Agantas Players 1,059 posts 7,793 battles Report post #1 Posted December 20, 2016 When I get enough credits to get my Shimakaze, I'll be playing it with the 20 km Long Lance torps (type 93). The reason for this is the fact that they are the stock option and I have to unlock the other torps by playing. Yet WG has nerfed these torps to discourage their use, while at the same time, retains them as the stock option. I'm afraid that I'll lose credits due to Long Lances missing their target and having no other torp option to use while driving an expensive ship(I refuse to freexp ships, those are for the Missouri). I suggest making the 12 km torps stock, with an option to unlock both long lances and F3 torps as parallel paths. AWG, if you don't want people to use Long Lances and create torpedo soup, then don't force people to use them in the first place. Here's a picture of my suggested change to torp situation: 7 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #2 Posted December 20, 2016 just remove the Longlances from the game already 2 Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #3 Posted December 20, 2016 Makes a lot of sense. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #4 Posted December 20, 2016 Yeah in its great wisdom, WG removed the long range torps on all japanese DD save for the one where they are at the same time mandatory and the more toxic for the game ... I really sometimes wonder who is in charge of WG balance department ... 4 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #5 Posted December 20, 2016 Still sad that one of the most iconic and powerful weapons of the IJN is completely useless in game. 4 Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #6 Posted December 20, 2016 Yeah in its great wisdom, WG removed the long range torps on all japanese DD save for the one where they are at the same time mandatory and the more toxic for the game ... I really sometimes wonder who is in charge of WG balance department ... Good thing i grinded Gearing, wonder how long it will stay in the shadow? With Germans getting hydro, its also points out to other DD becoming quite obsolete, as the close range gun brawls for cap will totaly go in their favor. And not only do you ask the ones in charge of balance department, you also wonder who are those super testers that agree with every nerf and change, and WG wanted to thank them with Alabama... Guess they are all drinking buddies. Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #7 Posted December 20, 2016 I don't really think it's supertesters behind it. I remember an interview a year or something ago, where devs said, that both invisi firing and invisi torping were harmful for the game, because it annoys inexperienced players and makes them quit, so the general trend was to make it less effective. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #8 Posted December 20, 2016 waittamoment..... haven't they removed ALL torpes with range above 10km from IJN DDs in the split patch? O.o t8, t9 have lost their 15km torps, and shima was allowed to keep 20km ones? what the actuall...... Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #9 Posted December 20, 2016 No it's worse than that .,, Shimakaze must use 20 km torps to grind the other torps ... Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #10 Posted December 20, 2016 What is it about the long lances that you really think should be done to make them better? Is it range? Is it damage? They got the most there. Only problem the 20km ones have is 2.5km detection range. But in my opinion, just make the 12km stock on shima, I do not think any torp should be longer than that, and don't give me the "it had the longest historical range". Yes it did, at 20knts. Longer range came at expensive of being really slow, and long range torps in WoWs just encourage second line torping and thus more team killing. Just make the 12km ones the stock ones. 1 Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #11 Posted December 20, 2016 Long live the free xp. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #12 Posted December 20, 2016 No it's worse than that .,, Shimakaze must use 20 km torps to grind the other torps ... here goes "long range torpedoes are encouraging long range spamming" argument..... gg WG, gg >.> Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #13 Posted December 20, 2016 I really sometimes wonder who is in charge of WG balance department ... An idiot. Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #14 Posted December 20, 2016 Here's on how to execute the revamp for existing Shimakazes. -Elite Shimakazes will remain Elite. -Shimakazes that have researched only 12 km torps are refunded 30k xp and both Long Lances and Z3 torps will remain unresearched. -Shimakazes that bought the 12 km torps are refunded 2.5M credits. Long Lance torps are removed from all players and players may purchase them for 2.5M credits if they have researched them. This would remove most 20 km torp soup spammers without actually taking anything away from anyone. Because they would try the new stock option first, since those torps are freely available. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #15 Posted December 20, 2016 (edited) I don't really think it's supertesters behind it. I remember an interview a year or something ago, where devs said, that both invisi firing and invisi torping were harmful for the game, because it annoys inexperienced players and makes them quit, so the general trend was to make it less effective. If that is the case then I appreciate your post. More and more I thought WG were dumping on the IJN DD line. Right Hand = Shiny new gunboats with better guns (come on they couldn't get worse!). Left Hand = Old stealth DD line (torps nerfed again/HE fire chance nerfed). WG Spokesperson = Yes, that's right, look at the shiny new DDs with better guns in my right hand Ooooh! Don't look at the crap I'm feeding you with my left hand! As a Tier V IJN DD player I have to face Tier V - VII; multiple DDs all better fighters (gunboats), spotters, fighters, cv planes, radar, hydro, nerfing of torpedoes (when most BBs can turn on a dime), captain warnings and of course DDs with hydro to come and KI to come. The MM matches are already either a massive loss where I manage to get a couple of kills as the enemy drive forward in the feeding frenzy, or I can't get a look in as by the time I've made it through or past the above list there is no one left lol. I have enjoyed this game but I guess if WG are anti-stealth then I guess that's me folding, then again, as I have only ever bought 2 ships and a captain skill change, I guess I don't meet their 'customer' base. Edit: Doom Doom! - The End is Nigh! Edited December 20, 2016 by Zathras_Grimm Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #16 Posted December 20, 2016 As a Tier V IJN DD player I have to face Tier V - VII; multiple DDs all better fighters (gunboats), spotters, fighters, cv planes, radar, hydro, nerfing of torpedoes (when most BBs can turn on a dime), captain warnings and of course DDs with hydro to come and KI to come. The MM matches are already either a massive loss where I manage to get a couple of kills as the enemy drive forward in the feeding frenzy, or I can't get a look in as by the time I've made it through or past the above list there is no one left lol. to throw more insult to that the T5 is other way around as it should be! [seriously, mutsuki is basically split line ship, and minekaze still is main line one >.>] Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #17 Posted December 20, 2016 waittamoment..... haven't they removed ALL torpes with range above 10km from IJN DDs in the split patch? O.o t8, t9 have lost their 15km torps, and shima was allowed to keep 20km ones? what the actuall...... Allowed? lol Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #18 Posted December 20, 2016 just remove the Longlances from the game already Pretty much this. But it is absolutely a [edited]move to force the Shimakaze players to use the 20km torps, when we know they are crap as hell. The worst is that those torps have the highest torpedo rating which is likely keeping a lot of less knowledgeable players playing with them. Remove them (preferably), or at least allow for not being stuck with them for such a long time (or make THEM the 'upgrade'). Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #19 Posted December 20, 2016 What is it about the long lances that you really think should be done to make them better? Is it range? Is it damage? They got the most there. Only problem the 20km ones have is 2.5km detection range. But in my opinion, just make the 12km stock on shima, I do not think any torp should be longer than that, and don't give me the "it had the longest historical range". Yes it did, at 20knts. Longer range came at expensive of being really slow, and long range torps in WoWs just encourage second line torping and thus more team killing. Just make the 12km ones the stock ones. And it's this that bugs me the most; how can (historically speaking) USN torpedoes be stealthier than the Long Lances? Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #20 Posted December 20, 2016 And it's this that bugs me the most; how can (historically speaking) USN torpedoes be stealthier than the Long Lances? No idea. I think the poor concealment of those 20km torps was to counter act major torp walls that used to be at tier 10 and basicly give people a chance to at least try to evade. Ofcourse with the major rebalances, new consumables like radar and hydro on some BB, you can argue if that is still valid. But they really just should get rid of the 20km, they serve no purpose. Even with 10km torps I prefer to get around 7km to launch to make sure the target has less time to evade. Can't imagine ever wanting to fire at 20km Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #21 Posted December 20, 2016 And it's this that bugs me the most; how can (historically speaking) USN torpedoes be stealthier than the Long Lances? Well late war USN torpedoes, Mk 16 and Mk 17, ran on navol, which is concentrated hydrogen-peroxide and would leave less of a wake compared to the Type 93s. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #22 Posted December 20, 2016 Well late war USN torpedoes, Mk 16 and Mk 17, ran on navol, which is concentrated hydrogen-peroxide and would leave less of a wake compared to the Type 93s. I stand corrected. But still, the Long Lances shouldn't have this insane detectability range. Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #23 Posted December 20, 2016 And it's this that bugs me the most; how can (historically speaking) USN torpedoes be stealthier than the Long Lances? Historically speaking, Long Lances were the stealthiest. They used compressed oxygen as fuel component instead of compressed air, which led to a less visible exhaust gas trail. Bad stealth of Long Lances has nothing to do with history, it is all about game balance. Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #24 Posted December 20, 2016 Well late war USN torpedoes, Mk 16 and Mk 17, ran on navol, which is concentrated hydrogen-peroxide and would leave less of a wake compared to the Type 93s. Interesting. I didn't know about those. In WoWS, Benson's Mark 15 is stealthier than them, though. That's game balance over historical accuracy for you. Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #25 Posted December 21, 2016 Suggest you do what I did and earn the Xp to unlock the better torpedoes. I now have the F3 torpodoez. 76kt. Share this post Link to post Share on other sites