Sea_viper Players 240 posts 5,054 battles Report post #1 Posted December 31, 2016 Game balance is about play and counter-play. RDF is a skill that simply have no counter what so ever. Ambush and independent delaying/flanking action was totally destroyed by this one skill. Although there are some historical basis of this skill, most navies understand making radio call would reveal their position, therefore radio silence was often enforced (To a ridiculous amount by IJN). Once in radio silence, the ship will stop spotting for the team. The ideal implementation would be that silenced ship don't give the team any info of any new ship spotted, but it might be difficult to do in a short time. An place holder could come in a form of reduced view range to the ships' detection range, such that absolute stealth comes with problem of fighting half blind. An even more interesting implementaion of RDF is to mark ALL ships' direction in range and left the player to decided which one is the most important contact. Funny enough is that by not selecting to show ONLY the nearest target, the soil become a bit more balanced... 21 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #2 Posted December 31, 2016 Well thought out post. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted December 31, 2016 I have to agree. The skill eliminates the thrill and well thought game play, not to mention that it destroys destroyer key purpose - ambushing. WG please reconsider putting out this nonsence! 3 Share this post Link to post Share on other sites
MrRibz Beta Tester 216 posts 2,871 battles Report post #4 Posted December 31, 2016 Player will be even less willing to push in any game mode. I won't leave the game but it will change the way I am able to play so I can't see me having as much fun. Game time and money spent will decrease. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #5 Posted December 31, 2016 This skill seems to pander to the sniper type player who doesn't come forward because he doesn't want to get hot. However, at least he had to consider coming forward if his team were losing. Not any more, now he can stay back and if the game should come down to the wire.....well would you guess it.....the BB can still survive. Well done WG, I think you've just encouraged the type of play you don't want in play. Share this post Link to post Share on other sites
SteDorff Players 684 posts 5,190 battles Report post #6 Posted December 31, 2016 An experienced player already knows the positions where the danger comes from so I don't understand why all the dd captains are so afraid of. If it is a skill that cost a lot of capt. points I would rather skip it for some better AA being a BB sailor. It is not some auto-lock -on- target thingy is it? 1 Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #7 Posted December 31, 2016 An experienced player already knows the positions where the danger comes from so I don't understand why all the dd captains are so afraid of. If it is a skill that cost a lot of capt. points I would rather skip it for some better AA being a BB sailor. It is not some auto-lock -on- target thingy is it? Many many successful ambushes on BBs says otherwise. Plus experienced players are not your typical BB captain. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #8 Posted December 31, 2016 An experienced player already knows the positions where the danger comes from so I don't understand why all the dd captains are so afraid of. If it is a skill that cost a lot of capt. points I would rather skip it for some better AA being a BB sailor. It is not some auto-lock -on- target thingy is it? +1 , did played yesterday on pt , dont see any problem from that skill,,, 1 Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #9 Posted December 31, 2016 This dude gives a perfect example! ZERO skill, just follow the arrow, don't think, don't strain your brain cells ...... follow the arrow. 8 Share this post Link to post Share on other sites
DinkyToy_AW Players 236 posts 4,462 battles Report post #10 Posted December 31, 2016 (edited) This dude gives a perfect example! ZERO skill, just follow the arrow, don't think, don't strain your brain cells ...... follow the arrow. This is the example WarGaming didn't thought about it, what this skill will do to the game, on the long run..... euhhh.... the same week when its released its devestating.. No more DD's for me BB's only from now on Edited December 31, 2016 by DinkyToy_AW Share this post Link to post Share on other sites
DinkyToy_AW Players 236 posts 4,462 battles Report post #11 Posted December 31, 2016 (edited) Game balance is about play and counter-play. RDF is a skill that simply have no counter what so ever. Ambush and independent delaying/flanking action was totally destroyed by this one skill. Although there are some historical basis of this skill, most navies understand making radio call would reveal their position, therefore radio silence was often enforced (To a ridiculous amount by IJN). Once in radio silence, the ship will stop spotting for the team. The ideal implementation would be that silenced ship don't give the team any info of any new ship spotted, but it might be difficult to do in a short time. An place holder could come in a form of reduced view range to the ships' detection range, such that absolute stealth comes with problem of fighting half blind. An even more interesting implementaion of RDF is to mark ALL ships' direction in range and left the player to decided which one is the most important contact. Funny enough is that by not selecting to show ONLY the nearest target, the soil become a bit more balanced... Well this is a great idea, in this game you can send info or use radio silence with a switch so then the captain skill will be activated iff you send info to you're teammates and the enemy players will pick your radio up (for example) .. You've got a +1, i like it Edited December 31, 2016 by DinkyToy_AW Share this post Link to post Share on other sites
[KVK] Cpt_Andre Players 710 posts 21,666 battles Report post #12 Posted December 31, 2016 Called it 2 month ago and drowned in salt: http://forum.worldofwarships.eu/index.php?/topic/65546-do-we-need-a-radio-silence-feature-on-dds Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #13 Posted December 31, 2016 This dude gives a perfect example! ZERO skill, just follow the arrow, don't think, don't strain your brain cells ...... follow the arrow. Not a great example, A very good player in a very good ship against a bad player in a dd trying to go around the edge of the map. He would have known where the DD was without the skill. He would know he was spotted by the DD and knew he couldn't be towards the cap because other friendly ships would have spotted him. Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #14 Posted December 31, 2016 (edited) A) Since everybody will get a hint when a DD tries to flank them and fire torps to their sides and angle or change course or w/e.... and since now the only option will be to just fire the torps in a wall ahead...... B) and since with all those radar ships and as per the vid illustration, flanking and ambushing now it's risky and all DDs can simply be hunted down....and CVs are back due to the missions, with all those planes spotting... A+B = I predict we will go back to shimakazes and multiple 20km torp walls. Yeah, they can be spotted easier, but when you fire torps against the front of the ships cuz you can't flank them any more, who cares....Shimakaze wall torps from safety of 20km away, here we come.! What else will they do to get the crybabies by the hand? Half the CAs have radar now, the others got smokes. Heck even Missouri has radar, Bismark got a hydro that lasts for ever... CVs are back through the missions.... what more? The point is, was that skill (and the +25% increased penetration that greatly nerfes skilled angling play).......really THAT necessary? We already don't play t5-t6 ships because we got bored of constantly being bottom tier. We already don't play t9-t10 ships because of the harsh economy. We already only play a few t7 and a few t8 ships.....that is getting boring. After this, we will also stop playing our DDs, or just adjust to a torp wall gameplay, which ofc will become boring.... A couple of games here and there and then...... all the same, no playstyles, no ambushes, no flanking, no nothing.... go towards the white... point and click, follow the train.. BORING... BORINGGGGG.... BORINGGGGG.... BOOOOORRRIIINNGGGGGGGG But hey, all those crybabies and whiney babies and blahblah, will be happy and keep filling your pockets.. Patch success!! Edited December 31, 2016 by Stugga Share this post Link to post Share on other sites
DinkyToy_AW Players 236 posts 4,462 battles Report post #15 Posted December 31, 2016 (edited) Not a great example, A very good player in a very good ship against a bad player in a dd trying to go around the edge of the map. He would have known where the DD was without the skill. He would know he was spotted by the DD and knew he couldn't be towards the cap because other friendly ships would have spotted him. 1/2 true what your saying Bushwacker001, but now with this new skill its follow the arrow instead of guess were that destroyer could be and sail towards you think he is. Edited December 31, 2016 by DinkyToy_AW Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #16 Posted December 31, 2016 (edited) Not a great example, A very good player in a very good ship against a bad player in a dd trying to go around the edge of the map. He would have known where the DD was without the skill. He would know he was spotted by the DD and knew he couldn't be towards the cap because other friendly ships would have spotted him. He marked the cap and asked for spotting there, not where the arrow was pointing at. Look at the map and you will see that the Shima was hidden the whole time only spotted by the "crutch" skill. Yes, any half decent player would have gone to defend the CV when you know that a DD is nearby, but it would still take a players input to do the job. Now you don't even need a CV to spot because you have a F*****G ARROW pointing towards the ship. That Shima was undetected the whole game and it was 50/50 chance if the Minotaur was going to run into him, but with this, skill he was 100% countered. Edited December 31, 2016 by Seinta Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #17 Posted December 31, 2016 This dude gives a perfect example! ZERO skill, just follow the arrow, don't think, don't strain your brain cells ...... follow the arrow. Well, in this situation I'd have done exacetly the same as the Minotaur player with the difference that I don't need the skill for that. There was not really any other direction for a DD to be since his back was covered. However, I don't want to defend the skill perk. IMO it has something gamebreaking to it mostly in the late game, when a DD (or other ships) can turn the tide of the battle just by staying hidden and pop up at unexpected places. Especially, when the opponent is either less experienced or the typical potatoe who lacks the situational awareness otherwise and needs a big, fat marker to be made aware of the danger he potentially is in. What I'd like to see is either a counter, as the OP described, or restrictions like "doesn't work when there are less than X enemies left" or "doesn't work below/beyond X km to the next target". 1 Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #18 Posted December 31, 2016 Not a great example, A very good player in a very good ship against a bad player in a dd trying to go around the edge of the map. He would have known where the DD was without the skill. He would know he was spotted by the DD and knew he couldn't be towards the cap because other friendly ships would have spotted him. I think it is a great clip, why? Because it seems to have become second nature to say every class of ships have good players but BBs are played by donkeys. Therefore shower BBs with forgiving play. Well the clip shows what can happen, simple as that! What now needs to be looked at are the 'good BB players'; they are having a field day at the moment with other BBs being the only real threat. It seems that when another class suffers from something in game he's a bad player, when it is a BB its because the game isn't fair; nerf the othet ships or buff the BB. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #19 Posted December 31, 2016 Not a great example, A very good player in a very good ship against a bad player in a dd trying to go around the edge of the map. He would have known where the DD was without the skill. He would know he was spotted by the DD and knew he couldn't be towards the cap because other friendly ships would have spotted him. The real question (and will probably only be answered in live) is what would an average captain have done in the situation? Without the skill you need to; -notice you're detected (obvious, but apparantly some people dont) -be aware of your current detection range -eliminate the posibility of being spotted from the west (island) -realise that your team would have spotted them if they are coming from north/south -conclude that east is the only possible place they could be Now that sounds reasonably obvious for a half decent captain but would most average and below average captains be able to follow the chain of logic? Because if they cant then now theres an arrow for them to follow. Of course the follow up question is now they're following this arrow are they capable of making an informed decision or are they going to blindly turn wherever the arrow tells them? Because if theyre going to blindly follow it then you can make them expose sides for your team to citadel 1 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #20 Posted December 31, 2016 (edited) The real question (and will probably only be answered in live) is what would an average captain have done in the situation? More than likely turn around and go in the opposite direction if he thought a Shimi was close Edited December 31, 2016 by bushwacker001 Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #21 Posted December 31, 2016 It is an unfair skill for DDs. Especially for the USSR ones, who need to ambush to score torpedo hits because of their poor torpedo range. Not only will you not be able to ambush anymore. But also it will be much harder to lose a CA who is pursuing you. Especially towards the end of the game. Also forget sneak attacks against CVs. Especially since they will now be able to launch planes with the deck on fire, they will be a much harder target for a DD to kill. If this skill must be implemented, then the Radio silence option should be possible too. Not as a skill, but as a mode like turning your AA off. In that mode, you cannot spot for the team, or see what they have spotted, but still be able to see things within your range unlike smoke. But also you won't be pinpointed as nearest target. Thoughts? Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #22 Posted December 31, 2016 If this skill must be implemented, then the Radio silence option should be possible too. Not as a skill, but as a mode like turning your AA off. In that mode, you cannot spot for the team, or see what they have spotted, but still be able to see things within your range unlike smoke. But also you won't be pinpointed as nearest target. Thoughts? Nothing can stop you from pinging the map or write in chat.... Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #23 Posted December 31, 2016 Well, in this situation I'd have done exacetly the same as the Minotaur player with the difference that I don't need the skill for that. There was not really any other direction for a DD to be since his back was covered. However, I don't want to defend the skill perk. IMO it has something gamebreaking to it mostly in the late game, when a DD (or other ships) can turn the tide of the battle just by staying hidden and pop up at unexpected places. Especially, when the opponent is either less experienced or the typical potatoe who lacks the situational awareness otherwise and needs a big, fat marker to be made aware of the danger he potentially is in. What I'd like to see is either a counter, as the OP described, or restrictions like "doesn't work when there are less than X enemies left" or "doesn't work below/beyond X km to the next target". ABSOLUTELY SPOT ON! Which shows how the game is pandering to those that can't think for themselves and need yet another handout. Also saw a Notser video where the Belfast can have 4x charges with consumables with superintendent! WTF WG, nerf other ships stealth abilities attacks but allow this ship the ability to fire from stealth, using radar for 1/4 to a 1/3 of the game. It's time to sort out the MM for one above/one below. Unsure, but Tier VII better not have access to 4 consumables if I am fighting with one consumable less, with less charges as well! Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #24 Posted December 31, 2016 Nothing can stop you from pinging the map or write in chat.... Ping to whom? You won't be able to see where the others are neither. Only the friendlies you can spot. Or chat and pinging could be turned off. Then only team speak could work I suppose. Anyways I think it's an unfair skill. And if you can ''buy'' captain XP now, which is what they plan, I bet most will have it no matter how many points they will need for it. Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #25 Posted December 31, 2016 Ping to whom? You won't be able to see where the others are neither. Only the friendlies you can spot. Or chat and pinging could be turned off. Then only team speak could work I suppose. Anyways I think it's an unfair skill. And if you can ''buy'' captain XP now, which is what they plan, I bet most will have it no matter how many points they will need for it. You can always ping or write in chat "Enemy DD at D6" etc.....unless you tell me that radio silence will also prevent you from pinging (it could happen) and type in chat (it won't happen)... so..... Share this post Link to post Share on other sites