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SovietFury43

So now that we have BBs with Hydrophones, Torpedos and Radar.

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Beta Tester
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When are we going to get BBs with smoke, defensive AA fire and engine boost? Also why not give BBs that have Torpdos the torpedo reload boost? German BBs have torpedoes and they are made of honorable SS Kruppen Stahl, they should have torpedo reload boost and Hydro at the same time! It is Russian bias if they don't! Wargaming obviously hates Das Vaterland.

 

Also BBs camo sucks, they get spotted from across most of the map. BBs should not be spotted before DDs because DDs are obviously not BBs! It is unfair and unrealistic. 

 

 

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Weekend Tester
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Ow i'm sorry that 3 German battleships with Mediocre Main battery guns and Ok secondary defences get 3(a side, 4 Tirpitz), 1:30 reload Kinda fast torps to give them advantage only in 6km range to other BBs which can still dodge them if them know what they are doing. 

Hydro as well i perfectly balanced on German BBs Because of their stupidly bad torpedo protection and turning radiuses, not to mention the size of the tier 10.

 

Feel free to bash my opinion with why the Yamato and Montana dont get it as well.

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Players
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I'm not so sure about 'fair', because best kind of engagement is unfair engagement, but for sure this game is not realistic. It is a game not NASA marine simulator... If it was it would've been boring as hell. There are of course part of the game that should be improved, but since it is in constant developement things will change for sure. Be patient and play thips you consider most unfair - a lot of fun guaranteed.

 

P.S. On the sidenote. Real life Musashi was equipped in hydrophones, and radar was not a unique device on ships. Torpedoes, although not common, also were present on some battleships (in fact couple of them that already made into the game had in real life torps, but don't have them here)

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How about giving some upcoming German DDs acoustic torpedoes?

 

Of course, they would not know which ships belong to the enemy team and which ones are allies, and ships can always turn their engines off.

Edited by IVemo

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Beta Tester
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How about giving some upcoming German DDs acoustic torpedoes?

 

Of course, they would not know which ships belong to the enemy team and which ones are allies, and ships can always turn their engines off.

 

Why not? They already are going to get hydrophones so they can spot and kill other DDs in smoke. And we know only honorable Krupen Stahl, German engineering DDs had Hydrophones in WW2.

 

Edit: Ok, i took it down. It was never my intent to promote Nazism in any way or offend anybody, i was just trying to illustrate a point. I apologize. 

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Players
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Leaked tier 10 Soviet BB stats:

 

Health: 95,600

Armour: 50-505mm

Torpedo Belt: 75% damage reduction

 

Main Battery: 4x3 470mm/90 SM-27

Reload time: 25 secs

180 deg. turn time: 30 secs

Range: 22km

HE shell: XAXA-46

Damage: 7,500

Fire chance: 40%

Velocity: 915 m/s

AP shell: Stalinium-44/17-B

Damage: 14,600

Velocity: 915 m/s

 

Secondary Battery: 12x2 130mm/60 BL-109A (Moskva Secondaries)

16x2 130mm/55 B-2-U:

Range: 6km

Velocity: 1000 m/s

Reload Time: 3.5 seconds

Damage: 1800

Fire Chance: 8%

 

Torpedoes:

2x5 Cyka:

70 Knots

10km range

1.2 km detection range

22,500 damage

1:30 seconds reload

 

AA defence:

10x4 25mm 4M-120

12x4 45mm SM-20-ZIF

12x2 130mm/60 BL-109A

3.1/3.5/5.7 km range

84/124/336 dps

 

Manoeuvrability:

32 knots top speed

850m Turning radius

11.5 seconds rudder shift time

 

Concealment:

14km surface

8km air

 

Consumables:

DCP

Repair Party

Standard Hydro

Soviet Radar

Defensive AA fire

Smoke

Engine Boost

Catapult Fighter/Spotter aircraft

Torpedo Reload Booster 

 

 

 

 

 

 

 

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Beta Tester
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Leaked tier 10 Soviet BB stats:

 

Health: 95,600

Armour: 50-505mm

Torpedo Belt: 75% damage reduction

 

Main Battery: 4x3 470mm/90 SM-27

Reload time: 25 secs

180 deg. turn time: 30 secs

Range: 22km

HE shell: XAXA-46

Damage: 7,500

Fire chance: 40%

Velocity: 915 m/s

AP shell: Stalinium-44/17-B

Damage: 14,600

Velocity: 915 m/s

 

Secondary Battery: 12x2 130mm/60 BL-109A (Moskva Secondaries)

16x2 130mm/55 B-2-U:

Range: 6km

Velocity: 1000 m/s

Reload Time: 3.5 seconds

Damage: 1800

Fire Chance: 8%

 

Torpedoes:

2x5 Cyka:

70 Knots

10km range

1.2 km detection range

22,500 damage

1:30 seconds reload

 

AA defence:

10x4 25mm 4M-120

12x4 45mm SM-20-ZIF

12x2 130mm/60 BL-109A

3.1/3.5/5.7 km range

84/124/336 dps

 

Manoeuvrability:

32 knots top speed

850m Turning radius

11.5 seconds rudder shift time

 

Concealment:

14km surface

8km air

 

Consumables:

DCP

Repair Party

Standard Hydro

Soviet Radar

Defensive AA fire

Smoke

Engine Boost

Catapult Fighter/Spotter aircraft

Torpedo Reload Booster 

 

 

 

 

 

 

 

 

"But... But... BBs are still underpowered! I still get hit by torpedoes when i am sailing strait! Wargaming plz buff BBs so i can play my BB and annihilate citadels with one hand while i eat a pizza and watch Duck Dynasty."  

-Average BB player.

Edited by SovietFury43

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Hydro as well i perfectly balanced on German BBs Because of their stupidly bad torpedo protection and turning radiuses, not to mention the size of the tier 10.

 

if they all have so bad turning radiuses, then tell me how it is that I can land multiple torps per salvo on pretty much every non-german BB, while the only germans I can hit from 6-7km  range are well known "oblivious battleship players"?

 

had funny case few days ago when I was torping from 5-6km range [68kn torps] bismark or friederick [forgot by now which one it was], when torps were released he was turning away from my position [looked like full turn], and yet he managed to turn in and slow down to perfectly avoid all of those torps....

 

yeah stupidly bad turning radiuses, my.... >.>

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Beta Tester
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if they all have so bad turning radiuses, then tell me how it is that I can land multiple torps per salvo on pretty much every non-german BB, while the only germans I can hit from 6-7km  range are well known "oblivious battleship players"?

 

had funny case few days ago when I was torping from 5-6km range [68kn torps] bismark or friederick [forgot by now which one it was], when torps were released he was turning away from my position [looked like full turn], and yet he managed to turn in and slow down to perfectly avoid all of those torps....

 

yeah stupidly bad turning radiuses, my.... >.>

 

Had a similar thing happen to me yesterday with a Bismarck. Not only did he dodge my torps, he also preceded to spot me inside my smoke with his hydrophones and killed me. I was so outraged at that point i didn't even bother trying to run and just let him kill me.  

 

Edit: And that is nothing compared to what the Misery does with radar. Thought you could hide behind islands and ambush stupid BBs? Think again! They now have a button they can press that compensates for their lack of intelligence. 

Edited by SovietFury43

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Alpha Tester
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This thread, and OP, will be gone tomorrow guys, just ignore.

 

Also, 

 

bzMz11G.gif

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Alpha Tester
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Post #6 is what will make this thread dissapear tomorrow, and I guess a RO for OP. 

 

The point is there, and without post #6 I would upvote him. Sadly, that's not the first time I seen this 'stuff' from OP. 

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Beta Tester
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DUDE!!!

 

You are already complaining on the other thread! Why opening another...?

 

Why? Because Wargaming either doesn't understand that in a game balanced around multiple different ship classes you can't have one class that does everything the others do without ruining the balance. Or they don't care enough to understand it. Because people were already pretty vocal about the German BBs with almost Cruiser mobility and Hydrophones causing balance issues, and now they add another BB that spots DDs at even longer ranges AND through islands with radar. 

 

I like this game, i really do. I care about it, and i would really not like for it to go the way World of Warplanes went. But if this continues it will, i already have several friends who refuse to play the game any more because they are tired of the BB meta and that is just me, there are probably many others who feel the same.

  • Cool 1

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Beta Tester
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When are we going to get BBs with smoke...?

 

RN BB line due about six months from now.

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It's certainly over the top, when I - who is very far away from a BB specialist - can easily kill 4 DDs in one game in the Nagato and she doesn't even get all those toys, nor has she a high number of guns. Alright, it's the weekend and obviously that was a team of potatoes, but nevertheless... I mean, I didn't even eat one torp in the process. Bait or not, but playing BBs is laughably easy these days. 

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[ROGUE]
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Tbh Hydro is OP on german bb's as their torp belts are not rly significanly worse then other nations (what one genius suggested - but didnt checked the stats), while their secondery's are best or on pair with IJN (depends on tier), and they have turn rate around IJN lvl so very good (exept high tiers - but thats balance issue that created torp soup problems as WG listened to idiots from DD mafia crying their noob boats are to UP). AA wise they are also very close to US lvl so good to verygood.

Missouri's radar is also OP - but well WG stopped a year ago policy of making NON OP premium ships - so no wonder (but at least its stupidly expensive one).

 

On high tiers BB's should get their old turn rate or some kind of mini radar (like hydro duration but 5-6km range and no more) and NOT A HYDRO as the problem is with hydro is the dd has 0 chances of counterplaying such a BB - and that allows him to safely push into the smoke while being angled, and not stop its advnace and die to enemy focusing him (either when he reverses out or shows side while turning) and avoid basicly ANY TORP DMG while even if the other bb nation even if not focused would take. Its just a no go giving such mechanics to a class that should be countered. 

 

Im not talking about the range/concealment of german BB and how by WG's stupid autobounce mechanic (that doesnt have any real life reasembelance) their turtle decks bounce off shells while other nation bb's turtle decks dont (purpose chose by devs angles to abuse this mechanic in game - make them superior at close an uncitadelable at long range - what isnt correct to reality and not healthy in balance).

But hey its a new class - so they have to make it strongest/most noob friendly so ppl spend more and more money and ride the power creep train isntead of comming out with balanced but more innovative ships.

 

AND YES IM A BB MAIN - and i know BB's to perform good need to have smart dd or cruisers players - as they alone cant carry a match like a DD can (who is the only class that can do easy everything vs every opponent - like carrier) but im still against hydro on BB's.

Edited by t0ffik1

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Beta Tester
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It's certainly over the top, when I - who is very far away from a BB specialist - can easily kill 4 DDs in one game in the Nagato and she doesn't even get all those toys, nor has she a high number of guns. Alright, it's the weekend and obviously that was a team of potatoes, but nevertheless... I mean, I didn't even eat one torp in the process. Bait or not, but playing BBs is laughably easy these days. 

 

Yesterday i decided to grind by Hatsu (again). I start caping and an enemy Bismarck shows up, i let him get close and launch my torps. He dodges all of my torps, i pop smoke so i can keep caping inside the smoke but he is still spotting me with his hydrophones, and BAM he shoots me for 80% hp. At that point i was so pissed i didn't even bother trying to escape and just let him kill me. We lost and he ended up with 4 kills that match (he is yellow by the way, not even close to a pro).

 

So i exit and ready up my Fletcher (love that ship), and a Misery on the enemy team. He bum rushes a point bow first, pops radar and lights up half of our team, my Fletcher included causing a bloodbath. 

 

Today i play my Belfast and AGAIN a Bismarck bum rushes me, spots me inside my smoke and kills me.

 

This is getting very irritating really fast.

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