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Wargaming please stop doing this to me(us)...

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Some guy in EU server can come up with solution to charge 4th row skills 2000 doublons to unclock , so there is still plenty of options to fail :trollface:

 

Considering how much WG fails lately it is quite possible

Edited by KaraMon
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Per account or per captain?

 

Per captain of course. And each one is a lottery draw similar to the crates. If you are lucky you get the skill unlocked. If not you'll get some random signals.:trollface:

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Per captain of course. And each one is a lottery draw similar to the crates. If you are lucky you get the skill unlocked. If not you'll get some random signals.:trollface:

 

"Try your luck" option increases the chance to pick the skill the player actually wanted but reduces the amount of random signals in case he gets unlucky.

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I do have to agree, WG made a lot of decisions the last couple of weeks for what the only appropriate reaction to them is a facepalm.

But i still hope and actually think that the RPF won't make it to the live server. Especially because in the past they actually listened to the feedback and cut the bow armor nerf.

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[edited]

- USS Alabama incident (EU whining so much that they might get the chance to buy it

 

1- i don't know what are you talking about and now i'm curious, some explamation?

2-wwwwhaaaaaat? 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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1- i don't know what are you talking about and now i'm curious, some explamation?

2-wwwwhaaaaaat? 

 

1 - I think it has to do with a particular supertester getting back in who was once caught using cheats. I imagine.

2 - Alabama was supposed to be a supertester reward ship only. Shitstorm ensued, especially in NA, for multiple reasons. WG has since said they'll make it available as a premium to everyone while keeping an Alabama ST ship around for supertesters only.

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[BOATY]
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I really am getting paranoid and tired what the next thing is that WG might mess up (out of my point of view)...

 

- EU getting a worse treatment (I know I don't want to repeat myself but had to)

[edited]

- USS Alabama incident (EU whining so much that they might get the chance to buy it)

- Even more Bastion which no one as a clue of how to play it (me included)

 

and for me personally the worst thing because it affects my OWN gameplay experience ->

 

-  New captain skilltree (and the possible RPF disaster)

 

Please WG I don't want to be in a constant state of worrying nor do I want to quit a game that I enjoy playing but the constant concerns and posts that need to be done so things hopefully aren't getting implemented are getting me really tired, I rather have nothing changed than what we as player currently witness.

 

Sorry for this possible unnecessary post but I really needed to get it off my chest, sigh :<

 

You might have blown up my ship in battle, but on this I will agree with you +1
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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Same here man, in last week or more I've become totally uninterested for the game.

 

Another day another fiasco and RPF is yet to come and ruin everything...

 

In last week I've spent more on forums than in game, I think that clearly says all about the state of the game for me currently =(

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It feels like for once the entire playerbase does stick together, whether the convoy dilemma (95% of the people agree on it, some more civil than others) or the captain skilltree, I just hope... I really DO HOPE that WG is reading the feedback and pays attention to our concerns... :/

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I remind everyone:

 

"2016 will be a great year for carriers" - CVs made useless, economy butt-raped so you lose money starting at T8 or T9 if you use premium (1,5x 0 is still 0), no rework done, the most balanced matchup (lexi vs. shokaku) DESTROYED for no reason, Essex and Midway gutted to release-Furutaka level of crap, not even a UI rework, nothing at all, just nerfs and bugs

 

"BBs live for too long" - yeah lets make new BBs who can't get citadelled by other BBs (which is sadly the main source of damage on BBs already...) and also have hydro so they can avoid their counter - DDs. Oh they also get insane long-range AA so CVs aren't too hard of a counter either.

 

The ungodly christmas debacle - holy [edited]hell WG, you give EVERYONE the same stuff, JUST not EU and then you claim it is for "blah blah time reasons" yet you give us bad missions that are nearly impossible even for a unicum player with bad rewards? What? Inconsistency was always your strength WG but this is just ridiculous. I really hope your company goes under due to a scandal or something, but guess russian law is kinda "whatever" when it comes to customer protection.

 

But wait, there is more! NA gets 3€ presents for EACH golden achievement. We get a RANDOM (yes we cant even choose) standard container? Shove it up your butt, really. What are 5 flags compared to a high chance to get forever-unavailable premium ships? Are NA people really that superior to us that we don't even deserve the same rewards for the same mission?

 

Nachi mission - sure, let's make it a kill mission (bad) and make it nation bound (worse) and lets require 20 of each nation, even one that is really rare (even worse) and then make it also T8+ for a T7 ship you already have 3 of (worst). Great design.

 

Ever considered firing the people responsible? Ever considered learning from the backlash you're getting?

 

The only way I even play this game is by ignoring ANY announcement and ANY forum thread, because only with complete ignorance can you imagine the game is okay-ish. But well, destroying one class, keeping one horrendously OP (BBs) and then not even fixing bugs like the RN 2nd smoke puff one - yeah, no. Do you pay your artists 90% of your wages? Because the models are great, but the design, bug-fixing and community management are around 5-man indie studio level, at best.

 

I always try to be constructive and civil, but I'm still a human being and I get emotional if too much stuff comes together, so excuse me for being aggressive, but never has a gaming company made me so angry. And everyone who plays with me (and hears me on teamspeak) knows that I can barely play a single game without raging about the game design.

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or the captain skilltree, I just hope... I really DO HOPE that WG is reading the feedback and pays attention to our concerns... :/

 

Yeah about that... They appear to be listening... to the Russians who according to at least some who have better Russian skills than me, are claiming the new skill tree is in fact going to ruin battleships.

Now I hope they are wrong, and have mistaken something somewhere, but if true, then I can foresee trouble.

Edited by Unintentional_submarine

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the new skill tree is in fact going to ruin battleships.

 

defuq? :amazed:

 

If anything it makes BBs even stronger; any viable CA or DD captain build can't be achieved any more (e.g. 3x4 build in the 'old skills' would now require 20 captain points - which you can't have).

Also, most useful skills for DDs are on the higher levels, while BBs can do really fine with the lower level skills.

 

 

If they want to create a "World of Battleships", they might as well remove all other classes from the game in stead of nerfing them until they're utterly useless.

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Well, WG have a pretty solid reputation for shafting the EU servers, unhistorically buffing the Russian and German vehicles whilst shafting the British/Europe and Asian vehicles...

 

For what it is worth, at least they are consistent.

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I really am getting paranoid and tired what the next thing is that WG might mess up (out of my point of view)...

 

- EU getting a worse treatment (I know I don't want to repeat myself but had to)

[edited]

- USS Alabama incident (EU whining so much that they might get the chance to buy it)

- Even more Bastion which no one as a clue of how to play it (me included)

 

and for me personally the worst thing because it affects my OWN gameplay experience ->

 

-  New captain skilltree (and the possible RPF disaster)

 

Please WG I don't want to be in a constant state of worrying nor do I want to quit a game that I enjoy playing but the constant concerns and posts that need to be done so things hopefully aren't getting implemented are getting me really tired, I rather have nothing changed than what we as player currently witness.

 

Sorry for this possible unnecessary post but I really needed to get it off my chest, sigh :<

 

[edited] why are worried about the new skills especially RDF?

 

Now I'm not going to say whether RDF is a good idea or will make the game more FUN for more players (that's all skills should do in the end, increase the fun in playing. If they don't do that theyn they fundamentally fail!). I have issues with RDF which I am writing up into wall of text v1. In fact I'm going to spend all day trying to break it/exploit it/find scenarios to prove its broken as theorised.

 

But YOU are a unicum player who also gets to play in division with other unicums. Of all players its people like you who will be able to exploit the new skills more than most. You know the game backwards, you will know the new skills in detail and in randoms with RDF or against RDF I predict you will soon work out how to exploit both having it and come up with strategies to exploit people who are "spotting" you with it. In fact the possibility of unicum divisions of dds straight up wrecking the game with RDF is one of my scenarios I am concerned about!!

 

TL : DR - The game *will* change because that's the way of all games. We can try our best to influence it in the direction we want. But even if that doesn't work, I don't think the gameplay will be ruined, and I think people like you will find adapting a lot easier than others - so that each time there is a change you actually get a window of "boost" while the rest catch up.

 

---also its not worth worrying *that much* over. Worry is just bad.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK
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Last night i was in a div with a clan-mate. We played T9, ended up in Bastion mode. I was ina Fletcher, he in the Mo, asked in chat "Does anyone have an idea what do we have to do to win this?", answer "No idea, let's just kill them all".

 

So we did, it was like a standard battle with a lot of circles on the minimap. 

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[edited]why are worried about the new skills especially RDF?

 

Now I'm not going to say whether RDF is a good idea or will make the game more FUN for more players (that's all skills should do in the end, increase the fun in playing. If they don't do that theyn they fundamentally fail!). I have issues with RDF which I am writing up into wall of text v1. In fact I'm going to spend all day trying to break it/exploit it/find scenarios to prove its broken as theorised.

 

But YOU are a unicum player who also gets to play in division with other unicums. Of all players its people like you who will be able to exploit the new skills more than most. You know the game backwards, you will know the new skills in detail and in randoms with RDF or against RDF I predict you will soon work out how to exploit both having it and come up with strategies to exploit people who are "spotting" you with it. In fact the possibility of unicum divisions of dds straight up wrecking the game with RDF is one of my scenarios I am concerned about!!

 

TL : DR - The game *will* change because that's the way of all games. We can try our best to influence it in the direction we want. But even if that doesn't work, I don't think the gameplay will be ruined, and I think people like you will find adapting a lot easier than others - so that each time there is a change you actually get a window of "boost" while the rest catch up.

 

---also its not worth worrying *that much* over. Worry is just bad.

 

I dont post much at all, but wanted to support FTD on this. Yes games change, but when core principles and mechanics change its not a changed game, its more or less a new game. And the stealth gameplay around dd, was (is for now) one of the most exciting aspects of the game, both as a dd, or someone against. Getting a direction where the dd is hiding is just plain stupid.

 

 The supertesters encourages people to go on Testserver to leave empirical data instead of just ranting on forums, which is a good idea. However core principles of gameplay here is about to be radically changed, and i understand perfectly well why so many are upset. Hopefully WG will listen.

 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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I fear the stealth firing nerf the most, which is secretly already included on the test server - if it was not hard enough to play DDs...

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In fact I'm going to spend all day trying to break it/exploit it/find scenarios to prove its broken as theorised.

 

Get serious, play 1 (ONE) game with it, or read the several posts in the feedback thread. They have text AND pictures.

There is no break, exploit or special scenario. This thing works like designed and is therefore broken.

Edited by JG4_sKylon

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I fear the stealth firing nerf the most, which is secretly already included on the test server

 

Already? 

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I am 100% carrier player. I am used to reading horrible questionable changes for my class for almost 2 years right now. Right now there is progress, because at least changes are listed. Yes there were many direct CV nerfs that never were put into patch notes during beta and early release. You can imagine how fun was having to find out the nerfs on your own. So skill like RDF doesn’t shock me at all. You can’t even imagine how bitter I am towards the dev team.

I can tell them before release that strike setups shouldn’t be in the game and we should force balanced.

I can tell them that Midway with 2 TB was slightly stronger than Haku at the time.

I can tell them that AS skill breaks all premium ships like Saipan because the power spike is so huge that you can’t balance it around idea of having it and not having it. Additionally since CV often is number battle this shafts the new players significantly.

I can scream at them that sniper meta is killing the game since the first day Haku was given for testing. Only took them year to slap DF to end it.

I can tell them that Lexi that was at the time probably most unique CV in game and that it was gutted and became the dumbest strike deck possible.

I can tell them that their direction with fighters has no direct win condition and doesn’t meet the needs of support players.

I can tell them that after the speed normalization the low tier will become seal clubbing show and Langley is horrible pick for new player while being perfect seal clubbing machine.

I can and I did… so what? This is the developer that wanted to make manual drop a cpt skill!

 

What I want to say is… Get used to it. 

 

I will say though that I am still impressed by this game visual and audio design. It's really good stuff in this aspect.

 

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But YOU are a unicum player who also gets to play in division with other unicums. Of all players its people like you who will be able to exploit the new skills more than most. You know the game backwards, you will know the new skills in detail and in randoms with RDF or against RDF I predict you will soon work out how to exploit both having it and come up with strategies to exploit people who are "spotting" you with it. In fact the possibility of unicum divisions of dds straight up wrecking the game with RDF is one of my scenarios I am concerned about!!

 

 

 

NOT EVERYONE WANTS UNFAIR AND UNBALANCED ADVANTAGES! Not everyone thinks the worst part about a op p2w roflstomp premium is the fact that they dont own it, nor cant buy it anymore. Not everyone thinks the worst part about 19 pts captains is that you cant the a 20th point one, and the hassle with pay pall to buy more doubloons for retraining and re-spec on whatever is the faceroller-flavour of the month (if its not outright a premium anyway, then its obviously respec only).

 

 

I played battleships for the last year like a main, and yet for over a year (I know because I started bitching in Oct 2015) I argue for cruiser buffs. 

Battleship main - arguing for cruiser buffs. Once you figured out how thats possible, you might see some "other problems".

Edited by havaduck

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[edited] why are worried about the new skills especially RDF?

 

Now I'm not going to say whether RDF is a good idea or will make the game more FUN for more players (that's all skills should do in the end, increase the fun in playing. If they don't do that theyn they fundamentally fail!). I have issues with RDF which I am writing up into wall of text v1. In fact I'm going to spend all day trying to break it/exploit it/find scenarios to prove its broken as theorised.

 

But YOU are a unicum player who also gets to play in division with other unicums. Of all players its people like you who will be able to exploit the new skills more than most. You know the game backwards, you will know the new skills in detail and in randoms with RDF or against RDF I predict you will soon work out how to exploit both having it and come up with strategies to exploit people who are "spotting" you with it. In fact the possibility of unicum divisions of dds straight up wrecking the game with RDF is one of my scenarios I am concerned about!!

 

TL : DR - The game *will* change because that's the way of all games. We can try our best to influence it in the direction we want. But even if that doesn't work, I don't think the gameplay will be ruined, and I think people like you will find adapting a lot easier than others - so that each time there is a change you actually get a window of "boost" while the rest catch up.

 

---also its not worth worrying *that much* over. Worry is just bad.

There is no way for anyone to play around a permanent "wall hack". It doesn't matter how good you are or how hard you try, it is impossible not to mention the mods that will appear to make it more accurate. The game needs to change no question about that but the way this is changing is making it worse and if RDF makes it to the live server a lot of people including me will step away from the game until its gone.

 

I like to exploit skills that are good and make use of what I'm provided with but playing with and against a constant position finding "wall hack" is anything but fun in fact I'm questioning WG's developer team a lot right now based on the fact that the skill even made it to the PTS.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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