Kandly Players 408 posts 651 battles Report post #1 Posted December 23, 2016 Captains, Please post all bugs using the following template here: 1. Description Clear and substantial description containing all necessary details.Example: the cruiser Aoba: scout is inoperable. 2. Reproduction steps A sequence of the player's actions which triggered the bug.Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. Result In-game experience resulting from the bug.Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected result In-game experience which should have occurred if no bug is present.Example: The scout has to be launched by the catapult. 5. Technical detailsExample: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag. If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report. You can find the full patch notes here. Best, Kandly Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,339 battles Report post #2 Posted December 23, 2016 1. DescriptionBritish cruiser smoke plume not set. British cruiser faster acceleration also leads to slower breaking. 2. Reproduction stepsTake a british cruiser with smoke consumable. Slow down, put smoke on when slowed down to 20 ktns. 3. ResultSometime second plume not setting. Bugged slowdown makes this even worse. 4. Expected resultSecond plume is set. Ships should at least decelerate as fast as other ships. 5. Technical details- Share this post Link to post Share on other sites
[TDD] ArkRoyal_R09 Beta Tester 46 posts 2,582 battles Report post #3 Posted December 23, 2016 1. Description Missing Turret on Dmitri Donskoi from armour Viewer 2. Reproduction steps Upon activating Amour inspection viewer in port, turret A is not shown as having any form of armour to see to player. 3. Result Not able to see armour profile of A turret or magazine. 4. Expected results to be able to see the turret and magazine armour profile 5. Technical details null 6. Image Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,165 battles Report post #4 Posted December 23, 2016 1. Description Being asked to play 3,000 doubloons for a camo for a premium ship (Tirpitz) I bought on the day of its release, when other servers can get this same camo for free. 2. Reproduction stepsIt asks for 3,000 doubloons every time I mouse over the camo. 3. ResultMakes me feel as though WG EU regard me as nothing more than a dumb cash cow to be milked dry. 4. Expected resultIt's a premium ship, the premium camo should be free or at least accessible via a mission (like it is for every other server). 5. Technical details I was using a PC at the time the bug occurred 3 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #5 Posted December 23, 2016 1. Description: Ship doesn't react to rudder commands "A" and "D" 2. Reproduction steps: Play any ship class and get into a tight corner, where precision steering is required. Likelihood for the bug hitting increases with danger to ship... 3. Result: Ship sinks. 4. Expected result: torpedo beat 5. Technical details: it's bloody keystrokes, how technical can it get? FFS this annoying crap is in the game for ages now. Get your act together at least once, at least when it comes to technical basics. We've all given up on you in the customer care department anyway, but at least fix your bloody code before you throw more and more stuff into the game. Share this post Link to post Share on other sites
[DELCV] Al3xstar Players 263 posts 14,218 battles Report post #6 Posted December 23, 2016 1. Description Game crashed 2. Reproduction steps Alt + tab anytime 3. Result pressing alt + tab crashes game 4. Expected results game should be minimized 5. Technical details link to crashes log: http://leteckaposta.cz/602645116 Share this post Link to post Share on other sites
[EUTF] MHarinxma Players 7 posts 14,306 battles Report post #7 Posted December 23, 2016 1. DescriptionNo smoke from funnels or fire 2. Reproduction stepsfull speed or setting a ship on fire doesn't result in any smoke coming from funnels or fire on the enemy ship (fire damage does tick) 3. ResultEverything else functions (ship moves, fire damage ticks), just no visual smoke 4. Expected resultSmoke visible, game can't be played without. 5. Technical detailsThis started after updating to 0.5.16 and applies to all ships Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #8 Posted December 23, 2016 http://forum.worldofwarships.eu/index.php?/topic/69386-05160-severe-bugs-after-reconnecting-due-to-lost-connection/ 1. Description: When a player looses his connection during a match and re-establishes it, he is unable to resume playing, while the running match is displayed as normal. After the match there is no results screen and back in port there is no GUI, just background and ship. The player cannot quit the game neither. 2. Reproduction steps: Play a game and loose connection. (Possibly: get a new IP assigned.) 3. Result: No interaction with the client after reconnect, missing GUI, player has to quit game by taskmanager 4. Expected result: Resumed gameplay after reconnect. 5. Technical details: No crash log could be found. Share this post Link to post Share on other sites
ChaosLHY ∞ Beta Tester 2 posts 3,201 battles Report post #9 Posted December 24, 2016 1. DescriptionGame crashed 2. Reproduction stepswhile the game was being minimized, it crashed 3. Resultnone 4. Expected resultnot crashed anymore, maybe? 5. Technical details here is the link to crash file: https://1drv.ms/u/s!AjyKdWJLt7Dphk9Hri1rUKEH4SEj Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,339 battles Report post #10 Posted December 24, 2016 1. Description "Incoming fire alert"-warning skill not working in Coop 2. Reproduction steps Play a coop-battle with a commander that has "incoming fire alert" skill. Hide behind an island or smoke. Incoming still pops up randomly. 3. Result "Incoming fire alert" is randomly showing up 4. Expected results No "Incoming fire alert" when not fired at 5. Technical details - Share this post Link to post Share on other sites
Ev1l_EyE Players 34 posts 4,095 battles Report post #11 Posted December 24, 2016 (edited) 1. DescriptionClient crashes repeatedly. 2. Reproduction stepsCrashes happen at random, when minimizing, during battle, after battle and when loading into a battle. 3. ResultN/A 4. Expected resultStable game client? 5. Technical details In the attached file. This problem occurs on my system and my wife's system. http://filegooi.co.za/get2/68f3d12d516e25ff526d61badb0d2622/WoWS+Zip.rar Edited December 24, 2016 by Ev1l_EyE Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #12 Posted December 24, 2016 RN CL smoke bug is still present. [quote name= 1. DescriptionBelfast smoke deploys second puff inconsistently 2. Reproduction steps 1. Enter battle with Belfast 2. Travel between 25 kn and max speed. In my tests I was stopping from high speed and deploying smoke at ~28 kn 3. Result Only one puff of smoke is deployed and the ship stops a long way beyond the smoke screen it has deployed. 4. Expected result Two puffs of smoke are deployed and the ship stops within or near the smoke screen. 5. Technical details Personally tested with Belfast in the training room; Flamu reports that this affects tech-tree RN cruisers too. Deploying the smoke at 25 kn or below produces the expected result. Screenshot included. Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #13 Posted December 24, 2016 (edited) 1. Description The Pins required, in the First part of Christmas campaign, are 3 but completing the two Missions just give you 2 pins...??? Expected Results: The required Pins should be 2 so the two Mission complete the First step, or 3 as it is, but one of the two Mission should give you 2 pins as in the other Campaigns See the pict Edited December 24, 2016 by RedAnark Share this post Link to post Share on other sites
anonym_VGtT7ixQxHUH Players 177 posts Report post #14 Posted December 24, 2016 1. Description The Pins required, in the First part of Christmas campaign, are 3 but completing the two Missions just give you 2 pins...??? Expected Results: The required Pins should be 2 so the two Mission complete the First step, or 3 as it is, but one of the two Mission should give you 2 pins as in the other Campaigns See the pict you can reply the mission again 1 Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,165 battles Report post #15 Posted December 24, 2016 1. Description The Pins required, in the First part of Christmas campaign, are 3 but completing the two Missions just give you 2 pins...??? Expected Results: The required Pins should be 2 so the two Mission complete the First step, or 3 as it is, but one of the two Mission should give you 2 pins as in the other Campaigns See the pict Just double-click whichever of the two you want to repeat to get the third pin; it's not obvious that they're re-clickable, but they are despite there being nothing to tell you so. 1 Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #16 Posted December 24, 2016 1. Description The fire or gun smoke on the ARP ships lacks of transparency. No alpha channel? See pict Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #17 Posted December 24, 2016 you can reply the mission again Just double-click whichever of the two you want to repeat to get the third pin; it's not obvious that they're re-clickable, but they are despite there being nothing to tell you so. Thank you Captains! Not obvious thou!... have nice holidays! Share this post Link to post Share on other sites
[RNG] Covenant_R Supertester, Players, Sailing Hamster 330 posts 14,544 battles Report post #18 Posted December 25, 2016 1. Description 1.1 Overlapping Text on Battle of North Cape. 1.2 Campaign Honorable Service - Mission 5 Task 3 is missing Number of needed moduels. 2. Reproduction steps 2.1 Click on Combat Missions Tab in Port. 2.2 Click on Campaigns, go into Honorable Service, Mission 5. Do a Mouse over on Task 3. - Test says "Incapacitate or destroy %(count)d module on an enemy ship." 3. Result Cosmetic Bugs. 4. Expected results 4.1 The square should be large enough to encompass all text and show expiration at the bottom. 4.2 Amount of modules needed should be show. 5. Technical details Client is running with 2560x1440 Resolution if that has any impact on the Combat Missions Square being somewhat dynamic in size.. Attachments Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #19 Posted December 25, 2016 1. Description: Game gets stuck on loading screen 2. Reproduction steps: play battles on "Neighbors" map, many of them, bug is not occurring regularly, but persistent, if it strikes 3. Results: the game doesn't load into the battle, the client is stuck in the loading screen. Mission tab shows other teams moving around. This behavior persists sometimes even after restarting the client, took me three attempts the last time to actually enter into the match. 4. Expected results: game loads, match commences. 5. Technical details: no mods installed, doesn't register as a crash - no crash log to be found. Get your fornicating act together. You milk players like money-bleeding cows, at the very least deliver a properly tested and bug-free product. Share this post Link to post Share on other sites
[RRTS] RavenSCO Players 65 posts 3,048 battles Report post #20 Posted December 25, 2016 On missions to unlock the graff spee you require 3 pins on mission one but only get 1 and 1 from the other missions on the section hence it is impossible to unlock the final mission.... Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #21 Posted December 25, 2016 On missions to unlock the graff spee you require 3 pins on mission one but only get 1 and 1 from the other missions on the section hence it is impossible to unlock the final mission.... Nope, you can redo missions. Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #22 Posted December 26, 2016 1. DescriptionKey inputs do not function at all. Mouse input is operable. Only occurred while in division for myself only. 2. Reproduction stepsNone, happens when a battle loads from the very first second. 3. ResultUnable to do anything except rotate and shoot turrets with whatever ammo type was loaded last in the previous match. 4. Expected resultFull key input ability. 5. Technical detailsOnce at 14:30 GMT and again at 15:10 GMT. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #23 Posted December 26, 2016 (edited) 1. Description Happens when a division enters a battle. On occasion. The problem is that at loading into battle you do not have an action to return to port. You can track progress of your team (like watching TV literally) while you are stuck in this "lobby". Effects both (tested only on two) division members. The only solution is to "kill" the game process, restart the game, and the client starts battle load again. 2. Reproduction steps Unclear. 3. Result Game crash. Team handy cap. AFK rage. 4. Expected results I would expect to be able to "go to port" from the loading lobby. Still far better than being stuck there. 5. Technical details Latest game client. Tested on good and stable pc. Edited December 26, 2016 by nambr9 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #24 Posted December 26, 2016 1. Description When entering the battle i picked Bayern. When in loading screen it was New Mexico. After a battle the selected ship in port was Bayern. 2. Reproduction steps It wasnt "just one click on selected ship" mistake. I could actually see the Bayern and when entering game lobby it was switched. It was back on Bayern when entering the port. 3. Result Wrong ship selected. Unprepared, unequipped. A handy cap for your team. 4. Expected results The selected ship in port would get into the battle. 5. Technical details Second time in few days range. Latest game client. Tested on good and stable pc. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #25 Posted December 26, 2016 1. Description When in game my ship did not fire AA. Also I could not manually select AA targets. The cursor appeared but was unable to click. 2. Reproduction steps Unclear. AA just didnt work and I could not select manual targets. 3. Result Disadvantage. Team handy cap. 4. Expected results Expected AA and target selection to work. 5. Technical details Did a client restart. Latest game client. Tested on good and stable pc. Share this post Link to post Share on other sites