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albinbino

Tashkent gameplay difficulties, seeking advice

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Before I say what troubles i have with Tashkent, let me first say I am not inexperienced player, gathered over 5000 battles in various classes, high tiers and i have had great results with Kiev and Kamikaze in regards to DDs.

But despite all mentioned i reached the point I must seek for advice from players who mastered this ship.

I have serious problem with Tashkent gameplay, i am not blaming the ship, i am blaming my self for not discovering proper gameplay for this ship yet.  

I bought Tashkent  yesterday, played maybe 10 games so far, and in almost all battles i die first.

Pretty much, battle begins, i rush into the cap, because I am DD, enemy DD spots me and i die in cap, without even winning this cap. Basically after 4 minutes i am back to the port. I lose credits for this, my team loses battles and i end up frustrated.

So my questions are addressed to those who mastered Tashkent gameplay:

Should i play this ship as DD at all, or maybe as some stealth cruiser like Mogami?

If so, how do you deal with teammates critics if you refuse to go for caps, since you are DD after all?

Was this difficult ship for you also?

Is this bad ship maybe?

 

 

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Beta Tester
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I found it a down step from the very awesome Kiev.

Partly due to its size, possibly a subjective view, but mostly cause the major step up in the opposition. DDs are stealthier, as a rule, maybe hit harder too, across the board at t8.

 

But the biggest issue with it is probably the current mission set.

 

Try it after 01/01/17?

 

It does help to division with a super stealthy dd and run a couple or more km behind them. They spot, you kill. A Benson or lo yang with us smoke lets you hide for longer.

 

But overall, just see Tashkent as the price you pay to get udaloi, which was amazing.

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The only good side of the tash is you get 8km torps,played it for 3 games stock but with this kill Russian ships for the mission I'm not playing any russains as you get picked on somit bad just so they kill you.

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I gave up on trying to be stealthy with Tashkent. There are times in which you have to relocate of course, but during a fight I just try to use her speed and flat shell arcs.

 

I replaced the concealment module with -40% rudder shift, and took acceleration in slot 3. As a gunboat with the worst concealment of all competitors, she is constantly visible anyway so why bother... I still fail hard quite often when I sail her, but this setup can do very well too, if you are not the only DD in your team and forced to do DD stuff instead of letting her be the ultra-light cruiser she actually is.

Since I am really bad at torping in general, I do not rush for the 8 km torps. I actually have fun with the 4 km ones if I get close enought to use them.

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Supertester
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Treat it like a small lightly armoured cruiser rather than a DD and support other more stealthy DD's. I was fortunate in that I ground out mine when they were first introduced and before the advent of radar. What I did at the time was to division up with a friend in another Tashkent and with swapping smoke we made all classes suffer. I would certainly not use her to cap in the first instance but sit back in support of other DD's. Others  may offer more current and relevant advice.

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Weekend Tester
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The Tashkent is quite capable (from general comments on the forums), but is slightly different in gameplay to the Kiev. I will be honest, I fully skipped the ship with free XP.

 

Bear in mind that right now there is a mission on for russian ship kills. You will be focused as soon as spotted. If you are rushing caps you will be focused even more. Although it has powerful fast firing guns, its gun turn rate makes aggressive DD vs DD less than optimal. Try being a little less aggressive early game, survive and ramp up the aggression late game.

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[CAIN]
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Before I say what troubles i have with Tashkent, let me first say I am not inexperienced player, gathered over 5000 battles in various classes, high tiers and i have had great results with Kiev and Kamikaze in regards to DDs.

But despite all mentioned i reached the point I must seek for advice from players who mastered this ship.

I have serious problem with Tashkent gameplay, i am not blaming the ship, i am blaming my self for not discovering proper gameplay for this ship yet.  

I bought Tashkent  yesterday, played maybe 10 games so far, and in almost all battles i die first.

Pretty much, battle begins, i rush into the cap, because I am DD, enemy DD spots me and i die in cap, without even winning this cap. Basically after 4 minutes i am back to the port. I lose credits for this, my team loses battles and i end up frustrated.

So my questions are addressed to those who mastered Tashkent gameplay:

Should i play this ship as DD at all, or maybe as some stealth cruiser like Mogami?

If so, how do you deal with teammates critics if you refuse to go for caps, since you are DD after all?

Was this difficult ship for you also?

Is this bad ship maybe?

 

 

 

As a RU DD you shouldn't be the first in the cap anyways, unless there are no other DDs in your team. 

Generally, let them take the lead and stay around 2km behind your friendly DD and support/defend the cap/DD.

 

If you are the lone DD than ask for cruiser support, if they refuse stay away from caps until the fight commenses.

The Tashkent is a small cruiser, play it as such.

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Tashkent is okay, although bit of an downgrade over Kiev. Basically with her (and other hightier Russian DDs) you have to play as (very) light cruiser - avoid early caps whenever possible because you will be outspotted, but assist any other DD if one is doing so. Keep your distance, get AFT and Demo disregarding camo, set things on fire, use a lot of WSAD hax and collect Salt for the Salt God:izmena:

 

 

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My Tashkent is specced for stealth.

If possible use IJN DD as spotter.

Capping alone does not work well unless there is cover in cap and you have room to maneuvre or the cap is uncontested.

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[...]

I bought Tashkent  yesterday, played maybe 10 games so far, and in almost all battles i die first.

Pretty much, battle begins, i rush into the cap, because I am DD, enemy DD spots me and i die in cap, without even winning this cap. Basically after 4 minutes i am back to the port. I lose credits for this, my team loses battles and i end up frustrated.

[...]

Is this bad ship maybe?

 

 

I have played my way through the Trashbin. And that was when the guns got destroyed when you were spitting at them. And it was a horrible ship back then.

 

But I digress. I have found one of your biggest problems you have with this ship already. You are rushing into the Cap. Big mistake. Ignore the Caps at the beginning. This ship is only for support. That means you can support a DD that is rushing a Cap. But from like 2 km behind of her. Help her to chase off enemy DDs and draw fire upon you. Keep your distance. Annoy the f*ck out of everyone on the other team. Everyone loves to fire at DDs. Even if it is stupid. The Trashbin is quite fast and hard to hit if you keep on moving left and right. By doing that, the enemy team will not fire at your team-mates and will do less damage. It is quite effective, believe me.

 

Don't think of your Torps as primary weapons. Use them only if you have created a favourable situation for it. Always keep in mind that it has the turing radius of a freight train. Speed and movement are your friends. And only hunt enemy DDs if the situation is in your favour.

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[BONUS]
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Not really good for capping early in game because very easily seen and I have concealment expert on my 17 point commander. I follow friendly DDs  to caps and help/support them.  Only if it looks safe to cap I'll go in or if I intentionally want to bait a weaker DD in (e.g. Benson lol).

 

When a lone and poorly supported enemy DD pops up then the Tashkent has some advantages.  If you drive right at your enemy you can present the narrowest target while the  two superfiring double turrets can bring fire from four of those really good low arc guns. Means you can rain a lot of  damage as you close in and you're already bow-on for when he tries to torpedo you.  Sometimes they'll smoke up but with Sierra Mike flag and your engine boost you can hit a handy 48.1 kts which gets you right on top of them really quick. A fair few times I've crossed  a cap circle at a smoked up enemy DD, dodged his torps and killed him in his own smoke, which then helps me.

 

Staying alive can yield good damage late in games.  Smoking up and letting go with the main guns with AP at a cruiser side on to you is very entertaining. Torps aren't bad either.

 

I have my Tashkent elited and it as been very entertaining. With all the silver gone from my account having had to spend millyuns on the upgrades for my Missouri, I can't afford to buy Udaloi, so i'm still regularly playing Tashkent. I  may never sell it.

 

If you can division with an IJN DD, following him around a couple of km back, you can set traps for Bensons.

Edited by Hedgehog1963
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[NWP]
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I think u should see the Tashkent as a DD / CL hubrid and play it accordingly. Your concealment is bad for a dd so dont spend any captain skills or modules to improve that,rather invest in all steering modification options. It has decent torpedoes and very powerful guns. Try to set a lot of fires (pretty close to getting 4th skill, demolition expert of course though I am tempted with both AFT and extra hit points boost) while inside your or your allies' smoke but dont be afraid to shoot at enemies while taking evasive maneuvers at the same time if u have support near by. And for sure take last stand as 2 point skill. :)

 

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Thanks for advices. I am trying to apply them and things are looking better already. I got some victories finally and battles where i made some contribution.

 

95o3rp.jpg

I still dont have doubloons to use AFT captain skill as many suggested.

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Thanks for advices. I am trying to apply them and things are looking better already. I got some victories finally and battles where i made some contribution.

 

95o3rp.jpg

I still dont have doubloons to use AFT captain skill as many suggested.

 

Turret traverse isn't stellar on Kiev/Tashkent, but perfectly workable without Expert Marksman. So go BFT, LS, Vigilance (Superintendo is useful, but torpedo evasion isn't that easy with these boats), AFT, Demo and eventually Survivability Expert.

 

With Udaloi, if you make it to her, you will gain improved turrets with so much better traverse, making Expert Marksman redundant.

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Turret traverse isn't stellar on Kiev/Tashkent, but perfectly workable without Expert Marksman. So go BFT, LS, Vigilance (Superintendo is useful, but torpedo evasion isn't that easy with these boats), AFT, Demo and eventually Survivability Expert.

 

 

 

With Udaloi, if you make it to her, you will gain improved turrets with so much better traverse, making Expert Marksman redundant.

 

Yes, this was captain from Kiev, but i see now it will need some change. With Kiev i was often meeting tier 6 DDs as opposition. Tier 8 it is different game, opposition ships are more capable. Will consider it when i have doubloons for redistribution.

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I found the Tashkent very enjoyable, Udaloi amazing, Khaba not so much, only got it after the range nerf.

 

I find in them to kite away from what ever it is your attacking in most cases. I managed to kill a full health Des Moines in my Tashkent by keeping him at 12km. He was very mad. When contesting caps, your out spotted more than not so I find pushing into the cap to either push the other DD out or spot him really helps, most of the time they go wtf when you do it and ends in them dying. Off course if they have a Atago as company it can end badly for you or it is a Gearing DD you run into as the closer they get the harder they hit. If your low on health annoy BB's at range, sailing angled to or away from them.

 

All that said keep your finger pressed on the left mouse button all the time. Keep those guns firing no stop.

The Udaloi made me look amazing, I found it that powerful.

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I have recently sold my Tashkent and bought the Udaloi; the Udaloi is a far superior ship IMO and worth the grind, I couldn't handle the Tashkent grind any longer so spent 60K free XP to get out of it finally.  

 

I found the Tashkent was best played as many others in this thread have described, use it as an escort to your stealthier DD's and try not to be the first one to any engagement, the ship due to its size gets hit a lot when it is the center of focus fire. Good luck :)

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The Tashkent is excellent for getting on your enemies' nerves. You can force any ship to turn away by spamming him with HE to force out his damage control party while dodging most or all of the incoming fire. AFT gives you more flexibility for doing this. Without AFT your attack radius is small because you want to keep your range to the enemy.

Your speed allows you to go where ever you are needed. You can cap everything in late game.

With AFT and demo expert this ship is a monster. It's also the first RU DD with usable torpedoes which have an awesomely short reload. There are lots of high tier DDs sitting in smokes to boost your XP and credits.

 

The key to victory is reading the team lineups before the battle starts, in particular the DD situation: numbers + gunboats vs torpedo boats. These determine what you do and who you help in the beginning. Enemy DDs and caps are your priority (support friendlies, not cap yourself). Once that is done have fun spamming anything with HE and watch the world burn. If you don't care for 'Witherer', use AP on broadsides. It's hilarious. :D

 

My favorite play style is to annoy the enemy so much that they focus on me while my team can rek them without being shot at. The current Nachi mission helps even more with that. :great: You can 'tank' millions of potential damage without taking too much actual damage. And it's hilarious to see a Yamato turning her guns away from my team to take a potshot at something that runs with 48 knots.

 

Even if it was fun grinding her, I sold my Tashkent. I'll keep my Udaloi instead, because she is better in every single way. (The torp launcher setup is the only thing where Tash is > Uda, but torps aren't that important anyway.)

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Tashkent is a nice ship, I liked it better than current Kiev. 50k avg dmg should be easy. You can solo stuff like Bensons and Fletchers all day long, even from close range. And your torps are finally not useless on the Tashkent. Aside from that use the run and gun strategy, keep your guns firing at all times. Save the concealment module and equip the steering module to reduce rudder shift time to crazy 3.6s. Ppl don't expect a Tashkent to be that agile. Use detonation flags. I blew up 4 times in 30 battles because I was too cheap and tried to save flags. Don't go into a cap alone unless you have like 3 cruisers with you. In all other situations pick your nearest DD buddy and back him up as he caps. And pray he is not an idiot and who smokes up instantly in cap

 

Regarding winrate, it carries literally no meaning in a small sample size. You should only look at winrate from 50 battles on

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Didnt read the wall of posts, but I actually liked the Tashkent. For Random that is, it was horrible for ranked. Just dont engage anything at very close range, especially USN DDs, unless its an easily citadelled cruiser. The added health and workable Torps are a serious improvement from the Kiev, which doesnt have that much better concealment. Tash concealment is even better with the Upgrade. I did better with that one than with Rudder Shift 3, dunno why. The most important thing though for any RU DD:

You need AFT, DE and LS, there is just no way around. I hope the new Skill Tree makes these ship a bit more low level captain friendly. Currently still grinding my Leningrad/Udaloi Captain to 16 points. Oh, and of course I sold it once I got the Udaloi. But I am thinking about rebuying it some time.

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Turret traverse isn't stellar on Kiev/Tashkent, but perfectly workable without Expert Marksman.

 

On both ships I use BFT for 10% faster reload (= 4.5 sec), and the main battery traverse mod at the cost of reload. So in the end I have 4.7 sec reload but I am able to keep guns on target even during most turns. I think it is an okay trade-off.

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I like playing the Tashkent on max. range shooting anything except for cruisers with high shell velocity. I have only a 13-pt cpt but I am planning to go BFT, LS, SI, AFT, CE. I just like to be very versatile so I prefer CE over DE. Don't act on your own and stay with at least one other ship that is easier to be hit than you. If you approach a cap and are spotted, turn away immediately because you don't want to fight a USN DD on close range. I always use flags for higher fire chance. AP shells are only useful on broadside targets in a distance of less than 10km.

 

Hope this is helpful for you.

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I like playing the Tashkent on max. range shooting anything except for cruisers with high shell velocity. I have only a 13-pt cpt but I am planning to go BFT, LS, SI, AFT, CE. I just like to be very versatile so I prefer CE over DE. Don't act on your own and stay with at least one other ship that is easier to be hit than you. If you approach a cap and are spotted, turn away immediately because you don't want to fight a USN DD on close range. I always use flags for higher fire chance. AP shells are only useful on broadside targets in a distance of less than 10km.

 

Hope this is helpful for you.

 

Concealment doesn't really work on Russians. Granted, Udaloi with CE can be barrel of fun, carrying out torpedo attacks (800m margin) and invisifiring with impunity but alas she is closest to actual destroyer from all hightier Russian "DD". Kiev, Tash and Kebab can make more use of Demo instead CE.

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