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tenacious_torps

Do you notice a change in playing style with the new IJN DDs?

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It might just be my luck, but it seems people are more and more reluctant to cap with them. I've had a number of battles today that sported players sailing around the edges of the cap in their IJN DDs, waiting for somebody else to go first. Your experiences?

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Haven't noticed others do it but I'm now very much more afraid of the caps with the torp line IJN DDs. Gun boat line feels the same as the old DDs in the cap circle tho.

Edited by Altsak

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Beta Tester
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Being first into the cap, is telling the enemy you, a DD are there, it attracts spotter planes, bombers, etc. So sometimes it is better to await the enemy DD, as you may well spot him first, in which case they could smoke up, and attract my torpedoes, or I may be aiming for his support ships, such as noob cruisers and battleships, racing to get cap points, not knowing there is a DD waiting for them. As a DD player, it is very risky to cap if you have no or little backup, especially if you suspect or know that the enemy DDs are American or Russian, and will wipe half your health off pretty quickly if you are spotted. Sometimes I'll skirt around a cap to get a better torpedo solution on approaching ships, as head on torpedoes are easy to avoid. Don't assume they are a coward, getting spotted alerts all the potential targets to change course and speed. I have far too many experiences of trying to cap, with my BBs, CL, and CAs to far away to support, and either getting deleted or surviving the encounter as a one shot.

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Yes, obviously, Akula. But most of the times I was right behind them in a Chappy, which is one of the best support ships you can ask for as a DD. Precise, fast guns, radar and hydro, what more do you need to feel comfortable capping? If my nick doesn't give it away: I started out as a pure DD player, so I usually try to do what I'd wish others did when I'm in the DD.  Which of course comes at considerable risk in a paper ship with a turning circle like a BB, so a bit annoying. More or less the context, why I asked about other's experiences. If it turns out to be a thing I might have to reconsider that policy. 

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[GLUE_]
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well, i'm even reluctant to take them in the battle.

 

 

ok, seriously, on t6/7 tier the worse concealment and manouverability could have make ijn dd more reluctant to put themselves in a danger situation, remember that they aren't "brawling" machinea but they have to sneak on the objective, make the "sneaking factor" and the "runaway in case of danger factor" worseahn that's could be an explanation.

 

 

plus, the fact that their guns are even worse than before make them in a bigger disadvantage in a gunfight against enemy DDs.

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Yes, the nerfed Alpha is one of the factors that could play a role. I've complained about that myself more than once here. Same for concealment, but it's still better than most. When I sail them - admitting to the same reluctance here, especially the new Hatsuharu and Kagero feel just atrocious for my tastes - I will still try to play the objectives above all else though. I mean, what else is there to do with them? Actually for exactly the reasons you mention, they're even worse at just about anything else.  

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Akatsuki +camo: 7.2 km

Leningrad +camo: 7.3 km

Ognevoi, stock: 7.7 km

 

Fubuki +camo: 6.8 km

Nicholas, stock: 6.7 km

 

Gunboats have to be spotted before IJN DDs can do anything safely, and they have had that ability removed.

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Akatsuki +camo: 7.2 km

Leningrad +camo: 7.3 km

Ognevoi, stock: 7.7 km

 

Fubuki +camo: 6.8 km

Nicholas, stock: 6.7 km

 

Gunboats have to be spotted before IJN DDs can do anything safely, and they have had that ability removed.

 

 

honestly, with these stats and the new alpha i won't cap anithing, no way, it would be a suicide.

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My play style to stealth recon and cap has not changed, but my pick of IJN DDs is severely limited now - in fact only the relatively fast Mutsuki and the new Kagero are suitable for this purpose. The rest of the Japanese DDs, both branches, fell short to me at least in one of the category - concealment, speed, main gun firepower, torpedo speed and range.

The split, nerfs and new weird specs of DDs actually vaporized my wish to research and play the top two DDs of the first branch and entirely the new second branch.

The era of IJN DDs is over, said in a Japanese manner.

Thank you Wargaming.

 

 

Edited by anonym_V7A9ocbepLD9
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The new IJN destroyers works only the best iff you have a 15 point captain on it, you need to keep distance as the overal ship line ship turn and have speed like concrete brick in the water.
Overall the torp's have a huge detection overal slow speed and with the playerbase what have Vigilance on there captains makes it much harder to land them.
Avoid CQB battles as you get owned (slacky dmg, yes you have fast rate of fire then before, but the dmg output stil don't work in your favor as the overal dd's have it also).

Im testing now the Yugo as a full gunboat build so far the performens are much better then as a torp boat in DMG output (13 point cap)

Shima is still a great torp boat that one i keep, the rest of the IJN line i sold happely:) as im looking forward to the DE dd's :great:

 

 

 

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Very pleased I bought the Fujin!

 

Its a prem ship and you can't compaire it with the Mutsuki and Minekaze :teethhappy:
Edited by DinkyToy_AW
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Its a prem ship and you can't compaire it with the Mutsuki and Minekaze :teethhappy:

yeah. because its so much better

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[T_D_G]
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the fully upgraded Hatsuharu its actually a fun ship to play. im surprised that I manage to ambush people or kill players with those so damn slow torps and 6.5km detection range hahaha but people always surprises you.

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Whilst the Yugumo for me has taken over the same role as the old Kagero, the others have proven (for me) to be a little more difficult to master, as playing an IJN DD as a gunboat still feels alien to me. I am poor (damage wise) in the Akizuki, but it sure the hell is fun firing those machine guns! Shame they had to nerf the only stealth DD line without rewarding them elsewhere though....

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the fully upgraded Hatsuharu its actually a fun ship to play. im surprised that I manage to ambush people or kill players with those so damn slow torps and 6.5km detection range hahaha but people always surprises you.

 

That's just saying something about the in parts abysmal skill levels in this game, nothing about the ship. I can hit some people with Marblehead torps and there are ships in the game that can easily outrun them. 
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Akatsuki +camo: 7.2 km

Leningrad +camo: 7.3 km

Ognevoi, stock: 7.7 km

 

Fubuki +camo: 6.8 km

Nicholas, stock: 6.7 km

 

Gunboats have to be spotted before IJN DDs can do anything safely, and they have had that ability removed.

 

Speaking of stealth, The best T7 IJN in stealth is the Shiratsuyu with 5.8km detection with CE. I have also the Akatsuki and it excels over the Shira. in speed, torp reload and guns. I think you know that already but I wanted to point it out.
Edited by ABED1984

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Too bad only a small fraction of T7 DD players have CE on their captains. The current "no I wont cap with my IJN DD" -mentality is a direct consequence of balancing the new DDs around 15 point captains.

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The new IJN destroyers works only the best iff you have a 15 point captain on it, you need to keep distance as the overal ship line ship turn and have speed like concrete brick in the water.

Overall the torp's have a huge detection overal slow speed and with the playerbase what have Vigilance on there captains makes it much harder to land them.

Avoid CQB battles as you get owned (slacky dmg, yes you have fast rate of fire then before, but the dmg output stil don't work in your favor as the overal dd's have it also).

 

Im testing now the Yugo as a full gunboat build so far the performens are much better then as a torp boat in DMG output (13 point cap)

 

Shima is still a great torp boat that one i keep, the rest of the IJN line i sold happely:) as im looking forward to the DE dd's :great:

 

 

 

 

I'm sure that was part of the reason for the split, and rebalance. Most people had gone as far as they wanted with the IJN line, so for wargaming it was not generating any sales in terms of gold sold for retraining or premium consumables. Plus a fair few will jump to the German DDs, and potentially more gold, etc will be bought. How long before a couple of premium German DDs appear?

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Being first into the cap, is telling the enemy you, a DD are there, it attracts spotter planes, bombers, etc. So sometimes it is better to await the enemy DD, as you may well spot him first, in which case they could smoke up, and attract my torpedoes, or I may be aiming for his support ships, such as noob cruisers and battleships, racing to get cap points, not knowing there is a DD waiting for them. As a DD player, it is very risky to cap if you have no or little backup, especially if you suspect or know that the enemy DDs are American or Russian, and will wipe half your health off pretty quickly if you are spotted. Sometimes I'll skirt around a cap to get a better torpedo solution on approaching ships, as head on torpedoes are easy to avoid. Don't assume they are a coward, getting spotted alerts all the potential targets to change course and speed. I have far too many experiences of trying to cap, with my BBs, CL, and CAs to far away to support, and either getting deleted or surviving the encounter as a one shot.

 

Couldn't agree more.

 

Although certain ship classes have their strengths and weaknesses the fact that there is such an overlap means now (IMO), expecting a class to fulfil a role just because its a certain class is not so cut and dry.

 

An IJN DD may well try to cap but due to all the elements in the game, brought about by anti stealth/torp changes he can expect trouble straight away, trouble that in a DD he may not survive.

 

More and more I see caps being sought later on in matches by any ships in the position to do so. :honoring:

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I will always cap in dd, or at least contest it, because not doing that is helping the enemy team win. Sure there are tons of variables, but dds that do not contest(by that i mean actually get on the cap) and play for the variables are gambling the win. The skill is not being first blood for the enemy team.

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I will always cap in dd, or at least contest it, because not doing that is helping the enemy team win. Sure there are tons of variables, but dds that do not contest(by that i mean actually get on the cap) and play for the variables are gambling the win. The skill is not being first blood for the enemy team.

 

The whole game is one where players contest the environment they're in. Any ship should do what they can in game to win for their team. Including firing guns in an IJN DD at a BB, or capping in a CV.

 

As long as it doesn't get you killed its everyones 'role' to cap, to engage, to support, to communicate, to win. If they can. :honoring:

 

 

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So the general consensus seems to be that IJN DDs are considerably weaker in the capping role now. My recent experiences over the weekend are similar. Seeing how that was somewhat their traditional domain besides the torp spamming, we are left with what? Right, torp spamming. Good job, WG... Wasn't the exact opposite intended? Way to shoot yourself in the foot, you... not exactly gifted in the conceptual thinking department persons. 

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