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Sweetlove07

2nd Armament bug? Anyone?

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Ahoy fellow captains
 
First of all I need to state that I am not a newbie a noob. I know how to use my 2nd armament and I am a PC builder/hardcore gamer so I know that my mouse work just perfectly fine before I make this topic.
It's about the 2nd armament on my BBs is not working sometime and it's quite annoying so I would like to ask if anyone in this forum had/having this issue/bug/error and how to fix that?
 
Everything work just fine until I unlock and buy the Bismarck and assign my 15pts Captain from Scharnhorst to Bismarck. This is when everything went wrong. My Bismarck is fully upgrade and have a 15pts captain with Manual Fire Control for 2nd Armament. She has the range 10.6km of her 2nd batteries. She is supposed to open fire from the distance 10.6km when I click on enemies names/ships but NOPE. Sometime she follow my order, and sometime not. I tried to click or double click, I tried other ships as well. Everything is working just fine except the Bismarck.
 
In last game a Gneisenau spotted at range of 12km. I double clicked his name/ship and the aiming symbol appeared on top of his name. At the distance of 10.1km my Bismarck still silent and only open fire until the range of 7.6km. I meant WTF? Is it just me or this is a bug? It made me depressed so much so I came here and rage on and begging for your help to fix my beloved Bismarck. Because I don't grind my captain to 15pts and grind to Bismarck just to experience this issue.

​All comments/idea will be appreciated.

Many thanks.
 

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I bought a Gneisenau last night and thought the same, wtf do my secondaries shoot? Yes they they, do aplenty so. The shell icons are smaller, check after action reports and damage done by secondaries and you shall be amazed, at least that was what happened to me.  12.8 cm secondaries got rather small small shell icons compared to the others.       

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[UNICS]
Beta Tester
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I bought a Gneisenau last night and thought the same, wtf do my secondaries shoot? Yes they they, do aplenty so. The shell icons are smaller, check after action reports and damage done by secondaries and you shall be amazed, at least that was what happened to me.  12.8 cm secondaries got rather small small shell icons compared to the others.       

 

But the Bismarck has the same secondaries as the stock Gneisenau, both 150mm and 128mm. So that shouldn't be an issue.

 

I don't own the Bismarck myself so I can't comment on that ship specifically, but on the other ships where I use manual secondaries (Gneisenau and Tirpitz) and even with the same range as the Bismarck (Izumo), I've not had anything like this happen.

 

Save the replay of the next battle where this happens and post it here. Should help in trying to figure out your problem.

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First of all I need to state that I am not a newbie a noob. I know how to use my 2nd armament and I am a PC builder/hardcore gamer so I know that my mouse work just perfectly fine before I make this topic.

Usually when a topic starts like this I already know its going to be "special"

Double check your fit and skill OP.

  • Cool 1

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[MIRAI]
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If the white symbol appears above his name, it should work. No need to double/triple click, server recognised the action and you have the confirmation. But as it still doesn't work, i can think of 2 possible reasons(and i think the 2nd one is more likely): 

1) bad angle, or perhaps your secondaries cannot shoot or will not shoot because there is a friendly ship between you

2) if you just moved the captain to bismark and didn't pay gold, the captain might be still in retraining (skills are orange, not white), so aft works at only 50%. Scharnhorst doesn't have this problem because it is a premium ship and skills work at 100% even when the captain is retraining. 

Other than this, no ideea.

 

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But the Bismarck has the same secondaries as the stock Gneisenau, both 150mm and 128mm. So that shouldn't be an issue.

 

I don't own the Bismarck myself so I can't comment on that ship specifically, but on the other ships where I use manual secondaries (Gneisenau and Tirpitz) and even with the same range as the Bismarck (Izumo), I've not had anything like this happen.

 

Save the replay of the next battle where this happens and post it here. Should help in trying to figure out your problem.

 

Since I felt the same like my secondaries weren´t shooting on my Gneis after upgrading to the 128 I think the OP had the same issue with identifying the secondary shells, the 150 mm are brightly visible the 105 are smaller a lot smaller the 128 are more akin to the 105 mm than the 150, I am pretty sure that is what the Op experienced since I felt pretty similar myself after obtaining and upgrading Gneis.

When Tripitz secondaries shoot you notice the 150mm but barely the 105 ones. A fully upgraded Bissy has also 128mm if I am not mistaken. 

 

P.S.

For the record, no matter what, your secondaries shoot, plentiful, regardless of captain. A higher one certainly helps, a lot in this particular case.   

Edited by warsinger2

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Thank you guys for your response.

​I am playing on an ultra wide 34" resolution 2560x1080 monitor so I think I must be blind if someone said I have a "feeling" about unable to see my 2nd armament shooting. I have Scharnhorst, Tirpitz and play with them a long time before I can touch my hand on Bismarck so I am very familiar with German 2nd armament. And my screen is quite big so I can see any single shell fires from my vessel so I don't think this could be the reason.

​And when I assign my captain from Scharnhorst to Bismarck I did pay doubloons so my captain on Bismarck is fully operational. I don't think this could be the reason.


​I will try to save some replays for further research on this topic because if it IS a bug then hopefully the dev teams can keep an eye on this. Because when I charge my ship's bow forward, the moment I see enemy ship at 11-12km I click/double click their name/ship and white aiming symbol appears on their name, I pay attention very carefully and realized my Bismarck didn't fire at 10.6km at all. Notice in this case there is no obstacle like friendly ships, island, landscape etc.. and I keep going ahead with scary tactic because I love brawling and play manly and at the distance of less then 8km (sometime 6km) my ship started fire 2nd weapons toward enemy ( she supposed to start fire from 10.6km).



 

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[ST-EU]
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No matter your talent in other areas, nor how long you have played the game it has no reflection at all on your skill or knowledge in game (I am a good example in that I am forever trying to improve in game). 'Suddenly', finding your Bismarck, after 25 battles is not firing secondaries is puzzling. Did you check the 'Detailed Report' after game for damage dealt by the Secondary Battery? Also having a replay is a god send as that often helps clear things up.

 

I can't really comment further as my experience in the 'Bizzy' is limited to say the least, so comments from those that are and have played her a lot may help you in your quest for the missing secondary gunners.

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No matter your talent in other areas, nor how long you have played the game it has no reflection at all on your skill or knowledge in game (I am a good example in that I am forever trying to improve in game). 'Suddenly', finding your Bismarck, after 25 battles is not firing secondaries is puzzling. Did you check the 'Detailed Report' after game for damage dealt by the Secondary Battery? Also having a replay is a god send as that often helps clear things up.

 

I can't really comment further as my experience in the 'Bizzy' is limited to say the least, so comments from those that are and have played her a lot may help you in your quest for the missing secondary gunners.

 

​With all respect it may sounds like I am a drunk captain who suddenly found that my Bismarck's 2nd armament doesn't fire after 25 battles. What I am saying is my Bismarck's 2nd weapons still functional but they are suddenly not meet the standard which they supposed to be. They used to work just fine since the 1st time I own her cuz when I unlock + buy Bismarck I assign my 15 pts captain from Scharnhorst straight to Bismarck and pay the doubloons, skip the retraining process and test her 10.6km ( which is awesome). Right now they still open fire but they not immediately fire right after I click the target for them. All I need is my 2nd armament open fire at 10.6km like in the stats, not 7 or 8km.

 

​I even create a forum account and created this topic because I would like to fix my Bismarck ASAP... This issue made my Bismarck just like another Gneisenau with 1 more turret.... =.=

Edited by Sweetlove07

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Because when I charge my ship's bow forward, the moment I see enemy ship at 11-12km I click/double click their name/ship and white aiming symbol appears on their name, I pay attention very carefully and realized my Bismarck didn't fire at 10.6km at all.

 

Firing angles issue? 

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Supertest Coordinator
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Angles. Also make sure you ctrl-click on the target. So many people don't realise you have to actually see the target us selected.

 

Mine works fine.

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Firing angles issue? 

 

​Yeah seems like that. Only happen when I charge my bow forward. Does it need to be angle or show broadside to use 2nd armament?

 

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Weekend Tester, In AlfaTesters
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Secondary cannot fire straight forward, you need to angle your broadside to the target to get 4 forward turrets firing or show full broadside to get all 6 firing.

 

Bonus, enable "show small object" option to observe how 2ndary weapons turn and fire

Edited by _ramrus_

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Beta Tester
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Got the Bismarck with secondary build and i'm also guessing angles, If perfectly bow on they might not fire alt all due to obstructions on the ship itself. The secondaries do need to turn towards the target, so even when not bow on, there might be a delay, but i guess that would not be more as 3-4 seconds, i get that delay also, but i am aware of that if i change targets for instance. If i want my secondaries to fire i make sure to be at least slightly angled.

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It's 100% sure that you did angel your Bissmarck how it sounds and this is why she does not open fire to the ship since you can also not use your back turrets if you angel (LOGIC)

 

So make sure you show your broadside if intend to use your secoundary to get the enemie on FIRE!

Other Problems are also that you should also pay atention if your secoundary is actually still aive since when you already at 10km meaning you should have eaten some HE from other ships. Meaning it could also mean that some Secoundaries are disabled or completly destroyed.

 

Otherwise you should also check if you have the 20% range bonus for secoundaries as module installed. Meaning you should fully build out your ship befor you take it out in to action.

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Thank you guys I will test a few more game and update here but it seems likely it is the angle firing issue.

​I have 1 more question before I dash off to the seven seas. If there is a DD in a smoke with close range and I turn on Hydroacoustics and be able to see the enemy and target that DD but my 2nd armament doesn't open fire, that means the 2nd weapon cant fire at a target in the smoke even hydroacoustic is ON ?

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[-OOF-]
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Thank you guys I will test a few more game and update here but it seems likely it is the angle firing issue.

 

​I have 1 more question before I dash off to the seven seas. If there is a DD in a smoke with close range and I turn on Hydroacoustics and be able to see the enemy and target that DD but my 2nd armament doesn't open fire, that means the 2nd weapon cant fire at a target in the smoke even hydroacoustic is ON ?

 

 If your secondaries don't fire at the target regardless of skills and Hydro, it means you don't have the correct angle as previously stated in the thread. Try to angle better and you will start to see results.

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Just want to update before close this thread. It's 100% the firing angle issue. Bismarck cant fire 2nd armament when charge bow perfectly ahead but if I turn the ship a bit it start firing. More than happy now thanks all of you guys for great support.

 

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[K7B]
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Hi, maybe this has been already discussed and clarified, but I've been searching this forum on how the secondaries mechanic work and could not find an answer to what interested me. So, to my question,  I assume that the dps from all secondaries guns summed up is divided by 2 (because only the guns from one side are able to shoot at the target) + RnG while selecting and shooting at one facing target, on your left or right. If this is the case then it would be more realistic and useful to have a second secondary target available for example when you are between to enemy ships one on your left one on your right. If you are facing all your enemies only with one side you should not be able to select 2 secondary targets. As in reality you are able to shoot the enemy on your left or right only with your left or right side guns, while the other side is not physically able to shoot it. Correct? While in real  battle  you are able to shoot at 2 targets in the same time if you are between them. I think it would encourage a more spectacular playing style with a bit more brawling.

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There is no DPS mechanic for secondaries. They are automatic little turrets with bad dispersion that automatically start shooting shells at enemy ships within their range if they have a firing angle to do so. If you have the Manual Secondaries skill, then you will have to choose the target yourself before they start shooting. Secondaries on different broadsides can shoot at different targets if you don't have the manual secondaries skill. Manual secondaries skill makes the secondary battery guns more accurate, but also limits them to one target at a time only, with designating the target yourself being necessary for them to fire.

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[HAMB]
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It isn't double click, it is Ctrl+Click. Other then that, your secondaries can't shoot through islands, so maybe your sight was blocked. My Bismarck works just fine and the Bismarcks of all others seem to work fine aswell, so it is highly probable, that the fault is on you.

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[K7B]
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Hi, thanks for answer, well that was the point why we cannot have 2 manual secondaries, one on each side.

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