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chrisl

point blank aircraft torpedoing

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Players
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if you've been in a battleship there is a massive problems when the enemy has a CV who get there aircraft to drop there torps point blank giving you no chance to dodge what so ever if a DD does it its not so bad due to the fact that you can nuke him with a high calibre HE wall before he gets to close but with aircraft you have to rely on AA or if your lucky your CV will shoot them down but you cant always rely on that so there needs to be something done to stop this 

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Weekend Tester
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You have all the time in world to start turning before they are at "point blank" range.

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Alpha Tester
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So what will stop you then? You have already stated that you can blast one of your supposed counters to kingdom come, now you want to remove the other.

 

The above scenario is only true on low-tiers anyhow. Most of the damage suffered on BBs came from other BBs, And as the above poster pointed out, you have plenty of time to react before the planes drop their torps beside your port beam.

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[THROW]
Players
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If you stick with other ships, maneuver before a CV drops and turn into the torpedoes you can dodge the majority of them 

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Players
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Sorry, can't take "something needs to be done"-threads seriously anymore. There are just too many of them, and too few with valuable content. Something needs to be done about this.

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Players
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You have all the time in world to start turning before they are at "point blank" range.

 

+ torpedoes need to travel a certain amount of time before they armed.

 

Dropping torpedoes too close to the enemy will result in no damage done.

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Alpha Tester
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lheLkj6.gif


Play CV.

I am serious, this will first of all tell you what exactly has happened and it will inform you how to evade similar situations in the future. Good luck.

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[CUPID]
Community Contributor
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if you've been in a battleship there is a massive problems when the enemy has a CV who get there aircraft to drop there torps point blank giving you no chance to dodge what so ever if a DD does it its not so bad due to the fact that you can nuke him with a high calibre HE wall before he gets to close but with aircraft you have to rely on AA or if your lucky your CV will shoot them down but you cant always rely on that so there needs to be something done to stop this 

 

Not a full stop or comma in sight, painful. You may be able to blast DDs away, but only if you see them. At least with planes you see them coming.

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Players
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OK, now ur being @sses...

to OP:
don't wait till the planes make the drop. As soon as you see planes on your screen, start turning your bow towards them at once. If he wants to drop to your broadside, he will have to spend more time inside your AA range, and loose more planes. If he drops you while you have your bow pointed to planes, you can dodge them quite easily, or in the worst case scenario, eat only 1 torp.

cheers.

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[SLOTH]
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lheLkj6.gif

 

Play CV.

 

I am serious, this will first of all tell you what exactly has happened and it will inform you how to evade similar situations in the future. Good luck.

more kawaii pls

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Players
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OP: Look at your mini map more often. You should always be glancing at it to see what is around you. You should have enough time to anticipate. If that means disengaging from a target in order to turn/move to a more favorable position, you should do so. The greater threat always takes precedent.

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[TOXIC]
Players
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if you've been in a battleship there is a massive problems when the enemy has a CV who get there aircraft to drop there torps point blank giving you no chance to dodge what so ever if a DD does it its not so bad due to the fact that you can nuke him with a high calibre HE wall before he gets to close but with aircraft you have to rely on AA or if your lucky your CV will shoot them down but you cant always rely on that so there needs to be something done to stop this 

 

In lower tiers it might be a problem due to distinct lack of AA (although it should be noted that each plane lost hurts CVs at these tiers that much more due to limited reserves). It should be also noted, however, that players who consistently manage good manual drops are very likely to not be CV beginners but rather experienced sealclubbers who believe it to be a great idea to go to lower tiers and use their skill advantage (and nowhere does it show so much as in CV play) to dominate enemy CV and wreck unexperienced players in ships with weak AA. So... well, it's not unlike being wrecked by a much more skilled player in some other class, abusing its strong points and punishing mistakes new pllayers make as they are still learning the basics.

 

That being said, basic concepts of how to deal with good CV opponents stays the same as in high tiers.

1. Try to not sail alone. CVs often pick on isolated targets, and they do so for good reason - AA stacks. If there are a couple ships relatively close to each other, their AA overlaps, making each attack more costly

2. React to torpedo planes BEFORE the torps hit the water. It might seem counter-intuitive since (obviously) a CV can adjust the attack vector. But planes don't turn that well. Enemy will usually attempt to drop from the side. If you start turning towards the the enemy can adjust the attack vector but it will take time - time in your AA bubble (and preferably - AA bubbles of your allies that were close to you). It also gives allied fighters more time to do something (if there are allied figthers nearby) and it's much harder to perform a good manual drop on an enemy that is turning. You have good chances that a good portion of the torpedoes will miss you because the opponent fails to gauge your speed/turning speed correctly. Not to mention that he might mess up completely, dropping too close - if the torps hit water too close to the intended target, they won't detonate on impact. You shouldn't count on that but the possibility is MUCH bigger if you do turn to throw enemy's aim off.

 

One more thing to remember is - air raid takes a lot of time. Even with no planes lost, surviving an air raid is comparable to sustained barrage from enemy BB. When sailing a BB, you can afford to take 1-2 torps (unless your damage control party is on long cooldown and RNG decides to grace enemy CV with floodings). Aerial torps themselves don't deal that much damage. It SEEMS to be a lot because it's delivered all at once, and because we see torps and think "that thing DDs sink BBs with if just a couple hit" - but air-dropped ones are much inferior in their destructive power. Oh, and one more thing - if you (along with allies) manage to shoot down some enemy planes, it doesn't only count towards this one attack. Planes are a very limited resource. CVs do have a supply of them but it's most decidedly a limited supply. And planes tend to dictate whether CV is still in the game - even if the hull is undamaged. Yes, it might seem like you're not doing much to the carrier itself but that's not true: CV that stays afloat but without planes is pretty much a map decoration. Yes, it technically is still alive, but it usually doesn't matter anymore (save for point calculations that might or might not be in a state where CV being considered dead or alive changes the outcome).

Edited by eliastion
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RNG decides to grace enemy CV with floodings

 

That's why I use the +15% flooding chance flag on my CVs. :)

 

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Players
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If you have an AA bubble worth mentioning that is. In some ships you're just screwed and need to rely on others to help you out, Arkansas Beta and Ishizuchi being some fine examples here. At least the Arkansas can be assumed to be in experienced hands, but I've seen the mighty Zucchini blown out of the water quite disgracefully too many times really. Turns like a pregnant cow on ice, if the CV comes for you and yours isn't at hand with some fighters*, you will suffer heavily. If you see a Yubari on your team, you'll want to stick with her at all costs. 

 

* Look at the minimap and start pinging out strike planes heading even vaguely in your direction.

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[KLUNJ]
[KLUNJ]
Beta Tester
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jump in a cv and come back when you realise it aint that easy to point blank torp any ship that actually spots you and starts turning

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Beta Tester
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Here is a better idea, why not simply make BBs invincible.

 

Although then BB players would still be whining about the rng and every single one of their shells not hitting the enemy citadel every time they press M1.

 

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Players
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OP, I will play the worlds smallest violin for you and your issues, observe: . Cant you see it? Here again, look it is right there ----------> .

DD's have already been nerfed to hell and back and it is pretty much impossible to land torpedo hits on enemy BB's with an IJN "torpedo boat" because even a USA BB can detect and avoid your torpedo's long before they hit, and now you are whining about the overnerfed CV's? Go back to the paddling pool and try learning about this thing called 'turning' - it might help you a lot.

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[NBS]
Privateer
268 posts
10,540 battles

OP has just reached 500 battles. Give him a break(yes I know most of us learned these basics before that).

Some people are just a bit tougher to get the information to their brains.  

He'll get it eventually.

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Beta Tester
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OP has just reached 500 battles. Give him a break(yes I know most of us learned these basics before that).

Some people are just a bit tougher to get the information to their brains.  

 

He'll get it eventually.

 

He's got an Arkansas Beta - which I usually call Arkham Horror - so he has to be playing since Beta.

That should be enough time to get the "basics" I'd say.

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Players
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A BB cannot dodge air dropped torps totally just as it cannot dodge enemy BB shells. You will eat torps no matter what you do, though, the number varies. Maybe because you have played vs. new/low tier CVs you expect to get 0 torp hits, eh?.... It cannot work like that because then nobody would be playing CVs.

 

However, how to avoid CV torps?

1. Sail in middle of a pack, a CV cannot touch you.

2. If you see planes coming towards you (eta longer than your turnaround time and you are alone), turn around and start to sail to some other uncomfortable direction (usually the opposite). Even though they are planes it is not going to work well for the CV to chase your ship (because planes too long in AA aura when approaching). This is especially annoying if the enemy ship is an Iowa / Montana. The drop typically still happens (weakened) but I personally would not bother if there are other targets (forced turnaround is somewhat a success for the CV).

3. If no time to turn around, you can let the point blank drop happen but right before it happens turn your ship towards the planes. Alternatively, you can turn the ship towards the planes so that the CV player can react. The latter achieves more AA damage at the cost of speed which means bigger percentage of torps will hit when planes have adjusted. Sometimes this early turn will not do much. You also might want to know the torp drop lock to impact takes somewhere around 6 seconds (ballpark number in my head), so that time you have for maneuvers to which the CV cannot react. The best turn is possibly right before the planes make the altitude drop. Turning towards torps is the best maneuver to take the least amount of hits. The best result is to go between torps and take only 1 hit, and maybe that 1 hit even prematurely with 0 dmg.

4. Ships often just sail straight. This is kind of fine if you did not notice the torp planes. Still, you can adjust the speed of your ship which is, by the way, surprisingly annoying. It can have an effect of +-50% to dmg taken. If you want to get out of the way of the torps consider not turning your ship as that reduces speed considerably.

5. One mistake which many (more than 50% of people) do is that they turn away from the torps.. heheh. This is way worse than sailing straight. If you do this an IJN CV can do 100% torp hits from many possible drop positions. On contrary, if you do not turn away from the torps there are only 2 drop positions to get 4 torp hits (assuming IJN CV). One is from a bit behind your ship and the other is not in the point blank range. The former you should never let happen and the latter can be partially dodged.

6. Extremely buffed AA of some ships 'encourages' drops from afar which are easier to dodge. :(

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Players
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It is time to remove all weapons in the game and collision damage , then we can all have fun just sailing without any annoying torps , shells , smokes and other crap that ruin this game :(

 

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