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G01ngToxicCommand0

Is it time to remove capping from the game?

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Beta Tester
2,177 posts
23,318 battles

As the title says: Is it time to remove capping mechanics from the game and replace them with points for dealing damage and kills only?

My answer to that is yes for the following reasons:

 

As for how the new mechanic should work see below.

 

1) The capping mechanics in the game is too abstract and/or complicated for quite a lot of player that either never bothered to read the game instructions or don't understand them, resulting in teams that can't cooperate effectively, because the indvidual players on the team have different understandings and concepts on how to win a battle. This leads to frustrating losses and a poor game experience not only for those who understand and play the game as the mechanics dictates but also for those who don't understand why they lose.

2) Some players only play to farm damage and deliberately stays out of cap zones, bases and objectives meaning that the team that has them on their side is less effective.

3) Capping mechanics is neither intutive nor natural for naval battles; dealing damage and sinking ships on the other hand is, which makes it hard for a lot of players to understand the reason in capping or defending objectives as holding a patch of water has no meaning in real life.

4) Introducing a damage and kill only based point gaining mechanic will be a both intuitive and easy to grasp concept that every single player would immediately understand and appreciate, as every time the player hit an enemy and inflicts enough damage there is an immediate team reward.

5) BBabies camping at the edge of their guns' range will have less of a negative impact on the battle outcome than now.

6) No need to balance ships for their ability to contest objectives but only the need to balance them for their abilities to deal and survive damage, which should make it easier to balance ships against each other.

 

With regards to how the damage/kill based point earning mechanic should work I was thinking that it should just be an expansion of the current where each teams start with 300 points and the first to reach 1000 wins.

As it is now points will be gained or lost when sinking an enemy ship or losing a friendly one.

Tick rate would be as it is now in Domination Mode where no points are earned if no objectives are captured but should only be adjusted by the percentage of the total combined team's hitpoints of the enemy team that the player's team has dealt - I was thinking somthing like this which will be subject to rebalancing as it is only a first rough draft:

 

10-25% of total enemy team hitpoints: Tick rate set to 3 points every 5 seconds.

>25-50% of total enemy team hitpoints: Tick rate set to 6 points every 5 seconds.

>50% of total enemy team hitpoints: Tick rate set to 9 points every 5 seconds.

 

Points gained or subtracted by individual classes of ship should then be balanced after their potential impact on the game with battleships and carriers having the highest point gain/loss with destroyers having the lowest in order to making it more viable to target capital ships.

 

I decided against placing a poll about this subject as I am more interested in what the (forum) community has to say on this.

 

Cheers:tea_cap:
 

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[PMI]
Players
2,564 posts
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1. Sorry what? Capping mechanics are as simple as breathing. Cant see who would not understand that concept, especially after 15 years of CTF FPSs.

2. And that is fine for all of us, killing ships wins the match faster than waiting for tickets, again, cant see an issue.

3. Refer to 1.

4. Right back to 1.

5. Camping BBs will have exactly the same outcome, or even worse, since capping wont offset their lacking balls-hability.

6. Sorry what?

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Players
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Why not just remove every class that isn't a battleship from the game?

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[WCBG]
Beta Tester
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Being able to defend your own cap is part of the game.

 

It's frustrating when the team lemmings and just keeps on going and ignores the fact that the enemy is capping your base and win that way.  But it's easy to mitigate - don't lemming or lemming and push hard.

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Beta Tester
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How about using that stick to punish those who don't want to learn even basics instead of punishing those who have bothered to learn game basics?

 

Not letting total failbo(a)ts to PvP say after Tier 3 or 4 would make it lot easier to maintain game/class balance.

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[SCRUB]
Players
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Every battle should be Bastion or Standard

 

the horror :ohmy:
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Players
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No, capping is good and is a task shared by DDs/CAs with good BB back up.

 

A good motivator for teams to play as a team. If you remove them then all you have is the clockwise or anticlockwise chase around the map like the old ocean map. :honoring:

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Players
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I think we simply need new modes and new / improved maps. Variety. I'd wait little bit longer with changing what we already have (except ridiculous bastion, that - on the sidenote - WG admits is a fail with OP forts, at least according to rumours)

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Players
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Is it time to remove capping from the game?
 

 

I don't know.  In standard battles it is sometimes hard to get some BBs to move towards any objective.  With no caps to attack or defend?:(

 

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Weekend Tester
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If I understand OP correctly, the main reason for "issues" with current capping mechanics is related to high number of campers.

And the proposed solution? Lets motivate everyone to become campers...

 

Simply put, a clear no no imho.

 

I would rather have suggestions on how camping can be reduced.

 

The existing mechanics are already more than enough motivating for campers...

 

 

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Beta Tester
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No, capping is good and is a task shared by DDs/CAs with good BB back up.

 

A good motivator for teams to play as a team. If you remove them then all you have is the clockwise or anticlockwise chase around the map like the old ocean map. :honoring:

 

But right now there is: 0 team work and it is every man for himself, only rarely do you get a team that can work together or even understand a common language. The vast majority of players just shoots at what is in front of them which is why I believe that the capping meta should go.

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[-SBG-]
Players
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People for whom 1) applies, should deinstall the game. Wait, it is probably too complicated for them...

Maybe they should ask the person that turns on the computer and installed the game for them to uninstall it.

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[ST-EU]
Supertest Coordinator
381 posts
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Removing capping would turn the game in the ultimate sniper heaven, though. Even worse than it is now, and you'd have no idea where people could be or need to go. It sounds like a pretty boring game mode. Like deathmatch but realllly slow. :)

 

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Players
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But right now there is: 0 team work and it is every man for himself, only rarely do you get a team that can work together or even understand a common language. The vast majority of players just shoots at what is in front of them which is why I believe that the capping meta should go.

 

Actually there is. And it's usually better exercised by the team that wins.

 

Full team cohesion, maybe not, but there is team play even if between smaller groups. :honoring:

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Beta Tester
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If I understand OP correctly, the main reason for "issues" with current capping mechanics is related to high number of campers.

And the proposed solution? Lets motivate everyone to become campers...

 

Simply put, a clear no no imho.

 

I would rather have suggestions on how camping can be reduced.

 

The existing mechanics are already more than enough motivating for campers...

 

 

 

One thing we all have to realise and accept: camping will never go away and there are no way to motivate, no incetive, no way to force campers to be more aggressive. Therefore the way I see it, if replacing the capping meta with a damage meta at least aggressive and non camping players will be rewarded for the actions. My suggestion will not change the average battle time as so many of them right now lasts the full 20 minutes so time wise the players will not experience longer lasting battles.

And with regards to the Ocean map, espeically on domination; that is still BBs and cruisers camping in the back while they do the merry go round...

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Beta Tester
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People for whom 1) applies, should deinstall the game. Wait, it is probably too complicated for them...

Maybe they should ask the person that turns on the computer and installed the game for them to uninstall it.

 

Sorry would have multi quoted but function is not here on all of the comments?

 

Why should they do that, they have just as much right to play as everyone else and just because they don't understand the mechanics for winning and the game meta don't mean that they should not be allowed to play, rather, the game should be tailored to fit the lowest common denominator so that all players can have fun.

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Beta Tester
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Unless you can suggest other objectives to fight over (and there are definitely possibilities like and assault mode with a port, beach or island to be assaulted/defended or a convoy to be raided or defended - but both of those are asymmetric goals which require some more balance work than symmetric objectives), bases are the way to go. They are an indicator for battlefield dominance and therefore victory by tactics. The OP's suggestion would be to remove objectives from the game, leaving nothing to fight over and therefore no victory condition by tactics - just elimination or dominance by numbers (which are the same thing with the difference being time).

In a way, it's a nod to reality. If you dominate the battlefield, you are likely to have won (you can of course lose a war of attrition but I doubt WG will introduce supply chain management, industrial production limits and greater strategic campaigns anytime soon).

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Players
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If were are supposed to abandon every game mechanic that is too difficult for some players

 

1. remove WASD, implement autopilot

2. remove zoom out and any other view, bino view ftw

3. remove option to switch ammo

4. remove minimap, some don´t bother to look at it

5. remove chat, some don´t read it

4. implement aim assist, some can´t aim

5.  make every ship visible from start to end

6. remove those f#+* islands which jump in front of my ship

 

Feel free to continue....

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