[3X] Spithas Players 887 posts 12,804 battles Report post #1 Posted December 13, 2016 So WG decides that the main attraction of the 5.16 patch is going to be an increase of the maps for the worst game mode this game has to offer... Bastion. And to top it off they are addressing none of the problems associated with this completely failed mode: 1) Extremely fast tick rate of cap points. 2) No XP rewards for capping.Here is a free tip for you WG. Bin Bastion and expand the maps for Epicenter which as a mode actually works and doesn't usually finish after 6 mins with 70% of the ships still floating. 8 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #2 Posted December 13, 2016 Epicenter isn't suited to most maps really. I'd say it's really fun only on Trident so far. Maybe New Dawn would be worth a try and Estuary could be either terrible or epic. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #3 Posted December 13, 2016 (edited) Epicenter isn't suited to most maps really. I'd say it's really fun only on Trident so far. Maybe New Dawn would be worth a try and Estuary could be either terrible or epic. Atlantic, Ocean, Loop, Okinawa. These maps could very easily support Epicenter. The main issue though is to bin Bastion... not expand this totally broken mode. Edited December 13, 2016 by Spithas Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #4 Posted December 13, 2016 from those few battles I had ability to play a bastion mode, I'd not call it "worst game mode" the stress it puts on teamwork makes it little bit less fun to me than domination, but still better than campfest *ekhu* I mean standard battle and if I'm understanding correctly what do you mean by "bin bastion" then I heavilly disaggree with your "main issue", mode needs some tweaks, needs more maps to support it [i have only seen like one map? with this mode on.. totally not enought variability] and again, as far as my opinion goes, bastion is far from "totally broken", it just needs few fixes few and there and more maps with this mode on Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #5 Posted December 13, 2016 Atlantic, Ocean, Loop, Okinawa. These maps could very easily support Epicenter. The main issue though is to bin Bastion... not expand this totally broken mode. SHARDS!But, don't be afraid, we will now get a new and improved bastion, with improved forts! (like that matters...) 1 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #6 Posted December 13, 2016 Bastion is a lot better than the camp-fest Epicenter games where DDs go die mid while the rest of the team is behind rocks doing nothing the entire match. Domination > Bastion > Standard > Epicenter Remove the last two, improve the first two. 1 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #7 Posted December 13, 2016 (edited) I thought major highlights of the upcoming patch are new campaigns and London port. I understand since RN Cruisers are controversial, WG decided to sweeten the deal with new port, although with almost complete German line I'd rather see Bremerhaven or Wilhelmshaven. Edited December 13, 2016 by Skyllon Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #8 Posted December 13, 2016 When i see Epicenter on Two brothers, that's when i will call it a good game mode. Until then its a fail Bastion on the other hand is fun, i enjoy it. Shame it has a limited map pool which seems to be addressed in this update. PS. the main feature is German DDs, don't let the patchnotes fool you >.> 1 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #9 Posted December 13, 2016 Epicenter isn't suited to most maps really. Really ?? But I would love to try Two Brothers in Epicenter 1 Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #10 Posted December 13, 2016 When i see Epicenter on Two brothers, that's when i will call it a good game mode. Until then its a fail Bastion on the other hand is fun, i enjoy it. Shame it has a limited map pool which seems to be addressed in this update. PS. the main feature is German DDs, don't let the patchnotes fool you >.> So what do you like about bastion? That there are some buildings you can shoot while camping and waiting for the first enemy ship to appear? It's basically a domination mode with faster point generation (i.e. shorter games) and free spotting for the ones that cap (i.e. promotes camping from both sides, since you don't have to go closer to spot and the others can't go closer because they get spotted). I play a lot of tier 10 battles and therefore i have lots of experience with Bastion. 80% of the games end with more than half of both teams still alive. If one sides DDs refuse to contest caps or simply fail the game is over in 6-8 minutes. Epicenter in fact is the only mode that having really bad DD players doesn't automatically mean you lose the game as the rest of the ships can still block 2 of the 3 caps. 1 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #11 Posted December 13, 2016 camp-fest Epicenter games where DDs go die mid while the rest of the team is behind rocks doing nothing the entire match. Which is why the mode absolutely needs some cover for DDs in the center. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted December 13, 2016 WG should just introduce more 3 & 4 cap Domination maps... Most of us would be happy then. I'd go as far to say Epicentre and Bastion confuses most players. 1 Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,820 battles Report post #13 Posted December 13, 2016 WG should just introduce more 3 & 4 cap Domination maps... Most of us would be happy then. I'd go as far to say Epicentre and Bastion confuses most players. Agreed. Standard battles are confusing enough, without an objective many players just start moving in random directions. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #14 Posted December 13, 2016 Agreed. Standard battles are confusing enough, without an objective many players just start moving in random directions. Domination is easy for even potatoes to understand. CAP RED POINTS DEFEND GREEN ONE HAVE MORE CAPS THAT THE RED TEAM, YOU EVENTUALLY WIN FIRE YOUR GUNS Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #15 Posted December 13, 2016 I'd go as far to say Epicentre and Bastion confuses most players. What doesn't? I'm not entirely sure the majority even understands domination. I mean... How do you explain BBs and Cruisers sailing around empty caps? It's not exactly a rare sight, sadly. Most people need their nous shouted at them in chat, no matter what mode. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #16 Posted December 13, 2016 What doesn't? I'm not entirely sure the majority even understands domination. I mean... How do you explain BBs and Cruisers sailing around empty caps? It's not exactly a rare sight, sadly. Most people need their nous shouted at them in chat, no matter what mode. True actually. Was in a game yesterday where 3 cruisers skated around an empty cap. Eventually a Gnesi said "You f##king idiots!!!" And had to sail over to cap. We won still as a few of us hard Carried Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #17 Posted December 13, 2016 Perfectly normal match. I've reached a point, where I'm positively surprised if all players actually bothered to move their ships during a battle and nobody killed a mate. Talk about low hanging fruit... Anyway, since that's just what it is, there's nothing to be gained from making the game sufficiently uncomplicated for everybody to get it. Just another balancing thing and ships are balanced around above average players obviously - just consider how the new IJN are basically only getting decent when you put a 15pts captain on them, or the Kiev for another example, who needs AFT, DE and SE to really come into her own and feels rather subdued until then - so I'd suggest the same approach for maps and modes. Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #18 Posted December 13, 2016 do you really expect common sense from WG, spithas? lol the company, that even regretted, that AP got broken in 5.1? the company that promotes the HE spam more in every patch the company that makes gunboats stronger torp-boats and vice versa? the company that constantly invents game mechanics, that nerf good play? the company that thinks, that high RNG values promote skill play? the company, that does not take player statistics into account when balancing teams? yeah........hope never dies Share this post Link to post Share on other sites
[POND] Horin728 Players 559 posts 7,130 battles Report post #19 Posted December 13, 2016 Source, please? Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #20 Posted December 13, 2016 Source, please? world of warships main page -> news -> patch announcment Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #21 Posted December 13, 2016 Source, please? 5.16 patch notes. You can find them in the Public Test forum section. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #22 Posted December 13, 2016 I hate Bastion because it makes *no sense* that by having your fleet near a fort it switches sides... I can see it's a different mode and more modes are good. I also understand that caps don't make massive sense in terms of historical battles either... but forts that switch sides. Is just weird to me. I'd rather have an airfield or supply ship (stationary) in a cap or in each cap you can try to capture or sink. Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #23 Posted December 13, 2016 I hate bastion because the fort hits reset cap. Good luck capping one in a single battleship after you won the naval battle in proximity. or a dd permaspotted by stations Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #24 Posted December 13, 2016 I like Bastion quite a lot. Id even go so far and make more different things to cap, like an airfield that flies bot planes at stuff that gets into the circle and such. Really dont understand why everyone hates it so much, its basically the same as every other domination game Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #25 Posted December 13, 2016 Bastion is a lot better than the camp-fest Epicenter games where DDs go die mid while the rest of the team is behind rocks doing nothing the entire match. Domination > Bastion > Standard > Epicenter Remove the last two, improve the first two. Bastion tends to produce extremely high quantities of roflstomp-games for me with often just minimal tonnage sunk. Also extreme reliance on DDs, even more so than in regular domination. Epicenter on Tears of the Desert indeed is a campfest (at least you can play a decent amount of time, even when your teams sucks) but epicenter on that other midtiermap is delicious. Share this post Link to post Share on other sites