[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #1 Posted December 10, 2016 FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU I had the -100% detonation chance flag but I detonated anyway this is why we have this particularly fun and engaging game mechanic Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted December 10, 2016 Two flags increase chance of getting ammorekt, I guess -100% +5% + 5% and you still end up with 10% chance of detonation. 1 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #3 Posted December 10, 2016 Two flags increase chance of getting ammorekt, I guess -100% +5% + 5% and you still end up with 10% chance of detonation. That might have been it... although I swear there was something from Interesting information from RU thread that said that the -100% flag was absolute Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #4 Posted December 10, 2016 That might have been it... although I swear there was something from Interesting information from RU thread that said that the -100% flag was absolute Apparently its not Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #5 Posted December 10, 2016 That might have been it... although I swear there was something from Interesting information from RU thread that said that the -100% flag was absolute I remember it differently. The detonation chances are additive. So if you add 10 % to your 100 % base chance you'll end up with 110 %. Subtracting 100 % still leaves a rest chance of 10 %. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6 Posted December 10, 2016 That might have been it... although I swear there was something from Interesting information from RU thread that said that the -100% flag was absolute It was the exact opposite, they confirmed it was NOT absolute which you just proved Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #7 Posted December 10, 2016 Is detonation something we really need in this game? Sure, it happened historically. But I have always been a proponent of fun gameplay rather than historical resemblance. This luck based game mechanic brings nothing to the table. The player that was detonated has a very negative experience, and the player that won got robbed of a fair and hard earned victory. That happens especially in ranked when you win due to an enemy detonating, your win feels cheap, due to luck. This mechanic needs to be removed or toned down. Maybe make it count as a citadel hit and destroy the turret to which the ammo belongs, maybe start a fire, but a sudden death is not fun. 2 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #8 Posted December 10, 2016 Is detonation something we really need in this game? Sure, it happened historically. But I have always been a proponent of fun gameplay rather than historical resemblance. This luck based game mechanic brings nothing to the table. The player that was detonated has a very negative experience, and the player that won got robbed of a fair and hard earned victory. That happens especially in ranked when you win due to an enemy detonating, your win feels cheap, due to luck. This mechanic needs to be removed or toned down. Maybe make it count as a citadel hit and destroy the turret to which the ammo belongs, maybe start a fire, but a sudden death is not fun. You're making baby RNGesus cry! You're right though, detonations are... salt inducing. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #9 Posted December 10, 2016 IT JUST HAPPENED AGAIN! I just got detonated in my scharnhorst (By a friendly emerald no f*cking thank you) And I DEFINATELY only had the -100% flag (and secondary stuff but whatever) I'm calling some BS on this Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,873 battles Report post #10 Posted December 10, 2016 I am calling BS as well! Replay or didn't happen! Detonation flag gives -100% regardless what the value was before and there are no higher chances than 100% even if you mix that flag with the Arsonist and Liquidator flags. 1 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #11 Posted December 10, 2016 Replays always un-enable them selves every patch so I stopped bothering Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #12 Posted December 10, 2016 If you use only detonation flag, you dont get detonations. There had to be an other flag which gives detonation chance. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #13 Posted December 10, 2016 What sort of math is this. Perhaps you must FIRST equip a Liquidator flag (+5) and then the Detonation flag (-100), so you get 0%. If you do the other way around you get stuck with +5% 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #14 Posted December 10, 2016 Replays always un-enable them selves every patch so I stopped bothering I enabled replays manually... like.. a year ago. I never have to reenable them after patches? 2 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #15 Posted December 10, 2016 I enabled replays manually... like.. a year ago. I never have to reenable them after patches? as did I. I guess WG just hates me Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted December 10, 2016 as did I. I guess WG just hates me I do use modpacks and most of them have options to set replays on, it's more likely I'm wrong and my replays are not turned on again until I install one of the packs on the new patch... but I don't miss any replays and I do play vanilla the first day or two because modpacks takes time to update. Logic, I can't see it Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #17 Posted December 10, 2016 (edited) I have enabled it once, long time ago, and it's still rpoccing replays for me with no issues... right now I'm rewatching yesterdays replay and there was quite a few patches before me enabling replays and yesterdays matches...... [you did set that file where you enabled it as read-only right?] Edited December 10, 2016 by Elenortirion Share this post Link to post Share on other sites
[TTP] Popov Beta Tester 119 posts 12,509 battles Report post #18 Posted December 10, 2016 I took it to mean replays from previous patches don't work with the current patch so he stopped bothering with recording replays. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted December 10, 2016 [you did set that file where you enabled it as read-only right?] Afaik patches will reset this attribute anyway, as sometimes extra settings are added? Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #20 Posted December 10, 2016 The detonation flag decrease that chance. But there is still a chance that you will detonate.* But it is so small that it won't happen - like getting Tirpitz in containers. * official WG statement. I could search for it but it might take me a lot of time. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #21 Posted December 10, 2016 Afaik patches will reset this attribute anyway, as sometimes extra settings are added? well tbh dunno, I do remember though that guide on how to enable replay was warning that if you do not set it as rea-only, the next patch will overwrite the file with defaults turning replays off atm I don't even remember which file it is i care about it that much [and replays are still ticking, recently when cleaning them up I've released over a 1GB of disk space ] Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #22 Posted December 10, 2016 Well as long as it works, who cares how it works /coders are so going to hate on me now Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #23 Posted December 10, 2016 IT JUST HAPPENED AGAIN! I just got detonated in my scharnhorst (By a friendly emerald no f*cking thank you) And I DEFINATELY only had the -100% flag (and secondary stuff but whatever) I'm calling some BS on this Double checked if you mounted the wrong flag? Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #24 Posted December 10, 2016 Double checked if you mounted the wrong flag? yes, I had the -100% detonation flag, the AA flag and the secondaries flag and thats all Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #25 Posted December 10, 2016 It was the exact opposite, they confirmed it was NOT absolute which you just proved I think you are wrong. It has been officially confirmed (see last post) that the Juliet Charlie Flag has ultimate effect. You could still detonate due to a bug, but this has been fixed months ago. 1 Share this post Link to post Share on other sites