Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Draconobilis

Incoming cv nerf , with upcoming captain skill changes.

75 comments in this topic

Recommended Posts

Players
130 posts
6,674 battles

I happy bb baby now but still curious about your opinions so here we go :

1.Basic firing training .

Average damage buffed from 10 % to 20 %

2.Manual fire control for AA  armament.

Now including 85 mm aa too .

3.Two is better .

Now you deploying 2 fighters/scouts .

 

In exchange cv got tier 1 skill "evasive maneuver"

-10 % max speed , -40 % detect , +15 % surv for planes returning to cv 

Because so many planes survive attack on usa tier 8 bb or any crusier with con fire , with aa bufed  :D

Can you image this swarm of catapult fighters ? :D

2017 will be even better year for cv than 2016 

 

Edited by Draconobilis

Share this post


Link to post
Share on other sites
Alpha Tester
1,049 posts
2,356 battles

this wont help for you , if you face me in cv

 

Well, how many battleships can mount a catapult fighter at tier 4? ;>
  • Cool 6

Share this post


Link to post
Share on other sites
WoWs Wiki Team, Players, Sailing Hamster, Modder
1,625 posts
2,725 battles

So the skill that lets you LAUNCH and LAND your planes even when you are on fire is a nerf too huh?

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,015 posts
4,182 battles

Challenge accepted! :B

 

In all seriousness all of the skills need yet to be revealed to us. The evasive maneuver looks very good. + 15% HP will be mandatory and welcome. I seriously hope that manual AA will not take into account 85mm (AA). Though Bofors quads are 40mm IIRC so no worries there since the majority of USN BB AA power comes from them TBH. This would buff imensly german BBs. And that is why I dislike the idea.

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles

So the skill that lets you LAUNCH and LAND your planes even when you are on fire is a nerf too huh?

 

That skill is an incredible joke. If you allow someone to get close enough to set you on fire and can't kill him with the planes already in the air you're *edited* anyway.
  • Cool 2

Share this post


Link to post
Share on other sites
[CXIV]
Players
519 posts
3,718 battles

I'm curious about what it will be. The "Evesaive Maneuvers" is not so good as in mid and high tier the challenge is to make your planes survive the attack. You usually have enough reserves to cover your loss, and anyway slowing your planes is never a good idea. Plus, if the leak is right Air Servicing Expert is still here in the 1st line, and will be picked prior to evasive maneuvers.

 

The BFT is now a 3 skills, and there's also vigilence on this line, so maybe not every BB will have it and anyway this 10% increase isn't that freightening, given what we've seen this year.

 

Two is better ... well I've always considered catapult fighters way OP and with this skill it's getting worse. Not to mention that it doesn't help only vs CVs but that's like a 5 min. hydro for every CA and BB. Don't really understand why they did this. However, on the leak it says "scout planes" and not catapult fighter so despite the logo I've the secret hope that it doesn't work on fighters. But well ....

 

Fiery takeoff looks really strong, but will not be as usefull as it seems imho. Situations when you're set on fire are not so usual. However it's very good compared to what we've got so far so ofc everyone will pick it. Not really fair tho, CV are supposed to be more afraid of fires than other ships.

 

In the end, I'm a bit disapointed as carriers don't have strong skills except for fiery takeoff, that is still situational. Air supremacy is mostly picked for fighters so useful vs the ennemy CV only. Everything else is a minor buff that is still enjoyable, but nothing to compare with what manual secondaries, SE, DE or AFT brings to other classes.

 

Again, there's no choice in how you perk your commander, as there will be 1 god build and everything else will be so inferior that every CV commander are going to be clones of each other. I'd have been really intrested in having the choice between skills that would improve planes speed, or survivability, or damage, or reduced their vulnerability to panick ... things like that. Things that would bring a really strong and noticeable improvement.

 

Going back to the topic, I have no idea if it's balanced or not. But it doesn't look fun at all and except the fact that maximum cost for skills is 4 points, I don't think I like what they did there. We'll see how it really is when it'll be release tho.

Edited by Cadelanne

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

So the skill that lets you LAUNCH and LAND your planes even when you are on fire is a nerf too huh?

 

​Who cares`? If you Need that skill you allready have done something wrong.

 

Share this post


Link to post
Share on other sites
Players
1,015 posts
4,182 battles

are they keeping the hard cap of points at 19? or are we getting more?

 

Last info was we will be able to reach 19 points, and when you cross over it the extra XP earned can be used to accelerate training of other captains. Unless I misunderstood it...

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

Last info was we will be able to reach 19 points, and when you cross over it the extra XP earned can be used to accelerate training of other captains. Unless I misunderstood it...

 

​How is that suposed to work? A captain Overflow exp pool were you convert for dublons? Since captain exp is tied to a captain and not to a ship that sounds strange. Acell Crew Training was allwas tied to turn off vehicle exp gain for acelerated Crew on WG Titles and not on the exp a Crew has acumulated.
Edited by Spellfire40

Share this post


Link to post
Share on other sites
Players
1,015 posts
4,182 battles

 

​How is that suposed to work? A captain Overflow exp pool were you convert for dublons? Since captain exp is tied to a captain and not to a ship that sounds strange. Acell Crew Training was allwas tied to turn off vehicle exp gain for acelerated Crew on WG Titles and not on the exp a Crew has acumulated.

 

As I said, there is a (good) chance that I have misunderstood it. Besides, leaked info isn't final until WG says so.

Share this post


Link to post
Share on other sites
[2DQT]
Players
8,241 posts

 

That skill is an incredible joke. If you allow someone to get close enough to set you on fire and can't kill him with the planes already in the air you're *edited* anyway.

 

I guarantee you'll see some kids sailing with their fleet and claiming this skill makes it okay :teethhappy:

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,730 battles

I guarantee you'll see some kids sailing with their fleet and claiming this skill makes it okay :teethhappy:

 

c4jt321.png
  • Cool 3

Share this post


Link to post
Share on other sites
Players
695 posts

I wouldnt really stress too much over those changes. The biggest one is the global +10% to AA.

 

The evasive manouvers are kinda meh, since they only work on way back, and they nullify the speed boost if you get caught (its often good to drop bombs now and run - since you become faster then fighters. Not so much with the skill). 

 

The manual AA change, mostly applies to WW 1 BBs, and those guns hardly do damage anyway. Biggest impact will be the mid tier german CAs with some 88s on board, but im somewhat not afraid of wild nurnbergs :P

 

The 2 fighters might be strong, if AI spreads them, but i somewhat doubt people will take this perk.

 

As for the deck on fire - its a nice one. I disagree with the 

 

​Who cares`? If you Need that skill you allready have done something wrong.

 

 

 

That skill is an incredible joke. If you allow someone to get close enough to set you on fire and can't kill him with the planes already in the air you're *edited* anyway.

 

Very often you can be spotted by some DD when your planes are for example returning after strike. If you get on fire before they land (so you need to repair for them to get on board), then reignited after (so they cant launch) you are indeed fucked. If you can land , most likely you will kill him. 

Edited by Poster_2015

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles

Very often you can be spotted by some DD

 

165.gif

 

If you honestly frequently get spotted and hunted down by DDs, you're doing something wrong.

Share this post


Link to post
Share on other sites
Players
4,371 posts
15,291 battles

Right chaps..:tea_cap:

 

Taking all things into consideration this is another CV nerf gents, face it and come to Peace with it how ever much we suger coat it.

 

Giving ships more aa power both man aim or not (German) and more ship planes is a bigger advantage then giving CV situational buffs. Constant vs situational. Come on people.

 

If I'm on fire chaps something is wrong and i know it will probably result in my death shortly. The time on being on fire to death is short, too short to do much to be honest. Launching planes one by one against the thing setting you on fire, which is 75% of the time cruisers and dds is pointless. You haven't got time to group them or time to pick your target on the other side of the map because your soon to be dead. What good is it against BB Ap anyway!!!

 

I have never had a problem with planes getting back to my CV after drops? What is WG thinking about? More HP but lose speed on the way back? Are you mad putting that on bombers! I don't even take is skill into consideration as I've never had a problem with it. Its the getting there doing the drops thats the hard part not the coming back. Something that might just have gotten even harder now, don't forget that lads.

 

I dont think this will be the final product gents. Giving 3 passive skills to anti CVs in exchange for 2 situational ones are mad. 

 

Well my other ship line captains will like it, griding the german line at the mo, thanks :great:

 

Which ever way you spin it, its a nerf :tea_cap:

 

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,001 battles

Hey guys. No need to panic. Rework of cv will buff cv s. :):):):)):):)

 

Dont you like when yorck kills 37 of your essex planes.

 

Balanced and correct. Does anybody knows any top tech ship from ww2 that dis not decimete squada and squada of planes before got hit with one bomb.

 

Oh wait. 4 ww1 planes killed one of most modern ship with torpededo:):)

 

Noobs on bismarck dis not learn how to kill 2/3 off all planes from cv of most modern strike planes :)

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

Hey guys. No need to panic. Rework of cv will buff cv s. :):):):)):):)

 

Dont you like when yorck kills 37 of your essex planes.

 

Balanced and correct. Does anybody knows any top tech ship from ww2 that dis not decimete squada and squada of planes before got hit with one bomb.

 

Oh wait. 4 ww1 planes killed one of most modern ship with torpededo:):)

 

Noobs on bismarck dis not learn how to kill 2/3 off all planes from cv of most modern strike planes :)

 

​Just because Bismark didnt skilled last stand dosent means the Swordfish killed her ,-) as allways the rest of the RN ships Kill stealed her ,-)). stupid Kill the Bismark Mission.......
  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,890 posts
2,549 battles

but, but.. Katori.

 

I'm totally going to roll a "two is better" katori captain just for giggles

 

and then I need to get the silver to rebuy my hiryuu..... >.>

if only I had motivation now to farm xD

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

Don't see how this is a nerf.

 

Manual AA hasn't changed. The leaked notes say 86mm and upwards NOT 85mm unless someone has a more up to date leak?

BFT does get an extra 10%, but is now 3pts instead of 1. This means that not only is it no longer the default choice (as everything else on tier 1 apart from BoS is usless), but it now competes directly with vigilance, superintendent, and possibly an improved fire reduction.

The 2x scouts again competes directly with EM, and the faster consumable reload. Any BB that wants 3xtier 4 skills will only be able to select one of these.

 

In return:

The tier 4 skill (plane health/reload) now costs 1pt instead of 4

You can now get all the "good" skills that you have at the moment for 10pts instead of having to spend 15. This means you can take DE or CE, or AFT, or manual AA etc. In fact you can have several of them.

Dog fight now has a function albeit still not great.

The extra health/stealth on your planes is useful for ones with low reserves.

The deck being on fire one seems a bit redundant though

Share this post


Link to post
Share on other sites
Players
4,371 posts
15,291 battles

Don't see how this is a nerf.

 

Manual AA hasn't changed. The leaked notes say 86mm and upwards NOT 85mm unless someone has a more up to date leak?

BFT does get an extra 10%, but is now 3pts instead of 1. This means that not only is it no longer the default choice (as everything else on tier 1 apart from BoS is usless), but it now competes directly with vigilance, superintendent, and possibly an improved fire reduction.

The 2x scouts again competes directly with EM, and the faster consumable reload. Any BB that wants 3xtier 4 skills will only be able to select one of these.

 

In return:

The tier 4 skill (plane health/reload) now costs 1pt instead of 4

You can now get all the "good" skills that you have at the moment for 10pts instead of having to spend 15. This means you can take DE or CE, or AFT, or manual AA etc. In fact you can have several of them.

Dog fight now has a function albeit still not great.

The extra health/stealth on your planes is useful for ones with low reserves.

The deck being on fire one seems a bit redundant though

 

Can't you see from your own writing how its a nerf m8:amazed:.

 

Everything on your in return list is things we already had, just quicker to get? Wow. No buffs whatsoever.  Fire like you said is pointless which leaves the get back to carrier safely one. Did we ever have a problem with this, really? I dont want slower planes.

 

Any change to aa that makes it better is a nerf to CVS.

 

It's a nerf.

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

Because it's not a blanket increase in AA (that would be a nerf). The AA is only buffed if people actually use those skills. One competes heavily with the one of the most popular BB upgrades, and the other has gone from a default choice to now having to compete with lots of incredibly popular choices.

To put it another way, I like using full AA set ups on my BB/CA. I'm unlikely to use either BFT or 2x planes.

 

And yes having stuff earlier is a buff - it means that people doing a normal grind (i.e. not dropping an 18pt captain into a hosho) will have +5% health and 10% faster reload and they'll have this from hosho/Langley, not at around tier 6 like they do normally. Same with +1 fighter/bomber, people will now have this around tier 6 instead of 8.

 

For top tier captains there's not much of a buff since they have those skills already (but it means it is a buff for low/mid, and that helps encourage more CV players). For those the cheaper points mean they can have less detectable carrier (not currently popular, will now be easily affordable), Greater chance of fire etc.

 

The new skills again are more useful to low/mid carriers who have limited reserves, or who meet higher tier planes

Share this post


Link to post
Share on other sites

×