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didierBISMARK

message for WG

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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd 

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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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If anything, any change to the IJN DD should've made them way more comfortable to play for you in particular.

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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd

 

They aren't destroyed; so to speak:

 

The stealth line which used to be the reason to pick IJN DDs is or will be. With all the DDs out there (everyone a better brawler than the stealth IJNs); a paltry .5k stealth to play with; spotter planes; fighter planes; cv planes; radar; hydro; dumbing down of torps; awareness of torps and soon to come....DDs with Hydro. Yep, you either have to go gunship if you want to stay IJN DD or....go gunship in another nation. I'll try to keep going in my Tier V but even then, many of  the matches I'm in give me Tier VII to play against. When KI comes in their speed will just eat me up lol. :honoring:

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792.jpg

 

haha never saw this one :teethhappy:

saved!

 

 

OT:

IJN DDs are still the stealthiest.

F3 torpedoes are frigging amazing.

IJN DDs are still the stealthiest.

Guns have been improved in my experience (higher RoF; barely notice the lower damage).

IJN DDs are still the stealthiest.

There are even IJN gunboats now! (and they seem to be on par with the USN gunboats)

....

IJN DDs are still the stealthiest.

:)

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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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Checking his stats, he's ironically doing better in the new DDs than in the old ones of the same tier.

 

62426911.jpg

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haha never saw this one :teethhappy:

saved!

 

 

OT:

IJN DDs are still the stealthiest.

F3 torpedoes are frigging amazing.

IJN DDs are still the stealthiest.

Guns have been improved in my experience (higher RoF; barely notice the lower damage).

IJN DDs are still the stealthiest.

There are even IJN gunboats now! (and they seem to be on par with the USN gunboats)

....

IJN DDs are still the stealthiest.

:)

 

I like that you had to put they are the stealthiest so many times to make your list....well, a list lol. :D How good is stealth as a mechanic now though, with all the anti-stealth elements in game?

 

Of course the guns got better, they couldn't get worse!  Are they on par with other nations, maybe in the gunship line. So it's probably not surprising that he is doing better in the new line. :honoring:

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[KLUNJ]
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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd 

 

WG you are so cruel...you have sunk didierBISMARK :(

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I like that you had to put they are the stealthiest so many times to make your list....well, a list lol. :D How good is stealth as a mechanic now though, with all the anti-stealth elements in game?

 

Of course the guns got better, they couldn't get worse!  Are they on par with other nations, maybe in the gunship line. So it's probably not surprising that he is doing better in the new line. :honoring:

 

Stealth is still a great mechanic; mainly used to spot other DDs before you get spotted (at the start of the game) and to keep other ship types spotted (at later stages of the game).

It's also a great advantage to sneak around and capture bases like true ninjas.

 

You do have to know your enemies; if a single radar cruiser is in radar range, you don't smoke up but wait for him to use his radar (it doesn't last that long anyway).

Taking some damage is not that bad if you can force an enemy DD to use (/ waste) his smoke or an enemy CA (or Missouri) to use his radar.

HAS is a little different as it lasts a lot longer and you can't tell the difference if you're spotted by radar or HAS; but a quick look at the minimap should teach you enough about which ship(s) are spotting you (and if it's radar or HAS that's spotting you). HAS makes it more difficult to ambush ships behind islands, but if you play it smart you shouldn't have that much trouble with it.

 

If enemies play together and coordinate the use of their radar / HAS, you'll have a very difficult time to efficiently sneak up on them; in this case you have to alter your gameplay and try to go around to capture some bases, or keep those enemies spotted just outside of their HAS (/ radar) range.

Radar is little more annoying as it has longer range, but on the other side it doesn't last as long as HAS.

Btw, any (smart) enemies that play together are hard to deal with, regardless of the type of ship you play.

 

The guns on IJN torpedoboats have a very good shell trajectory and are far easier to score hits with than with e.g. the guns on USN gunboats. The HE shells of IJN torpedoboats (usually) hit harder than those of other DDs (e.g. IJN gunboats or USN gunboats).

Use your guns when you're at a range where you can consistently score hits and the enemy has more trouble hitting you.

I.e. use your guns when the opportunity presents itself (e.g. finishing low health enemies or at medium gun range).

Don't pick fights with RU / IJN gunboats unless you can finish them off quickly. Don't pick fights with USN gunboats at close range.

 

It's difficult to say that the guns on IJN DDs are on par with other nations, as it depends entirely on the type of confrontation.

 

I don't have that much experience with the guns on IJN gunboats, so I can't really comment on that.

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd 

 

My shiratsuyu thing ijn dd says it's not a noob ship. His torp reload boost allows him to periodically launch a full spread of 16 torps that travel 10km at 60 knots. That's spam and eggs right there every day of the week and I'm loving it. It's become my favourite dd and the guns are not that bad either. Take that you naysayer you!

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Alpha Tester, In AlfaTesters
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My shiratsuyu thing ijn dd says it's not a noob ship. His torp reload boost allows him to periodically launch a full spread of 16 torps that travel 10km at 60 knots. That's spam and eggs right there every day of the week and I'm loving it. It's become my favourite dd and the guns are not that bad either. Take that you naysayer you!

 

It is like WG thought, not enough torpedo soup at tier 7, we must ensure this :trollface:

 

On topic, the new IJN DD are not nessecary worse than before, except well the Minekaze but that one needed a bit of a nerf.

The other DD seem to do fine. Although quad torps still need a reload boost. Can't be that a Kagero that can launch 8 torps have longer reload than a fubuki that launches 9 torps :fishpalm:

 

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Stealth is still a great mechanic; mainly used to spot other DDs before you get spotted (at the start of the game) and to keep other ship types spotted (at later stages of the game).

It's also a great advantage to sneak around and capture bases like true ninjas.

 

You do have to know your enemies; if a single radar cruiser is in radar range, you don't smoke up but wait for him to use his radar (it doesn't last that long anyway).

Taking some damage is not that bad if you can force an enemy DD to use (/ waste) his smoke or an enemy CA (or Missouri) to use his radar.

HAS is a little different as it lasts a lot longer and you can't tell the difference if you're spotted by radar or HAS; but a quick look at the minimap should teach you enough about which ship(s) are spotting you (and if it's radar or HAS that's spotting you). HAS makes it more difficult to ambush ships behind islands, but if you play it smart you shouldn't have that much trouble with it.

 

If enemies play together and coordinate the use of their radar / HAS, you'll have a very difficult time to efficiently sneak up on them; in this case you have to alter your gameplay and try to go around to capture some bases, or keep those enemies spotted just outside of their HAS (/ radar) range.

Radar is little more annoying as it has longer range, but on the other side it doesn't last as long as HAS.

Btw, any (smart) enemies that play together are hard to deal with, regardless of the type of ship you play.

 

The guns on IJN torpedoboats have a very good shell trajectory and are far easier to score hits with than with e.g. the guns on USN gunboats. The HE shells of IJN torpedoboats (usually) hit harder than those of other DDs (e.g. IJN gunboats or USN gunboats).

Use your guns when you're at a range where you can consistently score hits and the enemy has more trouble hitting you.

I.e. use your guns when the opportunity presents itself (e.g. finishing low health enemies or at medium gun range).

Don't pick fights with RU / IJN gunboats unless you can finish them off quickly. Don't pick fights with USN gunboats at close range.

 

It's difficult to say that the guns on IJN DDs are on par with other nations, as it depends entirely on the type of confrontation.

 

I don't have that much experience with the guns on IJN gunboats, so I can't really comment on that.

 

Stealth is a great mechanic. It's just that there are far more elements in the game that completely negate it.

 

 

 

Capture base, how? Radar on one, DD gunboat at another, cv planes at third. If you are spotted then get ready for the incoming.

 

 

Radar; I'll wait to see where he is. Nope doesn't seem to be anywhere. Venture forth to cap. Ping, he was hiding behind a landmass that completely covers the cap, light me like a Christmas Tree lol (oh, and here comes the gunboats and CV fighters!).

 

 

Guns, are you saying IJN DDs have better guns than other DDs? I use the guns once in a fight, or if assisting in a 2 vs one fight. I'll even fire on a BB if it encourages him to try and re-aim at me and leave the ship he was firing at alone. Most of the time I can stealth again before his aim readjusts. But to use it as the main weapon, no. EVERY other ship has better guns trajectory or not; that is why the IJNs were known as the torpedo boats; that is why WG released the 'Gunboat Line'.

 

 

 

 

 

 

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It is like WG thought, not enough torpedo soup at tier 7, we must ensure this :trollface:

 

On topic, the new IJN DD are not nessecary worse than before, except well the Minekaze but that one needed a bit of a nerf.

The other DD seem to do fine. Although quad torps still need a reload boost. Can't be that a Kagero that can launch 8 torps have longer reload than a fubuki that launches 9 torps :fishpalm:

 

 

The Minekaze sat/sits at 14 out of the 36 ships at Tier V; 97 out of the 187 ships in the game. Right at the top there! :amazed: The average grinder in game would probably disagree. Without doubt it is a good ship, but why because it does what it is supposed to, kill with torps (its primary weapon), do we get an overload of 'nerf it'. I'll tell you why, because that class/tier ship was the only one doing a good job at sinking the enemy. Even then it's win rate is 51.65% and it has an average kill of 0.9 a match.

 

Definitely needed a nerf lol.

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Stealth is a great mechanic. It's just that there are far more elements in the game that completely negate it.

 

Capture base, how? Radar on one, DD gunboat at another, cv planes at third. If you are spotted then get ready for the incoming.

 

Radar; I'll wait to see where he is. Nope doesn't seem to be anywhere. Venture forth to cap. Ping, he was hiding behind a landmass that completely covers the cap, light me like a Christmas Tree lol (oh, and here comes the gunboats and CV fighters!).

 

Guns, are you saying IJN DDs have better guns than other DDs? I use the guns once in a fight, or if assisting in a 2 vs one fight. I'll even fire on a BB if it encourages him to try and re-aim at me and leave the ship he was firing at alone. Most of the time I can stealth again before his aim readjusts. But to use it as the main weapon, no. EVERY other ship has better guns trajectory or not; that is why the IJNs were known as the torpedo boats; that is why WG released the 'Gunboat Line'.

 

- Which I find acceptable because it would be too hard to spot ninja DDs otherwise.

 

- You're not alone on your team; try to ask for support. Usually you should spot gunboats before they spot you. Hidden radar cruisers or being permanently spotted by planes can be frustrating, but it just shows the enemy knows what he's doing.

Don't try to sneak up on enemy ships using islands, try to use open waters.

 

- I didn't say the guns on IJN torpedoboats are always better than the guns on other DDs. I said that the guns on IJN torpedoboats are better in certain situations. (pick a fight with USN DD at ~8-9km and see who hits the most shells)

I use my guns mostly to deplete the health of enemy DDs, to sink low health ships, or to start fires.

 

But as I said, don't pick gunfights with RU DDs. :)

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The new guns are not better. Far from it. Higher DPS doesn't translate to real battle scenarios, because the turrets are so damn slow, that you can't dodge and shoot, which reduces you to a choice of one style of engagement: you kite away. Or you try to, because most of these ships aren't exactly lightning fast. For somebody who knew how to work the old combination of good stealth and high alpha... well, I deal considerably less damage to other DDs and take more in return. So even the guns got nerfed. Right now having a look at the Shira, maybe I can find something to like about the poi boat. Every single other tech-tree IJN DD has been sold with the one exception of the Crapero, which I kept rather grudgingly because of torpedo missions. 

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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd 

 

MMMMMM not played a single DD before and after.. You do not know what you are talking about! (not counting 2 games in new Fubuki)

 

Fubuki/Hatsuharu at tier 6 much better than the old Mutsuki

Both new Tier 7 DDs much much better than the Old Hatsuharu

Kagaroo  played  one game in new one but the 30sec reload Consumable makes her very good from what i have heard. I played new one 1 game with no modules installed as i was mothballing her but wanted a game incase they let us keep the camo

New Tier 9 Yūgumo is a beast.

Only ones that may be worse are tier 5 and 10 DDs

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The new guns are not better. Far from it. Higher DPS doesn't translate to real battle scenarios, because the turrets are so damn slow, that you can't dodge and shoot, which reduces you to a choice of one style of engagement: you kite away. Or you try to, because most of these ships aren't exactly lightning fast. For somebody who knew how to work the old combination of good stealth and high alpha... well, I deal considerably less damage to other DDs and take more in return. So even the guns got nerfed. Right now having a look at the Shira, maybe I can find something to like about the poi boat. Every single other tech-tree IJN DD has been sold with the one exception of the Crapero, which I kept rather grudgingly because of torpedo missions. 

 

Completly disagree. Guns are much better. I have played all tier 6 and 7 new DDs and the 9 they are all much better gun boats

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- Which I find acceptable because it would be too hard to spot ninja DDs otherwise.

 

- You're not alone on your team; try to ask for support. Usually you should spot gunboats before they spot you. Hidden radar cruisers or being permanently spotted by planes can be frustrating, but it just shows the enemy knows what he's doing.

Don't try to sneak up on enemy ships using islands, try to use open waters.

 

- I didn't say the guns on IJN torpedoboats are always better than the guns on other DDs. I said that the guns on IJN torpedoboats are better in certain situations. (pick a fight with USN DD at ~8-9km and see who hits the most shells)

I use my guns mostly to deplete the health of enemy DDs, to sink low health ships, or to start fires.

 

But as I said, don't pick gunfights with RU DDs. :)

 

Ok, so if we have so many things in game that negate stealth and spot torps, then why nerf torps again? The Minekaze, as stated earlier has a 0.9 average kill a game; a 51.65% win rate - Hardly groundbreaking! When you look at all the ships in the game and consider the magic 50% WR that WG aim for the Minekaze sits at 97 out of 187; again not groundbreaking. The stats are there for all to see, unfortunately because it was one of the few ships that did its job the crying started. Instead of nerfing a ship that sits in the middle of all ships, why not bring up those that perform less?

 

 

 

I do spot gunboats before they spot me, for the 4-5 secs or so it takes to cover the small stealth window I have at my tier level. Then it's a gunfight - I won't laugh at the 8-9km comment as I assume you forgot I stated I play tier V. 7.2km is my furthest range. Do you think it takes a great deal of knowledge or skill for a CV to guess a DD will be in front of the ships heading in a certain direction, or going for a cap? Hell, the BB community would grab the pitchforks and light the torches if we deemed to do anything else lol. Do I stay further back? Well my main armament only has a strike distance of 7km. Do I just hug my Cruisers?

 

 

I use open waters, it was the Belfast that hid behind the island. I was going for the cap!

 

 

I've already stated the situations I use my guns in; they seem identical to your examples.

 

 

I enjoy the IJN DD line, however the type of play I like is slowly getting squeezed out of existence by the need to move up the tiers and eliminate stealth.

 

 

Maybe I've just been unlucky and got a load of games where there were more DDs in the enemy team, caps and map zones where a DD would look to go to scout (therefore CV aircraft circling), have the multiple higher tiers, have radar ships.

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Completly disagree. Guns are much better. I have played all tier 6 and 7 new DDs and the 9 they are all much better gun boats

 

Are these the new gunboats or old torpedo boats? And if the gunboats, how do they measure against the other nation gunboats? (as to say the guns are better than the torpedo boats is a given!). :honoring:

 

Your first post - wasn't the old Mutsuki known as a complete dive when going from Tier V to Tier VI? If so, wasn't it time for an upgrade  at Tier VI?

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[ST-EU]
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thank you for nullifing and destroy all jap dd line.

 

there are now useless and i (and a lot other) will stop to play them.

 

be happy, all noob will buy your premium russian or german Op dd 

 

Can you please reveal the purpose of your statement and please define the word "nullifing" to us?

 

We really appreciate your effort and time to contribute some important informations to the community. 

I hope we can expect more of that in the near future.

 

Merry Christmas 

 

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[2DQT]
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Folk say the IJN DDs have better shell flight times than their USN counterparts but does that really matter?

 

USN stuff fires twice as the IJN stuff and anyone who has a bit of experience with USN DD won't have an issue aiming at the relevant DD ranges anyway.

 

 

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[TORAZ]
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IJN DDs are still the stealthiest.

 

My Fletcher and Gearing laugh at your IJN DD stealth. :trollface:

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Fubuki/Hatsuharu at tier 6 much better than the old Mutsuki

 

From an actually playing the objectives perspective: not even that. Worse stealth and handling cancel every other advantage more than out here. Not even better than the old Mutsuki, I couldn't think of a worse verdict. 

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