Kandly Players 408 posts 651 battles Report post #1 Posted December 22, 2016 Captains, Please post all general feedback regarding the new branch of German Destroyers here. Best, Kandly Share this post Link to post Share on other sites
[2LAZY] phifflon Players 6 posts 6,574 battles Report post #2 Posted December 22, 2016 Error Connecting to Server Current Version of the game is older than that of the server. Please update client. This after the update and the password screen clearly shows 0.5.16.0 Share this post Link to post Share on other sites
[RN] skindancer Players 4 posts Report post #3 Posted December 22, 2016 What were you THINKING???? As a die hard DD captain i have been eagerly waiting this new and exciting DD line, watching the superuser videos, reading the post and frankly licking my lips in anticipation, and what do you go and do? F--K it ALL UP, the version that went live is NOT what i and may others have been waiting for it's NOT what the superusers got to test, apparently on the F--KING DAY OF RELEASE you hit them with the single biggest nerf i have ever seen, by TRIPLING THE DISTANCE VISIBLE AFTER FIRING GUNS..... What is wrong with you? How could you f--k this up soooo badly? pleae for the love of god tell me this isnt permanent, it's a bad joke right?, well whatever it is SORT IT OUT Oh yeah and well i'm in rant mode where is the EUs campaign reward?, how come we have to fork out for it while the yanks get it for free?, NOT a good day for WG, i must have invested £200+ in this game, but after this f--king fiasco i'm seriously tempted to sell my account,and delete all of WGs products, money grabbing mercenary basta,,s 2 Share this post Link to post Share on other sites
[DEAD] Taigan Players 7 posts 9,416 battles Report post #4 Posted December 22, 2016 What were you THINKING???? As a die hard DD captain i have been eagerly waiting this new and exciting DD line, watching the superuser videos, reading the post and frankly licking my lips in anticipation, and what do you go and do? F--K it ALL UP, the version that went live is NOT what i and may others have been waiting for it's NOT what the superusers got to test, apparently on the F--KING DAY OF RELEASE you hit them with the single biggest nerf i have ever seen, by TRIPLING THE DISTANCE VISIBLE AFTER FIRING GUNS..... What is wrong with you? How could you f--k this up soooo badly? pleae for the love of god tell me this isnt permanent, it's a bad joke right?, well whatever it is SORT IT OUT Oh yeah and well i'm in rant mode where is the EUs campaign reward?, how come we have to fork out for it while the yanks get it for free?, NOT a good day for WG, i must have invested £200+ in this game, but after this f--king fiasco i'm seriously tempted to sell my account,and delete all of WGs products, money grabbing mercenary basta,,s I totally agree. This is just a blatant slap in the face for the EU server. I cant believe wargaming would release the new line with such a big nerf to it. All of the community contributers have been slapped in the face as well. I too have spent an awfull lot of money on this game and I was really looking forward to the german dd line, and for what. To say nothing of the campaigns for the graf spee and cammo that every others server can earn for free but we have to pay. Share this post Link to post Share on other sites
[RN] skindancer Players 4 posts Report post #5 Posted December 22, 2016 15.6k Visible range after firing guns on a Lvl 5 DD....ON A LEVEL 5 DD, WHY????? Congratulations WG on a THOROUGHLY botched release, just does not make sense, man have you guys just lost a LOT of good will, but hell dont take my word for it, just watch the communities biggest voices all scream obscenities at you for making them look like gullible idiots, it's all there on youtube, could you have botched this more? Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #6 Posted December 22, 2016 (edited) While playing T4 i had a feeling that it doesn't feel right and that it's underpowered. So i rushed to free exp the T5... T5, T-22 is a fishing boat that gets wrecked by every single shell that hits it. Dead engine, steering gears, fire, you name it. It's one fo the worst ships i ever played. Even New Orleans before the buff looked like a beauty compared to this thing. Shell velocity, that's something completely new. These ships should not be played atm. Edited December 22, 2016 by Slauter Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #7 Posted December 23, 2016 (edited) Not worth the headache, dont bother with the line These are not the German DD's that where tested, these are not the ones people were looking for and these are not the ones we were expecting. The guy who thought this was a good idea deserve to be fired he obviously has no idea what hes doing and you obviously dont play your own game enough. Enough said, you destroyed the line, and its stuff like this and your absolute rubbish policy's towards certain regions in regards to contests and events that costs you the respect of your fans, playerbase and customers whether they put money into the game or not, and i hope one day it bites you hard, theres too many companies like yours in the world and sooner or later its got to end. Edited December 23, 2016 by Shade_UK 2 Share this post Link to post Share on other sites
Raziel_Walker Players 463 posts 8,787 battles Report post #8 Posted December 23, 2016 You can't give 128mm guns a bigger bloom as 130mm guns.... A silly thing like this pushes me closer to quitting the game as all the EU/US mission shenanigans. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #9 Posted December 23, 2016 On played tiers 2/3/4 so far. Torps are fine, you can drop them from stealth and they have some nice angles on the low tier ships. Definite plus with these. Guns are fairly anaemic but they're only 102mm so wasn't expecting much. Rate of fire is decent enough, accuracy is fine and although they take a ballistic arc this is nothing unusual for low tier. Engine and rudder fall apart constantly. Last stand is a requirement. The extra long range detection when firing throws up some problems. Not because you can't invisi-fire, and not because in a DD dogfight killing your opponent no longer makes you disappear (since everyone else can still see you). The problem is that it's incredibly difficult to disengage. Had a game on Strait. Was firing guns at an enemy with us both in A (top of the map). Several more enemy started firing at me, enough that being here wasn't a good idea. Popped smoke, drew it in a curtain and then went behind it so there's now a smoke screen between me and all the enemies in A. In every other DD that would have made me disappear and let me escape. However I remained spotted because 13km away in C (bottom of the map) there was an enemy ship with line of site. So all the enemy in A had a free reign shooting me to hell while I jinked to find an island. I imagine the change in detection range was done so people can't fire invisible from open water. That's fine. The side effect is that you can't disengage in the middle of the map either since you need no enemy behind/to the side in order to utilise smoke screen (unless you just sit in the smoke and wait out the 20 sec penalty) Share this post Link to post Share on other sites
[MA-GE] mrblueskye Players 93 posts 26,679 battles Report post #10 Posted December 23, 2016 I wholeheartedly agree with all that has been said so far on this subject. I'm attempting to contain the anger and frustration that I endured yesterday when trying to play these ships and I apologise in advance if I don't quite manage it. My hope is that WG will take this one on the chin, issue a 'My bad' statement and (at least partially) reverse this nerf. Let's face it, we've seen this before with other changes that had wider-ranging and unintended negative effects than had been anticipated. Call me crazy but I think WG will 'man-up' because what we have now can not be what they actually intended. I have to believe this, otherwise I have to admit that I've been a gullible fool that has been taken for a ride over and over again. Please WG, get it sorted! Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,370 battles Report post #11 Posted December 23, 2016 I am at the fully upgraded tier 5 at the moment and it feels like the Karlsruhe after introduction: an abomination. It would be understandable that if she would have had a similar setup like the RU DDs that the penalty of using them would be bigger. But those are just 105mm peashooters on a relatively slow ship. They are not very good at hitting back with HE against other DDs. Particuarly with the weakest HE on DDs in the game combined with the worst smoke screen and a very slim chance of using torpedo attacks under concealment. You can not run because it is too slow and sluggish. Hiding is not an option because of fast dissipating smoke and not very good concealment. You can not really fight back because the 105mm guns are not strong enough to scare anyone. And by using them you show yourself to nearly every cruiser in the battle. Therefore disengaging is extremely difficult. The torpedos would be fine as they are, but don't work well with the poor concealment. It looks like as if this tier 5 has received all the punishments of a RU gunboat without being one. It does not have any particular strengths like most other ships but way too many weaknesses. It would have been considered as one of the weaker ships in its line even before the last minute nerf for the whole german destroyer line. But it still would have been playable. This ship is either an intentional paywall or has fallen victim to a not very well elaborated and hasty last minute nerf. For me personally (as a dedicated destroyer player) this line is not interesting anymore. Not because of the following ships which might still be strong (I can't tell, haven't played them) but because I play for fun and grinding through this ship for sure is not, as it also is already too high up to leave her behind quickly. 1 Share this post Link to post Share on other sites
[-FNX-] Clickfinger Beta Tester 76 posts 11,899 battles Report post #12 Posted December 23, 2016 (edited) Completely useless things ATM, am very glad I put my free XP into Missouri instead of this pile of crap. But of course, WG is Russian and the ships are German. This is becoming like the tanks in WOT. OP Russian tanks vs German vessels nerfed into oblivion. Only got the T2 DD and that's the end of the story. BTW, it has more or less the same detection range as the Zao, a Tier X Cruiser! LOL LOL LOL No more German DD's. BIG BIG disappointment WG! Edited December 23, 2016 by LMW 1 Share this post Link to post Share on other sites
Rogue_6 Players 74 posts 6,090 battles Report post #13 Posted December 23, 2016 (edited) WG i would like to voice my complaint regarding the German DD line unannounced pre launch changes. I think what you have done is FALSE ADVERTISING! You release the supposedly "finished" German DD'S to the community contributors, let them release FALSE information based on their good faith in WG, then you do a massive.... and i do mean MASSIVE nerf to the whole line, dont announce it to anyone then raked in all the money as people like me spent our daubloons getting up the tiers (sorry, i don't like seal clubbing and low tier gameplay) only to find that the product that was advertised is completely different to what i just spent my money on! Do you have any idea how bad this will affect the morale of the WoWs community, it was bad enough when you messed up the release of the RN CL line, now you do this... what the hell are you thinking?? do you want to kill the game?? I wanted to play an agressive DKM DD line with good guns, concealment and good torpedoes hoping to get in close and mix it with enemy DD's but now if i fire my guns your telling me that i can be seen upto 15km away, the 203mm guns on Atago do better concealment than that... come on WG, these are 128mm and 155mm guns, not CA guns. this line has now gone from a aggressive hunter to a stealth torp line with guns only for emergencies (unless you want to die very quickly) like the IJN DD line, which everyone complains about, well done WG, the BB babies will be crying more salty tears about stealth torping ninja DD's ruining the game... good job As it stands WG you have deceived and profited by misinforming not only your customers but also the community contributors.. you know, the guys you dont pay but put out daily YouTube content hyping your product so people like me spend my money on a FTP game, they are feeling like liars, do you think they will keep advertising your product free for you if you keep shafting them... i think not! Sort out the German DD's ASAP and repair a bit of sorely needed love for the game, as we are loosing it!Ps, while im talking about stitch ups and blatant profiteering. why is the EU community the only one not getting the "FREE" Santa's convoy missions and the ability to win all the free goodies... oh yes.. YOUR SPOILING US (your words) by letting us buy them but not giving us the opportunity to grind for them for free... WTF really??... this is the most blatant profiteering F YOU to the EU community ever, if we in the EU are your cash cows, treat us better before we all [edited]off! Edited December 23, 2016 by Popeyes_Revenge 1 Share this post Link to post Share on other sites
janneman77 ∞ Players 265 posts 23,761 battles Report post #14 Posted December 23, 2016 (edited) at the moment i only played v-25 and v-170 over V-25 i have little to say because in the games I played on each team there were 10 V-25 so I can say little about the balance in relation to other ships I used freexp to pass G-101 to prevent a 10 vs 10 G-101 fight So I think the v-170 is my first real experience with the German destroyers after five games, I see the first problem Now I do not expect to invisi fire, but that gun bloom In many cases when I fight against a other DD (if I am not in a german one) and the other DD smokes up it turns out he was the only one who really saw me (and I also go invisible) but due to the large gun bloom of the German destroyers I remain seen by everyone and their Mamma for more than a few seconds (I did not time it) and that gives the DD in the smoke a chance to fire a few volleys perhaps this is less of a problem from the moment that you have hydroacoustic search but with v-170 this seems to be a major weakness Edited December 23, 2016 by janneman77 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #15 Posted December 23, 2016 Ok, now that i have play the DDs for a while now i can safely say, they are lacking. And the only reason why is the Shooting penalty, which makes no sense at all. As the bigger destroyers in this game they rely on them not being seen which is already hard with the spotting ranges, which i do not mind at all, but when you shoot... ow hell we are in for a wild ride. How do i sum them up... Ah i know. You have these nice shiny guns which you rely on to do damage because the torps are so short range and slow you will probably miss 80% of the time. So you shoot and kill the DD that you were shooting, but then you die because a battleship can see you from 15 km away and decides to derp you because why not. Not to mention the smoke screen which i totally fine with being the way it is, i like the idea of self defense smoke BUT it does not work when you have that stupid bloom when ever you fire your guns. Also side note. Ow look you got hit, you don't need that engine and rudder right? Again all of these disadvantages would be fine if people weren't able to see me from 15 km. I also understand that you want to remove stealth fire(i disagree with that decision btw.) But guyz if you are going to do it, do it all at once don't just punish one line into oblivion just because you want to test it. ps. Hope you remove this Bloom Sincerely, Vigilante Share this post Link to post Share on other sites
janneman77 ∞ Players 265 posts 23,761 battles Report post #16 Posted December 24, 2016 Ok, now that i have play the DDs for a while now i can safely say, they are lacking. And the only reason why is the Shooting penalty, which makes no sense at all. As the bigger destroyers in this game they rely on them not being seen which is already hard with the spotting ranges, which i do not mind at all, but when you shoot... ow hell we are in for a wild ride. How do i sum them up... Ah i know. You have these nice shiny guns which you rely on to do damage because the torps are so short range and slow you will probably miss 80% of the time. So you shoot and kill the DD that you were shooting, but then you die because a battleship can see you from 15 km away and decides to derp you because why not. Not to mention the smoke screen which i totally fine with being the way it is, i like the idea of self defense smoke BUT it does not work when you have that stupid bloom when ever you fire your guns. Also side note. Ow look you got hit, you don't need that engine and rudder right? Again all of these disadvantages would be fine if people weren't able to see me from 15 km. I also understand that you want to remove stealth fire(i disagree with that decision btw.) But guyz if you are going to do it, do it all at once don't just punish one line into oblivion just because you want to test it. ps. Hope you remove this Bloom Sincerely, Vigilante if it really is so that the developers want to remove stealth fire from the game why did it not happen with the japanese destroyer split? that update is only is three weeks ago Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #17 Posted December 24, 2016 if it really is so that the developers want to remove stealth fire from the game why did it not happen with the japanese destroyer split? that update is only is three weeks ago Hah well you see, i'm not the Developer so i have no idea. Share this post Link to post Share on other sites
djfasthand Players 9 posts 5,178 battles Report post #18 Posted December 24, 2016 if it really is so that the developers want to remove stealth fire from the game why did it not happen with the japanese destroyer split? that update is only is three weeks ago Then nobody wouldnt even bother to start playing with the new dd line and many ppl uses real money to grind up fast.. Share this post Link to post Share on other sites
[LIGA] DammaD [LIGA] Players 1 post 6,295 battles Report post #19 Posted December 24, 2016 Really disappointed with the new line. I hoped that they will make something special and we waited so long for Germans dds, but no why make life simple for us. WG this was not fair. Fix, nerf the bloom anyway do something with new patch now they are unplayable! Share this post Link to post Share on other sites
[OM-G] gR3iF Privateer 534 posts 13,623 battles Report post #20 Posted December 24, 2016 I dont have any words for this branch.. Even in terms of this arcade game: Why the hell should 120-150mm cannons should provide a higher visibility then 203mm cruiser guns? Second thing: Having a sluggish, big destroyer is okay. But getting 4k pens on full broadside ship? Dodging not really possible, to slow to run away, can't shoot back. Not usefull vs a BB and that might be part of the job. I wont play this line until wg change/buff them. Share this post Link to post Share on other sites
Gr3n8 Beta Tester 170 posts 13,495 battles Report post #21 Posted December 24, 2016 (edited) I played the tier 2-5 destroyers so far. The ones on tier 2-3 felt okay, the tier 4 was a bit on the weak side, but nothing compares to the terrible 22 on tier 5. The guns on that thing would be okay for a tier 4, but definately not for a tier 5 ship. The firing arc/ shell velocity combination of the 105mm guns is pretty bad and reminds me of the american destroyer line, but without having the HE-punch of their 127s. The mobility in combination with the size of the ship makes you an easy target that just doesn't have the guns to defend itself from other destroyers. Combine this with the fact that your smokescreen fades away after just a couple of seconds, and you'll understand that getting close to the enemy is basically like buying a ticket back to the harbour. I had a really bad time in this ship so far and I'm definately not going any further up this line, until this ship and the following ones are buffed or reworked. Edited December 24, 2016 by Gr3n8 Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #22 Posted December 24, 2016 The Destroyers are no fun at all. They are right in the middle of everthing wich is fine. But the nerf applied to them is to much way to much, they are really big ships and hitting them with their speeds is not hard. It's a shame that you put Cruiser Detectability on a Destroyer. They would have been a great addition. But the way they have been introduced (Yes including that you give your Contributers a GO for Content that is proven wrong a few days later) is just bad very bad PR Work i am sorry to say. So far there is a Hard Brickwall at T6 in the Gaede and it will just scale up. Do not get me wrong i know how to handle a gun destroyer but you practically punish me for USING my best Weponsystem. I also get that stealthfire is an issue yet a 700m to 1,5km window is no issue it's an oppurtunity. The way the Ships are implemented it's lots and lots of very fast reloading low damage torpedos in the water again... Not to my liking but well if i don't like it i don't have to renew stuff like my premium or other contributions right? Right. 1 Share this post Link to post Share on other sites
[BOTES] Yuzral Players 260 posts 13,484 battles Report post #23 Posted December 24, 2016 Only really had time with V-25 and G-101 so far...and V-25 is fun. Possibly too much fun - high speed (36kn base at T2!), fast rudder, tight turning, generous torpedo arcs. Seems to like a very aggressive playstyle. 49kn torps are not a problem at less than 4km Share this post Link to post Share on other sites
janneman77 ∞ Players 265 posts 23,761 battles Report post #24 Posted December 25, 2016 (edited) oke played little a more i am now up to ernst gaede I will shoot the guns but I play more torpedo boat than I expected from this line, was this the intention? the results in my stats are good but still the large gun bloom of the German destroyers is a big obstacle for the firing of the cannons that large gun bloom of the German destroyers means your remain seen by everyone and their Mamma for (is it) 20 seconds after shooting if a enemy DD smokes up in a fight normally there is a good chance you also go invisible (if there's nothing with line of sight within say 10 km) on a German destroyers that chance is small (because you can be seen from up to 15.3 km) and that gives the DD in the smoke a chance to fire a few volleys or maybe you win the gun fight with the dd due to the large gun bloom you remain seen, if there is an enemy with line of sight within 15.3 km so they still shoot at you for 20 seconds (two or three salvos from a cruiser) and it is a big ship I sailed yesterday beside a budyonny we appear about the same length so they're going to probably hit a few the large gun bloom also makes the hydroacoustic search less useful than I expected as something to surprise an enemy dd in his smoke an enemy 15.3 km away from you, sees you shooting another dd at 3.96 km away, and in this allows the enemy dd to see you and fire back it seems that it is better not to take the risk and just shoot torpedoes in to the smoke and hoop for a hit Edited December 25, 2016 by janneman77 Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #25 Posted December 25, 2016 German DD's in their current form is retarded in a big way, 128mm or 150mm gun options bloom to the same distance, you think it be much less with 128mm guns.. but nope. And the hydro is to weak to matter at all, give it the real german hydro. The smokes is the biggest joke of it all, they just to short, and with the retarded gun bloom you have to rely on the smoke every time you want to fire your guns, which is why i found i rarely use the guns and just play it as a torpedo boat, which is something you didn't want to have happen which is why you nerfed the IJN so hard the last time, so why the [edited]do you give German DD's better torps and worse guns than IJN DD's??? And if you have plans to increase the DD gun detection then make it global for all DD tree's as this singling out a DD branch is NOT the right way of doing it. And please make your staff not drink so much on the job and as it ruins the game... I'm not sure why i should keep playing this game when you can't balance it right and keep making stupid calls that ruin the game, where the [edited]is your quality control ???!!! So conclusion the German DD line is broken and worthless to play in its current form and no one enjoys them, think about that. 2 Share this post Link to post Share on other sites