[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #1 Posted December 29, 2016 (edited) What a suprise, another match that lasted less than two minutes because you haven't fixed the RN Smoke bug where the second puff just doesn't materialise or APPEARS behind the first puff instead of in front to... you know... cover my Neptune or Minotaur. This better be fixed in the next update. Did not want my first post to be this but I am fed up quite frankly. Oh and you will find a ticket for this too. Edited December 29, 2016 by HotshotJimmy 1 Share this post Link to post Share on other sites
IntelligenceData Beta Tester 191 posts 8,160 battles Report post #2 Posted December 29, 2016 It is kinda ridiculous that this bug is still in the game. Made me quit playing the Edinburgh. I guess British cruisers aren't popular enough in RU to fix this anytime soon. Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #3 Posted December 29, 2016 It is kinda ridiculous that this bug is still in the game. Made me quit playing the Edinburgh. I guess British cruisers aren't popular enough in RU to fix this anytime soon. Shocking and quite frankly up to Christmas it had been "ok" and only on the odd occasion I was left scratching my head but this Christmas has been attrotious and considering everything going on they need to get their thumbs out and get it patched. Share this post Link to post Share on other sites
[-FC-] Glig69 Players 346 posts 13,025 battles Report post #4 Posted December 30, 2016 yes - given that it affects a whole line, I would have hoped for more urgency from WG. Fix the problem, for goodness sakes! Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #5 Posted December 30, 2016 It's still happening even on PT so don't expect it to be fixed next patch Share this post Link to post Share on other sites
[-FC-] Glig69 Players 346 posts 13,025 battles Report post #6 Posted December 30, 2016 To which, the response has to be: Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #7 Posted December 31, 2016 I get it more frequently on the Neptune atm. Anyone else seeing any relation to which ship they're in at the time? Share this post Link to post Share on other sites
Anchors_Away ∞ Players 10 posts 16,343 battles Report post #8 Posted December 31, 2016 I've had this a few times on the Minotaur in the last couple of days... Infuriating! You don't get any other consumable that has a random chance of being nerfed by 50% on use. You feel the effect more I'd say on the neptune or minotaur as it's likely to mean certain death with their citadel size. Can't be working as intended - Please fix!! Share this post Link to post Share on other sites
EdiJo Players 1,419 posts 11,712 battles Report post #9 Posted January 1, 2017 Yup. During last few days it happened to my Belfast at least 5-6 times. Russian roulette. Share this post Link to post Share on other sites
[B0TS] MrRedKill Players 11 posts 15,129 battles Report post #10 Posted January 1, 2017 (edited) This has happened to me almost every game the past 2 days now. My British cruiser smokescreen sometimes only creates one circle and then it just counts down doing nothing.But this doesn't seem to be a problem of the British smokescreen only. In my German destroyers for example, I slow down a bit, activate my smoke and continue to slow down, but as I leave the circle of the created smoke it sometimes takes up to 2 or maybe 3 seconds(I didn't measure it) to create the next circle and sometimes it does instantly, so there has to be an inconsistency in the system which is extremly harmful for the British cruisers as their Smokescreen isn't active long enough to make up for it. Atleast that is how I see it. Would be nice if somebody could check this in a more detailed fashion and report back. Edited January 1, 2017 by RedKillBaseLine Share this post Link to post Share on other sites
EdiJo Players 1,419 posts 11,712 battles Report post #11 Posted January 2, 2017 I am not sure, I recall seeing somewhere more detailed insight into this; for now I just think it is the problem with the last puff being too close to previous one when emitting while going too slow. Normally the next one would make up for that, but for RN cruiser there is limit = 2 so... we end up with only one. When I start smoking going at <15-17 knots, it is almost always bugged. If start at 20-21 knots, it is OK. Share this post Link to post Share on other sites
[EIRE] Viktor_Lima Players 181 posts 14,343 battles Report post #12 Posted January 2, 2017 My experience is that the bug strikes if you maneuver while deploying smoke. If you are below 19knots, full reverse and straight ahead the 2nd bubble will always deploy. If I use rudder I tend to lose it. Extremely sloppy implementation and no bugfix for two months. - unimpressed. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #13 Posted January 2, 2017 Ofc you do not just stop but do it while making a turn or you are making it way to easy for the enemy. 1 Share this post Link to post Share on other sites
[-5D-] HotshotJimmy [-5D-] Players 498 posts 5,250 battles Report post #14 Posted January 3, 2017 Ofc you do not just stop but do it while making a turn or you are making it way to easy for the enemy. This makes sense, I'll experiment today and see whats happening if I turn while smoking up. Ugh, even last night I watched some Flamu (begrudgingly lol) and he had it happen right there. One Twitch I watched had a massive torp bug happen. He fired them at a Bismarck... torps did a 70 degree turn and buggered off, live on stream! O_o Share this post Link to post Share on other sites
[EIRE] Viktor_Lima Players 181 posts 14,343 battles Report post #15 Posted January 3, 2017 Ofc you do not just stop but do it while making a turn or you are making it way to easy for the enemy. Of course that is what I do in a destroyer, but due to the bug I have switched tactics and go to 3/4 or 1/2 speed ahead shortly before I expect contact and execute a straight line reverse while smoking. I have never had the smoke bug appear while I execute the maneuver in a straight line (playing all Fiji through Edinburgh). Yes, I would like to do it differently, but I cannot afford to roll the dice on the 2nd bubble if I don't stop within the first. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted January 3, 2017 Of course that is what I do in a destroyer, but due to the bug I have switched tactics and go to 3/4 or 1/2 speed ahead shortly before I expect contact and execute a straight line reverse while smoking. I have never had the smoke bug appear while I execute the maneuver in a straight line (playing all Fiji through Edinburgh). Yes, I would like to do it differently, but I cannot afford to roll the dice on the 2nd bubble if I don't stop within the first. My comment wasn't aimed at you directly but more to WG to please fix the gawd darn bug so we don't have to make these stupid straight stops before we can deploy smoke I still deploy smoke in turns though, but I do tend to wait until my speed is now below 10kts as that will allow me to stop even in the first bubble. 1 Share this post Link to post Share on other sites
[UK-RN] deadly_uk [UK-RN] Players 22 posts 12,484 battles Report post #17 Posted January 3, 2017 Finding the same thing with the Belfast too. I don't know why they don't just simplify it and make the British cruisers drop smoke for the same duration the Kutuzov does. Share this post Link to post Share on other sites
EdiJo Players 1,419 posts 11,712 battles Report post #18 Posted January 4, 2017 [..] and execute a straight line reverse while smoking. [..] I recall just reading somewhere that when braking it does not matter at all whether you set speed to 0 or to full reverse. Still takes the same time to stop. Not very physical Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #19 Posted January 5, 2017 I recall just reading somewhere that when braking it does not matter at all whether you set speed to 0 or to full reverse. Still takes the same time to stop. Not very physical You're using a speed control, not a throttle. i.e. you set the speed that you want, and then the "ship's computer" gets you to that speed as fast as possible. So if you reduce from full ahead to half ahead, you can assume that the engine is actually running astern until the desired speed is reached. Not totally realistic, but not totally silly either. For evidence of this, try stopping when your engine has been knocked out :-) Now if you want something really bizzare and aphysical, look at the rocket-boosted acceleration on RN cruisers. In particular, note how if you're going astern and set your desired speed to full ahead, your backwards speed drops ever-so-slowly until it reaches zero, and then suddenly your engines get many times more powerful and you surge forwards. Share this post Link to post Share on other sites
Rogue_6 Players 74 posts 6,090 battles Report post #20 Posted January 5, 2017 This problem has happened to me a many times (i play RN CL a LOT!) Every time i go to deploy my smoke i go through my set procedure, i get below 16 knots with reverse selected but all too often i have come to a halt and just start to reverse expecting to be in my second puff of smoke but NOOOOO! ooh look only 1 puff of smoke, i cant accelerate as i just started reversing, in rain the citadels, BOOM!! The RN CL line is challenging enough line to play well without a continual bug affecting a major aspect of their intended gameplay, Please WG, fix this soon, it has caused me a very early exit in many games, i thought you would be on top of this bug by now! Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted January 6, 2017 Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #22 Posted January 6, 2017 Turns out they might believe us now Replies Enrico Barabanti 6 January 2017 15:40 Hello Thracen, Thank you for contacting us. I'm sorry for the delay in our answer. However, after taking a look at your replay, I was unable to find anything out of the ordinary. Both smoke screens you deploy do so exactly as they should - there is a small delay however. The smoke screen isn't set-up immediately and you can drive out of it (especially when you drive at 20 knots). I hope this clarifies the situation. Have fun on the battlefield! If you have any other questions feel free to come back to us. Best regards, Enrico Barabanti EU Wargaming Support - Follow us on Twitter Rate us! Improve us! Leave feedback on our service after this ticket is closed. Bewerte uns! Verbesser uns! Teile uns deine Meinung zum erhaltenen Service mit, sobald das Ticket geschlossen ist. Thracen 6 January 2017 17:20 I find your answer rude and insulting. If I show you a replay where the smoke deploys 2 puffs slowing from the same speed. Would you then consider this mechanic bugged due to inconsistency. because I will happily do that for you. Lukasz Mikolajewicz 6 January 2017 17:23 Dear Thracen, Thank you for contacting us back. Could you please provide us with a precise time-stamp when the situation you are describing occurs? We will gladly investigate the case with additional info and regards. Thank you in advance for your cooperation and looking forward to hearing from you. Best regards, Lukasz Mikolajewicz Wargaming.net Customer Service Representative - Follow us on Twitter PL: Twoja opinia ma znaczenie! Po zamknięciu zgłoszenia, wypełnij proszę ankietę. EN: Rate us! Improve us! Leave feedback on our service after this ticket is closed. Thracen 6 January 2017 17:29 further evidence: This thread http://forum.worldofwarships.eu/index.php?/topic/70710-so-wg-you-dont-give-a-f-about-belfast-smoke-problem/#topmost http://forum.worldofwarships.eu/index.php?/topic/70210-for-the-love-of-god-fix-the-rn-smoke-bug/page__hl__%2Bsmoke__fromsearch__1 Either a vast number of players are idiots like me or your smoke is inconsistent. I'm pretty sure you didn't even watch my replay. Luke Lepapier 6 January 2017 17:45 Dear Thracen, Thank you for coming back to us so promptly! I actually asked people around the office about this issue and we are working on it as we speak. We are aware of the problem and hope to address it in one of our future updates It's all we can say right now because it's a really busy time of the year for us in all our games. I hope my answer was helpful and I wish you all the best on the battlefield! If you have any further questions or issues don't hesitate to contact us again. Kind regards, Luke Lepapier Wargaming Customer Service Representative - Follow us on Twitter PL - Pomóż nam udoskonalić naszą usługę. Wypełnij ankietę i obserwuj jak zmieniamy się dla Ciebie! EN - Please help us improve our service. Fill in the survey and watch us grow! Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #23 Posted January 6, 2017 Oh, that's encouraging! Just a shame their support reps don't know about current bugs, and nobody has seen fit to tell us on the forum... Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #24 Posted January 6, 2017 I still didn't see actual inconsistent behavior, might pointing out the time code's? Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #25 Posted January 7, 2017 The ticket didn't update my last missive before I closed it, I listed the time stamps and a second replay with the same speeds and turns producing double puffs. Share this post Link to post Share on other sites