pts section of forum as that's where its most likely to be read and acted upon

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Can we wait until path hit official  servers ?

/sigh 

Unfortunately I dint think the skills are going to change much. The CV skills seem complete rubbish, but I dint see them changing before release, I'm just hopping the stink arising from the RPF skill will force them not to put such a broken skill in. 

 

If anything now is the time to voice concerns, before the skills hit the live server. 

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Though not fully agreeing I can understand your thoughts, OP. Though I am not even considering the radio freak thing. First I do not want to see some phantom white line looming around my ship and second my third braincell occasionnally fires so I can deduct in 95% of the cases in which direction a DD is located. So no way in hell I'm going to waste 4 points on that.

 

The only ship that really could benefit from this abomination is the one which doesn't get that... And that's something my 4th (and last) braincell is working overtime to comprehend. I'd really like to ask Steve Balmer (the apparently WG head of R&D and PR, after his major succes@ Microsoft with Windows 8....) about that.

Edited by Ferry_25

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Beta Tester
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I don't see what's so "basic" with that and why the first row was not a good place for that. Same goes for Basic fire training for secondaries and DDs in general, now at the third row too.

That's because BFT was at least little usefull skill for destroyers.

That slight performance buffing chance needed to be replaced by basically completely useless skills for decent DD player.

(and Last Stand is still needed to be able to count on functional engine/rudder after hit)

 

Similarly TAE wasn't yet expensive enough for its meager 10% reload speed buff.

To be replaced by TA which is useless for most destroyers and with more and more risks for DD going to closer overall harder to afford.

 

 

I'd really like to ask Steve Balmer (the apparently WG head of R&D and PR, after his major succes@ Microsoft with Windows 8....) about that.

You sure it isn't Stephen Elop in there?

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[RONF]
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I didnt try the new skills on the test server, but i think the main reason we have problems with skills that are somewhat OP is the fakt that we have so many skills to choose, but we cant get them all since there is limit of 19 commander points to distribute! Its will be better if there is no points limit so you can get all the skills you want as long as you have the experience and points on your commander! 

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Weekend Tester
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I agree that the new skill system is mostly a moderate BB buff, then a slight CA buff, and a slight/moderate nerf to DDs (CVs I cannot comment).

 

However I am more interested if these changes will lead to more aggressive BB play in high tiers or will we just have the same old campfest?

 

It seems to me that it is this rationale from WG (make battles more dynamic and less campy) which lead to these new and some previous changes such as:

- BFT/AFT nerf

- AA buffs

- Introducing a strong brawling BB line (KM)

- Economy change to fixed maintenance costs

- and many others

However, they failed imho to noticeably affect the camping meta.

 

Hence I suspect that little will change with the new skill system as no matter how much BBs are buffed the majority of BB players will still just snipe from max distance and leisurely sail far away from caps.

Your opinions?

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And you know all this about cruisers from your own experience?

Oh wait, you don't actually play cruisers... so erm maybe you should go play them and then come back with a more profound knowledge and a real, valuable opinion?

 

I play atago and  yeah, good players will rule in cruisers. [edited]will broadside in cruisers and  will get deleted..  The battleships need some buffs though.. Too slow  ..

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I agree that the new skill system is mostly a moderate BB buff, then a slight CA buff, and a slight/moderate nerf to DDs (CVs I cannot comment).

 

However I am more interested if these changes will lead to more aggressive BB play in high tiers or will we just have the same old campfest?

 

It seems to me that it is this rationale from WG (make battles more dynamic and less campy) which lead to these new and some previous changes such as:

- BFT/AFT nerf

- AA buffs

- Introducing a strong brawling BB line (KM)

- Economy change to fixed maintenance costs

- and many others

However, they failed imho to noticeably affect the camping meta.

 

Hence I suspect that little will change with the new skill system as no matter how much BBs are buffed the majority of BB players will still just snipe from max distance and leisurely sail far away from caps.

Your opinions?

 

They are doing that now...  The sniping..  Actually the same crapis happenin as wot. The cowards are sniping, not the good players...  So if the cowards know , that  being retarded wont burn them as much, they might start to support , instead camping..

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I play atago and  yeah, good players will rule in cruisers. [edited]will broadside in cruisers and  will get deleted..  The battleships need some buffs though.. Too slow  ..

 

:facepalm:
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[TOXIC]
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That's because BFT was at least little usefull skill for destroyers.

That slight performance buffing chance needed to be replaced by basically completely useless skills for decent DD player.

(and Last Stand is still needed to be able to count on functional engine/rudder after hit)

 

Similarly TAE wasn't yet expensive enough for its meager 10% reload speed buff.

To be replaced by TA which is useless for most destroyers and with more and more risks for DD going to closer overall harder to afford.

(...)

 

The points you're bringing up aren't really that good, though. Yes, BFT was a skill that was useful for DDs. So useful, in fact, that it was a no-brainer for them. So useful that it will still be a must-have for all gunboats. That's the thing - it was a powerful skill at 1 point.

The reshuffle intended to make it so that powerful skills are appropriately expensive. They didn't accomplish it everywhere but DDs aren't the only ones that don't have a strong skill at t1. T1 is full of trinkets. You don't get to choose between BFT (amazing for DDs, important for secondary and AA builds) and BoS (important for BBs) anymore - skills you choose from are pretty weak, really, unless you're a CV (they for some reason get one of the most important skills at t1). PM and DSfCA are occasionally useful, IFA and PT might give some information but are mostly useless, EL is a joke. I mean, yes, DDs "lost" a good choice of t1 skill but that's simply because having a good choice of t1 skill is against the philosophy of having a skill tree with progressively higher cost for better skills. 

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I play atago and  yeah, good players will rule in cruisers. [edited]will broadside in cruisers and  will get deleted..  The battleships need some buffs though.. Too slow  ..
 

 

Oh, yes, you play Atago. Whole 61 games with it, actually. Seems like you like a challenge, though - poor BBs are in such a dire need of buffs... and yet:

Edited by eliastion

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Beta Tester
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They are doing that now...  The sniping..  Actually the same crapis happenin as wot. The cowards are sniping, not the good players...  So if the cowards know , that  being retarded wont burn them as much, they might start to support , instead camping..

 

That is unlikely, idiots and cowards will still snipe just as idiot Cruiser players will still present their broadside. This buff will hurt only the decent-good Cruiser and DD players.

 

Edit: Then again this is entirely to be expected. Wargaming has demonstrated numerous times by now that when BBabies cry they act, regardless of the effect on other players.

Edited by SovietFury43

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Alpha Tester
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Stahp replying to that guy his account is already banned :trollface:

 

 This member is no longer active.

 

 

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Beta Tester
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However I am more interested if these changes will lead to more aggressive BB play in high tiers or will we just have the same old campfest?

No because problem of bad players can't be solved by messing with classes.

 

That needs punishing bad play and using stick on those Balless Boats hiding at rear border/humping map borders.

 

 

The points you're bringing up aren't really that good, though. Yes, BFT was a skill that was useful for DDs. So useful, in fact, that it was a no-brainer for them. So useful that it will still be a must-have for all gunboats. That's the thing - it was a powerful skill at 1 point.

10% buff to reload speed is anything but powerfull.

Also DDs have in general such weak AA that any similar level buff to it still means bad AA.

With Situational Awareness becoming automatic skill and removed from skill tree BFT was just best option out of remaining skills for DDs.

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[POMF]
Beta Tester
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Yes, BFT was a skill that was useful for DDs. So useful, in fact, that it was a no-brainer for them. So useful that it will still be a must-have for all gunboats. That's the thing - it was a powerful skill at 1 point.

 

I think you got that one the other way around. BFT was the only really useful skill for DDs at tier 1. BoS is really meh on DDs.

In 6.0 there isn't really anything particularly useful at tier 1 and it merely feels as a point tax so you can get actual useful stuff like EM, Last Stand, AFT, BFT, CE, DE.

 

Only ships that get useful stuff at t1 are BBs and CVs.

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Here's an idea: What if all DD and CL/CA players switched to BBs for a while? We'd be better at it anyway, cuz we know how to live dangerously and cap, push and rush, plus it's something that will show up immediately on WG's damn stats (to which they pay a lot more attention than to anything we say.) Obviously it's what WG want, they're doing anything they possibly can to achieve this, so let's teach them the wisdom in 'careful what you ask for'. 

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