Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Dirty_Filthy_Scrublord

Do BB`s CL`s and DD`s need each other?

Class roles, where have they gone??  

71 members have voted

  1. 1. Are class roles disappearing?


50 comments in this topic

Recommended Posts

Beta Tester
110 posts
15,245 battles

When the game first came out, there was a premise that each ship class was to an extent reliant on the other class`s to perform well. For example...a BB alone will be vulnerable to a DD`s torps or a CV attack, so it is better to have a BB supported by a cruiser...the cruiser can provide AA cover and can aid in spotting torps and if a sneaky DD strays too close has the rapid and more accurate guns to better deal with a DD. Your friendly DD`s are great at forging ahead to spot enemies or capping, and launching surprise torp attacks, but they are vulnerable if attacked because of low HP and no armour....but here comes the cruiser to offer close fire support and the DD is not so vulnerable. And the eye in the sky CV, he can support everyone.....fighters to spot pesky DD`s sneaking up on a BB...torp drops not only to damage ships but to turn them into an even more vulnerable position of showing broadsides to your BB and cruiser team mates.

It is both more complex and more simple than I could ever explain it, but each class of ship had a niche, had role to fill, had a job. Now, after a year those roles or jobs has blurred or even become surplus to requirements...how you ask. Well lets look at the toys and consumables that BB`s get now....Hydro...Radar....at higher tiers better AA than most cruisers can offer. So where does that leave the cruiser in this? out of a job is where it is, what can a cruiser offer that BB`s cannot? defensive fire? wont be too long until they give that toy to BB`s. Why is it that a top CV player avoids BB`s in favour of DD`s? even if that BB is isolated? because BB attacks have a cost in planes lost, and a DD attack generally doesn't.

What I`m trying to get across is that each class of ship had its own identity, a clearly defined job within its fleet...and now that identity is being lost. Do I have the answer to this, one that everyone would look at and say "hell, that would work" probably not. Giving any ship class more and more toys/consumables will only make the problem worse, the classes are out of sync with each other...just look at the MM in a random match and you may see 6-7 BB`s 2 cruisers and 3-4 DD`s...that is out of balance...of course you`ll have a new line of ship come in and throw those numbers out of line again...but BB`s are so much less reliant on help or support from other classes that more people sail them. I`m not suggesting WG bring out the nerf bat and start swinging it wildly at the BB`s, but that they should look at why there are BB`s/cruisers/DD`s and CV`s in the game...diversity, choice, roles....reign back on the toys/consumables, bring back the synergy between the classes...the need for supporting each other...the team play.

If WG continue to give more and more toys to any one class of ship, not just BB`s(sorry BB drivers, easiest ships to make my point) then it may come to pass that they may as well drop all ship classes and just have one that can do everything, and welcome in a time of tediousness. Having the choice of what class of ship you sail, what role you want to fill is a fundamental part of the fun in this game...and its slipping away.

Lets hope WG actually do take a long hard look at the direction they are taking, the cynic in me doubts it...but still...you never know

  • Cool 1

Share this post


Link to post
Share on other sites
Players
66 posts
2,583 battles

I totally agree with you

Also after the introduction of scharnhorst which is pretty much a cruiser with bb armor and hp whats the point of the damn cruisers

Even with radar and stuff cruiser shell arcs are so stupid you cant even hit the dds you spot unless they are extremely close and also ofc you are in constant fear of being destroyed with 1 bb salvo

I play since beta and back then I loved and mainly played cruisers but now dds and bbs seem far more enjoyable

Share this post


Link to post
Share on other sites
[TSHED]
Players
49 posts
8,845 battles

I totally agree with you

Also after the introduction of scharnhorst which is pretty much a cruiser with bb armor and hp whats the point of the damn cruisers

Even with radar and stuff cruiser shell arcs are so stupid you cant even hit the dds you spot unless they are extremely close and also ofc you are in constant fear of being destroyed with 1 bb salvo

I play since beta and back then I loved and mainly played cruisers but now dds and bbs seem far more enjoyable

 

In my opinion, DD's are easy to hit at over 10 km as cruiser & BB. I use the #05 Crosshair and goes Travel time x 3 = Where to aim. (5 second time. Aim at 15). Lands me hits rather often. 

 

Now on to the topic. I have often found myself dying fast in a BB, if i don't have a CA helping me 

The issue is that most high tiered cruisers snipe. There are ofc those who are supposed to snipe (Kutuzov and Atlanta)

 

In regards to DD's. There is nothing like having a DD pop smoke if you are in a big ship such as the Grosser's.

Share this post


Link to post
Share on other sites
Weekend Tester, In AlfaTesters
1,449 posts
7,711 battles

The issue is that most high tiered cruisers snipe. There are ofc those who are supposed to snipe (Kutuzov and Atlanta)

I can tell you, there is a reason for that. If you are between your BBs and the enemy BBs, guess where the enemy BBs are shooting at? That BB far far away where you have to pray to RNGesus to hit it at all and have limited chance of doing good damage? Or that juicy soft target nearby that you can citadel from any angle?

Because thats the reason I dont go there that often. Its not cool beeing focused and dead within the first 5 minutes.

Share this post


Link to post
Share on other sites
Players
1,438 posts

DDs = There is little stealth left in the game (enemy DDs, CAs, Spotter, Fighters, CV aircraft, Radar, Hydro), so DDs tend to fight DDs and need CAs as support. Torping is being chipped away by WG in preference to gunfights.

Yes, with the least HP and all the elements in game to highlight them, they need support.


 

CAs = Move forward, so tend to assist DDs as opposed to the BBs that stay behind. They attack DDs and CAs, if lucky might get a pop at an enemy BB, if range is good enough. However, should he try to take on a BB now the HE fire chance has been reduced (so CA-AP vs BB-AP; yeah right lol)? CAs have to deal with DDs, CAs, CVs and BBs in the centre area.

Yes, they need support as everyone is firing at them!


 

BBs = They are at the back so apart from CVs, they might get the odd shot from CAs (who they can then turn their own guns on and win), but a DD will need to be skilful and a little lucky to get past everything to torp. However, as indicated in another thread, the CV is better off aiming for those in battle (DDS & CAs) who already have damage. BBs are too well protected at the back and with their Armour/HP/Heal. Otherwise they fire away at the back not having to use any of their consumables launching attacks into the fight in front of them. When they feel it is safe enough they move forward and mop up what's left. All hail the BBs! If on losing side this will be the only time where the BBs are vulnerable. This is when the other classes may inflict damage and are then duly nerfed when the BBs complain about another class  daring to cause damage to a BB.

They are the best 'looked after' class by WG, they have good HP, good armour, good firepower, good consumables and the game has evolved so that they do not need support (BUT have support via the other ships fighting the battle in front of them). 


 

CVs = Yes they need protection, but as long as they move with the fleet (amazing how many do not), they are really only vulnerable to enemy CVs until the end of the game where if on losing side they are in trouble.

 

To OP = Class roles HAVE disappeared. I can only assume those that say it hasn't are the BB players who try to tell the other ships what to do (i.e. protect them!).

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

Class rolls are still here.

Cruisers shifted from AAA barage to radar.

Everything else is the same as it was from begining.

Dd beats bs without problem

Bs kills cruiser with ease

Cruiser lights and oneshotd dd

 

Cv is nemesis of dd and (still) solo bs. 

 

But tu a point only cvs got fucked. They were top dmg dealer in start. Now they are not. Every single ship @t8+ has hughe aaa and eaven dds (usa) has defensive aaa fire

Share this post


Link to post
Share on other sites
Players
61 posts

Another way to look at this is by thinking about exclusive teams and whether they would win against a balanced side.  

 

So for example, would a team of only CVs win against a team with the standard mix (let's say 1 CV, 4 BBs, 5 CA/Ls and a couple of DDs)?

 

If player skill was equal I would suggest that only CVs and DDs could reliably win under these conditions.  BBs might have a slim chance but cruisers wouldn't have a hope.

 

Based on that I would CA/Ls and BBs still need team support to be effective.

Share this post


Link to post
Share on other sites
Players
1,438 posts

 

Dd beats bs without problem

 

:D Are you talking 1vs1, after the DD has got past the enemy DDs, CAs, spotters, fighters, CV aircraft, Radar, Hydro and Captain skills?

 

Yep they stand a chance then. :honoring:

 

Apart from that, your list highlights the shift to anti DD play quite nicely.

Share this post


Link to post
Share on other sites
Players
374 posts
3,672 battles

Each ship type has it's own role, the players are the problem. BB's going solo to a cap when the team decide which 2 caps to go, cruisers rushing to face BB's alone, DD's not doing the spotting as they should, or rushing caps and dying early, and these new dyamic division thing messed it up even more. 

 

Ex. A couple of nights ago had a game with 3 vs 3 DD's. I was in a premade div with my buddy. 3 enemy Akatsuki's dived up and ended up at the same cap as us 2 (Bensons). You can imagine the rape we pulled on them. 

 

I think it would be more benefficial if WG would actually teach players their roles in different ship classes and somehow leading them to the Wiki page to read and learn. 

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

 

:D Are you talking 1vs1, after the DD has got past the enemy DDs, CAs, spotters, fighters, CV aircraft, Radar, Hydro and Captain skills?

 

Yep they stand a chance then. :honoring:

 

Apart from that, your list highlights the shift to anti DD play quite nicely.

Offc i talk class vs class. 

 

And nothing has better tools to detect, dodge and kill dds anc ca. 

 

And nothing has better tools to instaglib bs as dd. 

 

And nothing has better tools to instaglib ca as bs. 

 

Yes. Class vs class is solo comparisement. 

 

 

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

The issue is that most high tiered cruisers snipe. There are ofc those who are supposed to snipe (Kutuzov and Atlanta)

 

Atlanta's 'snipe' in what way? Those rainbows are the exact opposite of sniper gun's ( even if you lob them over islands at distant enemies I would still not call that 'sniping' as snipers usually have quite the high hit rate :coin: )

 

On the topic of 'blending' of the class outlines, I agree partially. But only with BBabies ofc, since that's the ONE class which has been getting more and more consumables. Hydro first, which was ... idk I kind of like the fact that because of hydro BB's can play more aggressive and support their team but on the other hand that's not really working. Sure good players use the German hydro and don't snipe from max distance, but sadly there are more average and below people around who still snipe with Bisq and Fred and Sausage :( There has to be another option, a way to make those players play the actual game and not screw their team ( and their enjoyment in the game ) because they don't want the paint scratched on their BabyBoat until the entire team but them is death. What exactly, that's hard. You can't limit range as cruisers should never be able to kite BB's ( see Warspite in a tier 8 match for why that is :trollface: ), so that's out. Perhaps increasing dispersion a lot at distance, as that's the one where I can't really think of counter arguments which could hold their ground.

 

Let's hope WG isn't adding MightyMo as testbed for an entire line of BabyBoats with radar, as that would be really really 'silly' imho ..

 

 

Share this post


Link to post
Share on other sites
Players
1,438 posts

Offc i talk class vs class.

 

And nothing has better tools to detect, dodge and kill dds anc ca.

 

And nothing has better tools to instaglib bs as dd.

 

And nothing has better tools to instaglib ca as bs.

 

Yes. Class vs class is solo comparisement.

 

 

 

This isn't a 1 vs 1 game.

 

Trying to look at the game how it plays now (IMO), the BBs don't 'need' a CA escort, or a DD screen to protect it from danger, as the 'danger' (enemy ships) have to get into range to hurt them and to do that, have to get past the other ships. The other ships do not have to guard the poor BB, as nothing can get to it unless it decides to go forward.

 

 

So what we end up with is a DD/CA fight against a DD/CA fight, where if you take your examples, the IJN DD best placed to take on a BB has to: get past enemy DD Hunters, enemy CAs, the BBs themselves who are taking pot shots at targets identified for them by other ships, differing aircraft, Radar and Hydro. Then they can carry out their role lol.

 

 

Maybe I am misunderstanding you? Of course everyone has a role in the game, but the roles I would associate with a naval engagement isn't exactly reflected in this game. I would go as far to say that this game only gives one role to ALL ships, and that is to support their team mates as best they can.

 

 

AA for BBs: Some BBs have better AA than other ships.

Some DDs are better at fire support than some CAs.

Some CAs are better at torping than some DDs.

Some BBs have their own torpedoes.

Hell, CA's such as the Belfast are better at capping.

 

 

IMO the multi tier match ups do not give each class a specific role anymore. It really does come down to each player looking at their team and seeing how best they can contribute. :honoring: There is no real 'my role is this'.

 

 

 

 

 

 

 

 

 

 

Share this post


Link to post
Share on other sites
Players
1,438 posts

 

Atlanta's 'snipe' in what way? Those rainbows are the exact opposite of sniper gun's ( even if you lob them over islands at distant enemies I would still not call that 'sniping' as snipers usually have quite the high hit rate :coin: )

 

On the topic of 'blending' of the class outlines, I agree partially. But only with BBabies ofc, since that's the ONE class which has been getting more and more consumables. Hydro first, which was ... idk I kind of like the fact that because of hydro BB's can play more aggressive and support their team but on the other hand that's not really working. Sure good players use the German hydro and don't snipe from max distance, but sadly there are more average and below people around who still snipe with Bisq and Fred and Sausage :( There has to be another option, a way to make those players play the actual game and not screw their team ( and their enjoyment in the game ) because they don't want the paint scratched on their BabyBoat until the entire team but them is death. What exactly, that's hard. You can't limit range as cruisers should never be able to kite BB's ( see Warspite in a tier 8 match for why that is :trollface: ), so that's out. Perhaps increasing dispersion a lot at distance, as that's the one where I can't really think of counter arguments which could hold their ground.

 

Let's hope WG isn't adding MightyMo as testbed for an entire line of BabyBoats with radar, as that would be really really 'silly' imho ..

 

 

 

If BBs want to act like long distance artillery (a little like the CVs long distance strike capability) then they should have armour like the CVs.

 

Give BB armour and heal consumables to the one ship class that is always in the fight and gets targeted by ALL ships - the CA. I'm not saying they are UP (no way! I am chased many times in my DD by them), but if they are doing the 'Battle' role, then they should get the Battle class perks!

 

 

I do feel that the DDs would have to be buffed a little (HP/Armour), but why not, it's the DDs and CAs that bring the WAR to World of Warships, and the CVs that can bring a strategic change to the way that war is going. :honoring:

 

 

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

Class rolls are still here.

 

Cruisers shifted from AAA barage to radar.

And die instantly when they do that since now they are the easyest to delete ship closest to the enemy BBs.

 

Everything else is the same as it was from begining.

 

Dd beats bs without Problem

If the BB has any sense you will get  one Torp to the bow unless the BB totally Yolos away from the Team and even then once he know you are there he angle aways till all you can do is burn him down in like 10 minutes plus.

Bs kills cruiser with ease

 

Cruiser lights and oneshotd dd

Since they have higher detection and DDs have get out of Jail smoke they seldom do and they certainly dont oneshot ,-) 22 203 mm HE shells to a tashkent and he lived while my new Orleans died to his fires and AP hits......

 

Cv is nemesis of dd and (still) solo bs.

ROFL? had a Taiho killing my Amagi took him 3 strikes and 12 Minutes and 22 Planes died. again stupid BS might. decent ones basicall ties up the CV for the game.

 

But tu a point only cvs got fucked. They were top dmg dealer in start. Now they are not. Every single ship @t8+ has hughe aaa and eaven dds (usa) has defensive aaa fire

 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,438 posts

 

 

I have to agree with the CV being the DD nemesis.

 

What does it get from torping a BB? A health bar that repopulates with the magic heal button.

 

 

What does he get for attacking a DD? With DBs a possible hit and good damage, but when he lights the DD up, the additional firepower it attracts from other ships does make the CV a DD nightmare! More and more I see fighter builds that allow one CV to take out an enemy CVs TBs/DBs; then go and highlight enemy DDs that are killed; then go and take out spotters and fighters, so that his own DDs can torp without fear of their torpedoes being spotted.

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

 

I have to agree with the CV being the DD nemesis.

 

What does it get from torping a BB? A health bar that repopulates with the magic heal button.

 

 

What does he get for attacking a DD? With DBs a possible hit and good damage, but when he lights the DD up, the additional firepower it attracts from other ships does make the CV a DD nightmare! More and more I see fighter builds that allow one CV to take out an enemy CVs TBs/DBs; then go and highlight enemy DDs that are killed; then go and take out spotters and fighters, so that his own DDs can torp without fear of their torpedoes being spotted.

 

Strike CV's in domination should also focus the DD's at start, 1> they are usually isolated targets 2> killing a DD early game in domination mode is giving your team an huge advantage, much more then damaging but not killing a battleship. 
  • Cool 1

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

 

This isn't a 1 vs 1 game.

 

Trying to look at the game how it plays now (IMO), the BBs don't 'need' a CA escort, or a DD screen to protect it from danger, as the 'danger' (enemy ships) have to get into range to hurt them and to do that, have to get past the other ships. The other ships do not have to guard the poor BB, as nothing can get to it unless it decides to go forward.

 

 

So what we end up with is a DD/CA fight against a DD/CA fight, where if you take your examples, the IJN DD best placed to take on a BB has to: get past enemy DD Hunters, enemy CAs, the BBs themselves who are taking pot shots at targets identified for them by other ships, differing aircraft, Radar and Hydro. Then they can carry out their role lol.

 

 

Maybe I am misunderstanding you? Of course everyone has a role in the game, but the roles I would associate with a naval engagement isn't exactly reflected in this game. I would go as far to say that this game only gives one role to ALL ships, and that is to support their team mates as best they can.

 

 

AA for BBs: Some BBs have better AA than other ships.

Some DDs are better at fire support than some CAs.

Some CAs are better at torping than some DDs.

Some BBs have their own torpedoes.

Hell, CA's such as the Belfast are better at capping.

 

 

IMO the multi tier match ups do not give each class a specific role anymore. It really does come down to each player looking at their team and seeing how best they can contribute. :honoring: There is no real 'my role is this'.

 

 

 

 

 

 

 

 

 

 

 

This is team game and allways teams wins or loses and not classes..but still some classes have their duties.....team who has lets sayy 2 dds and other none is in advanatage in "cap" game

Team with 3 ca with radar has advantage over one with 1 rarad

team with CV (teambatles) has masive advantage in spoting and cap zone control over one without CV

 

so still classess have therr duties....

 

and eaven BS can cap, dd can do it better, eaven BS can kill dd, ca can do it better/safer/faster, eaven cruiser can kill ca, BS can do it faster without that many risk and dmg taken. 

 

i stated that class duties still are clear and distinct, but said that allways team and team play win and not classes

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

 

 

I am really trying to see what you are posting here but do not get it.

 

You said BS deletes cruisers (i agree, so check for class and nemesis class....no other ship can delete cruiser that fast as BS).

 

YOu said ca needs couple of shoots to kill DD.....yes......if ca neeeds couple of shoots so does it BS....but BS shoots every 25-30 sec, has worst precision and less guns (ussualy)..also BS can not light cruiser up in stealth (no hydro has that big range)....CA can. SO again CA is the best ship to kill DD fast/without most risk, and has tool that directly conters stealth and smoke on 10 k range. Again check on class and nemesis class.....

 

DD and BS....well good and solid dd captains do more than 1 hit, and do solid dmg, most to BS (with torpedos),,,,and to well positioned BS DD will do the highest single dmg.....2 angled BS can shoot eachothers for 10 minutes, CA needs 10 minutes to solo burn BS and only DD has best tools to conter BSs in good position....torpedo + flood. THere would not be so many crying about 20 km torpdos from BS captain if theirs most feared class is not dd.....and we all know when you are in BS and there are no more alive DD in enemie team you can push more free.....you do not affraid CA at all, and to some degree you are affraid of other BS but angled you can mitigate whole crap of dmg.....but you never ever with 100% sure can know it torps are coming from N/S or E/W....

 

and last but not least....yes they nrfed cv hard...in days back t10 USA with 2 toperdo squad COULD almost oneshoot t10 bs....and basicly oneshoot anything else in crosdrop. And still good IJN cv captain will hurt solo BS with 12 torpedo planes and leave 1-2 fires on you. So some cv did not kill you in your amagi for 10 minutes....what that proves except you did not get hit good.....i guarntee you that good torpedo drop of 12 planes will took you almost half life and fires left from bombers would bring you down to 10%....basicly in one strike remove you from competitive game or put you in great defence.

Edited by 15JG52Adler

Share this post


Link to post
Share on other sites
Players
1,438 posts

 

This is team game and allways teams wins or loses and not classes..but still some classes have their duties.....team who has lets sayy 2 dds and other none is in advanatage in "cap" game

Team with 3 ca with radar has advantage over one with 1 rarad

team with CV (teambatles) has masive advantage in spoting and cap zone control over one without CV

 

so still classess have therr duties....

 

and eaven BS can cap, dd can do it better, eaven BS can kill dd, ca can do it better/safer/faster, eaven cruiser can kill ca, BS can do it faster without that many risk and dmg taken. 

 

i stated that class duties still are clear and distinct, but said that allways team and team play win and not classes

 

Not seen a 2 ship class advantage in a game lately but have seen a 2 DDs vs 3 DDs in a 3 cap game. All DDs went to dff caps. A Belfast went to last cap and blew the crap out of the DD with smoke and radar use.

 

Guess the DD wasn't the best suited for capping in that game!

 

I noticed that on the other cap both DDs were killed quickly due to fighting/highlighting each other.

 

But one of the DDs did actually cap after killing his opposite number. However, 1 success story out of 3 hardly makes a positive arguement for the DD 'role'.

 

As I was saying, the fixed roles just don't work when you are MM'd with 3 tier levels and ships from one class are given attributes from another.

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

 

Not seen a 2 ship class advantage in a game lately but have seen a 2 DDs vs 3 DDs in a 3 cap game. All DDs went to dff caps. A Belfast went to last cap and blew the crap out of the DD with smoke and radar use.

 

Guess the DD wasn't the best suited for capping in that game!

 

I noticed that on the other cap both DDs were killed quickly due to fighting/highlighting each other.

 

But one of the DDs did actually cap after killing his opposite number. However, 1 success story out of 3 hardly makes a positive arguement for the DD 'role'.

 

As I was saying, the fixed roles just don't work when you are MM'd with 3 tier levels and ships from one class are given attributes from another.

I dont get it. You posted perfect description of rock-paper-scisor. 

 

Dd-ca-bb

 

Would that Belfast contest zone and kill dd if there were bs in 10-15 km behind dd? Nop as we all know bs would delete it. 

 

Basicly you posted perfect example that THERE ARE class duties. And Belfast did something only cruiser could. Light dd capping with radar and fast kill it. Not any other class could do that due only ca have agility to closefight dd, precision and rate of fire of guns to 2-3 salvo it and RADAR. 

Share this post


Link to post
Share on other sites
[D_R_M]
Players
911 posts
18,566 battles

I totally agree with you

Also after the introduction of scharnhorst which is pretty much a cruiser with bb armor and hp whats the point of the damn cruisers

 

So you mean that real ships like that should not be included in the game? Quite a few ships were designed to be a kind of "light battleship, cruiser hunter" in real life, so see no problem with that type of ship being included in game.  

Share this post


Link to post
Share on other sites
Beta Tester
3,552 posts
8,863 battles

team who has lets sayy 2 dds and other none is in advanatage in "cap" game

You need to update your game knowledge.

It's been couple months since MM last allowed two destroyer difference between teams.

 

 

And at this rate German DDs might just get hydro so that they don't need cruisers to detect enemy DDs behind islands/smoke.

Share this post


Link to post
Share on other sites
[FJAKA]
Players
2,871 posts
16,107 battles

You need to update your game knowledge.

It's been couple months since MM last allowed two destroyer difference between teams.

 

 

And at this rate German DDs might just get hydro so that they don't need cruisers to detect enemy DDs behind islands/smoke.

Afk. Early death.....you get the picture. Difference in dds does not have to come from MM. 

 

Also hydro on lets say lo yang is 3 km. So it is not THAT big thing. Basicly +1 km than regular 2 km spot. It depends what km  hydro will dd get. 

 

And never hydro can replace radar in efficiency. 

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

Afk. Early death.....you get the picture. Difference in dds does not have to come from MM. 

 

Also hydro on lets say lo yang is 3 km. So it is not THAT big thing. Basicly +1 km than regular 2 km spot. It depends what km  hydro will dd get. 

 

And never hydro can replace radar in efficiency. 

 

Lol :facepalm:

 

It's only 3km so Lo Yang can spot in smoke without getting spotted itself. Yeah, no big deal right ;)

Share this post


Link to post
Share on other sites
Players
1,438 posts

I dont get it. You posted perfect description of rock-paper-scisor.

 

Dd-ca-bb

 

Would that Belfast contest zone and kill dd if there were bs in 10-15 km behind dd? Nop as we all know bs would delete it.

 

Basicly you posted perfect example that THERE ARE class duties. And Belfast did something only cruiser could. Light dd capping with radar and fast kill it. Not any other class could do that due only ca have agility to closefight dd, precision and rate of fire of guns to 2-3 salvo it and RADAR.

 

Ummm, there was a BB there and CAs, they were firing at their opposite numbers! The Belfast punched smoke until he killed the DD.

 

I'm not sure you have read my posts as if you had you would see I am saying the mentioned DDs 'role of capping' was no role at all. It got B*tch slapped and destroyed when trying to execute the 'role'. You say the Belfast did its job, but why didn't the BB on the DD side do his 'role' and destroy the CA? Was it not the BBs role to do that (or was his role in fact to put his fire power where it was needed most?)

 

 

Lets put it this way - You are one of three people and you are the fastest of the three. There is a button 20 metres away and you are the best suited to be the person to take on the 'role' of pressing that button first. However, on most occasions you are spotted and fired upon, spotted and chased away, spotted and torped, or just sit their with your opposite number who is doing the same (as you can't see each other).

 

 

Now the question is, when are you going to realise there is a difference between what others think your role should be, compared to what role is actually achievable!

 

 

A DD can try to go into a cap? Yes,

Will it be the first to try? Very possibly!

But can it be said that capping is a DDs 'role'? I would say no, as there are too many factors during the battle that will not allow for the DD to claim that as its role.

 

 

As I said before, the only confirmed 'role' of every ship is to press the enemy and support his team. Then as the game unfolds your particular 'role' may be revealed! That could be 2x BBs chasing down a DD, a DD trying to torp a CA; hell I've even seen a CV capping. Do not be blinkered into the 'role' for your class, otherwise you will find your role will inevitably be this one: The first to die! :honoring:

 

 

Edit: Drops the mic and employs death stare to emphasise point made. (:D)

Edited by Zathras_Grimm

Share this post


Link to post
Share on other sites
Sign in to follow this  

×