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German destroyers and the future of stealth firing

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Players
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DDs shouldn't stay behind the cap zones to do stealth firing. So it is ok if WG nerfs this. CAs need cover but there is a lot of smoke in the game so this cover should be sufficient. Better nerf stealth firing than other things.

Edited by darky_fighter
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[2DQT]
Players
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DD stealth fire just annoys BBs, it won't stop them killing the rest of your team. 

 

It takes a long time for a DD to chew through a BBs HP pool and whilst the DD is doing that they can't do anything else like cap or kill other DD effectively. 

 

Torps are the counter to BBs if you're a DD not stealth fire.

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Weekend Tester
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I see their point and everything, but what is too much is too much. I don't see how a 128 mm gun has a detection range of a 203 mm gun.

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[LAFIE]
Beta Tester
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Only played the V-25  so far but sure feels like fun to me, nerf or no nerf.

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Weekend Tester
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The change is known since last week...

 

True that, but nerfing only one line and releasing it as a testing material for others is kinda a BS move if you ask me.

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[POI--]
Quality Poster
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well told mate +1 :)

 

Much obliged :)

DD stealth fire just annoys BBs, it won't stop them killing the rest of your team. 

 

It takes a long time for a DD to chew through a BBs HP pool and whilst the DD is doing that they can't do anything else like cap or kill other DD effectively. 

 

Torps are the counter to BBs if you're a DD not stealth fire.

DDs shouldn't stay behind the cap zones to do stealth firing. So it is ok if WG nerfs this. CAs need cover but there is a lot of smoke in the game so this cover should be sufficient. Better nerf stealth firing than other things.

 

Which is why I specifically said, in my original post, and I quote :

stealth firing from destroyers is not something that is tactically significant enough that taking it away would be a gigantic nerf to the class especially after the HE performance nerf

 

Honestly. Fewer people would argue with me if they listened to what I said :P

I see their point and everything, but what is too much is too much. I don't see how a 128 mm gun has a detection range of a 203 mm gun.

 

Like I said, I don't necessarily agree with what War Gaming is doing by shoehorning players into playing the game the way they meant it to be played. I simply explained what I believe would be their primary reasoning.

The change is known since last week...

 

Ichase didn't know and neither did any of the large Youtubers (and if they knew they didn't say anything). It's probably safe to assume that most of the playerbase isn't aware of the changes.

 

 

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[POI--]
Quality Poster
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Then these youtubers should spend more time informing themselves.

 

They were given ships and told to tell the player base about it. They played the ships and told the player base about it. No large changes were made last time, they probably assumed that no large changes were made this time. Expecting them to be clairvoyant is just inane, especially seeing as how the 'enlightened' didn't seem to be in a hurry to prapogate the information from a week ago either.

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[NWP]
Beta Tester
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Yeah, it's a pity if stealth firing will be nerfed as I always enjoy stealth firing at 27.3km+ in my Yamato... :trollface:

 

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Weekend Tester
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Its a shame that German destroyers are now IJN ripoffs. (hopefully i'm wrong, i haven't reached the high tiers yet.)

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[ST-EU]
Supertester, Beta Tester
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As you guys know some ships are only able to shoot from stealth with a 5 skill captain and the concealment skill. That is still the case with the Z-52 I think. Anyway, to increase shiplines of stealth firing vessels with or without the high skilled captain is more or less inappropriate for the gameplay itself which is already apparent in certain situations. I support the whole idea to get rid of stealth firing in exchange of a few improvements of certain vessels. I think a look into real naval warfare could offer a few solutions in how to compensate the disappearance of stealth firing.

 

The only ships who should be able to stealth fire are BBs from a distance beyond 25km imho. The hit ratio from that distance are so minimal it wouldn't matter. 

 

 

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[HALON]
Players
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I really like the way the Op expresses his opinions without rage and motivating his thoughts, it's so rare to read such posts around here nowadays.


 

Congrats.

 

 

 

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Beta Tester
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I really like the way the Op expresses his opinions without rage and motivating his thoughts, it's so rare to read such posts around here nowadays.

 

 

Congrats.

 

 

 

 

i cannot be like this.

 

so to sum up in my words:

 

WG.....you SUCK!

 

 

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Players
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Watched a streamer yesterday, who is a unicum player on the NA and EU server, plays really well with all the ships. He was grinding the german DD line and got to T6. His average damage for the day was really really low. Like 20-30k. He was actually raging about how bad thos ships are, and you cannot really find their role in the game. We shall see what changes will WG further do to balance these ships. 

 

 

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[DUDES]
WoWs Wiki Team, Privateer
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About over a year ago I was one of the lucky guys who managed to finish that mission prior to the introduction of the German cruisers and Russian destroyers. Due to that I was able to test the Ognevoi before the initial launch and before the increased gunfire penalty. Since those days I am a fan of the whole invisi fire concept (at least for reasonable distances, definitely buffers below 2 km are a good margin).

 

I can see how this mechanics does favour teamplay, communication and proper positioning of the enemy. It can be countered without an insane amount of effort and thus it is not overpowered. That almost 6 km Hydro on a destroyer on the other hand... I enjoy what I can do with my Lo Yang and that consumable. She is fine even with her pre buffed Hydro. But longer ranges for that consumable hurt the balance more than destroyers with worse shell trajectories compared to the Russian ones and up to 2 km stealth fire buffer.

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[-SBG-]
Players
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They were given ships and told to tell the player base about it. They played the ships and told the player base about it. No large changes were made last time, they probably assumed that no large changes were made this time. Expecting them to be clairvoyant is just inane, especially seeing as how the 'enlightened' didn't seem to be in a hurry to prapogate the information from a week ago either.

Reading the forum is no supernatural ability, at least not for me.

If you produce a video in advance, you must be aware that changes can be made. UK cruisers...

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[SICK]
Weekend Tester
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[about German DDs]

He was actually raging about how bad thos ships are, and you cannot really find their role in the game. We shall see what

 

My take on it is that they're stupid.

Simply stupid.

 

 

They have arguably better torpedoes than IJN DDs because of their speed and detection range, all while keeping a range sufficient to stealth torp with a 0pt captain and no camo.

But at the same time, you want to use them as gunboats because hydro and decent guns.

But you can't stealth fire because of the huge malus when firing.

 

In short, it's a gunboat line that has better torpedoes than a torpedo line, but is less useful at being a gunboat than a multipurpose line like USN DDs.

They're a hybrid class that creeps up on the advantages of other classes, but still falls face first because there's really nothing they can do.

 

 

 

I'm afraid it's just a preview of things to come.

Entire classes revolving around trying to counter BBs, but just not too much to be an actual threat.

At this rate, the game is going to be a sudden death team deathmatch where DDs and CA/CL brawl with every few seconds a random chance to be deleted.

 

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Beta Tester
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I'm afraid it's just a preview of things to come.

Entire classes revolving around trying to counter BBs, but just not too much to be an actual threat.

At this rate, the game is going to be a sudden death team deathmatch where DDs and CA/CL brawl with every few seconds a random chance to be deleted.

 

 

"Keen Intuition" for the win

Worst invention ever. Countering whole lines alone......

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[-RNR-]
Beta Tester
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the main aim for wg seems to be world of battleships. Thats simple i dont know why we have other classes in game? 

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[SCRUB]
Players
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How about putting more effort on fixing the carriers, then bring maps that don't all look the same.... rather than using all WG manpower to figuring out what is the next nerf.

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[KLUNJ]
[KLUNJ]
Beta Tester
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"Keen Intuition" for the win

Worst invention ever. Counting whole lines alone......

 

i can see why they would do this if there was only 1 class in the game battleships and they are slow and it allows the game to end quicker if the teams have a idea where the last ship is

it completely throws the game on its head though when 2 classes destroyers and carriers depend on stealth

the game is getting way way too easy to play for battleships vs everyone else

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