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Incoming cv nerf , with upcoming captain skill changes.

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Aside from the skills which may be taken one way or the other, the introduction of KM DDs is a definite nerf to CVs.

 

So yeah, what a great year it has been for CVs, eh WG? :trollface:

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But if you choose that one skill, the bft for exampe, you have buffed the ships aa, which nerfs the CV.

 

If You choose the 2 planes, you have buffed the ships aa(intercept planes), which nerfs the CV.

 

If you choose the man aim that includes better aa guns, you have buffed the ships aa (a lot), which nerfs the CV.

 

CV don't have the same deal. You choose better HP on the way back and you lose speed. You pick the take off on fire one which is situational at best.  All you get is quicker skills at earlier tiers, which as we all know has never been the problem. Just ask these seal clubbing Langley's. People turn away from CVs due to the aa currently in the game (tier 6/7+) and we all know this. This isn't going to help that I'm afraid.

 

I can see what your saying as I too am a cruiser and BB captain, so in that respect I'm cool with this as it will make them better. Hell, im going to have an aa skill 80 something cleveland captain at tier 6:DAnd I like that fact that you have more choices to make and its not just a simple choice.  But when someone does pick that one of those skills, it will buff their aa to the determent of the CV.  That's just simple isn't it?

 

 

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Aside from the skills which may be taken one way or the other, the introduction of KM DDs is a definite nerf to CVs.

 

So yeah, what a great year it has been for CVs, eh WG? :trollface:

 

and this.

 

I've played CVs from the start chaps and they have took a nerf bat to the chin ever since. Some needed (2 torp squads, remember them days) and the rest not (putting tier 6 planes on a tier 7 IJN CV) :facepalm:

 

Remember when they actually tried to give them a buff, like put 30% more ammo on US fighter planes! How has that worked out WG :D. So many people started playing them again didn't they :facepalm:

 

I still hold out for one thing. The total rework of CVs and hopefully they are putting things in place for when they do. But with WG track record, its a big hope.

 

We will see what the German dds bring. A lot of CV captains have turned to dd killing due to the generally low aa. That will get blown out the water if the German crusiers, sorry, dds are aa heavy. But I'll wait and see. I just know its not going to bear well for cvs.

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Especialy the +40 % HP , -10% Speed Skill makes me mad at WG:

Because it is actually a "Noob Trap" because it sounds good but will nerf your planes.

 

First of all: if my planes are slower they Need longer to get out of AA range, so screw your +40% HP

and Second: i want my planes to get back to the CV fast to rearm them, there was a time where People destroyed there Midway Planes because they could strike faster, and we all know that only DAMAGE Counts for CVs ( wonder if WG knows this ?)

 

But no with this skill my planes who could just run away from enemy Fighters will be killed by the Enemy AS (idiot) CV who was to slow to intercept my planes but can shoot them at theire way back because my Bombers are not faster than his foghters anymore. GREAT GAMEDESIGN WG

 

I mean sure i dont hae to use this skill: BUT I BET THERE WILL BE SOME IDIOT OUT THERE, and i know i will loose games because of this wankers beeing in my Team.

They could at least have made a skill that is the same as the 3. Flight moduel you get at T9: just more Speed no downside or more HP less Speed ( if you realy want that it has a downside ) i mean what is wrong with you developers?

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But if you choose that one skill, the bft for exampe, you have buffed the ships aa, which nerfs the CV.

 

If You choose the 2 planes, you have buffed the ships aa(intercept planes), which nerfs the CV.

 

If you choose the man aim that includes better aa guns, you have buffed the ships aa (a lot), which nerfs the CV.

 

CV don't have the same deal. You choose better HP on the way back and you lose speed. You pick the take off on fire one which is situational at best.  All you get is quicker skills at earlier tiers, which as we all know has never been the problem. Just ask these seal clubbing Langley's. People turn away from CVs due to the aa currently in the game (tier 6/7+) and we all know this. This isn't going to help that I'm afraid.

 

I can see what your saying as I too am a cruiser and BB captain, so in that respect I'm cool with this as it will make them better. And I like that fact that you have more choices to make and its not just a simple choice.  But when someone does pick that one of those skills, it will buff their aa to the determent of the CV.  That's just simple isn't it?

 

 

 

^ this.

 

As I was saying before, there's no skill that gives you that powerspike like other ships.

 

But tbh, a "nerf" is a hard call. I don't see things changing that much. Those +10% AA won't be really noticeable anyway. It will not be really worse than it was before, but it's not good. Where's the skill to improve hangar size ? plane speed ? landing or / and takeoff speed ? reduced panic effect ? plane HPs ? These are all skill that could be balanced and implemented into the game to :

 

  1. Force you to chose between multiple viable options, which is absolutely not the case here ;
  2. Give you the sensation that you're perking your captain for something else than just compete better with other CVs.

 

But a nerf, no. CV situation isn't going to change even a tiny bit after this captain's rework.

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Especialy the +40 % HP , -10% Speed Skill makes me mad at WG:

Because it is actually a "Noob Trap" because it sounds good but will nerf your planes.

 

First of all: if my planes are slower they Need longer to get out of AA range, so screw your +40% HP

and Second: i want my planes to get back to the CV fast to rearm them, there was a time where People destroyed there Midway Planes because they could strike faster, and we all know that only DAMAGE Counts for CVs ( wonder if WG knows this ?)

 

But no with this skill my planes who could just run away from enemy Fighters will be killed by the Enemy AS (idiot) CV who was to slow to intercept my planes but can shoot them at theire way back because my Bombers are not faster than his foghters anymore. GREAT GAMEDESIGN WG

 

I mean sure i dont hae to use this skill: BUT I BET THERE WILL BE SOME IDIOT OUT THERE, and i know i will loose games because of this wankers beeing in my Team.

They could at least have made a skill that is the same as the 3. Flight moduel you get at T9: just more Speed no downside or more HP less Speed ( if you realy want that it has a downside ) i mean what is wrong with you developers?

 

You can tell this gentlemen actually plays CVs and has some good points. 

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In exchange cv got tier 1 skill "evasive maneuver"

-10 % max speed , -40 % detect , +15 % surv for planes returning to cv 

Because so many planes survive attack on usa tier 8 bb or any crusier with con fire , with aa bufed  :D

 

I'm not that much into CV gameplay yet that I could say how useful the 15% HP buff to airplanes would be, but I can already tell the -40% detectability buff is going to be the thing that makes this skill absurdly useful for good CV players. With that reduced detectability, airplanes can spot ships without being spotted in return. Cruisers and battleships can be permaspotted with that (maybe even some DDs). The only thing that doesn't scream OP to my (grantedly limited) understanding is that you'd sacrifice one empty squadron that you can't rearm for another go (then again, once the enemy CV is no longer a concern what would stop a crafty CV captain from just emptying his fighter with a couple barrages and then using those as ninja spotters since they're no longer needed for AA duties anyway?).

 

And let's not even start with that infernally dumb skill that lets you land and take-off airplanes whilst on fire. This skill is BS and should never make it into the game, just like 'Keen Intuition'. If CVs want to be closer to the action they can opt for 'Concealment Expert' that will then be a 4 point skill and use that detectability buff to avoid being set on fire rather than just rofloadbombswhilsteverythingisburning ...

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[TORAZ]
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I thought the -40% detection is only after planes have dropped their payloads.

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^ this.

 

As I was saying before, there's no skill that gives you that powerspike like other ships.

 

But tbh, a "nerf" is a hard call. I don't see things changing that much. Those +10% AA won't be really noticeable anyway. It will not be really worse than it was before, but it's not good. Where's the skill to improve hangar size ? plane speed ? landing or / and takeoff speed ? reduced panic effect ? plane HPs ? These are all skill that could be balanced and implemented into the game to :

 

  1. Force you to chose between multiple viable options, which is absolutely not the case here ;
  2. Give you the sensation that you're perking your captain for something else than just compete better with other CVs.

 

But a nerf, no. CV situation isn't going to change even a tiny bit after this captain's rework.

 

100% agree with the CVS skills that could easily be added. That would be great and I'm stunned as to why they haven't yet.

 

But I disagree with the cv situation not changing. It will and its not in favour of CVs, again. Anything that buffs aa nerfs planes. Even 10%, if your using that one example of the 3 alleged new skills. 10% is a lot conceding IJN planes, not so much US ones. It means more of a chance in taking out that one extra torp plane.

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Well the skill is for Bombers only so no, i dont think we get some Ninjas spotter Fighters.

And good CVs use empty Bombers to Scout, right, but empty Bombers work so well because they are Ultra fast and dont get cought by enemy fighters. now reduce the Speed by 10% you know?

and for everything else the 40% detect buff is useless because you already have attacked you target so enemy knows where your planes are.

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I thought the -40% detection is only after planes have dropped their payloads.

 

thats what I thought :amazed: think hes confused m8.

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Well the skill is for Bombers only so no, i dont think we get some Ninjas spotter Fighters.

And good CVs use empty Bombers to Scout, right, but empty Bombers work so well because they are Ultra fast and dont get cought by enemy fighters. now reduce the Speed by 10% you know?

and for everything else the 40% detect buff is useless because you already have attacked you target so enemy knows where your planes are.

 

on the nose lad.

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What the deal with the new German dds?

 

Looks like good guns, good torps and a lot of them and good aa? What's the downside then? Speed and armour? Surly not a lack of armour on German dds? IJN ones then yeah, but German?

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Right chaps..:tea_cap:

 

Taking all things into consideration this is another CV nerf gents, face it and come to Peace with it how ever much we suger coat it.

 

Giving ships more aa power both man aim or not (German) and more ship planes is a bigger advantage then giving CV situational buffs. Constant vs situational. Come on people.

 

If I'm on fire chaps something is wrong and i know it will probably result in my death shortly. The time on being on fire to death is short, too short to do much to be honest. Launching planes one by one against the thing setting you on fire, which is 75% of the time cruisers and dds is pointless. You haven't got time to group them or time to pick your target on the other side of the map because your soon to be dead. What good is it against BB Ap anyway!!!

 

I have never had a problem with planes getting back to my CV after drops? What is WG thinking about? More HP but lose speed on the way back? Are you mad putting that on bombers! I don't even take is skill into consideration as I've never had a problem with it. Its the getting there doing the drops thats the hard part not the coming back. Something that might just have gotten even harder now, don't forget that lads.

 

I dont think this will be the final product gents. Giving 3 passive skills to anti CVs in exchange for 2 situational ones are mad. 

 

Well my other ship line captains will like it, griding the german line at the mo, thanks :great:

 

Which ever way you spin it, its a nerf :tea_cap:

 

 

Indeed; live in fear of my Tier V IJN DD with 2 strength AA - boosted to 2.1 MwAh Ha Ha! :izmena:

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Indeed; live in fear of my Tier V IJN DD with 2 strength AA - boosted to 2.1 MwAh Ha Ha! :izmena:

 

still better tho :coin:

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I thought the -40% detection is only after planes have dropped their payloads.

thats what I thought :amazed: think hes confused m8.

 

I am perfectly aware:

 

 

[...] The only thing that doesn't scream OP to my (grantedly limited) understanding is that you'd sacrifice one empty squadron that you can't rearm for another go [...]

 

The part about using fighters is speculation in case it also works on fighter squadrons with depleted ammo. However:

 

Well the skill is for Bombers only so no, i dont think we get some Ninjas spotter Fighters.

And good CVs use empty Bombers to Scout, right, but empty Bombers work so well because they are Ultra fast and dont get cought by enemy fighters. now reduce the Speed by 10% you know?

and for everything else the 40% detect buff is useless because you already have attacked you target so enemy knows where your planes are.

 

 Fighters can only catch that what they see. In a competitive environment with proper communication it's hardly a challenge to ask a divisionmate in a CV "yo, some invisible plane is spotting me, send your fighters my way and scare them off, will ya", but Randoms? They'll just stay permanently spotted until such time that the enemy CV sends fighters near them by pure chance, which will still be detected a lot quicker than your bombers, giving them plentiful a headstart to retreat.

And wherever no such concerns exist (enemy CV out of fighters), suddenly you have a very powerful spotting tool.

 

It also makes it vastly easier to vector your empty strike craft on a dummy route after a strike since the lower detectability also means you have to spent less time offcourse, which means a more efficient route back which should balance the 10% speed reduction when it comes to attack cycles (unless of course a CV player just lets them retreat in a straight line back anyway, telling everyone where he is).

The only actual nerf I see regarding that skill is that it makes aircraft more vulnerable when they are being actively pursued by fighters and one might argue that at this point, they are screwed anyway as a competent CV can just use the Barrage speedboost to catch up to the faster bombers and then work them over.

 

 

Mind you, I'm not that experienced with CV gameplay so I might be wrong about exactly how useful it might be, but I somehow can't imagine the skill to be that utterly useless as some make it out to be, especially since I've heard from other players (which ARE good CV players!) that the skill in question would be quite powerful which only reinforces the rough image I get from that bit theorycrafting.

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[BLOBS]
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Point is mote why create a skill that nobody outside teambattles Need? Especally when 99% of your strike crafs wont survive anyhow in the now stronger AA auras. just Food for thogh: secondary builds BB can with T4 max skills take Manual AA on Top.....

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still better tho :coin:

 

With my AA I get an average of 0 planes a game. 10% of 0 is still 0 lol. :honoring:

 

You are right though, I may shoot one aircraft down every 50 games now, much better.

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[TORAZ]
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Generally speaking in random it's only worth it to spot with your bombers if 1. your fighters are otherwise occupied and 2. your allies are actively pursuing and shooting at said target which HAS to be a DD because everything else will get spotted by your allies. Considering DDs usually only get spotted below 3km anyway there is no need for the skill if you just want to spot.

 

Against everything else, your planes will still take hilarious losses on approach or barely any losses at all depending on your target choice. That skill won't make too much of a difference. Any faster route you can pick with said skill will immediately be cancelled out by the penalty in speed. You don't often need to pick intricate courses through enemy lines anyway considering you want to strike ships that are out of position.

Edited by El2aZeR

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Its all situational m8.  They are adding things that have never been a problem for CV captains, ever! Detection stats and the like. Dummy routes that CV captains already do and are good at ( some of them)

 

After you drop your payloads you go back to re-arm right. Of that whole journey back, only half of it is in enemy territory, Before you use a friendly ships aa to help pick off those fighters or scare them away. I hardly ever have enemy fighters follow me all the way back to my CV. Those that do get a face full of flack from any ship I chose to put my bombers above. Or I send my fighters there way.

 

If they going to help CVs or give them some useful skills or choice then give them things that actually matter or have a problem with in the first place. Detection of planes on the way back and being on fire isn't one of them.

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With my AA I get an average of 0 planes a game. 10% of 0 is still 0 lol. :honoring:

 

You are right though, I may shoot one aircraft down every 50 games now, much better.

 

There you go m8 :honoring: IJN dds are renounnd aa powerhouses.
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Maybe WG should introduce a skill that divides the AA performance by zero, causing rifts of reality that suck attacking aircraft into a void of mathematical indefinition, removing them from the equation (but for fairness' sake not granting kills to the ship using said skill).

 

I mean, just try to image the indeterminable damage an IJN DD could if it's 2 AA rating was divided by 0.

 

Mind&Aircraft = Blown

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Maybe WG should introduce a skill that divides the AA performance by zero, causing rifts of reality that suck attacking aircraft into a void of mathematical indefinition, removing them from the equation (but for fairness' sake not granting kills to the ship using said skill).

 

I mean, just try to image the indeterminable damage an IJN DD could if it's 2 AA rating was divided by 0.

 

Mind&Aircraft = Blown

 

Can tell it's getting late...Bless

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Can't tell if HEAP is going to be a must have, nor fiery takeoff, and I'm not even sure about which ship are going to pick keen intuition. But I'm pretty sure that your average potent CV player will never ever pick evasive maneuver. ASE is prior and you won't waste point on a skill that is anyway a disadvantage most of the time. Having a better plane concealment with and without a payload would have been intresting, but this no. Higher rearming time, more risks to get caught by fighters, for a buff that you don't care about. -40% isn't intresting for spotting DDs (which is what you do) and anyway it's said nowhere that you keep the buff if your planes aren't on their way to the CV and just flying around.

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as for those evasive maneuvers I'd only liek to point out wonky wording on leaked skill

it says that bonuses are applied "when planes are coming back" not "when bombers have already dropped their load"

 

so in my understanding it would mean that bonuses applies only when aircraft is on "return and land" command which woudl reduce the usability of skill for permaspots with invisible planes....

 

so for me it feels like situational skill for when you might consider to grab it so those aircraft of yours that actually survive the drop itself have slightly potentially better chances to come home [by increased survivability and decreased range from which they are spotted making them to hevae better odds per tick to survive in AA aura and dissappear from being targeted by said aura potentially faster [for cases when logn range AA have longer range than reduced by evasive maneuvers spottign raneg of yer planes]

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