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This is a showcase of how 'amazing' the bastion mode is, especially on Hotspot

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[BW-UK]
Players
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What's happening with the fort's range? They keep shooting me from 15 kms 1 minute into the game, this is just absurd. I was ok with bastion because it was a bit rare, but now it's just ridiculous.

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[DUDES]
WoWs Wiki Team, Privateer
1,795 posts
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I made a Video of my latest encounter..

 

HAHA! Great! Watching this video made me enjoy Bastion :teethhappy: .

 

 

... as someone not playing in that match :trollface: . But as WG stated Bastion was so incredibly popular, therefore we have got even more of it!

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Players
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imho they need to change some really importnat things, someone on reddit said that even a steath montana is instantly spotted by the surveillance station -  that should not happen. The range combined with the accuracy of the fort is just ridiculous aswell, if you are late because one of your DDs is afk you're basically unable to contest some caps for a certain amount of time.

 

The survaillance stations need to have the same hitbox as the catapults of the halloween mission, right now theyre just too hard to hit and simply unreliable.

as you can see in the video, both forts in the a cap were in enemy hands, both our DDs were about to supress it them, both died.

Not even close to being fun and engaging

Edited by _Frostbite

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Players
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I think it is brilliant...................

 

 

 

 

 

 

 

.............the video that is, the game mode is retarded.

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[MIRAI]
Players
591 posts
7,809 battles

Im the next patchnotes, i can see it now:

  • bastion mode added to 2 new maps.
  • Fort fire rate increased.
  • Your feedback is appreciated!

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Beta Tester, Players
751 posts
10,893 battles

British guns do nothing to the forts, yet I have had this match 2 times while in the Neptune and Minotaur... Not pleasant as the Fort focused me both times!

 

Remove this map option especially for people in RN cruisers who have no way to silence the forts...!

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[2DQT]
Players
8,241 posts

This mode is garbage, somehow WG have made playing cruiser EVEN harder at the high tiers.

 

Once a fort locks onto you, good luck if you're a cruiser. It'll constantly HE spam burn you and let everyone else light you up :sceptic:

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[WCBG]
Beta Tester
2,838 posts
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I hate bastion game mode even more than epicenter (where one team always seems to spawn closer to the circles).

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[2DQT]
Players
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I hate bastion game mode even more than epicenter (where one team always seems to spawn closer to the circles).

 

Epicentre is "ok" as teams seem to circle each other around the map as no one wants to have a climatic battle right at the start.

 

Looks stupid however :teethhappy:

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Beta Tester
191 posts
8,160 battles

Haven't played since the update and watching this vid makes me wanna puke,even tho its well made.

 

WTF have they done???:angry:

Hotspot was the bets map IMO,doesn't matter which tier or class,it just had everything what makes a map great. I don't get it,why cripple more maps with this fcking retarded mode?

Is the overwhelming majority of the russian server(s) pro bastion or what? Whats the point? :unsure:

If I wanna play PVE I play coop!!! Who the fck enjoys getting shot to shiet by a bot while fighting a player???

Just woke up and watched the vid and now I'm sad because there is no doubt in my mind that the game I enjoyed a lot over the last year is going to shiet :(

 

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Players
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Current bastion implementation is not that bad. Try new one in PT. It is straight insane...

 

Told you. :)

 

Makes you wonder what public tests are for. It's been reported by many people changes implemented in this mode are ridiculous, not to mention several posts about removing this mode from the game. Does WG even test their ideas? Oh wait. They were probably busy removing some content from Christmas event...

 

 

What's happening with the fort's range? They keep shooting me from 15 kms 1 minute into the game, this is just absurd. I was ok with bastion because it was a bit rare, but now it's just ridiculous.

 

I've been taken down by the fort while driving dd when being slightly over 10 km away.

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[DUDES]
WoWs Wiki Team, Privateer
1,795 posts
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British guns do nothing to the forts

 

This was even mentioned in the PTS feedback. I don't understand why they think it is a good design to exclude a whole line if it comes to the part where you have to deal with the forts.

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Players
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i was in zao yesterday, and 2 minutes into the game fort took 10k hp with 3 hits from 12-14km. it is accurate and stupidly OP.

 

seriously read the f*cking feedback WG and react on time.

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[2DQT]
Players
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WG feel the high tier camp ethos needs to be promoted further. 

 

How dare you attack in your DDs and Cruisers! Snipe from the A line for 20 mins!!! 

 

 

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[TTTX]
Players
1,952 posts
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Havent played it on hotspot yet but it is horrible on North. A map that is often campy already.

And who thought it was a good idea to put 2 forts in one cap?

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Beta Tester
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Posted in the feedback section, and on reddit (

)

Will also post it here, because this is actually more important than the christmas crap, because it affects the whole game

 

Tested the bastion Mode in Training rooms (Hotspot map, multiple ships) and also was confirmed in this funny and at the same time sad YT vid, which more or less confirms my thoughts on it:

 

 

 

Feedback on forts/stations:

1. Surveillance stations:

 - hitboxes are way too small.

 - from distances >10km combined with the ingame aiming adjustments when locked onto a target it is nearly impossible to hit that tiny hitbox, which seems to be the upper third of that small tower.

 - from distances < 10km it still takes an insane amount of luck but is doable with accurate guns (tested with Zao). But in close range you have a different problem. The gun elevation while fully zoomed in most ships does not allow a zoomed in aim at the target. You have to zoom out to bypass this resctriction to be able to aim at the station.

 

2. Forts:

 - Hitboxes on the forts are kind of a mixed bag. You don't really see the guns of the forts from a distance and need some kind of plunging angle to do damage with AP shells and direct damage with HE. Hittig the wall doesn't seem to do anything, exept splash/occasional fires, which is a huge problem if you are close.

 - 200.000 Hitpoints and a surpressed time of ~ 2 mins (?) is somewhat out of line. A DD has 0 Chance to surpress the fort before he gets ripped apart by the forts guns (see below) and even a Cruiser like the Zao needs 10-15 Salvoes of AP that actually hit and do damage (you can bounce!). So in reality it is more like 20 salvos from a Zao which equals into 3-4 mins doing nothing else but shooting at the fort.

[ gameplay feedback mixed in: If you have several ships fire at the fort, this ofc reduces the time. But were talking about randoms and teamplay and focusfire on a fort. And  you have to probably repeat this after the 2 min downtime because it is not certain that you cap that point during that timeframe because enemies ]

 - forts guns: way too powerfull and accurate. That HE damage wrecks DDs in notime and destroys modules with every hit. I got my engine knocked out in my Khaba 3 times in a row while losing 10k hp within 1 min being at a distance of 10-13km from the fort. Module damage is ofc also an issue for Cruisers and BBs while the damage, still being high enough to have an impact and very annoying, can be somewhat dealt with.

 

Feedback gameplay:

I really have to say WTF? WHY?

What are DDs supposed to do in this gamemode? They can't go for those mini capcircles because thy will get spotted by the "impossible-to -hit" surveillance stations and wrecked by the forts without taking an enemy ship into account in this scenario (you know, those red guys who tend to shoot at you). On top of that, they need half the team shooting at the fort/station to have a chance of surpressing them (for 2 freaking minutes, yay). The placement of the surveillance stations does not even allow a cap on Hotspot, since those circles are so small. You will get spotted every single time.

In the posted Vid you can see forts having 5+ kills in a match. What is that supposed to achieve?

Capcircles in random games are spots on the maps which are often abandoned by BB and CA players and are the main fighting spots for DDs. With this gamemode you force DDs out of these spots and away from their primary objective. Again : WTF?

 

Suggested changes (if you really intend to keep this bad gamemode):

 - reduce accuracy and module damage of forts

 - give forts a minimum firing angle, so they cannot shoot DDs/small ships which are closer than ~ 4-5km so you create a zone where DDs can actually cap.

 - give forts a priority target list when it has multiple targets to shoot at: 1. BBs, 2. CAs, 3. DDs

 - significantly increase the surveillnace station hitboxes and/or make targeting them easier when locked.

 

 

 

 

Edited by LilJumpa
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