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TheFierceRabbit

Perth Needs a Buff

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Beta Tester, Players
365 posts

This ship is really nice, but is so rubbish at the same time.

 

I would love to see the gun traverse speed increased and the detectability by air decreased. DD's just run circles around you if they get in close, you can't turn your turrets fast enough. Due to your poor main armament range and lack of stealth, you need to hide behind islands. Your survivability is really not helped if you can be spotted by air craft from as far as you can shoot (yes, the spotter air craft from the ship you are aiming at from behind the island spots you). Yes, you have smoke, but you have to hide for 3 minutes, twiddling your thumbs, between smoke consumables being available.

Edited by TigerMoth

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Beta Tester
216 posts
2,871 battles

Why did you buy it? There were plenty of reviews on YouTube showing how blah it is. I'm sure people have good games but it's hard to do well continuously.

 

Not having a dig but there are some good prems around that tier.

 

Perth and Krispy Krem are poor ships and could both use a buff. I wouldn't waste money on either.

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Beta Tester, Players
365 posts

I bought it because it looked interesting and it is the first Commonwealth ship.

 

 

I actually enjoy the gameplay when the map and teams permit.

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Beta Tester
6,636 posts
24,864 battles

Wow... really? A buff?

The Smoke / Fighter plane combo is quite tough already. And problems with DDs running circles around you??? Can't say I ever noticed that in my battles. Usually those DDs go Poof! quite fast.

 

But giving an laredy good ship a further buff is always ok with me... :hiding:

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Beta Tester, Players
365 posts

Wow... really? A buff?

The Smoke / Fighter plane combo is quite tough already. And problems with DDs running circles around you??? Can't say I ever noticed that in my battles. Usually those DDs go Poof! quite fast.

 

But giving an laredy good ship a further buff is always ok with me... :hiding:

 

You actually earn less average xp per battle in your Perth than myself, though you do more damage. How does that work?

 

You have played more games than me.

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Players
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I never get tier 8 MM with Perth anymore and my average damage is tanking hard. Buff her so she gets preferential T8 MM all the time please. :trollface:

 

Yes, you have smoke, but you have to hide for 3 minutes, twiddling your thumbs, between smoke consumables being available.

 

Stealth torp advancing ships, stealth HE spam retreating ships, relocate to mess up any remaining DDs, brawl with a BB, brawl with a CA, set up ambushes, kite BBs.

 

The list is endless, play her like a big DD and have fun.

 

 

You actually earn less average xp per battle in your Perth than myself, though you do more damage. How does that work?

 

'Experimental' games with virtually no XP probably. That's my excuse  :hiding:

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[ST-EU]
Supertester, Players, Sailing Hamster
1,920 posts
4,621 battles

She is fine. I mean, a buff would be nice for more murder, but Perth does quite well on her own as is. 

 

I don't even use the smoke half the time, I just play her like a heavier Atlanta, though I have no Atlanta to compare her to. But the general idea is there, she is not easy to play, and I would not expect many people to be happy with her, but she is a good ship nonetheless, and in capable hands, will do very well. Hence I see no need for a buff. She has that smoke screen if you need to survive a little longer, and if the extra range is required, then use the spotter. 

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[KLUNJ]
[KLUNJ]
Beta Tester
1,509 posts
11,905 battles

perth is fine

when my smoke runs out I back away from the enemy then send spotter plane up and start and spam he at em from range and by the time plane is finished its time for more smoke

the torps are also epic

 

edit: my stats for perth are 26 games, 50% win rate and average damage per game of 46k


 

Edited by beercrazy

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Beta Tester
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You actually earn less average xp per battle in your Perth than myself, though you do more damage. How does that work?

 

You have played more games than me.

 

No premium account on my side, maybe? And I only use XP bonus flags for ships that I grind, which aren't many right now.

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[BABBY]
Beta Tester
1,608 posts

I would love to see the gun traverse speed increased and the detectability by air decreased. DD's just run circles around you if they get in close, you can't turn your turrets fast enough. Due to your poor main armament range and lack of stealth, you need to hide behind islands.

 

You sure you don't actually have a Marblehead instead?
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[CAIN]
Players
5,207 posts
25,733 battles

I wouldn't mind a buff...not that i believe that she needs one.

But you have to compensate for team mates camping/hiding (Not in my smoke) behind the Perth for some reason, not sure why ships regardless of class and tier feel the need to hide behind my mighty/bouncy armour.

So, a small nice buff - in form of a "sod off and stop hiding behind me" consumeable - certainly wouldn't go amiss.

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Beta Tester
4,083 posts
4,481 battles

What the Perth needs, is a bug fix on the premium spotter plane, so that it stays up for 180 seconds just like the free version.

As it is, I have to choose between a spotter plane that stays up for a longer time but takes far longer to reload, or one with a faster reload but significantly shorter time in the air.
 

Note: This may just be a feature, and not a bug. If so, it's a feature that really bugs me.:rolleyes:

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[RALLY]
Players
309 posts
8,128 battles

Hi

 

I admit I usually get upset with the state of Cruisers in the game but for me the Perth works and is a great ship.  I'm not anything special at this game but I have 23 battles in her, 65% win rate, 46k average damage, 1713 average XP and a 3.2 K/D ratio.  She performs similar to my Leander but has a higher win rate and K/D so I am more than happy with her and one of my favourite ships to play at T6.

 

Premium Cruisers around T5/7 are very mixed at the moment and I don't enjoy playing most of them.

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Players
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What the Perth needs, is a bug fix on the premium spotter plane, so that it stays up for 180 seconds just like the free version.

As it is, I have to choose between a spotter plane that stays up for a longer time but takes far longer to reload, or one with a faster reload but significantly shorter time in the air.

 

Note: This may just be a feature, and not a bug. If so, it's a feature that really bugs me.:rolleyes:

 

 

- Question regarding Perth:

Can't help but notice that the duration of the premium spotter plane is 100 seconds as opposed to 180 seconds on the regular spotter plane. Is this a mistake or is it intentional? It'd be the first premium consumable where the duration is intentionally shorter than on the regular one, although the latter has still the longer cooldown time, so I am really puzzled here...

 

Hello! This is a mistake. The correct duration is 180 seconds for both consumables, we’ll fix it in the near future versions

 

 

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Players
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I dont see your/most of the community's problem with this ship. Perth is awesome!

DDs are always second breakfast and also cruisers usually are no problem. Just remember to not fight fair fights with the Perth. As long as you dont have the upper hand dont engage.

You said that you dont like her concealment and her gun traverse:

- with a trained captain you have <9km detect range. That's russian dd level, so i dont see your problem.

- yes, guns turn quite slow, but just use the awesome turning rate of your ship to compensate this.

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Beta Tester
56 posts
4,616 battles

Perth was never going to be a tier 6 Belfast. It doesn't need a buff, it has it gimmick and that's all it needs. Maybe allow the transfer of British captains into Commonwealth ships and vice versa but the ship itself is probably doomed to mediocrity.

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[BONUS]
[BONUS]
Beta Tester
3,211 posts
14,951 battles

The main issue is the same as with Belfast:  The AP is weak after the main RN Tech Tree equivalents.  The HE does present other opportunities though.

 

I still think it is just plain stupid that this is a separate nation from the UK.

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[CR33D]
Players
542 posts
18,076 battles

You clearly know the weaknesses of your ship - use that knowledge to get the upper hand. Put yourself in a position to exploit your strengths and play with the team to become more powerful.

 

In the Army handbook it says "a trained pair of soldiers who fight with each other are more dangerous then facing 6 soldiers who don't fight as one".

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Players
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The HE does present other opportunities though.

 

This is the closest I've come to a full house, only a few salvos off Arsonist and Kraken. :tea_cap:

 

wjnvKsU.jpg

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[TTTX]
Players
1,952 posts
7,021 battles

 

I still think it is just plain stupid that this is a separate nation from the UK.

 

They will probably introduce Common Wealth lines to the game.

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[ST-EU]
Supertester, Players, Sailing Hamster
1,920 posts
4,621 battles

 

They will probably introduce Common Wealth lines to the game.

 

I doubt it, since there are very few unique designs. Cockatoo class cruiser and that is about it.

And given that combining them with the RN would give the RN far too many premiums, I guess they will end up like Pan-Asia. 

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Beta Tester
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...And given that combining them with the RN would give the RN far too many premiums, I guess they will end up like Pan-Asia. 

 

Or not :trollface:

 

dkLk6vd.jpg

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[ST-EU]
Supertester, Players, Sailing Hamster
1,920 posts
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Or not :trollface:

 

 

 

Yeah, probably more premiums. Looking at you Chungking. Or Tan Yang. 

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