[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #1 Posted January 2, 2017 Right so being British I thought I'd look up the country's old fleets stats from real life as I always have done in WoT WoWs/warthunder and found that my only bloody battleship is missing a key weapon. Her torpedoes. Yes warspite is meant to have four 21inch submerged tubes. But where the hell are they? And the guns. Now doing the math with the supplied numbers from Wikipedia wargaming has halved the firing range. 30680 metres doesn't equal 16km it equals 30.6km which means I should be able to out range a Fuso and Kongo but no I guess that wouldn't be fair. Search it up tell me if I'm wrong. And by the way I'm using normal people wiki not the wargaming wiki people rely on for Intel. Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #2 Posted January 2, 2017 1) WG stated, that they do not use submerged launchers due to implementation reasons 2) most gun ranges are tuned down for gameplay reasons 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #3 Posted January 2, 2017 I'm fairly sure WG have said they only want deck mounted torps and also when they feel like adding them. The range thing yes, the game is fictional don't you know? WG like to claim their data is based off real naval guns etc but I'd like to see where they deduced that Soviet AP out performed everything, I'm not a massive history buff so maybe it did Share this post Link to post Share on other sites
Ghostychan Beta Tester 909 posts 14,641 battles Report post #4 Posted January 2, 2017 Submerged tubed, which means fixed, immobile tubes, were ruled out by War Gaming. And I kind of agree, because otherwise we would have a bit too many Torpedoes Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #5 Posted January 2, 2017 Well they could have tuned the old girls down to about 23km so it matches nagato and Fuso who it faces all the bloody time Share this post Link to post Share on other sites
[FTR] zFireWyvern Modder, Alpha Tester 1,879 posts 1,162 battles Report post #6 Posted January 2, 2017 No ships have their submerged torpedo tubes in WoWS, also the Warspite's torpedo tubes were removed in a refit between the two World Wars. As for firing range, the maximum range ingame is calculated from the effective firing range rather than maximum range. There's also something to do with the height of the rangefinders iirc. That being said I do still think Warspite needs a little bit of attention from Wargaming following the release of the Bayern and the upcoming release of the Mutsu. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #7 Posted January 2, 2017 To compensate for lack of torpedoes and gun range, WG have given Warspite limitless fuel range. The millions of gallons of reserve fuel are stacked all over the decks, along with all the dry seasoned timber used for shoring up in all those extra repair parties. ...oh, by the way, don't smoke on deck or go anywhere near HE.... 7 Share this post Link to post Share on other sites
Philipp_ab_exterminatore Alpha Tester 1,191 posts 8,097 battles Report post #8 Posted January 2, 2017 It was stated a long long time ago that no ship would have submerged torps. And the range is fine as you dont get spotted until you are well into firing range anyway. Pretty sure most BBs have reduced firing range and to be honest BBs should fight around 12km in my opinion anyway as its much easier to hit. Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #9 Posted January 2, 2017 bloody battleship is missing a key weapon. Her torpedoes. stop.making.silly.jokes. Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #10 Posted January 2, 2017 Well at least someone partially agrees that the warspite needs attention. And haha all the ships have limitless range Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #11 Posted January 2, 2017 IMO the only real problem with the Warspite is the turret traverse. Range is alright, considering the Warspites camo, and with the improved heal you can shrug off some damage when you do get outranged and wait to "recloak". Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #12 Posted January 2, 2017 Range isn't alright she's out ranged by the Kongo who's fire range probably was chopped. And recloak?!?! My good fellow have you been watching star trek, she's a battleship not a bird of prey Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #13 Posted January 2, 2017 Range isn't alright she's out ranged by the Kongo who's fire range probably was chopped. And recloak?!?! My good fellow have you been watching star trek, she's a battleship not a bird of prey I've seen few battleships who could cloack too! jokes aside he meant before firing penalty wears of allowing you to be unspotted again 1 Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #14 Posted January 2, 2017 Range isn't alright she's out ranged by the Kongo who's fire range probably was chopped. And recloak?!?! My good fellow have you been watching star trek, she's a battleship not a bird of prey If you are spotted, there is something to shoot in your range. If you cannot see it, start using WASD hack. Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #15 Posted January 2, 2017 Ohhh. That takes ages in my (not counting ARP kongos) two battleships. Indy and ajax yeah the time it takes for me to run like a bat outta hell and hide is easy but in two slow tubs so new York and warspite who are both out gunned out run and out ranged by every battleship on the game even jap tier 3&4 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #16 Posted January 2, 2017 Ohhh. That takes ages in my (not counting ARP kongos) two battleships. Indy and ajax yeah the time it takes for me to run like a bat outta hell and hide is easy but in two slow tubs so new York and warspite who are both out gunned out run and out ranged by every battleship on the game even jap tier 3&4 Yes they are outranged. But they also have better armor, more agile, better concealment and they pack better penetration and alpha. Not to mention that range is a double edged sword, since beyond 18 km BB's are very inaccurate, but people will insist on staying back doing very little. Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #17 Posted January 2, 2017 Which is why I'm ditching the new york. I'm sticking to cruisers from now on at least I can run and zig zag to avoid jap battleships Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #18 Posted January 2, 2017 she does suffer from range a bit but by god the guns are epic for a tier 6 ship she does seem to catch fire as soon as someone fires a he shell even if its not aimed at her but to compensate this the premium repair is the best in game for any battleship gun turning is bloody awful and you need to plan massively in advance before you engage the enemy because if you get flanked by cruisers or dds your in trouble because you need to shift the ship to move the guns I find best way to play warspite is don't fire until they are well in your range unless you get spotted then once close enough 10-12km from em let rip and the enemy has little chance to escape as you also have a spotter plane if needed if any premium ship deserves a buff the warspite is certainly up in the top 3 Share this post Link to post Share on other sites
[RUMR] RandyWookie Beta Tester 131 posts 10,373 battles Report post #19 Posted January 2, 2017 Trying to break this record? ;) "The first hit from Scharnhorst with her third salvo reached Glorious from 24,175 meters (26,450 yds), which is the longest gunfire hit on any enemy warship ever achieved." 2 Share this post Link to post Share on other sites
[FTR] zFireWyvern Modder, Alpha Tester 1,879 posts 1,162 battles Report post #20 Posted January 2, 2017 Trying to break this record? ;) "The first hit from Scharnhorst with her third salvo reached Glorious from 24,175 meters (26,450 yds), which is the longest gunfire hit on any enemy warship ever achieved." There's really not much in it between the Warspite hitting the Giulio Cesare and the Scharnhorst hitting the Glorious Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #21 Posted January 2, 2017 Range isn't alright she's out ranged by the Kongo who's fire range probably was chopped. And recloak?!?! My good fellow have you been watching star trek, she's a battleship not a bird of prey I don't know what you're on about. This is me in my Warspite with CE Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #22 Posted January 2, 2017 As for firing range, the maximum range ingame is calculated from the effective firing range rather than maximum range. There's also something to do with the height of the rangefinders iirc. If that was true from WG then USN and German BB's range would be something like 12km as they're certainly not effective at their maximum in game range Although folk complain about Warspite's range, she is as accurate at max range as she is closer in. You'll outshoot other BB at 16km in your tier, can't speak for the uptier nightmare that is current MM however Share this post Link to post Share on other sites
[FT13] Black_Prince42 Players 154 posts 1,793 battles Report post #23 Posted January 2, 2017 OK so just played her and wiped out a destroyer at 7km and then got sunk by a pesky molotov whilst duelling with a bismark Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #24 Posted January 2, 2017 If you're going to accuse someone of not doing their job, you better get solid evidence before. And before you ask, checking the Wikipedia for 30 seconds (and looking at the wrong place) is not considered solid evidence anywhere. Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #25 Posted January 2, 2017 OP maybe wants Yamatos with 42 km range. Sniping from out of the map. But Warspite is the only battleship I can agree that could use some range buff (well, Ishizuchi too, but who cares, right?), but just not 30 km. Just 1, maybe 2 km more range would be nice, specially considering that she hasn't the best range at her tier (and I'm not saying that she should because it's a premium, you pay for her, bla bla bla "p2w" all the way as usual) and that in the current match making she gets uptiered a lot, forcing her to fight other BBs that can easily spot her and outrange and deal with her without any issue at all. It can be argued that she has a spotter plane (but IMO spotter planes are garbage) and that's a good ship, which is true, but I don't feel that Warspite isn't that game changing so I don't think that giving her a bit of extra range would hurt that much. Dunkerque it's a worse ship and I just got my Dunkerque yesterday, but I already feel more confortable with that ship because it has 18 km range, which at least allows you to shoot back at tier 8 BBs and don't feel completely defenseless. Share this post Link to post Share on other sites