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bouncer8409

Too many DD

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Hello Captain's

 

It is my humble opinion that WG need to limit the number of DD per game to 3. I love playing DD but having 12 DD in a random is way too many. What do you guys think ?

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I've never seen any such numbers. The highest I ever got was a maximum of five DDs on a team and that was either during events that incentivized playing DDs or during hours when the player count was so low that the matchmaking doesn't have much to work with to try and even compositions out (such as late night or morning hours).

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what_year_is_it.jpg

 

 

 

something changed during my week of absence? are these battles anyhow common in last week?, 6DDs per team was extremely rare occurence last time I had oportunity to play, and 5DDs per side was already "once per day" kind of sight....

 

as opposed to 5+BBs per battles... these were like every second battle

 

 

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Fun fact: Benson is the 12th most played ship on the server, the eleven more popular ships are all BB.

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Freakin too many dd's my bum. Too many BB's plain and simple and all we have here is a BB player whining he got torped sitting all comfy like thinking he was safe. Move on.

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It al dependence.

 

If every game is '6+6 DD's format'. Than yes that's to many dd's

But if 1 out of 10 games is 6+6 DD's? Than no. It's fine.

 

Same goes for that 5+5 BB's that we got for a time (it seems better now). Every game was the same format  = 5 + 5 BB's. That's crazy and boring.

2 out of 5 games with a '5+5 BB's forma't is just fine.

 

You don't want to gave 2+2 CV's in each game? But do you never what a CV in your games?

Edited by anonym_UgMNTuWYVfiQ

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In the games today, I saw anything between 1+2 and 4+5 DDs in the teams (never actually just one per team or five on both). Usually 2-3 DDs per team, and higher numbers were rarer.

 

Battleships, on the other hand, were usually 5+5. The least was 2+2, I believe, but that's rare. There are usually way more than that.

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Shaka, read my post again, i never play BB, i usually play CA or DD and as a DD player i think too many DD's in each match

 

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Alpha Tester, In AlfaTesters
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Is it even possible to have more than 5 DD per team? I don't think I have seen anything more than that in months if I ever have.

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Never seen more than 4 a side.

Never can have too many.  12 D vs 12 at any tier would work for me.

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Is it even possible to have more than 5 DD per team? I don't think I have seen anything more than that in months if I ever have.

 

I'm not sure I've ever seen more than five of any ship type other than cruisers in a team. Maybe destroyers in T2 games, but even that I'm unsure about.

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I analyzed the situation a few weeks ago and posted the results in the german forum section.

 

View Postdarky_fighter, on 20 November 2016 - 02:52 AM, said:

 

pn75esbt.jpg

 

The average tier 8 team (middle of November 2016):

5 BBs, 4 CAs, 2-3 DDs and 0-1 CVs

Edited by darky_fighter
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I analyzed the situation a few weeks ago and posted the results in the german forum section.

 

 

The average tier 8 team (middle of November 2016):

5 BBs, 4 CAs, 2-3 DDs and 0-1 CVs

 

That's pretty much what I've been seeing. 

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Hello Captain's

 

It is my humble opinion that WG need to limit the number of DD per game to 3. I love playing DD but having 12 DD in a random is way too many. What do you guys think ?

That we have too many incompetent players in this game and they whine a lot.

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I've never seen any such numbers. The highest I ever got was a maximum of five DDs on a team and that was either during events that incentivized playing DDs or during hours when the player count was so low that the matchmaking doesn't have much to work with to try and even compositions out (such as late night or morning hours).

 

Well i can vouch for the OP, i have seen 10 or 12 DD's many times

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Games with a ton of DDs are re-balanced within the first 2 minutes though, the cap circles become extremely deadly and after an initial engagement it's always back down to 2-3 dds per side.

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Games with a ton of DDs are re-balanced within the first 2 minutes though, the cap circles become extremely deadly and after an initial engagement it's always back down to 2-3 dds per side.

 

Not if one side actually gets organized, forms a big pack and roflstomps everything in their way. 

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Not if one side actually gets organized, forms a big pack and roflstomps everything in their way. 

 

So not a problem then :P

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Not if one side actually gets organized, forms a big pack and roflstomps everything in their way. 

 

So the best team wins No issue here..

 

6 DD a team is better for BBs than 3 or 4. 6DD per team means a furball DD fight with BB and CA firing in! normally its not long till most DD are dead or very low health. 3 or 4 DD per team the first death is much more likely to be a CA or BB torped by a DD

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So the best team wins No issue here..

 

6 DD a team is better for BBs than 3 or 4. 6DD per team means a furball DD fight with BB and CA firing in! normally its not long till most DD are dead or very low health. 3 or 4 DD per team the first death is much more likely to be a CA or BB torped by a DD

 

I didn't say it was an issue, did I? 

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I play Tiers V - VII and the numbers are all over the place. In a batch of 10 games I can be the only DD in game or one of 10 (5 each side).

 

There have been many numbers thrown around so I will give it a go:

 

DDs: 2-3

CAs: 4-5

BBs: 3-4

CVs: 1-2

 

My biggest hope is that WG can get the class balance right; there are so many cap games with uneven DDs a side. 

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My biggest hope is that WG can get the class balance right; there are so many cap games with uneven DDs a side. 

 

 

 

That is indeed an issue.  I'm beginning to think domination mode needs maybe specific MM. Parity of DDs by nation, not as when possible, but as a prerequisite, otherwise switch to standard. 

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To the OP

 

Get used to seeing  a whole lot more DDs in game for the next couple of weeks

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